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- /*
- * GameConstants.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ConstTransitivePtr.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class Artifact;
- class ArtifactService;
- class Creature;
- class CreatureService;
- namespace spells
- {
- class Spell;
- class Service;
- }
- class CArtifact;
- class CArtifactInstance;
- class CCreature;
- class CHero;
- class CSpell;
- class CSkill;
- class CGameInfoCallback;
- class CNonConstInfoCallback;
- struct IdTag
- {};
- namespace GameConstants
- {
- DLL_LINKAGE extern const std::string VCMI_VERSION;
- const int PUZZLE_MAP_PIECES = 48;
- const int MAX_HEROES_PER_PLAYER = 8;
- const int AVAILABLE_HEROES_PER_PLAYER = 2;
- const int ALL_PLAYERS = 255; //bitfield
- const ui16 BACKPACK_START = 19;
- const int CREATURES_PER_TOWN = 7; //without upgrades
- const int SPELL_LEVELS = 5;
- const int SPELL_SCHOOL_LEVELS = 4;
- const int CRE_LEVELS = 10; // number of creature experience levels
- const int HERO_GOLD_COST = 2500;
- const int SPELLBOOK_GOLD_COST = 500;
- const int SKILL_GOLD_COST = 2000;
- const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
- const int ARMY_SIZE = 7;
- const int SKILL_PER_HERO = 8;
- const ui32 HERO_HIGH_LEVEL = 10; // affects primary skill upgrade order
- const int SKILL_QUANTITY=28;
- const int PRIMARY_SKILLS=4;
- const int RESOURCE_QUANTITY=8;
- const int HEROES_PER_TYPE=8; //amount of heroes of each type
- // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
- const int F_NUMBER = 9;
- const int ARTIFACTS_QUANTITY=171;
- const int HEROES_QUANTITY=156;
- const int SPELLS_QUANTITY=70;
- const int CREATURES_COUNT = 197;
- const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
- const int HERO_PORTRAIT_SHIFT = 30;// 2 special frames + some extra portraits
- const std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
- }
- #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
- CLASS_NAME(const CLASS_NAME & other) \
- { \
- num = other.num; \
- } \
- CLASS_NAME & operator=(const CLASS_NAME & other) \
- { \
- num = other.num; \
- return *this; \
- } \
- explicit CLASS_NAME(si32 id) \
- : num(static_cast<ENUM_NAME>(id)) \
- {} \
- operator ENUM_NAME() const \
- { \
- return num; \
- } \
- si32 getNum() const \
- { \
- return static_cast<si32>(num); \
- } \
- ENUM_NAME toEnum() const \
- { \
- return num; \
- } \
- template <typename Handler> void serialize(Handler &h, const int version) \
- { \
- h & num; \
- } \
- CLASS_NAME & advance(int i) \
- { \
- num = (ENUM_NAME)((int)num + i); \
- return *this; \
- }
- // Operators are performance-critical and to be inlined they must be in header
- #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
- STRONG_INLINE bool operator==(const A & a, const B & b) \
- { \
- return AN == BN ; \
- } \
- STRONG_INLINE bool operator!=(const A & a, const B & b) \
- { \
- return AN != BN ; \
- } \
- STRONG_INLINE bool operator<(const A & a, const B & b) \
- { \
- return AN < BN ; \
- } \
- STRONG_INLINE bool operator<=(const A & a, const B & b) \
- { \
- return AN <= BN ; \
- } \
- STRONG_INLINE bool operator>(const A & a, const B & b) \
- { \
- return AN > BN ; \
- } \
- STRONG_INLINE bool operator>=(const A & a, const B & b) \
- { \
- return AN >= BN ; \
- }
- #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
- ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
- ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
- ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
- #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
- public: \
- CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
- CLASS_NAME(const CLASS_NAME & other): \
- BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
- { \
- } \
- CLASS_NAME & operator=(const CLASS_NAME & other) \
