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- /*
- * CArtHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CArtHandler.h"
- #include "filesystem/Filesystem.h"
- #include "CGeneralTextHandler.h"
- #include "VCMI_Lib.h"
- #include "CModHandler.h"
- #include "GameSettings.h"
- #include "CCreatureHandler.h"
- #include "spells/CSpellHandler.h"
- #include "mapObjects/MapObjects.h"
- #include "NetPacksBase.h"
- #include "StringConstants.h"
- #include "CRandomGenerator.h"
- #include "mapObjects/CObjectClassesHandler.h"
- #include "mapping/CMap.h"
- #include "serializer/JsonSerializeFormat.h"
- // Note: list must match entries in ArtTraits.txt
- #define ART_POS_LIST \
- ART_POS(SPELLBOOK) \
- ART_POS(MACH4) \
- ART_POS(MACH3) \
- ART_POS(MACH2) \
- ART_POS(MACH1) \
- ART_POS(MISC5) \
- ART_POS(MISC4) \
- ART_POS(MISC3) \
- ART_POS(MISC2) \
- ART_POS(MISC1) \
- ART_POS(FEET) \
- ART_POS(LEFT_RING) \
- ART_POS(RIGHT_RING) \
- ART_POS(TORSO) \
- ART_POS(LEFT_HAND) \
- ART_POS(RIGHT_HAND) \
- ART_POS(NECK) \
- ART_POS(SHOULDERS) \
- ART_POS(HEAD)
- VCMI_LIB_NAMESPACE_BEGIN
- int32_t CArtifact::getIndex() const
- {
- return id.toEnum();
- }
- int32_t CArtifact::getIconIndex() const
- {
- return iconIndex;
- }
- std::string CArtifact::getJsonKey() const
- {
- return modScope + ':' + identifier;
- }
- void CArtifact::registerIcons(const IconRegistar & cb) const
- {
- cb(getIconIndex(), 0, "ARTIFACT", image);
- cb(getIconIndex(), 0, "ARTIFACTLARGE", large);
- }
- ArtifactID CArtifact::getId() const
- {
- return id;
- }
- const IBonusBearer * CArtifact::getBonusBearer() const
- {
- return this;
- }
- std::string CArtifact::getDescriptionTranslated() const
- {
- return VLC->generaltexth->translate(getDescriptionTextID());
- }
- std::string CArtifact::getEventTranslated() const
- {
- return VLC->generaltexth->translate(getEventTextID());
- }
- std::string CArtifact::getNameTranslated() const
- {
- return VLC->generaltexth->translate(getNameTextID());
- }
- std::string CArtifact::getDescriptionTextID() const
- {
- return TextIdentifier("artifact", modScope, identifier, "description").get();
- }
- std::string CArtifact::getEventTextID() const
- {
- return TextIdentifier("artifact", modScope, identifier, "event").get();
- }
- std::string CArtifact::getNameTextID() const
- {
- return TextIdentifier("artifact", modScope, identifier, "name").get();
- }
- uint32_t CArtifact::getPrice() const
- {
- return price;
- }
- CreatureID CArtifact::getWarMachine() const
- {
- return warMachine;
- }
- bool CArtifact::isBig() const
- {
- return warMachine != CreatureID::NONE;
- }
- bool CArtifact::isTradable() const
- {
- switch(id)
- {
- case ArtifactID::SPELLBOOK:
- case ArtifactID::GRAIL:
- return false;
- default:
- return !isBig();
- }
- }
- bool CArtifact::canBeDisassembled() const
- {
- return !(constituents == nullptr);
- }
- bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
- {
- auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
- {
- if(ArtifactUtils::isSlotBackpack(slot))
- {
- if(isBig() || !ArtifactUtils::isBackpackFreeSlots(artSet))
- return false;
- return true;
- }
- if(!vstd::contains(possibleSlots.at(artSet->bearerType()), slot))
- return false;
- return artSet->isPositionFree(slot, assumeDestRemoved);
- };
- auto artCanBePutAt = [this, simpleArtCanBePutAt](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
- {
- if(canBeDisassembled())
- {
- if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))
- return false;
- if(ArtifactUtils::isSlotBackpack(slot))
- return true;
- CArtifactFittingSet fittingSet(artSet->bearerType());
- fittingSet.artifactsWorn = artSet->artifactsWorn;
- if(assumeDestRemoved)
- fittingSet.removeArtifact(slot);
- assert(constituents);
- for(const auto art : *constituents)
- {
- auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
- if(ArtifactUtils::isSlotEquipment(possibleSlot))
- {
- fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
- }
- else
- {
- return false;
- }
- }
- return true;
- }
- else
- {
- return simpleArtCanBePutAt(artSet, slot, assumeDestRemoved);
- }
- };
- if(slot == ArtifactPosition::TRANSITION_POS)
- return true;
- if(slot == ArtifactPosition::FIRST_AVAILABLE)
- {
- for(const auto & slot : possibleSlots.at(artSet->bearerType()))
- {
- if(artCanBePutAt(artSet, slot, assumeDestRemoved))
- return true;
- }
- return artCanBePutAt(artSet, GameConstants::BACKPACK_START, assumeDestRemoved);
- }
- else if(ArtifactUtils::isSlotBackpack(slot))
- {
- return artCanBePutAt(artSet, GameConstants::BACKPACK_START, assumeDestRemoved);
- }
- else
- {
- return artCanBePutAt(artSet, slot, assumeDestRemoved);
- }
- }
- CArtifact::CArtifact()
- {
- setNodeType(ARTIFACT);
- possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
- possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
- possibleSlots[ArtBearer::COMMANDER];
- }
- //This destructor should be placed here to avoid side effects
- CArtifact::~CArtifact() = default;
- int CArtifact::getArtClassSerial() const
- {
- if(id == ArtifactID::SPELL_SCROLL)
- return 4;
- switch(aClass)
- {
- case ART_TREASURE:
- return 0;
- case ART_MINOR:
- return 1;
- case ART_MAJOR:
- return 2;
- case ART_RELIC:
- return 3;
- case ART_SPECIAL:
- return 5;
- }
- return -1;
- }
- std::string CArtifact::nodeName() const
