RemoveObstacle.cpp 3.1 KB

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  1. /*
  2. * RemoveObstacle.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RemoveObstacle.h"
  12. #include "Registry.h"
  13. #include "../ISpellMechanics.h"
  14. #include "../../NetPacks.h"
  15. #include "../../battle/IBattleState.h"
  16. #include "../../battle/CBattleInfoCallback.h"
  17. #include "../../battle/CObstacleInstance.h"
  18. #include "../../serializer/JsonSerializeFormat.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. namespace spells
  21. {
  22. namespace effects
  23. {
  24. bool RemoveObstacle::applicable(Problem & problem, const Mechanics * m) const
  25. {
  26. if (getTargets(m, EffectTarget(), true).empty())
  27. {
  28. return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
  29. }
  30. return true;
  31. }
  32. bool RemoveObstacle::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
  33. {
  34. return !getTargets(m, target, false).empty();
  35. }
  36. void RemoveObstacle::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
  37. {
  38. BattleObstaclesChanged pack;
  39. for(const auto & obstacle : getTargets(m, target, false))
  40. {
  41. auto * serializable = const_cast<CObstacleInstance*>(obstacle); //Workaround
  42. pack.changes.emplace_back(obstacle->uniqueID, BattleChanges::EOperation::REMOVE);
  43. serializable->toInfo(pack.changes.back(), BattleChanges::EOperation::REMOVE);
  44. }
  45. if(!pack.changes.empty())
  46. server->apply(&pack);
  47. }
  48. void RemoveObstacle::serializeJsonEffect(JsonSerializeFormat & handler)
  49. {
  50. handler.serializeBool("removeAbsolute", removeAbsolute, false);
  51. handler.serializeBool("removeUsual", removeUsual, false);
  52. handler.serializeBool("removeAllSpells", removeAllSpells, false);
  53. handler.serializeIdArray("removeSpells", removeSpells);
  54. }
  55. bool RemoveObstacle::canRemove(const CObstacleInstance * obstacle) const
  56. {
  57. if(removeAbsolute && obstacle->obstacleType == CObstacleInstance::ABSOLUTE_OBSTACLE)
  58. return true;
  59. if(removeUsual && obstacle->obstacleType == CObstacleInstance::USUAL)
  60. return true;
  61. const auto *spellObstacle = dynamic_cast<const SpellCreatedObstacle *>(obstacle);
  62. if(removeAllSpells && obstacle->obstacleType == CObstacleInstance::SPELL_CREATED)
  63. return true;
  64. if(spellObstacle && !removeSpells.empty())
  65. {
  66. if(vstd::contains(removeSpells, SpellID(spellObstacle->ID)))
  67. return true;
  68. }
  69. return false;
  70. }
  71. std::set<const CObstacleInstance *> RemoveObstacle::getTargets(const Mechanics * m, const EffectTarget & target, bool alwaysMassive) const
  72. {
  73. std::set<const CObstacleInstance *> possibleTargets;
  74. if(m->isMassive() || alwaysMassive)
  75. {
  76. for(const auto & obstacle : m->battle()->battleGetAllObstacles(BattlePerspective::ALL_KNOWING))
  77. if(canRemove(obstacle.get()))
  78. possibleTargets.insert(obstacle.get());
  79. }
  80. else
  81. {
  82. for(const auto & destination : target)
  83. if(destination.hexValue.isValid())
  84. for(const auto & obstacle : m->battle()->battleGetAllObstaclesOnPos(destination.hexValue, false))
  85. if(canRemove(obstacle.get()))
  86. possibleTargets.insert(obstacle.get());
  87. }
  88. return possibleTargets;
  89. }
  90. }
  91. }
  92. VCMI_LIB_NAMESPACE_END