- { \
- num = other.num; \
- return *this; \
- } \
- explicit CLASS_NAME(si32 id) \
- : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
- {}
- template < typename Derived, typename NumericType>
- class BaseForID : public IdTag
- {
- protected:
- NumericType num;
- public:
- NumericType getNum() const
- {
- return num;
- }
- //to make it more similar to IDLIKE
- NumericType toEnum() const
- {
- return num;
- }
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & num;
- }
- explicit BaseForID(NumericType _num = -1)
- {
- num = _num;
- }
- void advance(int change)
- {
- num += change;
- }
- bool operator == (const BaseForID & b) const { return num == b.num; }
- bool operator <= (const BaseForID & b) const { return num <= b.num; }
- bool operator >= (const BaseForID & b) const { return num >= b.num; }
- bool operator != (const BaseForID & b) const { return num != b.num; }
- bool operator < (const BaseForID & b) const { return num < b.num; }
- bool operator > (const BaseForID & b) const { return num > b.num; }
- BaseForID & operator++() { ++num; return *this; }
- };
- template < typename T>
- class Identifier : public IdTag
- {
- public:
- using EnumType = T;
- using NumericType = typename std::underlying_type<EnumType>::type;
- private:
- NumericType num;
- public:
- NumericType getNum() const
- {
- return num;
- }
- EnumType toEnum() const
- {
- return static_cast<EnumType>(num);
- }
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & num;
- }
- explicit Identifier(NumericType _num = -1)
- {
- num = _num;
- }
- /* implicit */ Identifier(EnumType _num)
- {
- num = static_cast<NumericType>(_num);
- }
- void advance(int change)
- {
- num += change;
- }
- bool operator == (const Identifier & b) const { return num == b.num; }
- bool operator <= (const Identifier & b) const { return num >= b.num; }
- bool operator >= (const Identifier & b) const { return num <= b.num; }
- bool operator != (const Identifier & b) const { return num != b.num; }
- bool operator < (const Identifier & b) const { return num < b.num; }
- bool operator > (const Identifier & b) const { return num > b.num; }
- Identifier & operator++()
- {
- ++num;
- return *this;
- }
- Identifier operator++(int)
- {
- Identifier ret(*this);
- ++num;
- return ret;
- }
- };
- template<typename Der, typename Num>
- std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
- template<typename Der, typename Num>
- std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
- {
- //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
- typedef typename std::common_type<short, Num>::type Number;
- return os << static_cast<Number>(id.getNum());
- }
- template<typename EnumType>
- std::ostream & operator << (std::ostream & os, Identifier<EnumType> id)
- {
- //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
- typedef typename std::common_type<short, typename Identifier<EnumType>::NumericType>::type Number;
- return os << static_cast<Number>(id.getNum());
- }
- class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
- {
- INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
- friend class CGameInfoCallback;
- friend class CNonConstInfoCallback;
- };
- class QueryID : public BaseForID<QueryID, si32>
- {
- INSTID_LIKE_CLASS_COMMON(QueryID, si32)
- QueryID & operator++()
- {
- ++num;
- return *this;
- }
- };
- class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
- {
- INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
- friend class CGameInfoCallback;
- friend class CNonConstInfoCallback;
- };
- class HeroClassID : public BaseForID<HeroClassID, si32>
- {
- INSTID_LIKE_CLASS_COMMON(HeroClassID, si32)
- };
- class HeroTypeID : public BaseForID<HeroTypeID, si32>
- {
- INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