- {
- return "Artifact: " + getNameTranslated();
- }
- void CArtifact::addNewBonus(const std::shared_ptr<Bonus>& b)
- {
- b->source = BonusSource::ARTIFACT;
- b->duration = BonusDuration::PERMANENT;
- b->description = getNameTranslated();
- CBonusSystemNode::addNewBonus(b);
- }
- void CArtifact::updateFrom(const JsonNode& data)
- {
- //TODO:CArtifact::updateFrom
- }
- void CArtifact::serializeJson(JsonSerializeFormat & handler)
- {
- }
- void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
- {
- auto b = std::make_shared<Bonus>();
- b->type = BonusType::LEVEL_COUNTER;
- b->val = 1;
- b->duration = BonusDuration::COMMANDER_KILLED;
- art->accumulateBonus(b);
- for(const auto & bonus : bonusesPerLevel)
- {
- if (art->valOfBonuses(BonusType::LEVEL_COUNTER) % bonus.first == 0) //every n levels
- {
- art->accumulateBonus(std::make_shared<Bonus>(bonus.second));
- }
- }
- for(const auto & bonus : thresholdBonuses)
- {
- if (art->valOfBonuses(BonusType::LEVEL_COUNTER) == bonus.first) //every n levels
- {
- art->addNewBonus(std::make_shared<Bonus>(bonus.second));
- }
- }
- }
- CArtHandler::~CArtHandler() = default;
- std::vector<JsonNode> CArtHandler::loadLegacyData()
- {
- size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_ARTIFACT);
- objects.resize(dataSize);
- std::vector<JsonNode> h3Data;
- h3Data.reserve(dataSize);
- #define ART_POS(x) #x ,
- const std::vector<std::string> artSlots = { ART_POS_LIST };
- #undef ART_POS
- static std::map<char, std::string> classes =
- {{'S',"SPECIAL"}, {'T',"TREASURE"},{'N',"MINOR"},{'J',"MAJOR"},{'R',"RELIC"},};
- CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
- CLegacyConfigParser events("DATA/ARTEVENT.TXT");
- parser.endLine(); // header
- parser.endLine();
- for (size_t i = 0; i < dataSize; i++)
- {
- JsonNode artData;
- artData["text"]["name"].String() = parser.readString();
- artData["text"]["event"].String() = events.readString();
- artData["value"].Float() = parser.readNumber();
- for(const auto & artSlot : artSlots)
- {
- if(parser.readString() == "x")
- {
- artData["slot"].Vector().push_back(JsonNode());
- artData["slot"].Vector().back().String() = artSlot;
- }
- }
- artData["class"].String() = classes[parser.readString()[0]];
- artData["text"]["description"].String() = parser.readString();
- parser.endLine();
- events.endLine();
- h3Data.push_back(artData);
- }
- return h3Data;
- }
- void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
- {
- auto * object = loadFromJson(scope, data, name, objects.size());
- object->iconIndex = object->getIndex() + 5;
- objects.emplace_back(object);
- registerObject(scope, "artifact", name, object->id);
- }
- void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
- {
- auto * object = loadFromJson(scope, data, name, index);
- object->iconIndex = object->getIndex();
- assert(objects[index] == nullptr); // ensure that this id was not loaded before
- objects[index] = object;
- registerObject(scope, "artifact", name, object->id);
- }
- const std::vector<std::string> & CArtHandler::getTypeNames() const
- {
- static const std::vector<std::string> typeNames = { "artifact" };
- return typeNames;
- }
- CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
- {
- assert(identifier.find(':') == std::string::npos);
- assert(!scope.empty());
- CArtifact * art = nullptr;
- if(!VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS) || node["growing"].isNull())
- {
- art = new CArtifact();
- }
- else
- {
- auto * growing = new CGrowingArtifact();
- loadGrowingArt(growing, node);
- art = growing;
- }
- art->id = ArtifactID(index);
- art->identifier = identifier;
- art->modScope = scope;
- const JsonNode & text = node["text"];
- VLC->generaltexth->registerString(scope, art->getNameTextID(), text["name"].String());
- VLC->generaltexth->registerString(scope, art->getDescriptionTextID(), text["description"].String());
- VLC->generaltexth->registerString(scope, art->getEventTextID(), text["event"].String());
- const JsonNode & graphics = node["graphics"];
- art->image = graphics["image"].String();
- if(!graphics["large"].isNull())
- art->large = graphics["large"].String();
- else
- art->large = art->image;
- art->advMapDef = graphics["map"].String();
- art->price = static_cast<ui32>(node["value"].Float());
- loadSlots(art, node);
- loadClass(art, node);
- loadType(art, node);
- loadComponents(art, node);
- for(const auto & b : node["bonuses"].Vector())
- {
- auto bonus = JsonUtils::parseBonus(b);
- art->addNewBonus(bonus);
- }
- const JsonNode & warMachine = node["warMachine"];
- if(warMachine.getType() == JsonNode::JsonType::DATA_STRING && !warMachine.String().empty())
- {
- VLC->modh->identifiers.requestIdentifier("creature", warMachine, [=](si32 id)
- {
- art->warMachine = CreatureID(id);
- //this assumes that creature object is stored before registration
- VLC->creh->objects.at(id)->warMachine = art->id;
- });
- }
- VLC->modh->identifiers.requestIdentifier(scope, "object", "artifact", [=](si32 index)
- {
- JsonNode conf;
- conf.setMeta(scope);
- VLC->objtypeh->loadSubObject(art->identifier, conf, Obj::ARTIFACT, art->getIndex());
- if(!art->advMapDef.empty())
- {
- JsonNode templ;
- templ["animation"].String() = art->advMapDef;
- templ.setMeta(scope);
- // add new template.
