123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278 |
- /*
- * CRewardableObject.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CRewardableObject.h"
- #include "../mapObjects/CObjectClassesHandler.h"
- #include "../CGameState.h"
- #include "../CGeneralTextHandler.h"
- #include "../CPlayerState.h"
- #include "../IGameCallback.h"
- #include "../NetPacks.h"
- VCMI_LIB_NAMESPACE_BEGIN
- // FIXME: copy-pasted from CObjectHandler
- static std::string visitedTxt(const bool visited)
- {
- int id = visited ? 352 : 353;
- return VLC->generaltexth->allTexts[id];
- }
- void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
- {
- auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
- {
- auto vi = configuration.info.at(index);
- logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
- // show message only if it is not empty or in infobox
- if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text = vi.message;
- vi.reward.loadComponents(iw.components, h);
- iw.type = configuration.infoWindowType;
- if(!iw.components.empty() || !iw.text.toString().empty())
- cb->showInfoDialog(&iw);
- }
- // grant reward afterwards. Note that it may remove object
- if(markAsVisit)
- markAsVisited(h);
- grantReward(index, h);
- };
- auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
- {
- BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
- sd.player = h->tempOwner;
- sd.text = dialog;
- if (rewards.size() > 1)
- for (auto index : rewards)
- sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(h));
- if (rewards.size() == 1)
- configuration.info.at(rewards.front()).reward.loadComponents(sd.components, h);
- cb->showBlockingDialog(&sd);
- };
- if(!wasVisitedBefore(h))
- {
- auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
- bool objectRemovalPossible = false;
- for(auto index : rewards)
- {
- if(configuration.info.at(index).reward.removeObject)
- objectRemovalPossible = true;
- }
- logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
- switch (rewards.size())
- {
- case 0: // no available rewards, e.g. visiting School of War without gold
- {
- auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
- if (!emptyRewards.empty())
- grantRewardWithMessage(emptyRewards[0], false);
- else
- logMod->warn("No applicable message for visiting empty object!");
- break;
- }
- case 1: // one reward. Just give it with message
- {
- if (configuration.canRefuse)
- selectRewardsMessage(rewards, configuration.info.at(rewards.front()).message);
- else
- grantRewardWithMessage(rewards.front(), true);
- break;
- }
- default: // multiple rewards. Act according to select mode
- {
- switch (configuration.selectMode) {
- case Rewardable::SELECT_PLAYER: // player must select
- selectRewardsMessage(rewards, configuration.onSelect);
- break;
- case Rewardable::SELECT_FIRST: // give first available
- grantRewardWithMessage(rewards.front(), true);
- break;
- case Rewardable::SELECT_RANDOM: // give random
- grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
- break;
- }
- break;
- }
- }
- if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
- {
- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
- cb->sendAndApply(&cov);
- }
- }
- else
- {
- logGlobal->debug("Revisiting already visited object");
- auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
- if (!visitedRewards.empty())
- grantRewardWithMessage(visitedRewards[0], false);
- else
- logMod->warn("No applicable message for visiting already visited object!");
- }
- }
- void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
- {
- grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
- }
- void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer == 0)
- return; // player refused
- if(answer > 0 && answer-1 < configuration.info.size())
- {
- auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
- markAsVisited(hero);
- grantReward(list[answer - 1], hero);
- }
- else
- {
- throw std::runtime_error("Unhandled choice");
- }
- }
- void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
- {
- cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
- cb->sendAndApply(&cov);
- }
- void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
- {
- cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
- grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
-
- // hero is not blocked by levelup dialog - grant remainer immediately
- if(!cb->isVisitCoveredByAnotherQuery(this, hero))
- {
- grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
- }
- }
- bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
- {
- switch (configuration.visitMode)
- {
- case Rewardable::VISIT_UNLIMITED:
- return false;
- case Rewardable::VISIT_ONCE:
- return onceVisitableObjectCleared;
- case Rewardable::VISIT_PLAYER:
- return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
- case Rewardable::VISIT_BONUS:
- return contextHero->hasBonusFrom(BonusSource::OBJECT, ID);
- case Rewardable::VISIT_HERO:
- return contextHero->visitedObjects.count(ObjectInstanceID(id));
- default:
- return false;
- }
- }
- bool CRewardableObject::wasVisited(PlayerColor player) const
- {
- switch (configuration.visitMode)
- {
- case Rewardable::VISIT_UNLIMITED:
- case Rewardable::VISIT_BONUS:
- case Rewardable::VISIT_HERO:
- return false;
- case Rewardable::VISIT_ONCE:
- case Rewardable::VISIT_PLAYER:
- return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
- default:
- return false;
- }
- }
- bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
- {
- switch (configuration.visitMode)
- {
- case Rewardable::VISIT_BONUS:
- return h->hasBonusFrom(BonusSource::OBJECT, ID);
- case Rewardable::VISIT_HERO:
- return h->visitedObjects.count(ObjectInstanceID(id));
- default:
- return wasVisited(h->tempOwner);
- }
- }
- std::string CRewardableObject::getHoverText(PlayerColor player) const
- {
- if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
- return getObjectName() + " " + visitedTxt(wasVisited(player));
- return getObjectName();
- }
- std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
- {
- if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
- return getObjectName() + " " + visitedTxt(wasVisited(hero));
- return getObjectName();
- }
- void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
- {
- switch (what)
- {
- case ObjProperty::REWARD_RANDOMIZE:
- initObj(cb->gameState()->getRandomGenerator());
- break;
- case ObjProperty::REWARD_SELECT:
- selectedReward = val;
- break;
- case ObjProperty::REWARD_CLEARED:
- onceVisitableObjectCleared = val;
- break;
- }
- }
- void CRewardableObject::newTurn(CRandomGenerator & rand) const
- {
- if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
- {
- if (configuration.resetParameters.rewards)
- {
- cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
- }
- if (configuration.resetParameters.visitors)
- {
- cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
- cb->sendAndApply(&cov);
- }
- }
- }
- void CRewardableObject::initObj(CRandomGenerator & rand)
- {
- VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
- assert(!configuration.info.empty());
- }
- CRewardableObject::CRewardableObject()
- {}
- VCMI_LIB_NAMESPACE_END
|