- ///json serialization helpers
- static si32 decode(const std::string & identifier);
- static std::string encode(const si32 index);
- };
- class SlotID : public BaseForID<SlotID, si32>
- {
- INSTID_LIKE_CLASS_COMMON(SlotID, si32)
- friend class CGameInfoCallback;
- friend class CNonConstInfoCallback;
- DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
- DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
- DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
- DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
- bool validSlot() const
- {
- return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
- }
- };
- class PlayerColor : public BaseForID<PlayerColor, ui8>
- {
- INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
- enum EPlayerColor
- {
- PLAYER_LIMIT_I = 8
- };
- DLL_LINKAGE static const PlayerColor SPECTATOR; //252
- DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
- DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
- DLL_LINKAGE static const PlayerColor NEUTRAL; //255
- DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
- DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
- DLL_LINKAGE bool isSpectator() const;
- DLL_LINKAGE std::string getStr(bool L10n = false) const;
- DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
- friend class CGameInfoCallback;
- friend class CNonConstInfoCallback;
- };
- class TeamID : public BaseForID<TeamID, ui8>
- {
- INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
- DLL_LINKAGE static const TeamID NO_TEAM;
- friend class CGameInfoCallback;
- friend class CNonConstInfoCallback;
- };
- class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
- {
- INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
- friend class CGameInfoCallback;
- friend class CNonConstInfoCallback;
- };
- // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
- // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
- // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
- // #endif
- // Enum declarations
- namespace PrimarySkill
- {
- enum PrimarySkill { NONE = -1, ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
- EXPERIENCE = 4}; //for some reason changePrimSkill uses it
- }
- class SecondarySkill
- {
- public:
- enum ESecondarySkill
- {
- WRONG = -2,
- DEFAULT = -1,
- PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
- LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
- SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
- FIRST_AID, SKILL_SIZE
- };
- static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
- SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
- {}
- ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
- ESecondarySkill num;
- };
- ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
- namespace EAlignment
- {
- enum EAlignment { GOOD, EVIL, NEUTRAL };
- }
- namespace ETownType//deprecated
- {
- enum ETownType
- {
- ANY = -1,
- CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
- };
- }
- class FactionID : public BaseForID<FactionID, si32>
- {
- INSTID_LIKE_CLASS_COMMON(FactionID, si32)
- DLL_LINKAGE static const FactionID ANY;
- DLL_LINKAGE static const FactionID CASTLE;
- DLL_LINKAGE static const FactionID RAMPART;
- DLL_LINKAGE static const FactionID TOWER;
- DLL_LINKAGE static const FactionID INFERNO;
- DLL_LINKAGE static const FactionID NECROPOLIS;
- DLL_LINKAGE static const FactionID DUNGEON;
- DLL_LINKAGE static const FactionID STRONGHOLD;
- DLL_LINKAGE static const FactionID FORTRESS;
- DLL_LINKAGE static const FactionID CONFLUX;
- DLL_LINKAGE static const FactionID NEUTRAL;
- ///json serialization helpers
- static si32 decode(const std::string & identifier);
- static std::string encode(const si32 index);
- };
- class BuildingID
- {
- public:
- //Quite useful as long as most of building mechanics hardcoded