- // Necessary for objects added via mods that don't have any templates in H3
- VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->getIndex())->addTemplate(templ);
- }
- // object does not have any templates - this is not usable object (e.g. pseudo-art like lock)
- if(VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->getIndex())->getTemplates().empty())
- VLC->objtypeh->removeSubObject(Obj::ARTIFACT, art->getIndex());
- });
- return art;
- }
- ArtifactPosition::ArtifactPosition(std::string slotName):
- num(ArtifactPosition::PRE_FIRST)
- {
- #define ART_POS(x) { #x, ArtifactPosition::x },
- static const std::map<std::string, ArtifactPosition> artifactPositionMap = { ART_POS_LIST };
- #undef ART_POS
- auto it = artifactPositionMap.find (slotName);
- if (it != artifactPositionMap.end())
- num = it->second;
- else
- logMod->warn("Warning! Artifact slot %s not recognized!", slotName);
- }
- void CArtHandler::addSlot(CArtifact * art, const std::string & slotID) const
- {
- static const std::vector<ArtifactPosition> miscSlots =
- {
- ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5
- };
- static const std::vector<ArtifactPosition> ringSlots =
- {
- ArtifactPosition::RIGHT_RING, ArtifactPosition::LEFT_RING
- };
- if (slotID == "MISC")
- {
- vstd::concatenate(art->possibleSlots[ArtBearer::HERO], miscSlots);
- }
- else if (slotID == "RING")
- {
- vstd::concatenate(art->possibleSlots[ArtBearer::HERO], ringSlots);
- }
- else
- {
- auto slot = ArtifactPosition(slotID);
- if (slot != ArtifactPosition::PRE_FIRST)
- art->possibleSlots[ArtBearer::HERO].push_back(slot);
- }
- }
- void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node) const
- {
- if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
- {
- if (node["slot"].getType() == JsonNode::JsonType::DATA_STRING)
- addSlot(art, node["slot"].String());
- else
- {
- for (const JsonNode & slot : node["slot"].Vector())
- addSlot(art, slot.String());
- }
- std::sort(art->possibleSlots.at(ArtBearer::HERO).begin(), art->possibleSlots.at(ArtBearer::HERO).end());
- }
- }
- CArtifact::EartClass CArtHandler::stringToClass(const std::string & className)
- {
- static const std::map<std::string, CArtifact::EartClass> artifactClassMap =
- {
- {"TREASURE", CArtifact::ART_TREASURE},
- {"MINOR", CArtifact::ART_MINOR},
- {"MAJOR", CArtifact::ART_MAJOR},
- {"RELIC", CArtifact::ART_RELIC},
- {"SPECIAL", CArtifact::ART_SPECIAL}
- };
- auto it = artifactClassMap.find (className);
- if (it != artifactClassMap.end())
- return it->second;
- logMod->warn("Warning! Artifact rarity %s not recognized!", className);
- return CArtifact::ART_SPECIAL;
- }
- void CArtHandler::loadClass(CArtifact * art, const JsonNode & node) const
- {
- art->aClass = stringToClass(node["class"].String());
- }
- void CArtHandler::loadType(CArtifact * art, const JsonNode & node) const
- {
- #define ART_BEARER(x) { #x, ArtBearer::x },
- static const std::map<std::string, int> artifactBearerMap = { ART_BEARER_LIST };
- #undef ART_BEARER
- for (const JsonNode & b : node["type"].Vector())
- {
- auto it = artifactBearerMap.find (b.String());
- if (it != artifactBearerMap.end())
- {
- int bearerType = it->second;
- switch (bearerType)
- {
- case ArtBearer::HERO://TODO: allow arts having several possible bearers
- break;
- case ArtBearer::COMMANDER:
- makeItCommanderArt (art); //original artifacts should have only one bearer type
- break;
- case ArtBearer::CREATURE:
- makeItCreatureArt (art);
- break;
- }
- }
- else
- logMod->warn("Warning! Artifact type %s not recognized!", b.String());
- }
- }
- void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
- {
- if (!node["components"].isNull())
- {
- art->constituents = std::make_unique<std::vector<CArtifact *>>();
- for(const auto & component : node["components"].Vector())
- {
- VLC->modh->identifiers.requestIdentifier("artifact", component, [=](si32 id)
- {
- // when this code is called both combinational art as well as component are loaded
- // so it is safe to access any of them
- art->constituents->push_back(objects[id]);
- objects[id]->constituentOf.push_back(art);
- });
- }
- }
- }
- void CArtHandler::loadGrowingArt(CGrowingArtifact * art, const JsonNode & node) const
- {
- for (auto b : node["growing"]["bonusesPerLevel"].Vector())
- {
- art->bonusesPerLevel.emplace_back(static_cast<ui16>(b["level"].Float()), Bonus());
- JsonUtils::parseBonus(b["bonus"], &art->bonusesPerLevel.back().second);
- }
- for (auto b : node["growing"]["thresholdBonuses"].Vector())
- {
- art->thresholdBonuses.emplace_back(static_cast<ui16>(b["level"].Float()), Bonus());
- JsonUtils::parseBonus(b["bonus"], &art->thresholdBonuses.back().second);
- }
- }
- ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts)
- {
- auto getAllowedArts = [&](std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, CArtifact::EartClass flag)
- {
- if (arts->empty()) //restock available arts
- fillList(*arts, flag);
- for (auto & arts_i : *arts)
- {
- if (accepts(arts_i->id))
- {
- CArtifact *art = arts_i;
