Limiters.h 7.4 KB

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  1. /*
  2. * Limiters.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "Bonus.h"
  11. #include "battle/BattleHex.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
  14. struct BonusLimitationContext
  15. {
  16. const Bonus & b;
  17. const CBonusSystemNode & node;
  18. const BonusList & alreadyAccepted;
  19. const BonusList & stillUndecided;
  20. };
  21. class DLL_LINKAGE ILimiter
  22. {
  23. public:
  24. enum class EDecision : uint8_t {ACCEPT, DISCARD, NOT_SURE};
  25. virtual ~ILimiter() = default;
  26. virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
  27. virtual std::string toString() const;
  28. virtual JsonNode toJsonNode() const;
  29. template <typename Handler> void serialize(Handler &h, const int version)
  30. {
  31. }
  32. };
  33. class DLL_LINKAGE AggregateLimiter : public ILimiter
  34. {
  35. protected:
  36. std::vector<TLimiterPtr> limiters;
  37. virtual const std::string & getAggregator() const = 0;
  38. AggregateLimiter(std::vector<TLimiterPtr> limiters = {});
  39. public:
  40. void add(const TLimiterPtr & limiter);
  41. JsonNode toJsonNode() const override;
  42. template <typename Handler> void serialize(Handler & h, const int version)
  43. {
  44. h & static_cast<ILimiter&>(*this);
  45. h & limiters;
  46. }
  47. };
  48. class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
  49. {
  50. protected:
  51. const std::string & getAggregator() const override;
  52. public:
  53. AllOfLimiter(std::vector<TLimiterPtr> limiters = {});
  54. static const std::string aggregator;
  55. EDecision limit(const BonusLimitationContext & context) const override;
  56. };
  57. class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
  58. {
  59. protected:
  60. const std::string & getAggregator() const override;
  61. public:
  62. AnyOfLimiter(std::vector<TLimiterPtr> limiters = {});
  63. static const std::string aggregator;
  64. EDecision limit(const BonusLimitationContext & context) const override;
  65. };
  66. class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
  67. {
  68. protected:
  69. const std::string & getAggregator() const override;
  70. public:
  71. NoneOfLimiter(std::vector<TLimiterPtr> limiters = {});
  72. static const std::string aggregator;
  73. EDecision limit(const BonusLimitationContext & context) const override;
  74. };
  75. class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
  76. {
  77. public:
  78. const CCreature * creature = nullptr;
  79. bool includeUpgrades = false;
  80. CCreatureTypeLimiter() = default;
  81. CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades);
  82. void setCreature(const CreatureID & id);
  83. EDecision limit(const BonusLimitationContext &context) const override;
  84. std::string toString() const override;
  85. JsonNode toJsonNode() const override;
  86. template <typename Handler> void serialize(Handler &h, const int version)
  87. {
  88. h & static_cast<ILimiter&>(*this);
  89. h & creature;
  90. h & includeUpgrades;
  91. }
  92. };
  93. class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
  94. {
  95. public:
  96. BonusType type;
  97. TBonusSubtype subtype;
  98. BonusSource source;
  99. si32 sid;
  100. bool isSubtypeRelevant; //check for subtype only if this is true
  101. bool isSourceRelevant; //check for bonus source only if this is true
  102. bool isSourceIDRelevant; //check for bonus source only if this is true
  103. HasAnotherBonusLimiter(BonusType bonus = BonusType::NONE);
  104. HasAnotherBonusLimiter(BonusType bonus, TBonusSubtype _subtype);
  105. HasAnotherBonusLimiter(BonusType bonus, BonusSource src);
  106. HasAnotherBonusLimiter(BonusType bonus, TBonusSubtype _subtype, BonusSource src);
  107. EDecision limit(const BonusLimitationContext &context) const override;
  108. std::string toString() const override;
  109. JsonNode toJsonNode() const override;