- // NOTE: all building with completely configurable mechanics will be removed from list
- enum EBuildingID
- {
- DEFAULT = -50,
- NONE = -1,
- MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
- TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
- VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
- RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
- SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
- HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
- DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
- DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
- DWELL_LVL_6_UP, DWELL_UP_LAST=43,
- DWELL_LVL_1 = DWELL_FIRST,
- DWELL_LVL_7 = DWELL_LAST,
- DWELL_LVL_1_UP = DWELL_UP_FIRST,
- DWELL_LVL_7_UP = DWELL_UP_LAST,
- //Special buildings for towns.
- LIGHTHOUSE = SPECIAL_1,
- STABLES = SPECIAL_2, //Castle
- BROTHERHOOD = SPECIAL_3,
- MYSTIC_POND = SPECIAL_1,
- FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
- TREASURY = SPECIAL_3,
- ARTIFACT_MERCHANT = SPECIAL_1,
- LOOKOUT_TOWER = SPECIAL_2, //Tower
- LIBRARY = SPECIAL_3,
- WALL_OF_KNOWLEDGE = SPECIAL_4,
- STORMCLOUDS = SPECIAL_2,
- CASTLE_GATE = SPECIAL_3, //Inferno
- ORDER_OF_FIRE = SPECIAL_4,
- COVER_OF_DARKNESS = SPECIAL_1,
- NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
- SKELETON_TRANSFORMER = SPECIAL_3,
- //ARTIFACT_MERCHANT - same ID as in tower
- MANA_VORTEX = SPECIAL_2,
- PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
- BATTLE_ACADEMY = SPECIAL_4,
- ESCAPE_TUNNEL = SPECIAL_1,
- FREELANCERS_GUILD = SPECIAL_2, //Stronghold
- BALLISTA_YARD = SPECIAL_3,
- HALL_OF_VALHALLA = SPECIAL_4,
- CAGE_OF_WARLORDS = SPECIAL_1,
- GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
- BLOOD_OBELISK = SPECIAL_3,
- //ARTIFACT_MERCHANT - same ID as in tower
- MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
- };
- BuildingID(EBuildingID _num = NONE) : num(_num)
- {}
- STRONG_INLINE
- bool IsSpecialOrGrail() const
- {
- return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
- }
- ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
- EBuildingID num;
- };
- ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
- namespace BuildingSubID
- {
- enum EBuildingSubID
- {
- DEFAULT = -50,
- NONE = -1,
- STABLES,
- BROTHERHOOD_OF_SWORD,
- CASTLE_GATE,
- CREATURE_TRANSFORMER,
- MYSTIC_POND,
- FOUNTAIN_OF_FORTUNE,
- ARTIFACT_MERCHANT,
- LOOKOUT_TOWER,
- LIBRARY,
- MANA_VORTEX,
- PORTAL_OF_SUMMONING,
- ESCAPE_TUNNEL,
- FREELANCERS_GUILD,
- BALLISTA_YARD,
- ATTACK_VISITING_BONUS,
- MAGIC_UNIVERSITY,
- SPELL_POWER_GARRISON_BONUS,
- ATTACK_GARRISON_BONUS,
- DEFENSE_GARRISON_BONUS,
- DEFENSE_VISITING_BONUS,
- SPELL_POWER_VISITING_BONUS,
- KNOWLEDGE_VISITING_BONUS,
- EXPERIENCE_VISITING_BONUS,
- LIGHTHOUSE,
- TREASURY,
- CUSTOM_VISITING_BONUS
- };
- }
- namespace MappedKeys
- {
- static const std::map<std::string, BuildingID> BUILDING_NAMES_TO_TYPES =
- {
- { "special1", BuildingID::SPECIAL_1 },
- { "special2", BuildingID::SPECIAL_2 },
- { "special3", BuildingID::SPECIAL_3 },
- { "special4", BuildingID::SPECIAL_4 },
- { "grail", BuildingID::GRAIL }
- };
- static const std::map<BuildingID, std::string> BUILDING_TYPES_TO_NAMES =
- {
- { BuildingID::SPECIAL_1, "special1", },
- { BuildingID::SPECIAL_2, "special2" },
- { BuildingID::SPECIAL_3, "special3" },
- { BuildingID::SPECIAL_4, "special4" },
- { BuildingID::GRAIL, "grail"}
- };
- static const std::map<std::string, BuildingSubID::EBuildingSubID> SPECIAL_BUILDINGS =
- {
- { "mysticPond", BuildingSubID::MYSTIC_POND },
- { "artifactMerchant", BuildingSubID::ARTIFACT_MERCHANT },
- { "freelancersGuild", BuildingSubID::FREELANCERS_GUILD },
- { "magicUniversity", BuildingSubID::MAGIC_UNIVERSITY },
- { "castleGate", BuildingSubID::CASTLE_GATE },