- out.emplace_back(art);
- }
- }
- };
- auto getAllowed = [&](std::vector<ConstTransitivePtr<CArtifact> > &out)
- {
- if (flags & CArtifact::ART_TREASURE)
- getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
- if (flags & CArtifact::ART_MINOR)
- getAllowedArts (out, &minors, CArtifact::ART_MINOR);
- if (flags & CArtifact::ART_MAJOR)
- getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
- if (flags & CArtifact::ART_RELIC)
- getAllowedArts (out, &relics, CArtifact::ART_RELIC);
- if(out.empty()) //no artifact of specified rarity, we need to take another one
- {
- getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
- getAllowedArts (out, &minors, CArtifact::ART_MINOR);
- getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
- getAllowedArts (out, &relics, CArtifact::ART_RELIC);
- }
- if(out.empty()) //no arts are available at all
- {
- out.resize (64);
- std::fill_n (out.begin(), 64, objects[2]); //Give Grail - this can't be banned (hopefully)
- }
- };
- std::vector<ConstTransitivePtr<CArtifact> > out;
- getAllowed(out);
- ArtifactID artID = (*RandomGeneratorUtil::nextItem(out, rand))->id;
- erasePickedArt(artID);
- return artID;
- }
- ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts)
- {
- return pickRandomArtifact(rand, 0xff, std::move(accepts));
- }
- ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags)
- {
- return pickRandomArtifact(rand, flags, [](const ArtifactID &) { return true; });
- }
- void CArtHandler::makeItCreatureArt(CArtifact * a, bool onlyCreature)
- {
- if (onlyCreature)
- {
- a->possibleSlots[ArtBearer::HERO].clear();
- a->possibleSlots[ArtBearer::COMMANDER].clear();
- }
- a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
- }
- void CArtHandler::makeItCommanderArt(CArtifact * a, bool onlyCommander)
- {
- if (onlyCommander)
- {
- a->possibleSlots[ArtBearer::HERO].clear();
- a->possibleSlots[ArtBearer::CREATURE].clear();
- }
- for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i)
- a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(i));
- }
- bool CArtHandler::legalArtifact(const ArtifactID & id)
- {
- auto art = objects[id];
- //assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components
- if(art->constituents)
- return false; //no combo artifacts spawning
- if(art->aClass < CArtifact::ART_TREASURE || art->aClass > CArtifact::ART_RELIC)
- return false; // invalid class
- if(!art->possibleSlots[ArtBearer::HERO].empty())
- return true;
- if(!art->possibleSlots[ArtBearer::CREATURE].empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT))
- return true;
- if(!art->possibleSlots[ArtBearer::COMMANDER].empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
- return true;
- return false;
- }
- void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
- {
- allowedArtifacts.clear();
- treasures.clear();
- minors.clear();
- majors.clear();
- relics.clear();
- for (ArtifactID i=ArtifactID::SPELLBOOK; i<ArtifactID::ART_SELECTION; i.advance(1))
- {
- //check artifacts allowed on a map
- //TODO: This line will be different when custom map format is implemented
- if (allowed[i] && legalArtifact(i))
- allowedArtifacts.push_back(objects[i]);
- }
- for(ArtifactID i = ArtifactID::ART_SELECTION; i < ArtifactID(static_cast<si32>(objects.size())); i.advance(1)) //try to allow all artifacts added by mods
- {
- if (legalArtifact(ArtifactID(i)))
- allowedArtifacts.push_back(objects[i]);
- //keep im mind that artifact can be worn by more than one type of bearer
- }
- }
- std::vector<bool> CArtHandler::getDefaultAllowed() const
- {
- std::vector<bool> allowedArtifacts;
- allowedArtifacts.resize(127, true);
- allowedArtifacts.resize(141, false);
- allowedArtifacts.resize(size(), true);
- return allowedArtifacts;
- }
- void CArtHandler::erasePickedArt(const ArtifactID & id)
- {
- CArtifact *art = objects[id];
- std::vector<CArtifact*> * artifactList = nullptr;
- switch(art->aClass)
- {
- case CArtifact::ART_TREASURE:
- artifactList = &treasures;
- break;
- case CArtifact::ART_MINOR:
- artifactList = &minors;
- break;
- case CArtifact::ART_MAJOR:
- artifactList = &majors;
- break;
- case CArtifact::ART_RELIC:
- artifactList = &relics;
- break;
- default:
- logMod->warn("Problem: cannot find list for artifact %s, strange class. (special?)", art->getNameTranslated());
- return;
- }
- if(artifactList->empty())
- fillList(*artifactList, art->aClass);
- auto itr = vstd::find(*artifactList, art);
- if(itr != artifactList->end())
- {
- artifactList->erase(itr);
- }
- else
- logMod->warn("Problem: cannot erase artifact %s from list, it was not present", art->getNameTranslated());
- }
- void CArtHandler::fillList( std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass )
- {
- assert(listToBeFilled.empty());
- for (auto & elem : allowedArtifacts)
- {
- if (elem->aClass == artifactClass)
- listToBeFilled.push_back(elem);
- }
- }
- void CArtHandler::afterLoadFinalization()
- {
- //All artifacts have their id, so we can properly update their bonuses' source ids.
