CBank.cpp 8.4 KB

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  1. /*
  2. * CBank.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBank.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "../NetPacks.h"
  15. #include "../CGeneralTextHandler.h"
  16. #include "../CSoundBase.h"
  17. #include "CommonConstructors.h"
  18. #include "../IGameCallback.h"
  19. #include "../CGameState.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. ///helpers
  22. static std::string visitedTxt(const bool visited)
  23. {
  24. int id = visited ? 352 : 353;
  25. return VLC->generaltexth->allTexts[id];
  26. }
  27. //must be instantiated in .cpp file for access to complete types of all member fields
  28. CBank::CBank() = default;
  29. //must be instantiated in .cpp file for access to complete types of all member fields
  30. CBank::~CBank() = default;
  31. void CBank::initObj(CRandomGenerator & rand)
  32. {
  33. daycounter = 0;
  34. resetDuration = 0;
  35. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  36. }
  37. std::string CBank::getHoverText(PlayerColor player) const
  38. {
  39. // TODO: record visited players
  40. return getObjectName() + " " + visitedTxt(bc == nullptr);
  41. }
  42. void CBank::setConfig(const BankConfig & config)
  43. {
  44. bc = std::make_unique<BankConfig>(config);
  45. clear(); // remove all stacks, if any
  46. for(const auto & stack : config.guards)
  47. setCreature (SlotID(stacksCount()), stack.type->getId(), stack.count);
  48. }
  49. void CBank::setPropertyDer (ui8 what, ui32 val)
  50. {
  51. switch (what)
  52. {
  53. case ObjProperty::BANK_DAYCOUNTER: //daycounter
  54. daycounter+=val;
  55. break;
  56. case ObjProperty::BANK_RESET:
  57. // FIXME: Object reset must be done by separate netpack from server
  58. initObj(cb->gameState()->getRandomGenerator());
  59. daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
  60. break;
  61. case ObjProperty::BANK_CLEAR:
  62. bc.reset();
  63. break;
  64. }
  65. }
  66. void CBank::newTurn(CRandomGenerator & rand) const
  67. {
  68. if (bc == nullptr)
  69. {
  70. if (resetDuration != 0)
  71. {
  72. if (daycounter >= resetDuration)
  73. cb->setObjProperty (id, ObjProperty::BANK_RESET, 0); //daycounter 0
  74. else
  75. cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
  76. }
  77. }
  78. }
  79. bool CBank::wasVisited (PlayerColor player) const
  80. {
  81. return !bc; //FIXME: player A should not know about visit done by player B
  82. }
  83. void CBank::onHeroVisit(const CGHeroInstance * h) const
  84. {
  85. int banktext = 0;
  86. switch (ID)
  87. {
  88. case Obj::DERELICT_SHIP:
  89. banktext = 41;
  90. break;
  91. case Obj::DRAGON_UTOPIA:
  92. banktext = 47;
  93. break;
  94. case Obj::CRYPT:
  95. banktext = 119;
  96. break;
  97. case Obj::SHIPWRECK:
  98. banktext = 122;
  99. break;
  100. case Obj::PYRAMID:
  101. banktext = 105;
  102. break;
  103. case Obj::CREATURE_BANK:
  104. default:
  105. banktext = 32;
  106. break;
  107. }
  108. BlockingDialog bd(true, false);
  109. bd.player = h->getOwner();
  110. bd.soundID = soundBase::invalid; // Sound is handled in json files, else two sounds are played
  111. bd.text.addTxt(MetaString::ADVOB_TXT, banktext);
  112. if (banktext == 32)
  113. bd.text.addReplacement(getObjectName());
  114. cb->showBlockingDialog(&bd);
  115. }
  116. void CBank::doVisit(const CGHeroInstance * hero) const
  117. {
  118. int textID = -1;
  119. InfoWindow iw;
  120. iw.type = EInfoWindowMode::AUTO;
  121. iw.player = hero->getOwner();
  122. MetaString loot;
  123. if (bc)
  124. {
  125. switch (ID)
  126. {
  127. case Obj::DERELICT_SHIP:
  128. textID = 43;
  129. break;
  130. case Obj::CRYPT:
  131. textID = 121;
  132. break;
  133. case Obj::SHIPWRECK:
  134. textID = 124;
  135. break;
  136. case Obj::PYRAMID:
  137. textID = 106;
  138. break;
  139. case Obj::CREATURE_BANK:
  140. case Obj::DRAGON_UTOPIA:
  141. default:
  142. textID = 34;
  143. break;
  144. }
  145. }
  146. else
  147. {
  148. switch (ID)
  149. {
  150. case Obj::SHIPWRECK:
  151. case Obj::DERELICT_SHIP:
  152. case Obj::CRYPT:
  153. {
  154. GiveBonus gbonus;
  155. gbonus.id = hero->id.getNum();
  156. gbonus.bonus.duration = BonusDuration::ONE_BATTLE;
  157. gbonus.bonus.source = BonusSource::OBJECT;
  158. gbonus.bonus.sid = ID;
  159. gbonus.bonus.type = BonusType::MORALE;
  160. gbonus.bonus.val = -1;
  161. switch (ID)
  162. {
  163. case Obj::SHIPWRECK:
  164. textID = 123;
  165. gbonus.bdescr << VLC->generaltexth->arraytxt[99];
  166. break;
  167. case Obj::DERELICT_SHIP:
  168. textID = 42;
  169. gbonus.bdescr << VLC->generaltexth->arraytxt[101];
  170. break;
  171. case Obj::CRYPT:
  172. textID = 120;
  173. gbonus.bdescr << VLC->generaltexth->arraytxt[98];
