CHealthTest.cpp 7.1 KB

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  1. /*
  2. * CHealthTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mock/mock_battle_Unit.h"
  12. #include "mock/mock_BonusBearer.h"
  13. #include "../../lib/battle/CUnitState.h"
  14. #include "../../lib/NetPacksBase.h"
  15. using namespace testing;
  16. using namespace battle;
  17. static const int32_t UNIT_HEALTH = 123;
  18. static const int32_t UNIT_AMOUNT = 300;
  19. class HealthTest : public Test
  20. {
  21. public:
  22. UnitMock mock;
  23. BonusBearerMock bonusMock;
  24. HealthTest() : health(&mock)
  25. {}
  26. void setDefaultExpectations()
  27. {
  28. EXPECT_CALL(mock, getAllBonuses(_, _, _, _)).WillRepeatedly(Invoke(&bonusMock, &BonusBearerMock::getAllBonuses));
  29. EXPECT_CALL(mock, getTreeVersion()).WillRepeatedly(Return(1));
  30. bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, UNIT_HEALTH, 0));
  31. EXPECT_CALL(mock, unitBaseAmount()).WillRepeatedly(Return(UNIT_AMOUNT));
  32. }
  33. CHealth health;
  34. };
  35. static void checkTotal(const CHealth & health, const UnitMock & mock)
  36. {
  37. EXPECT_EQ(health.total(), mock.getMaxHealth() * mock.unitBaseAmount());
  38. }
  39. static void checkEmptyHealth(const CHealth & health, const UnitMock & mock)
  40. {
  41. checkTotal(health, mock);
  42. EXPECT_EQ(health.getCount(), 0);
  43. EXPECT_EQ(health.getFirstHPleft(), 0);
  44. EXPECT_EQ(health.getResurrected(), 0);
  45. EXPECT_EQ(health.available(), 0);
  46. }
  47. static void checkFullHealth(const CHealth & health, const UnitMock & mock)
  48. {
  49. checkTotal(health, mock);
  50. EXPECT_EQ(health.getCount(), mock.unitBaseAmount());
  51. EXPECT_EQ(health.getFirstHPleft(), mock.getMaxHealth());
  52. EXPECT_EQ(health.getResurrected(), 0);
  53. EXPECT_EQ(health.available(), mock.getMaxHealth() * mock.unitBaseAmount());
  54. }
  55. static void checkDamage(CHealth & health, const int64_t initialDamage, const int64_t expectedDamage)
  56. {
  57. int64_t damage = initialDamage;
  58. health.damage(damage);
  59. EXPECT_EQ(damage, expectedDamage);
  60. }
  61. static void checkNormalDamage(CHealth & health, const int64_t initialDamage)
  62. {
  63. checkDamage(health, initialDamage, initialDamage);
  64. }
  65. static void checkNoDamage(CHealth & health, const int64_t initialDamage)
  66. {
  67. checkDamage(health, initialDamage, 0);
  68. }
  69. static void checkHeal(CHealth & health, EHealLevel level, EHealPower power, const int64_t initialHeal, const int64_t expectedHeal)
  70. {
  71. int64_t heal = initialHeal;
  72. health.heal(heal, level, power);
  73. EXPECT_EQ(heal, expectedHeal);
  74. }
  75. TEST_F(HealthTest, empty)
  76. {
  77. setDefaultExpectations();
  78. checkEmptyHealth(health, mock);
  79. health.init();
  80. checkFullHealth(health, mock);
  81. health.reset();
  82. checkEmptyHealth(health, mock);
  83. }
  84. TEST_F(HealthTest, damage)
  85. {
  86. setDefaultExpectations();
  87. health.init();
  88. checkNormalDamage(health, 0);
  89. checkFullHealth(health, mock);
  90. checkNormalDamage(health, mock.getMaxHealth() - 1);
  91. EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
  92. EXPECT_EQ(health.getFirstHPleft(), 1);
  93. EXPECT_EQ(health.getResurrected(), 0);
  94. checkNormalDamage(health, 1);
  95. EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
  96. EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
  97. EXPECT_EQ(health.getResurrected(), 0);
  98. checkNormalDamage(health, UNIT_HEALTH * (UNIT_AMOUNT - 1));
  99. checkEmptyHealth(health, mock);
  100. checkNoDamage(health, 1337);
  101. checkEmptyHealth(health, mock);
  102. }
  103. TEST_F(HealthTest, heal)
  104. {
  105. setDefaultExpectations();
  106. health.init();
  107. checkNormalDamage(health, 99);
  108. EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
  109. EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH-99);
  110. EXPECT_EQ(health.getResurrected(), 0);
  111. checkHeal(health, EHealLevel::HEAL, EHealPower::PERMANENT, 9, 9);
  112. EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