  110. template <typename Handler> void serialize(Handler &h, const int version)
  111. {
  112. h & static_cast<ILimiter&>(*this);
  113. h & type;
  114. h & subtype;
  115. h & isSubtypeRelevant;
  116. h & source;
  117. h & isSourceRelevant;
  118. h & sid;
  119. h & isSourceIDRelevant;
  120. }
  121. };
  122. class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
  123. {
  124. public:
  125. TerrainId terrainType;
  126. CreatureTerrainLimiter();
  127. CreatureTerrainLimiter(TerrainId terrain);
  128. EDecision limit(const BonusLimitationContext &context) const override;
  129. std::string toString() const override;
  130. JsonNode toJsonNode() const override;
  131. template <typename Handler> void serialize(Handler &h, const int version)
  132. {
  133. h & static_cast<ILimiter&>(*this);
  134. h & terrainType;
  135. }
  136. };
  137. class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
  138. {
  139. public:
  140. uint32_t minLevel;
  141. uint32_t maxLevel;
  142. //accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
  143. CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
  144. EDecision limit(const BonusLimitationContext &context) const override;
  145. std::string toString() const override;
  146. JsonNode toJsonNode() const override;
  147. template <typename Handler> void serialize(Handler &h, const int version)
  148. {
  149. h & static_cast<ILimiter&>(*this);
  150. h & minLevel;
  151. h & maxLevel;
  152. }
  153. };
  154. class DLL_LINKAGE FactionLimiter : public ILimiter //applies only to creatures of given faction
  155. {
  156. public:
  157. FactionID faction;
  158. FactionLimiter(FactionID faction = FactionID::DEFAULT);
  159. EDecision limit(const BonusLimitationContext &context) const override;
  160. std::string toString() const override;
  161. JsonNode toJsonNode() const override;
  162. template <typename Handler> void serialize(Handler &h, const int version)
  163. {
  164. h & static_cast<ILimiter&>(*this);
  165. h & faction;
  166. }
  167. };
  168. class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
  169. {
  170. public:
  171. EAlignment alignment;
  172. CreatureAlignmentLimiter(EAlignment Alignment = EAlignment::NEUTRAL);
  173. EDecision limit(const BonusLimitationContext &context) const override;
  174. std::string toString() const override;
  175. JsonNode toJsonNode() const override;
  176. template <typename Handler> void serialize(Handler &h, const int version)
  177. {
  178. h & static_cast<ILimiter&>(*this);
  179. h & alignment;
  180. }
  181. };
  182. class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
  183. {
  184. public:
  185. PlayerColor owner;
  186. OppositeSideLimiter(PlayerColor Owner = PlayerColor::CANNOT_DETERMINE);
  187. EDecision limit(const BonusLimitationContext &context) const override;
  188. template <typename Handler> void serialize(Handler &h, const int version)
  189. {
  190. h & static_cast<ILimiter&>(*this);
  191. h & owner;
  192. }
  193. };
  194. class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
  195. {
  196. public:
  197. ui8 minRank, maxRank;
  198. RankRangeLimiter();
  199. RankRangeLimiter(ui8 Min, ui8 Max = 255);
  200. EDecision limit(const BonusLimitationContext &context) const override;
  201. template <typename Handler> void serialize(Handler &h, const int version)
  202. {
  203. h & static_cast<ILimiter&>(*this);
  204. h & minRank;
  205. h & maxRank;
  206. }
  207. };
  208. class DLL_LINKAGE UnitOnHexLimiter : public ILimiter //works only on selected hexes
  209. {
  210. public:
  211. std::set<BattleHex> applicableHexes;
  212. UnitOnHexLimiter(const std::set<BattleHex> & applicableHexes = {});
  213. EDecision limit(const BonusLimitationContext &context) const override;
  214. JsonNode toJsonNode() const override;
  215. template <typename Handler> void serialize(Handler &h, const int version)
  216. {
  217. h & static_cast<ILimiter&>(*this);
  218. h & applicableHexes;
  219. }
  220. };
  221. VCMI_LIB_NAMESPACE_END