- { "creatureTransformer", BuildingSubID::CREATURE_TRANSFORMER },//only skeleton transformer yet
- { "portalOfSummoning", BuildingSubID::PORTAL_OF_SUMMONING },
- { "ballistaYard", BuildingSubID::BALLISTA_YARD },
- { "stables", BuildingSubID::STABLES },
- { "manaVortex", BuildingSubID::MANA_VORTEX },
- { "lookoutTower", BuildingSubID::LOOKOUT_TOWER },
- { "library", BuildingSubID::LIBRARY },
- { "brotherhoodOfSword", BuildingSubID::BROTHERHOOD_OF_SWORD },//morale garrison bonus
- { "fountainOfFortune", BuildingSubID::FOUNTAIN_OF_FORTUNE },//luck garrison bonus
- { "spellPowerGarrisonBonus", BuildingSubID::SPELL_POWER_GARRISON_BONUS },//such as 'stormclouds', but this name is not ok for good towns
- { "attackGarrisonBonus", BuildingSubID::ATTACK_GARRISON_BONUS },
- { "defenseGarrisonBonus", BuildingSubID::DEFENSE_GARRISON_BONUS },
- { "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL },
- { "attackVisitingBonus", BuildingSubID::ATTACK_VISITING_BONUS },
- { "defenceVisitingBonus", BuildingSubID::DEFENSE_VISITING_BONUS },
- { "spellPowerVisitingBonus", BuildingSubID::SPELL_POWER_VISITING_BONUS },
- { "knowledgeVisitingBonus", BuildingSubID::KNOWLEDGE_VISITING_BONUS },
- { "experienceVisitingBonus", BuildingSubID::EXPERIENCE_VISITING_BONUS },
- { "lighthouse", BuildingSubID::LIGHTHOUSE },
- { "treasury", BuildingSubID::TREASURY }
- };
- }
- namespace EAiTactic
- {
- enum EAiTactic
- {
- NONE = -1,
- RANDOM,
- WARRIOR,
- BUILDER,
- EXPLORER
- };
- }
- namespace EBuildingState
- {
- enum EBuildingState
- {
- HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
- NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
- };
- }
- namespace ESpellCastProblem
- {
- enum ESpellCastProblem
- {
- OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
- HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
- SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
- NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
- MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
- INVALID
- };
- }
- namespace EMarketMode
- {
- enum EMarketMode
- {
- RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
- ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
- MARTKET_AFTER_LAST_PLACEHOLDER
- };
- }
- namespace ECommander
- {
- enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
- const int MAX_SKILL_LEVEL = 5;
- }
- namespace EWallPart
- {
- enum EWallPart
- {
- INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
- KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
- PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
- };
- }
- namespace EWallState
- {
- enum EWallState
- {
- NONE = -1, //no wall
- DESTROYED,
- DAMAGED,
- INTACT
- };
- }
- enum class EGateState : ui8
- {
- NONE,
- CLOSED,
- BLOCKED, //dead or alive stack blocking from outside
- OPENED,
- DESTROYED
- };
- namespace ESiegeHex
- {
- enum ESiegeHex : si16
- {
- DESTRUCTIBLE_WALL_1 = 29,
- DESTRUCTIBLE_WALL_2 = 78,
- DESTRUCTIBLE_WALL_3 = 130,
- DESTRUCTIBLE_WALL_4 = 182,
- GATE_BRIDGE = 94,
- GATE_OUTER = 95,
- GATE_INNER = 96
- };
- }
- namespace ETileType
- {
- enum ETileType
- {
- FREE,
- POSSIBLE,
- BLOCKED,
- USED
- };
- }
- enum class ETeleportChannelType
- {
- IMPASSABLE,
- BIDIRECTIONAL,
- UNIDIRECTIONAL,
- MIXED
- };
- class Obj
- {
- public:
- enum EObj
- {
- NO_OBJ = -1,
- ALTAR_OF_SACRIFICE = 2,
- ANCHOR_POINT = 3,
- ARENA = 4,
- ARTIFACT = 5,
- PANDORAS_BOX = 6,
- BLACK_MARKET = 7,
- BOAT = 8,
- BORDERGUARD = 9,
- KEYMASTER = 10,
- BUOY = 11,
- CAMPFIRE = 12,
- CARTOGRAPHER = 13,
- SWAN_POND = 14,
- COVER_OF_DARKNESS = 15,
- CREATURE_BANK = 16,
- CREATURE_GENERATOR1 = 17,
- CREATURE_GENERATOR2 = 18,
- CREATURE_GENERATOR3 = 19,
- CREATURE_GENERATOR4 = 20,
- CURSED_GROUND1 = 21,
- CORPSE = 22,
- MARLETTO_TOWER = 23,
- DERELICT_SHIP = 24,
- DRAGON_UTOPIA = 25,