  113. EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH-90);
  114. EXPECT_EQ(health.getResurrected(), 0);
  115. checkHeal(health, EHealLevel::RESURRECT, EHealPower::ONE_BATTLE, 40, 40);
  116. EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
  117. EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH-50);
  118. EXPECT_EQ(health.getResurrected(), 0);
  119. checkHeal(health, EHealLevel::OVERHEAL, EHealPower::PERMANENT, 50, 50);
  120. checkFullHealth(health, mock);
  121. }
  122. TEST_F(HealthTest, resurrectOneBattle)
  123. {
  124. setDefaultExpectations();
  125. health.init();
  126. checkNormalDamage(health, UNIT_HEALTH);
  127. EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
  128. EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
  129. EXPECT_EQ(health.getResurrected(), 0);
  130. checkHeal(health, EHealLevel::RESURRECT, EHealPower::ONE_BATTLE, UNIT_HEALTH, UNIT_HEALTH);
  131. EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
  132. EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
  133. EXPECT_EQ(health.getResurrected(), 1);
  134. checkNormalDamage(health, UNIT_HEALTH);
  135. EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
  136. EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
  137. EXPECT_EQ(health.getResurrected(), 0);
  138. health.init();
  139. checkNormalDamage(health, UNIT_HEALTH);
  140. EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
  141. EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
  142. EXPECT_EQ(health.getResurrected(), 0);
  143. health.takeResurrected();
  144. EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
  145. EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
  146. EXPECT_EQ(health.getResurrected(), 0);
  147. health.init();
  148. checkNormalDamage(health, UNIT_HEALTH * UNIT_AMOUNT);
  149. checkEmptyHealth(health, mock);
  150. checkHeal(health, EHealLevel::RESURRECT, EHealPower::ONE_BATTLE, UNIT_HEALTH * UNIT_AMOUNT, UNIT_HEALTH * UNIT_AMOUNT);
  151. EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
  152. EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
  153. EXPECT_EQ(health.getResurrected(), UNIT_AMOUNT);
  154. health.takeResurrected();
  155. checkEmptyHealth(health, mock);
  156. }
  157. TEST_F(HealthTest, resurrectPermanent)
  158. {
  159. setDefaultExpectations();
  160. health.init();
  161. checkNormalDamage(health, UNIT_HEALTH);
  162. EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
  163. EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
  164. EXPECT_EQ(health.getResurrected(), 0);
  165. checkHeal(health, EHealLevel::RESURRECT, EHealPower::PERMANENT, UNIT_HEALTH, UNIT_HEALTH);
  166. EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
  167. EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
  168. EXPECT_EQ(health.getResurrected(), 0);
  169. checkNormalDamage(health, UNIT_HEALTH);
  170. EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
  171. EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
  172. EXPECT_EQ(health.getResurrected(), 0);
  173. health.init();
  174. checkNormalDamage(health, UNIT_HEALTH * UNIT_AMOUNT);
  175. checkEmptyHealth(health, mock);
  176. checkHeal(health, EHealLevel::RESURRECT, EHealPower::PERMANENT, UNIT_HEALTH * UNIT_AMOUNT, UNIT_HEALTH * UNIT_AMOUNT);
  177. checkFullHealth(health, mock);
  178. health.takeResurrected();
  179. checkFullHealth(health, mock);
  180. }
  181. TEST_F(HealthTest, singleUnitStack)
  182. {
  183. //related to issue 2612
  184. //one Titan
  185. EXPECT_CALL(mock, getAllBonuses(_, _, _, _)).WillRepeatedly(Invoke(&bonusMock, &BonusBearerMock::getAllBonuses));
  186. EXPECT_CALL(mock, getTreeVersion()).WillRepeatedly(Return(1));
  187. bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 300, 0));
  188. EXPECT_CALL(mock, unitBaseAmount()).WillRepeatedly(Return(1));
  189. health.init();
  190. checkDamage(health, 1000, 300);
  191. checkEmptyHealth(health, mock);
  192. checkHeal(health, EHealLevel::RESURRECT, EHealPower::PERMANENT, 300, 300);
  193. checkFullHealth(health, mock);
  194. }