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- /*
- * CBank.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CBank.h"
- #include <vcmi/spells/Spell.h>
- #include <vcmi/spells/Service.h>
- #include "../NetPacks.h"
- #include "../CGeneralTextHandler.h"
- #include "../CSoundBase.h"
- #include "CommonConstructors.h"
- #include "../IGameCallback.h"
- #include "../CGameState.h"
- VCMI_LIB_NAMESPACE_BEGIN
- ///helpers
- static std::string visitedTxt(const bool visited)
- {
- int id = visited ? 352 : 353;
- return VLC->generaltexth->allTexts[id];
- }
- //must be instantiated in .cpp file for access to complete types of all member fields
- CBank::CBank() = default;
- //must be instantiated in .cpp file for access to complete types of all member fields
- CBank::~CBank() = default;
- void CBank::initObj(CRandomGenerator & rand)
- {
- daycounter = 0;
- resetDuration = 0;
- VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
- }
- std::string CBank::getHoverText(PlayerColor player) const
- {
- // TODO: record visited players
- return getObjectName() + " " + visitedTxt(bc == nullptr);
- }
- void CBank::setConfig(const BankConfig & config)
- {
- bc = std::make_unique<BankConfig>(config);
- clear(); // remove all stacks, if any
- for(const auto & stack : config.guards)
- setCreature (SlotID(stacksCount()), stack.type->getId(), stack.count);
- }
- void CBank::setPropertyDer (ui8 what, ui32 val)
- {
- switch (what)
- {
- case ObjProperty::BANK_DAYCOUNTER: //daycounter
- daycounter+=val;
- break;
- case ObjProperty::BANK_RESET:
- // FIXME: Object reset must be done by separate netpack from server
- initObj(cb->gameState()->getRandomGenerator());
- daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
- break;
- case ObjProperty::BANK_CLEAR:
- bc.reset();
- break;
- }
- }
- void CBank::newTurn(CRandomGenerator & rand) const
- {
- if (bc == nullptr)
- {
- if (resetDuration != 0)
- {
- if (daycounter >= resetDuration)
- cb->setObjProperty (id, ObjProperty::BANK_RESET, 0); //daycounter 0
- else
- cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
- }
- }
- }
- bool CBank::wasVisited (PlayerColor player) const
- {
- return !bc; //FIXME: player A should not know about visit done by player B
- }
- void CBank::onHeroVisit(const CGHeroInstance * h) const
- {
- int banktext = 0;
- switch (ID)
- {
- case Obj::DERELICT_SHIP:
- banktext = 41;
- break;
- case Obj::DRAGON_UTOPIA:
- banktext = 47;
- break;
- case Obj::CRYPT:
- banktext = 119;
- break;
- case Obj::SHIPWRECK:
- banktext = 122;
- break;
- case Obj::PYRAMID:
- banktext = 105;
- break;
- case Obj::CREATURE_BANK:
- default:
- banktext = 32;
- break;
- }
- BlockingDialog bd(true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::invalid; // Sound is handled in json files, else two sounds are played
- bd.text.addTxt(MetaString::ADVOB_TXT, banktext);
- if (banktext == 32)
- bd.text.addReplacement(getObjectName());
- cb->showBlockingDialog(&bd);
- }
- void CBank::doVisit(const CGHeroInstance * hero) const
- {
- int textID = -1;
- InfoWindow iw;
- iw.type = EInfoWindowMode::AUTO;
- iw.player = hero->getOwner();
- MetaString loot;
- if (bc)
- {
- switch (ID)
- {
- case Obj::DERELICT_SHIP:
- textID = 43;
- break;
- case Obj::CRYPT:
- textID = 121;
- break;
- case Obj::SHIPWRECK:
- textID = 124;
- break;
- case Obj::PYRAMID:
- textID = 106;
- break;
- case Obj::CREATURE_BANK:
- case Obj::DRAGON_UTOPIA:
- default:
- textID = 34;
- break;
- }
- }
- else
- {
- switch (ID)
- {
- case Obj::SHIPWRECK:
- case Obj::DERELICT_SHIP:
- case Obj::CRYPT:
- {
- GiveBonus gbonus;
- gbonus.id = hero->id.getNum();
- gbonus.bonus.duration = BonusDuration::ONE_BATTLE;
- gbonus.bonus.source = BonusSource::OBJECT;
- gbonus.bonus.sid = ID;
- gbonus.bonus.type = BonusType::MORALE;
- gbonus.bonus.val = -1;
- switch (ID)
- {
- case Obj::SHIPWRECK:
- textID = 123;
- gbonus.bdescr << VLC->generaltexth->arraytxt[99];
- break;
- case Obj::DERELICT_SHIP:
- textID = 42;
- gbonus.bdescr << VLC->generaltexth->arraytxt[101];
- break;
- case Obj::CRYPT:
- textID = 120;
- gbonus.bdescr << VLC->generaltexth->arraytxt[98];
- break;
- }