- EVENT = 26,
- EYE_OF_MAGI = 27,
- FAERIE_RING = 28,
- FLOTSAM = 29,
- FOUNTAIN_OF_FORTUNE = 30,
- FOUNTAIN_OF_YOUTH = 31,
- GARDEN_OF_REVELATION = 32,
- GARRISON = 33,
- HERO = 34,
- HILL_FORT = 35,
- GRAIL = 36,
- HUT_OF_MAGI = 37,
- IDOL_OF_FORTUNE = 38,
- LEAN_TO = 39,
- LIBRARY_OF_ENLIGHTENMENT = 41,
- LIGHTHOUSE = 42,
- MONOLITH_ONE_WAY_ENTRANCE = 43,
- MONOLITH_ONE_WAY_EXIT = 44,
- MONOLITH_TWO_WAY = 45,
- MAGIC_PLAINS1 = 46,
- SCHOOL_OF_MAGIC = 47,
- MAGIC_SPRING = 48,
- MAGIC_WELL = 49,
- MERCENARY_CAMP = 51,
- MERMAID = 52,
- MINE = 53,
- MONSTER = 54,
- MYSTICAL_GARDEN = 55,
- OASIS = 56,
- OBELISK = 57,
- REDWOOD_OBSERVATORY = 58,
- OCEAN_BOTTLE = 59,
- PILLAR_OF_FIRE = 60,
- STAR_AXIS = 61,
- PRISON = 62,
- PYRAMID = 63,//subtype 0
- WOG_OBJECT = 63,//subtype > 0
- RALLY_FLAG = 64,
- RANDOM_ART = 65,
- RANDOM_TREASURE_ART = 66,
- RANDOM_MINOR_ART = 67,
- RANDOM_MAJOR_ART = 68,
- RANDOM_RELIC_ART = 69,
- RANDOM_HERO = 70,
- RANDOM_MONSTER = 71,
- RANDOM_MONSTER_L1 = 72,
- RANDOM_MONSTER_L2 = 73,
- RANDOM_MONSTER_L3 = 74,
- RANDOM_MONSTER_L4 = 75,
- RANDOM_RESOURCE = 76,
- RANDOM_TOWN = 77,
- REFUGEE_CAMP = 78,
- RESOURCE = 79,
- SANCTUARY = 80,
- SCHOLAR = 81,
- SEA_CHEST = 82,
- SEER_HUT = 83,
- CRYPT = 84,
- SHIPWRECK = 85,
- SHIPWRECK_SURVIVOR = 86,
- SHIPYARD = 87,
- SHRINE_OF_MAGIC_INCANTATION = 88,
- SHRINE_OF_MAGIC_GESTURE = 89,
- SHRINE_OF_MAGIC_THOUGHT = 90,
- SIGN = 91,
- SIRENS = 92,
- SPELL_SCROLL = 93,
- STABLES = 94,
- TAVERN = 95,
- TEMPLE = 96,
- DEN_OF_THIEVES = 97,
- TOWN = 98,
- TRADING_POST = 99,
- LEARNING_STONE = 100,
- TREASURE_CHEST = 101,
- TREE_OF_KNOWLEDGE = 102,
- SUBTERRANEAN_GATE = 103,
- UNIVERSITY = 104,
- WAGON = 105,
- WAR_MACHINE_FACTORY = 106,
- SCHOOL_OF_WAR = 107,
- WARRIORS_TOMB = 108,
- WATER_WHEEL = 109,
- WATERING_HOLE = 110,
- WHIRLPOOL = 111,
- WINDMILL = 112,
- WITCH_HUT = 113,
- HOLE = 124,
- RANDOM_MONSTER_L5 = 162,
- RANDOM_MONSTER_L6 = 163,
- RANDOM_MONSTER_L7 = 164,
- BORDER_GATE = 212,
- FREELANCERS_GUILD = 213,
- HERO_PLACEHOLDER = 214,
- QUEST_GUARD = 215,
- RANDOM_DWELLING = 216,
- RANDOM_DWELLING_LVL = 217, //subtype = creature level
- RANDOM_DWELLING_FACTION = 218, //subtype = faction
- GARRISON2 = 219,
- ABANDONED_MINE = 220,
- TRADING_POST_SNOW = 221,
- CLOVER_FIELD = 222,
- CURSED_GROUND2 = 223,
- EVIL_FOG = 224,
- FAVORABLE_WINDS = 225,
- FIERY_FIELDS = 226,
- HOLY_GROUNDS = 227,
- LUCID_POOLS = 228,
- MAGIC_CLOUDS = 229,
- MAGIC_PLAINS2 = 230,
- ROCKLANDS = 231,
- };
- Obj(EObj _num = NO_OBJ) : num(_num)
- {}
- ID_LIKE_CLASS_COMMON(Obj, EObj)
- EObj num;
- };
- ID_LIKE_OPERATORS(Obj, Obj::EObj)
- enum class Road : int8_t
- {
- NO_ROAD = 0,
- FIRST_REGULAR_ROAD = 1,
- DIRT_ROAD = 1,
- GRAVEL_ROAD = 2,
- COBBLESTONE_ROAD = 3,
- ORIGINAL_ROAD_COUNT //+1
- };
- enum class River : int8_t
- {
- NO_RIVER = 0,
- FIRST_REGULAR_RIVER = 1,
- WATER_RIVER = 1,
- ICY_RIVER = 2,
- MUD_RIVER = 3,
- LAVA_RIVER = 4,
- ORIGINAL_RIVER_COUNT //+1
- };
- namespace SecSkillLevel
- {
- enum SecSkillLevel
- {
- NONE,
- BASIC,
- ADVANCED,
- EXPERT,
- LEVELS_SIZE
- };
- }
- namespace Date
- {
- enum EDateType
- {
- DAY = 0,
- DAY_OF_WEEK = 1,
- WEEK = 2,
- MONTH = 3,
- DAY_OF_MONTH
- };
- }
- enum class EActionType : int32_t
- {
- CANCEL = -3,
- END_TACTIC_PHASE = -2,
- INVALID = -1,
- NO_ACTION = 0,
- HERO_SPELL,
- WALK,
- DEFEND,
- RETREAT,
- SURRENDER,
- WALK_AND_ATTACK,
- SHOOT,
- WAIT,
- CATAPULT,
- MONSTER_SPELL,
- BAD_MORALE,
- STACK_HEAL,
- };
- DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EActionType actionType);
- class DLL_LINKAGE EDiggingStatus
- {
- public:
- enum EEDiggingStatus
- {
- UNKNOWN = -1,
- CAN_DIG = 0,
- LACK_OF_MOVEMENT,
- WRONG_TERRAIN,
- TILE_OCCUPIED
- };
- EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
- {}
- ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
- EEDiggingStatus num;
- };
- ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
- class DLL_LINKAGE EPathfindingLayer
- {
- public:
- enum EEPathfindingLayer : ui8
- {
- LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
- };
- EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
- {}
- ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
- EEPathfindingLayer num;
- };
- DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
- ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
- namespace EPlayerStatus
- {
- enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
- }
- namespace PlayerRelations
- {
- enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
- }
- class ArtifactPosition
- {
- public:
- enum EArtifactPosition
- {
- TRANSITION_POS = -3,
- FIRST_AVAILABLE = -2,
- PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
- HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
- RIGHT_RING, LEFT_RING, FEET, //8
- MISC1, MISC2, MISC3, MISC4, //12
- MACH1, MACH2, MACH3, MACH4, //16
- SPELLBOOK, MISC5, //18
- AFTER_LAST,
- //cres
- CREATURE_SLOT = 0,
- COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
- };
- static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
- ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
- {}
- ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
- EArtifactPosition num;
- };
- ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
- class ArtifactID
- {
- public:
- enum EArtifactID
- {
- NONE = -1,
- SPELLBOOK = 0,
- SPELL_SCROLL = 1,
- GRAIL = 2,
- CATAPULT = 3,
- BALLISTA = 4,
- AMMO_CART = 5,
- FIRST_AID_TENT = 6,
- //CENTAUR_AXE = 7,
- //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
- ARMAGEDDONS_BLADE = 128,
- TITANS_THUNDER = 135,
- //CORNUCOPIA = 140,
- //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
- ART_SELECTION = 144,
- ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
- AXE_OF_SMASHING = 146,
- MITHRIL_MAIL = 147,
- SWORD_OF_SHARPNESS = 148,
- HELM_OF_IMMORTALITY = 149,
- PENDANT_OF_SORCERY = 150,
- BOOTS_OF_HASTE = 151,
- BOW_OF_SEEKING = 152,
- DRAGON_EYE_RING = 153
- //HARDENED_SHIELD = 154,
- //SLAVAS_RING_OF_POWER = 155
- };
- ArtifactID(EArtifactID _num = NONE) : num(_num)
- {}
- DLL_LINKAGE const CArtifact * toArtifact() const;
- DLL_LINKAGE const Artifact * toArtifact(const ArtifactService * service) const;
- ///json serialization helpers
- static si32 decode(const std::string & identifier);
- static std::string encode(const si32 index);
- ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
- EArtifactID num;
- struct hash
- {
- size_t operator()(const ArtifactID & aid) const
- {
- return std::hash<int>()(aid.num);
- }
- };
- };
- ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
- class CreatureID
- {
- public:
- enum ECreatureID
- {
- NONE = -1,
- ARCHER = 2,
- CAVALIER = 10,
- CHAMPION = 11,
- STONE_GOLEM = 32,
- IRON_GOLEM = 33,
- IMP = 42,
- SKELETON = 56,
- WALKING_DEAD = 58,
- WIGHTS = 60,
- LICHES = 64,
- BONE_DRAGON = 68,
- TROGLODYTES = 70,
- HYDRA = 110,
- CHAOS_HYDRA = 111,
- AIR_ELEMENTAL = 112,
- EARTH_ELEMENTAL = 113,
- FIRE_ELEMENTAL = 114,
- WATER_ELEMENTAL = 115,
- GOLD_GOLEM = 116,
- DIAMOND_GOLEM = 117,
- PSYCHIC_ELEMENTAL = 120,
- CATAPULT = 145,
- BALLISTA = 146,
- FIRST_AID_TENT = 147,
- AMMO_CART = 148,
- ARROW_TOWERS = 149
- };
- CreatureID(ECreatureID _num = NONE) : num(_num)
- {}
- DLL_LINKAGE const CCreature * toCreature() const;
- DLL_LINKAGE const Creature * toCreature(const CreatureService * creatures) const;
- ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
- ECreatureID num;
- ///json serialization helpers
- static si32 decode(const std::string & identifier);
- static std::string encode(const si32 index);
- };
- ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
- class SpellID
- {
- public:
- enum ESpellID
- {
- PRESET = -2,
- NONE = -1,
- SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
- FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
- QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
- MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
- CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
- METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
- SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
- PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
- PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
- CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
- CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
- DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
- MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
- TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
- FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
- SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
- STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
- DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
- FIRST_NON_SPELL = 70, AFTER_LAST = 82
- };
- SpellID(ESpellID _num = NONE) : num(_num)
- {}
- DLL_LINKAGE const CSpell * toSpell() const; //deprecated
- DLL_LINKAGE const spells::Spell * toSpell(const spells::Service * service) const;
- ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
- ESpellID num;
- ///json serialization helpers
- static si32 decode(const std::string & identifier);
- static std::string encode(const si32 index);
- };
- ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
- class BattleFieldInfo;
- class BattleField : public BaseForID<BattleField, si32>
- {
- INSTID_LIKE_CLASS_COMMON(BattleField, si32)
- DLL_LINKAGE static const BattleField NONE;
- DLL_LINKAGE friend bool operator==(const BattleField & l, const BattleField & r);
- DLL_LINKAGE friend bool operator!=(const BattleField & l, const BattleField & r);
- DLL_LINKAGE friend bool operator<(const BattleField & l, const BattleField & r);
- DLL_LINKAGE operator std::string() const;
- DLL_LINKAGE const BattleFieldInfo * getInfo() const;
- DLL_LINKAGE static BattleField fromString(std::string identifier);
- };
- enum class ETerrainId {
- NATIVE_TERRAIN = -4,
- ANY_TERRAIN = -3,
- NONE = -1,
- FIRST_REGULAR_TERRAIN = 0,
- DIRT = 0,
- SAND,
- GRASS,
- SNOW,
- SWAMP,
- ROUGH,
- SUBTERRANEAN,
- LAVA,
- WATER,
- ROCK,
- ORIGINAL_REGULAR_TERRAIN_COUNT = ROCK
- };
- using TerrainId = Identifier<ETerrainId>;
- using RoadId = Identifier<Road>;
- using RiverId = Identifier<River>;
- class ObstacleInfo;
- class Obstacle : public BaseForID<Obstacle, si32>
- {
- INSTID_LIKE_CLASS_COMMON(Obstacle, si32)
-
- DLL_LINKAGE const ObstacleInfo * getInfo() const;
- DLL_LINKAGE operator std::string() const;
- DLL_LINKAGE static Obstacle fromString(std::string identifier);
- };
- enum class ESpellSchool: ui8
- {
- AIR = 0,
- FIRE = 1,
- WATER = 2,
- EARTH = 3
- };
- enum class EMetaclass: ui8
- {
- INVALID = 0,
- ARTIFACT,
- CREATURE,
- FACTION,
- EXPERIENCE,
- HERO,
- HEROCLASS,
- LUCK,
- MANA,
- MORALE,
- MOVEMENT,
- OBJECT,
- PRIMARY_SKILL,
- SECONDARY_SKILL,
- SPELL,
- RESOURCE
- };
- enum class EHealLevel: ui8
- {
- HEAL,
- RESURRECT,
- OVERHEAL
- };
- enum class EHealPower : ui8
- {
- ONE_BATTLE,
- PERMANENT
- };
- // Typedef declarations
- typedef ui8 TFaction;
- typedef si64 TExpType;
- typedef std::pair<si64, si64> TDmgRange;
- typedef si32 TBonusSubtype;
- typedef si32 TQuantity;
- typedef int TRmgTemplateZoneId;
- #undef ID_LIKE_CLASS_COMMON
- #undef ID_LIKE_OPERATORS
- #undef ID_LIKE_OPERATORS_INTERNAL
- #undef INSTID_LIKE_CLASS_COMMON
- VCMI_LIB_NAMESPACE_END
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