- for(auto &art : objects)
- {
- for(auto &bonus : art->getExportedBonusList())
- {
- assert(art == objects[art->id]);
- assert(bonus->source == BonusSource::ARTIFACT);
- bonus->sid = art->id;
- }
- }
- CBonusSystemNode::treeHasChanged();
- }
- CArtifactInstance::CArtifactInstance()
- {
- init();
- }
- CArtifactInstance::CArtifactInstance( CArtifact *Art)
- {
- init();
- setType(Art);
- }
- void CArtifactInstance::setType( CArtifact *Art )
- {
- artType = Art;
- attachTo(*Art);
- }
- std::string CArtifactInstance::nodeName() const
- {
- return "Artifact instance of " + (artType ? artType->getJsonKey() : std::string("uninitialized")) + " type";
- }
- CArtifactInstance * CArtifactInstance::createScroll(const SpellID & sid)
- {
- auto * ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
- auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL, BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
- ret->addNewBonus(b);
- return ret;
- }
- void CArtifactInstance::init()
- {
- id = ArtifactInstanceID();
- id = static_cast<ArtifactInstanceID>(ArtifactID::NONE); //to be randomized
- setNodeType(ARTIFACT_INSTANCE);
- }
- std::string CArtifactInstance::getDescription() const
- {
- std::string text = artType->getDescriptionTranslated();
- if (!vstd::contains(text, '{'))
- text = '{' + artType->getNameTranslated() + "}\n\n" + text; //workaround for new artifacts with single name, turns it to H3-style
- if(artType->getId() == ArtifactID::SPELL_SCROLL)
- {
- // we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
- // so we want to replace text in [...] with a spell name
- // however other language versions don't have name placeholder at all, so we have to be careful
- SpellID spellID = getScrollSpellID();
- size_t nameStart = text.find_first_of('[');
- size_t nameEnd = text.find_first_of(']', nameStart);
- if(spellID.getNum() >= 0)
- {
- if(nameStart != std::string::npos && nameEnd != std::string::npos)
- text = text.replace(nameStart, nameEnd - nameStart + 1, spellID.toSpell(VLC->spells())->getNameTranslated());
- }
- }
- return text;
- }
- ArtifactID CArtifactInstance::getTypeId() const
- {
- return artType->getId();
- }
- bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved) const
- {
- return artType->canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
- }
- void CArtifactInstance::putAt(ArtifactLocation al)
- {
- assert(canBePutAt(al));
- al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
- if(ArtifactUtils::isSlotEquipment(al.slot))
- al.getHolderNode()->attachTo(*this);
- }
- void CArtifactInstance::removeFrom(ArtifactLocation al)
- {
- assert(al.getHolderArtSet()->getArt(al.slot) == this);
- al.getHolderArtSet()->eraseArtSlot(al.slot);
- if(ArtifactUtils::isSlotEquipment(al.slot))
- al.getHolderNode()->detachFrom(*this);
- }
- bool CArtifactInstance::canBeDisassembled() const
- {
- return artType->canBeDisassembled();
- }
- void CArtifactInstance::move(const ArtifactLocation & src, const ArtifactLocation & dst)
- {
- removeFrom(src);
- putAt(dst);
- }
- CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
- {
- if(!Art->constituents)
- {
- auto * ret = new CArtifactInstance(Art);
- if (dynamic_cast<CGrowingArtifact *>(Art))
- {
- auto bonus = std::make_shared<Bonus>();
- bonus->type = BonusType::LEVEL_COUNTER;
- bonus->val = 0;
- ret->addNewBonus (bonus);
- }
- return ret;
- }
- else
- {
- auto * ret = new CCombinedArtifactInstance(Art);
- ret->createConstituents();
- return ret;
- }
- }
- CArtifactInstance * CArtifactInstance::createNewArtifactInstance(const ArtifactID & aid)
- {
- return createNewArtifactInstance(VLC->arth->objects[aid]);
- }
- CArtifactInstance * CArtifactInstance::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
- {
- CArtifactInstance * a = nullptr;
- if(aid >= 0)
- {
- if(spellID < 0)
- {
- a = CArtifactInstance::createNewArtifactInstance(aid);
- }
- else
- {
- a = CArtifactInstance::createScroll(SpellID(spellID));
- }
- }
- else //FIXME: create combined artifact instance for random combined artifacts, just in case
- {
- a = new CArtifactInstance(); //random, empty
- }
- map->addNewArtifactInstance(a);
- //TODO make it nicer
- if(a->artType && (!!a->artType->constituents))
- {
- auto * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
- for(CCombinedArtifactInstance::ConstituentInfo & ci : comb->constituentsInfo)
- {
- map->addNewArtifactInstance(ci.art);
- }
- }
- return a;
- }
- void CArtifactInstance::deserializationFix()
- {
- setType(artType);
- }
- SpellID CArtifactInstance::getScrollSpellID() const
- {
- const auto b = getBonusLocalFirst(Selector::type()(BonusType::SPELL));
- if(!b)
- {
- logMod->warn("Warning: %s doesn't bear any spell!", nodeName());
- return SpellID::NONE;
- }
- return SpellID(b->subtype);
- }
- bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
- {
- return supposedPart == this;
- }
- CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
- : CArtifactInstance(Art) //TODO: seems unused, but need to be written
- {
- }
- void CCombinedArtifactInstance::createConstituents()
- {
- assert(artType);
- assert(artType->constituents);
- for(const CArtifact * art : *artType->constituents)
- {
- addAsConstituent(CArtifactInstance::createNewArtifactInstance(art->getId()), ArtifactPosition::PRE_FIRST);
- }
- }
- void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance * art, const ArtifactPosition & slot)
- {
- assert(vstd::contains_if(*artType->constituents, [=](const CArtifact * constituent){
