CRewardableObject.cpp 8.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278
  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../mapObjects/CObjectClassesHandler.h"
  13. #include "../CGameState.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../CPlayerState.h"
  16. #include "../IGameCallback.h"
  17. #include "../NetPacks.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. // FIXME: copy-pasted from CObjectHandler
  20. static std::string visitedTxt(const bool visited)
  21. {
  22. int id = visited ? 352 : 353;
  23. return VLC->generaltexth->allTexts[id];
  24. }
  25. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  26. {
  27. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  28. {
  29. auto vi = configuration.info.at(index);
  30. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  31. // show message only if it is not empty or in infobox
  32. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  33. {
  34. InfoWindow iw;
  35. iw.player = h->tempOwner;
  36. iw.text = vi.message;
  37. vi.reward.loadComponents(iw.components, h);
  38. iw.type = configuration.infoWindowType;
  39. if(!iw.components.empty() || !iw.text.toString().empty())
  40. cb->showInfoDialog(&iw);
  41. }
  42. // grant reward afterwards. Note that it may remove object
  43. if(markAsVisit)
  44. markAsVisited(h);
  45. grantReward(index, h);
  46. };
  47. auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
  48. {
  49. BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
  50. sd.player = h->tempOwner;
  51. sd.text = dialog;
  52. if (rewards.size() > 1)
  53. for (auto index : rewards)
  54. sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(h));
  55. if (rewards.size() == 1)
  56. configuration.info.at(rewards.front()).reward.loadComponents(sd.components, h);
  57. cb->showBlockingDialog(&sd);
  58. };
  59. if(!wasVisitedBefore(h))
  60. {
  61. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  62. bool objectRemovalPossible = false;
  63. for(auto index : rewards)
  64. {
  65. if(configuration.info.at(index).reward.removeObject)
  66. objectRemovalPossible = true;
  67. }
  68. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  69. switch (rewards.size())
  70. {
  71. case 0: // no available rewards, e.g. visiting School of War without gold
  72. {
  73. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  74. if (!emptyRewards.empty())
  75. grantRewardWithMessage(emptyRewards[0], false);
  76. else
  77. logMod->warn("No applicable message for visiting empty object!");
  78. break;
  79. }
  80. case 1: // one reward. Just give it with message
  81. {
  82. if (configuration.canRefuse)
  83. selectRewardsMessage(rewards, configuration.info.at(rewards.front()).message);
  84. else
  85. grantRewardWithMessage(rewards.front(), true);
  86. break;
  87. }
  88. default: // multiple rewards. Act according to select mode
  89. {
  90. switch (configuration.selectMode) {
  91. case Rewardable::SELECT_PLAYER: // player must select
  92. selectRewardsMessage(rewards, configuration.onSelect);
  93. break;
  94. case Rewardable::SELECT_FIRST: // give first available
  95. grantRewardWithMessage(rewards.front(), true);
  96. break;
  97. case Rewardable::SELECT_RANDOM: // give random
  98. grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
  99. break;
  100. }
  101. break;
  102. }
  103. }
  104. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  105. {
  106. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  107. cb->sendAndApply(&cov);
  108. }
  109. }
  110. else
  111. {
  112. logGlobal->debug("Revisiting already visited object");
  113. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  114. if (!visitedRewards.empty())
  115. grantRewardWithMessage(visitedRewards[0], false);
  116. else
  117. logMod->warn("No applicable message for visiting already visited object!");
  118. }
  119. }
  120. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  121. {
  122. grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
  123. }
  124. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  125. {
  126. if(answer == 0)
  127. return; // player refused
  128. if(answer > 0 && answer-1 < configuration.info.size())
  129. {
  130. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  131. markAsVisited(hero);
  132. grantReward(list[answer - 1], hero);
  133. }
  134. else
  135. {
  136. throw std::runtime_error("Unhandled choice");
  137. }
  138. }
  139. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  140. {
  141. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  142. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  143. cb->sendAndApply(&cov);
  144. }
  145. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  146. {
  147. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  148. grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
  149. // hero is not blocked by levelup dialog - grant remainer immediately
  150. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  151. {
  152. grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
  153. }
  154. }
  155. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  156. {
  157. switch (configuration.visitMode)
  158. {
  159. case Rewardable::VISIT_UNLIMITED:
  160. return false;
  161. case Rewardable::VISIT_ONCE:
  162. return onceVisitableObjectCleared;
  163. case Rewardable::VISIT_PLAYER:
  164. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  165. case Rewardable::VISIT_BONUS:
  166. return contextHero->hasBonusFrom(BonusSource::OBJECT, ID);
  167. case Rewardable::VISIT_HERO:
  168. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  169. default:
  170. return false;
  171. }
  172. }
  173. bool CRewardableObject::wasVisited(PlayerColor player) const
  174. {
  175. switch (configuration.visitMode)
  176. {
  177. case Rewardable::VISIT_UNLIMITED:
  178. case Rewardable::VISIT_BONUS:
  179. case Rewardable::VISIT_HERO:
  180. return false;
  181. case Rewardable::VISIT_ONCE:
  182. case Rewardable::VISIT_PLAYER:
  183. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  184. default:
  185. return false;
  186. }
  187. }
  188. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  189. {
  190. switch (configuration.visitMode)
  191. {
  192. case Rewardable::VISIT_BONUS:
  193. return h->hasBonusFrom(BonusSource::OBJECT, ID);
  194. case Rewardable::VISIT_HERO:
  195. return h->visitedObjects.count(ObjectInstanceID(id));
  196. default:
  197. return wasVisited(h->tempOwner);
  198. }
  199. }
  200. std::string CRewardableObject::getHoverText(PlayerColor player) const
  201. {
  202. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  203. return getObjectName() + " " + visitedTxt(wasVisited(player));
  204. return getObjectName();
  205. }
  206. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  207. {
  208. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  209. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  210. return getObjectName();
  211. }
  212. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  213. {
  214. switch (what)
  215. {
  216. case ObjProperty::REWARD_RANDOMIZE:
  217. initObj(cb->gameState()->getRandomGenerator());
  218. break;
  219. case ObjProperty::REWARD_SELECT:
  220. selectedReward = val;
  221. break;
  222. case ObjProperty::REWARD_CLEARED:
  223. onceVisitableObjectCleared = val;
  224. break;
  225. }
  226. }
  227. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  228. {
  229. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  230. {
  231. if (configuration.resetParameters.rewards)
  232. {
  233. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  234. }
  235. if (configuration.resetParameters.visitors)
  236. {
  237. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  238. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  239. cb->sendAndApply(&cov);
  240. }
  241. }
  242. }
  243. void CRewardableObject::initObj(CRandomGenerator & rand)
  244. {
  245. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  246. assert(!configuration.info.empty());
  247. }
  248. CRewardableObject::CRewardableObject()
  249. {}
  250. VCMI_LIB_NAMESPACE_END