- cb->giveHeroBonus(&gbonus);
- iw.components.emplace_back(Component::EComponentType::MORALE, 0, -1, 0);
- iw.soundID = soundBase::GRAVEYARD;
- break;
- }
- case Obj::PYRAMID:
- {
- GiveBonus gb;
- gb.bonus = Bonus(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, -2, id.getNum(), VLC->generaltexth->arraytxt[70]);
- gb.id = hero->id.getNum();
- cb->giveHeroBonus(&gb);
- textID = 107;
- iw.components.emplace_back(Component::EComponentType::LUCK, 0, -2, 0);
- break;
- }
- case Obj::CREATURE_BANK:
- case Obj::DRAGON_UTOPIA:
- default:
- iw.text << VLC->generaltexth->advobtxt[33];// This was X, now is completely empty
- iw.text.addReplacement(getObjectName());
- }
- if(textID != -1)
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, textID);
- }
- cb->showInfoDialog(&iw);
- }
- //grant resources
- if (bc)
- {
- for (int it = 0; it < bc->resources.size(); it++)
- {
- if (bc->resources[it] != 0)
- {
- iw.components.emplace_back(Component::EComponentType::RESOURCE, it, bc->resources[it], 0);
- loot << "%d %s";
- loot.addReplacement(iw.components.back().val);
- loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
- cb->giveResource(hero->getOwner(), static_cast<EGameResID>(it), bc->resources[it]);
- }
- }
- //grant artifacts
- for (auto & elem : bc->artifacts)
- {
- iw.components.emplace_back(Component::EComponentType::ARTIFACT, elem, 0, 0);
- loot << "%s";
- loot.addReplacement(MetaString::ART_NAMES, elem);
- cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
- }
- //display loot
- if (!iw.components.empty())
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, textID);
- if (textID == 34)
- {
- const auto * strongest = boost::range::max_element(bc->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
- {
- return a.type->getFightValue() < b.type->getFightValue();
- })->type;
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, strongest->getId());
- iw.text.addReplacement(loot.buildList());
- }
- cb->showInfoDialog(&iw);
- }
- loot.clear();
- iw.components.clear();
- iw.text.clear();
- if (!bc->spells.empty())
- {
- std::set<SpellID> spells;
- bool noWisdom = false;
- if(textID == 106)
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, textID); //pyramid
- }
- for(const SpellID & spellId : bc->spells)
- {
- const auto * spell = spellId.toSpell(VLC->spells());
- iw.text.addTxt(MetaString::SPELL_NAME, spellId);
- if(spell->getLevel() <= hero->maxSpellLevel())
- {
- if(hero->canLearnSpell(spell))
- {
- spells.insert(spellId);
- iw.components.emplace_back(Component::EComponentType::SPELL, spellId, 0, 0);
- }
- }
- else
- noWisdom = true;
- }
- if (!hero->getArt(ArtifactPosition::SPELLBOOK))
- iw.text.addTxt(MetaString::ADVOB_TXT, 109); //no spellbook
- else if(noWisdom)
- iw.text.addTxt(MetaString::ADVOB_TXT, 108); //no expert Wisdom
- if(!iw.components.empty() || !iw.text.toString().empty())
- cb->showInfoDialog(&iw);
- if(!spells.empty())
- cb->changeSpells(hero, true, spells);
- }
- iw.components.clear();
- iw.text.clear();
- //grant creatures
- CCreatureSet ourArmy;
- for(const auto & slot : bc->creatures)
- {
- ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->getId()), slot.type->getId(), slot.count);
- }
- for(const auto & elem : ourArmy.Slots())
- {
- iw.components.emplace_back(*elem.second);
- loot << "%s";
- loot.addReplacement(*elem.second);
- }
- if(ourArmy.stacksCount())
- {
- if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)
- iw.text.addTxt(MetaString::ADVOB_TXT, 185);
- else
- iw.text.addTxt(MetaString::ADVOB_TXT, 186);
- iw.text.addReplacement(loot.buildList());
- iw.text.addReplacement(hero->getNameTranslated());
- cb->showInfoDialog(&iw);
- cb->giveCreatures(this, hero, ourArmy, false);
- }
- cb->setObjProperty(id, ObjProperty::BANK_CLEAR, 0); //bc = nullptr
- }
- }
- void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if (result.winner == 0)
- {
- doVisit(hero);
- }
- }
- void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if (answer)
- {
- if (bc) // not looted bank
- cb->startBattleI(hero, this, true);
- else
- doVisit(hero);
- }
- }
- VCMI_LIB_NAMESPACE_END
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