- return constituent->getId() == art->artType->getId();
- }));
- assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->artType);
- constituentsInfo.emplace_back(art, slot);
- attachTo(*art);
- }
- void CCombinedArtifactInstance::putAt(ArtifactLocation al)
- {
- if(al.slot == ArtifactPosition::TRANSITION_POS)
- {
- CArtifactInstance::putAt(al);
- }
- else if(ArtifactUtils::isSlotBackpack(al.slot))
- {
- CArtifactInstance::putAt(al);
- for(ConstituentInfo &ci : constituentsInfo)
- ci.slot = ArtifactPosition::PRE_FIRST;
- }
- else
- {
- CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
- CArtifactInstance::putAt(al); //puts combined art (this)
- for(ConstituentInfo & ci : constituentsInfo)
- {
- if(ci.art != mainConstituent)
- {
- const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
- const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
- const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
- if(!(inActiveSlot && suggestedPosValid)) //there is a valid suggestion where to place lock
- ci.slot = ArtifactUtils::getArtAnyPosition(al.getHolderArtSet(), ci.art->getTypeId());
- assert(ArtifactUtils::isSlotEquipment(ci.slot));
- al.getHolderArtSet()->setNewArtSlot(ci.slot, ci.art, true); //sets as lock
- }
- else
- {
- ci.slot = ArtifactPosition::PRE_FIRST;
- }
- }
- }
- }
- void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
- {
- if(ArtifactUtils::isSlotBackpack(al.slot) || al.slot == ArtifactPosition::TRANSITION_POS)
- {
- CArtifactInstance::removeFrom(al);
- }
- else
- {
- for(ConstituentInfo &ci : constituentsInfo)
- {
- if(ci.slot >= 0)
- {
- al.getHolderArtSet()->eraseArtSlot(ci.slot);
- ci.slot = ArtifactPosition::PRE_FIRST;
- }
- else
- {
- //main constituent
- CArtifactInstance::removeFrom(al);
- }
- }
- }
- }
- CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation & al)
- {
- CArtifactInstance *mainConstituent = nullptr; //it'll be replaced with combined artifact, not a lock
- for(ConstituentInfo &ci : constituentsInfo)
- if(ci.slot == al.slot)
- mainConstituent = ci.art;
- if(!mainConstituent)
- {
- for(ConstituentInfo &ci : constituentsInfo)
- {
- if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
- {
- mainConstituent = ci.art;
- }
- }
- }
- return mainConstituent;
- }
- void CCombinedArtifactInstance::deserializationFix()
- {
- for(ConstituentInfo &ci : constituentsInfo)
- attachTo(*ci.art);
- }
- bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
- {
- bool me = CArtifactInstance::isPart(supposedPart);
- if(me)
- return true;
- //check for constituents
- for(const ConstituentInfo &constituent : constituentsInfo)
- if(constituent.art == supposedPart)
- return true;
- return false;
- }
- CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance * Art, const ArtifactPosition & Slot):
- art(Art),
- slot(Slot)
- {
- }
- bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
- {
- return art == rhs.art && slot == rhs.slot;
- }
- CArtifactSet::~CArtifactSet() = default;
- const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
- {
- if(const ArtSlotInfo *si = getSlot(pos))
- {
- if(si->artifact && (!excludeLocked || !si->locked))
- return si->artifact;
- }
- return nullptr;
- }
- CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked)
- {
- return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
- }
- ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const
- {
- const auto result = getAllArtPositions(aid, onlyWorn, allowLocked, false);
- return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
- }
- ArtifactPosition CArtifactSet::getArtBackpackPos(const ArtifactID & aid) const
- {
- const auto result = getBackpackArtPositions(aid);
- return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
- }
- std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const
- {
- std::vector<ArtifactPosition> result;
- for(const auto & slotInfo : artifactsWorn)
- if(slotInfo.second.artifact->getTypeId() == aid && (allowLocked || !slotInfo.second.locked))
- result.push_back(slotInfo.first);
- if(onlyWorn)
- return result;
- if(!getAll && !result.empty())
- return result;
- auto backpackPositions = getBackpackArtPositions(aid);
- result.insert(result.end(), backpackPositions.begin(), backpackPositions.end());
- return result;
- }
- std::vector<ArtifactPosition> CArtifactSet::getBackpackArtPositions(const ArtifactID & aid) const
- {
- std::vector<ArtifactPosition> result;
- si32 backpackPosition = GameConstants::BACKPACK_START;
- for(const auto & artInfo : artifactsInBackpack)
- {
- const auto * art = artInfo.getArt();
- if(art && art->artType->getId() == aid)
- result.emplace_back(backpackPosition);
- backpackPosition++;
- }
- return result;
- }
- ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance *art) const
- {
- for(auto i : artifactsWorn)
- if(i.second.artifact == art)
- return i.first;
- for(int i = 0; i < artifactsInBackpack.size(); i++)
- if(artifactsInBackpack[i].artifact == art)
- return ArtifactPosition(GameConstants::BACKPACK_START + i);
- return ArtifactPosition::PRE_FIRST;
- }
- const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const
- {
- for(auto i : artifactsWorn)
- if(i.second.artifact->id == artInstId)
- return i.second.artifact;
- for(auto i : artifactsInBackpack)
- if(i.artifact->id == artInstId)
- return i.artifact;
- return nullptr;
- }
- const ArtifactPosition CArtifactSet::getSlotByInstance(const CArtifactInstance * artInst) const
- {
- if(artInst)
- {
- for(auto & slot : artInst->artType->possibleSlots.at(bearerType()))
