| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- /*
- * AttackPossibility.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/battle/CUnitState.h"
- #include "../../CCallback.h"
- #include "common.h"
- #include "StackWithBonuses.h"
- #define BATTLE_TRACE_LEVEL 0
- /// <summary>
- /// Evaluate attack value of one particular attack taking into account various effects like
- /// retaliation, 2-hex breath, collateral damage, shooters blocked damage
- /// </summary>
- class AttackPossibility
- {
- public:
- BattleHex from; //tile from which we attack
- BattleHex dest; //tile which we attack
- BattleAttackInfo attack;
- std::shared_ptr<battle::CUnitState> attackerState;
- std::vector<std::shared_ptr<battle::CUnitState>> affectedUnits;
- int64_t defenderDamageReduce = 0;
- int64_t attackerDamageReduce = 0; //usually by counter-attack
- int64_t collateralDamageReduce = 0; // friendly fire (usually by two-hex attacks)
- int64_t shootersBlockedDmg = 0;
- AttackPossibility(BattleHex from, BattleHex dest, const BattleAttackInfo & attack_);
- int64_t damageDiff() const;
- int64_t attackValue() const;
- static AttackPossibility evaluate(const BattleAttackInfo & attackInfo, BattleHex hex, const HypotheticBattle & state);
- static int64_t calculateDamageReduce(
- const battle::Unit * attacker,
- const battle::Unit * defender,
- uint64_t damageDealt,
- const CBattleInfoCallback & cb);
- private:
- static int64_t evaluateBlockedShootersDmg(const BattleAttackInfo & attackInfo, BattleHex hex, const HypotheticBattle & state);
- };
|