  174. break;
  175. }
  176. cb->giveHeroBonus(&gbonus);
  177. iw.components.emplace_back(Component::EComponentType::MORALE, 0, -1, 0);
  178. iw.soundID = soundBase::GRAVEYARD;
  179. break;
  180. }
  181. case Obj::PYRAMID:
  182. {
  183. GiveBonus gb;
  184. gb.bonus = Bonus(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, -2, id.getNum(), VLC->generaltexth->arraytxt[70]);
  185. gb.id = hero->id.getNum();
  186. cb->giveHeroBonus(&gb);
  187. textID = 107;
  188. iw.components.emplace_back(Component::EComponentType::LUCK, 0, -2, 0);
  189. break;
  190. }
  191. case Obj::CREATURE_BANK:
  192. case Obj::DRAGON_UTOPIA:
  193. default:
  194. iw.text << VLC->generaltexth->advobtxt[33];// This was X, now is completely empty
  195. iw.text.addReplacement(getObjectName());
  196. }
  197. if(textID != -1)
  198. {
  199. iw.text.addTxt(MetaString::ADVOB_TXT, textID);
  200. }
  201. cb->showInfoDialog(&iw);
  202. }
  203. //grant resources
  204. if (bc)
  205. {
  206. for (int it = 0; it < bc->resources.size(); it++)
  207. {
  208. if (bc->resources[it] != 0)
  209. {
  210. iw.components.emplace_back(Component::EComponentType::RESOURCE, it, bc->resources[it], 0);
  211. loot << "%d %s";
  212. loot.addReplacement(iw.components.back().val);
  213. loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
  214. cb->giveResource(hero->getOwner(), static_cast<EGameResID>(it), bc->resources[it]);
  215. }
  216. }
  217. //grant artifacts
  218. for (auto & elem : bc->artifacts)
  219. {
  220. iw.components.emplace_back(Component::EComponentType::ARTIFACT, elem, 0, 0);
  221. loot << "%s";
  222. loot.addReplacement(MetaString::ART_NAMES, elem);
  223. cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
  224. }
  225. //display loot
  226. if (!iw.components.empty())
  227. {
  228. iw.text.addTxt(MetaString::ADVOB_TXT, textID);
  229. if (textID == 34)
  230. {
  231. const auto * strongest = boost::range::max_element(bc->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
  232. {
  233. return a.type->getFightValue() < b.type->getFightValue();
  234. })->type;
  235. iw.text.addReplacement(MetaString::CRE_PL_NAMES, strongest->getId());
  236. iw.text.addReplacement(loot.buildList());
  237. }
  238. cb->showInfoDialog(&iw);
  239. }
  240. loot.clear();
  241. iw.components.clear();
  242. iw.text.clear();
  243. if (!bc->spells.empty())
  244. {
  245. std::set<SpellID> spells;
  246. bool noWisdom = false;
  247. if(textID == 106)
  248. {
  249. iw.text.addTxt(MetaString::ADVOB_TXT, textID); //pyramid
  250. }
  251. for(const SpellID & spellId : bc->spells)
  252. {
  253. const auto * spell = spellId.toSpell(VLC->spells());
  254. iw.text.addTxt(MetaString::SPELL_NAME, spellId);
  255. if(spell->getLevel() <= hero->maxSpellLevel())
  256. {
  257. if(hero->canLearnSpell(spell))
  258. {
  259. spells.insert(spellId);
  260. iw.components.emplace_back(Component::EComponentType::SPELL, spellId, 0, 0);
  261. }
  262. }
  263. else
  264. noWisdom = true;
  265. }
  266. if (!hero->getArt(ArtifactPosition::SPELLBOOK))
  267. iw.text.addTxt(MetaString::ADVOB_TXT, 109); //no spellbook
  268. else if(noWisdom)
  269. iw.text.addTxt(MetaString::ADVOB_TXT, 108); //no expert Wisdom
  270. if(!iw.components.empty() || !iw.text.toString().empty())
  271. cb->showInfoDialog(&iw);
  272. if(!spells.empty())
  273. cb->changeSpells(hero, true, spells);
  274. }
  275. iw.components.clear();
  276. iw.text.clear();
  277. //grant creatures
  278. CCreatureSet ourArmy;
  279. for(const auto & slot : bc->creatures)
  280. {
  281. ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->getId()), slot.type->getId(), slot.count);
  282. }
  283. for(const auto & elem : ourArmy.Slots())
  284. {
  285. iw.components.emplace_back(*elem.second);
  286. loot << "%s";
  287. loot.addReplacement(*elem.second);
  288. }
  289. if(ourArmy.stacksCount())
  290. {
  291. if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)
  292. iw.text.addTxt(MetaString::ADVOB_TXT, 185);
  293. else
  294. iw.text.addTxt(MetaString::ADVOB_TXT, 186);
  295. iw.text.addReplacement(loot.buildList());
  296. iw.text.addReplacement(hero->getNameTranslated());
  297. cb->showInfoDialog(&iw);
  298. cb->giveCreatures(this, hero, ourArmy, false);
  299. }
  300. cb->setObjProperty(id, ObjProperty::BANK_CLEAR, 0); //bc = nullptr
  301. }
  302. }
  303. void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  304. {
  305. if (result.winner == 0)
  306. {
  307. doVisit(hero);
  308. }
  309. }
  310. void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  311. {
  312. if (answer)
  313. {
  314. if (bc) // not looted bank
  315. cb->startBattleI(hero, this, true);
  316. else
  317. doVisit(hero);
  318. }
  319. }
  320. VCMI_LIB_NAMESPACE_END