- if(getArt(slot) == artInst)
- return slot;
- auto backpackSlot = GameConstants::BACKPACK_START;
- for(auto & slotInfo : artifactsInBackpack)
- {
- if(slotInfo.getArt() == artInst)
- return backpackSlot;
- backpackSlot = ArtifactPosition(backpackSlot + 1);
- }
- }
- return ArtifactPosition::PRE_FIRST;
- }
- bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
- {
- return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0;
- }
- bool CArtifactSet::hasArtBackpack(const ArtifactID & aid) const
- {
- return !getBackpackArtPositions(aid).empty();
- }
- unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
- {
- const auto allPositions = getAllArtPositions(aid, onlyWorn, allowLocked, true);
- if(!allPositions.empty())
- return allPositions.size();
- if(searchBackpackAssemblies && getHiddenArt(aid))
- return 1;
- return 0;
- }
- std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> CArtifactSet::searchForConstituent(const ArtifactID & aid) const
- {
- for(const auto & slot : artifactsInBackpack)
- {
- auto art = slot.artifact;
- if(art->canBeDisassembled())
- {
- auto * ass = dynamic_cast<CCombinedArtifactInstance *>(art.get());
- for(auto& ci : ass->constituentsInfo)
- {
- if(ci.art->getTypeId() == aid)
- {
- return {ass, ci.art};
- }
- }
- }
- }
- return {nullptr, nullptr};
- }
- const CArtifactInstance * CArtifactSet::getHiddenArt(const ArtifactID & aid) const
- {
- return searchForConstituent(aid).second;
- }
- const CCombinedArtifactInstance * CArtifactSet::getAssemblyByConstituent(const ArtifactID & aid) const
- {
- return searchForConstituent(aid).first;
- }
- const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
- {
- if(pos == ArtifactPosition::TRANSITION_POS)
- {
- // Always add to the end. Always take from the beginning.
- if(artifactsTransitionPos.empty())
- return nullptr;
- else
- return &(*artifactsTransitionPos.begin());
- }
- if(vstd::contains(artifactsWorn, pos))
- return &artifactsWorn.at(pos);
- if(pos >= ArtifactPosition::AFTER_LAST )
- {
- int backpackPos = (int)pos - GameConstants::BACKPACK_START;
- if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
- return nullptr;
- else
- return &artifactsInBackpack[backpackPos];
- }
- return nullptr;
- }
- bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
- {
- if(const ArtSlotInfo *s = getSlot(pos))
- return (onlyLockCheck || !s->artifact) && !s->locked;
- return true; //no slot means not used
- }
- ArtSlotInfo & CArtifactSet::retrieveNewArtSlot(const ArtifactPosition & slot)
- {
- assert(!vstd::contains(artifactsWorn, slot));
- if(slot == ArtifactPosition::TRANSITION_POS)
- {
- // Always add to the end. Always take from the beginning.
- artifactsTransitionPos.emplace_back();
- return artifactsTransitionPos.back();
- }
- if(!ArtifactUtils::isSlotBackpack(slot))
- return artifactsWorn[slot];
- ArtSlotInfo newSlot;
- size_t index = slot - GameConstants::BACKPACK_START;
- auto position = artifactsInBackpack.begin() + index;
- auto inserted = artifactsInBackpack.insert(position, newSlot);
- return *inserted;
- }
- void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked)
- {
- ArtSlotInfo & asi = retrieveNewArtSlot(slot);
- asi.artifact = art;
- asi.locked = locked;
- }
- void CArtifactSet::eraseArtSlot(const ArtifactPosition & slot)
- {
- if(slot == ArtifactPosition::TRANSITION_POS)
- {
- assert(!artifactsTransitionPos.empty());
- artifactsTransitionPos.erase(artifactsTransitionPos.begin());
- }
- else if(ArtifactUtils::isSlotBackpack(slot))
- {
- auto backpackSlot = ArtifactPosition(slot - GameConstants::BACKPACK_START);
- assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
- artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
- }
- else
- {
- artifactsWorn.erase(slot);
- }
- }
- void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
- {
- for(auto & elem : artifactsWorn)
- if(elem.second.artifact && !elem.second.locked)
- node->attachTo(*elem.second.artifact);
- }
- void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map)
- {
- //todo: creature and commander artifacts
- if(handler.saving && artifactsInBackpack.empty() && artifactsWorn.empty())
- return;
- if(!handler.saving)
- {
- assert(map);
- artifactsInBackpack.clear();
- artifactsWorn.clear();
- }
- auto s = handler.enterStruct(fieldName);
- switch(bearerType())
- {
- case ArtBearer::HERO:
- serializeJsonHero(handler, map);
- break;
- case ArtBearer::CREATURE:
- serializeJsonCreature(handler, map);
- break;
- case ArtBearer::COMMANDER:
- serializeJsonCommander(handler, map);
- break;
- default:
- assert(false);
- break;
- }
- }
- void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
- {
- for(ArtifactPosition ap = ArtifactPosition::HEAD; ap < ArtifactPosition::AFTER_LAST; ap.advance(1))
- {
- serializeJsonSlot(handler, ap, map);
- }
- std::vector<ArtifactID> backpackTemp;
- if(handler.saving)
- {
- backpackTemp.reserve(artifactsInBackpack.size());
- for(const ArtSlotInfo & info : artifactsInBackpack)
- backpackTemp.push_back(info.artifact->getTypeId());
- }
- handler.serializeIdArray(NArtifactPosition::backpack, backpackTemp);
- if(!handler.saving)
- {
- for(const ArtifactID & artifactID : backpackTemp)
- {
- auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
- auto slot = ArtifactPosition(GameConstants::BACKPACK_START + (si32)artifactsInBackpack.size());
- if(artifact->artType->canBePutAt(this, slot))
- putArtifact(slot, artifact);
- }
- }
- }
- void CArtifactSet::serializeJsonCreature(JsonSerializeFormat & handler, CMap * map)
- {
- logGlobal->error("CArtifactSet::serializeJsonCreature not implemented");
- }
- void CArtifactSet::serializeJsonCommander(JsonSerializeFormat & handler, CMap * map)
- {
- logGlobal->error("CArtifactSet::serializeJsonCommander not implemented");
- }
- void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map)
- {
- ArtifactID artifactID;
- if(handler.saving)
- {
- const ArtSlotInfo * info = getSlot(slot);
- if(info != nullptr && !info->locked)
- {
- artifactID = info->artifact->getTypeId();
- handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
- }
- }
- else
- {
- handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
- if(artifactID != ArtifactID::NONE)
- {
- auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
- if(artifact->artType->canBePutAt(this, slot))
- {
- putArtifact(slot, artifact);
- }
- else
- {
- logGlobal->debug("Artifact can't be put at the specified location."); //TODO add more debugging information
- }
- }
- }
- }
- CArtifactFittingSet::CArtifactFittingSet(ArtBearer::ArtBearer Bearer):
- Bearer(Bearer)
- {
- }
- void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
- {
- if(art && art->canBeDisassembled() && ArtifactUtils::isSlotEquipment(pos))
- {
- for(auto & part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
- {
- const auto slot = ArtifactUtils::getArtAnyPosition(this, part.art->getTypeId());
- assert(slot != ArtifactPosition::PRE_FIRST);
- // For the ArtFittingSet is no needed to do figureMainConstituent, just lock slots
- this->setNewArtSlot(slot, part.art, true);
- }
- }
- else
- {
- this->setNewArtSlot(pos, art, false);
- }
- }
- void CArtifactFittingSet::removeArtifact(ArtifactPosition pos)
- {
- // Removes the art from the CartifactSet, but does not remove it from art->constituentsInfo.
- // removeArtifact is for CArtifactFittingSet only. Do not move it to the parent class.
- auto art = getArt(pos);
- if(art == nullptr)
- return;
- if(art->canBeDisassembled())
- {
- auto combinedArt = dynamic_cast<CCombinedArtifactInstance*>(art);
- for(const auto & part : combinedArt->constituentsInfo)
- {
- if(ArtifactUtils::isSlotEquipment(part.slot))
- eraseArtSlot(part.slot);
- }
- }
- eraseArtSlot(pos);
- }
- ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
- {
- return this->Bearer;
- }
- DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
- {
- const auto * art = aid.toArtifact();
- for(const auto & slot : art->possibleSlots.at(target->bearerType()))
- {
- if(art->canBePutAt(target, slot))
- return slot;
- }
- return getArtBackpackPosition(target, aid);
- }
- DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
- {
- const auto * art = aid.toArtifact();
- if(art->canBePutAt(target, GameConstants::BACKPACK_START))
- {
- return GameConstants::BACKPACK_START;
- }
- return ArtifactPosition::PRE_FIRST;
- }
- DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
- {
- static const std::vector<ArtifactPosition::EArtifactPosition> positions =
- {
- ArtifactPosition::SPELLBOOK,
- ArtifactPosition::MACH4
- };
- return positions;
- }
- DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
- {
- static const std::vector<ArtifactPosition::EArtifactPosition> positions =
- {
- ArtifactPosition::HEAD,
- ArtifactPosition::SHOULDERS,
- ArtifactPosition::NECK,
- ArtifactPosition::RIGHT_HAND,
- ArtifactPosition::LEFT_HAND,
- ArtifactPosition::TORSO,
- ArtifactPosition::RIGHT_RING,
- ArtifactPosition::LEFT_RING,
- ArtifactPosition::FEET,
- ArtifactPosition::MISC1,
- ArtifactPosition::MISC2,
- ArtifactPosition::MISC3,
- ArtifactPosition::MISC4,
- ArtifactPosition::MISC5,
- };
- return positions;
- }
- DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
- {
- return slot.second.artifact
- && !slot.second.locked
- && !vstd::contains(unmovableSlots(), slot.first);
- }
- DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
- {
- // TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
- // Titan's Thunder creates new spellbook on equip
- if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
- {
- if(heroPtr)
- {
- if(heroPtr && !heroPtr->hasSpellbook())
- return true;
- }
- }
- return false;
- }
- DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
- {
- return slot >= GameConstants::BACKPACK_START;
- }
- DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
- {
- return slot < GameConstants::BACKPACK_START && slot >= 0;
- }
- DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
- {
- const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
- if(backpackCap < 0)
- return true;
- else
- return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
- }
- DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
- const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
- {
- std::vector<const CArtifact*> arts;
- const auto * art = aid.toArtifact();
- if(art->canBeDisassembled())
- return arts;
- for(const auto artifact : art->constituentOf)
- {
- assert(artifact->constituents);
- bool possible = true;
- for(const auto constituent : *artifact->constituents) //check if all constituents are available
- {
- if(equipped)
- {
- // Search for equipped arts
- if(!artSet->hasArt(constituent->getId(), true, false, false))
- {
- possible = false;
- break;
- }
- }
- else
- {
- // Search in backpack
- if(!artSet->hasArtBackpack(constituent->getId()))
- {
- possible = false;
- break;
- }
- }
- }
- if(possible)
- arts.push_back(artifact);
- }
- return arts;
- }
- VCMI_LIB_NAMESPACE_END
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