ChangeLog 8.2 KB

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  1. 0.61 -> 0.62
  2. General:
  3. * restructured to the server-client model
  4. * support for heroes starting in town garrisons
  5. * upgrading creatures
  6. * working gaining levels for heroes (including dialog with skill selection)
  7. * added graphical cursor
  8. * showing creature amount in the creature info window
  9. Castles:
  10. * icon in infobox showing that there is hero in town garrison
  11. * fort/citadel/castle screen
  12. * taking last stack from the heroes army should be impossible (or at least harder)
  13. * fixed reading forbidden structures
  14. * randomizing spells in towns
  15. * viewing hero window in the town screen
  16. * possibility of moving hero into the garrison
  17. * partially done mage guild screen
  18. Adventure Interface:
  19. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  20. Hero Window:
  21. * bugfix: splitting stacks works in hero window
  22. * removed bug causing significant increase of CPU consumption
  23. Battles:
  24. * shooting
  25. * removed some displaying problems
  26. * showing last group of frames in creature animation won't crash
  27. * added start moving and end moving animations
  28. * fixed moving two-hex creatures
  29. * showing/hiding graphic cursor
  30. * a part of using graphic cursor
  31. * slightly optimized showing of battle interface
  32. * animation of getting hit / death by shooting is displayed when it should be
  33. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  34. PreGame:
  35. * updates settings when selecting new map after changing sorting criteria
  36. * if sorting not by name, name will be used as a secondary criteria
  37. * when filter is applied a first available map is selected automatically
  38. * slider position updated after sorting in pregame
  39. Objects:
  40. * support for the Tree of knowledge
  41. 0.6 -> 0.61 (Jun 15 2008)
  42. Improvements:
  43. * improved attacking in the battles
  44. * it's possible to kill hostile stack
  45. * animations won't go in the same phase
  46. * Better pathfinder
  47. * "%s" substitutions in Right-click information in town hall
  48. * windmill won't give wood
  49. * hover text for heroes
  50. * support for ZSoft-style PCX files in /Data
  51. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  52. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  53. * stack at the limit of unit's range can now be attacked
  54. * range of unit is now properly displayed
  55. * battle log is scrolled down when new event occurs
  56. * console is closed when application exits
  57. Bugfixes:
  58. * stack at the limit of unit's range can now be attacked
  59. * good background for the town hall screen in Stronghold
  60. * fixed typo in hall.txt
  61. * VCMI won't crash when r-click neutral stack during the battle
  62. * water won't blink behind shipyard in the Castle
  63. * fixed several memory leaks
  64. * properly displaying two-hex creatures in recruit/split/info window
  65. * corrupted map file won't cause crash on initializing main menu
  66. 0.59 -> 0.6 (Jun 1 2008)
  67. * partially done attacking in battles
  68. * screen isn't now refreshed while blitting creature info window
  69. * r-click creature info windows in battles
  70. * no more divison by 0 in slider
  71. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  72. * fixed estate problems
  73. * fixed blinking mana vortex
  74. * grail increases creature growths
  75. * new pathfinder
  76. * several minor improvements
  77. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  78. * fixed memory leak in battles
  79. * blitting creature animations to rects in the recruitment window
  80. * fixed wrong creatures def names
  81. * better battle pathfinder and unit reversing
  82. * improved slider ( #58 )
  83. * fixed problems with horde buildings (won't block original dwellings)
  84. * giving primary skill when hero get level (but there is still no dialog)
  85. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  86. * creature levels not messed in Fortress
  87. * war machines are added to the hero's inventory, not to the garrison
  88. * support for H3-style PCX graphics in Data/
  89. * VCMI won't crash when is unable to initialize audio system
  90. * fixed displaying wrong town defs
  91. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  92. * creature info window (only r-click)
  93. * callback for buttons/lists based on boost::function
  94. * a lot of minor improvements
  95. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  96. Towns:
  97. * recruiting creatures
  98. * working creature growths (including castle and horde building influences)
  99. * towns give income
  100. * town hall screen
  101. * building buildings (requirements and cost are handled)
  102. * hints for structures
  103. * updating town infobox
  104. Garrisons:
  105. * merging stacks
  106. * splitting stacks
  107. Battles:
  108. * starting battles
  109. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  110. * leaving battle by pressing flee button
  111. * moving units in battles and displaying thier ranges
  112. * defend command for units
  113. General:
  114. * a number of minor fixes and improvements
  115. 0.54 -> 0.55 (Feb 29 2008)
  116. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  117. * randomization quantity of creatures on the map
  118. * fix of Pandora's Box handling
  119. * reading disposed/predefined heroes
  120. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  121. * more detailed logs
  122. * reported problems with hero flags resolved
  123. * heroes cannot occupy the same tile
  124. * hints for most of creature generators
  125. * some minor stuff
  126. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  127. * given hero is placed in the town entrance
  128. * some objects such as river delta won't be blitted "on" hero
  129. * tiles under FoW are inaccessible
  130. * giving random hero on RoE maps
  131. * improved protection against hero duplication
  132. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  133. * right click popups with infoboxes for heroes/towns lists
  134. * new interface coloring (many thanks to GrayFace ;])
  135. * fixed bug in object flag's coloring
  136. * added hints in town lists
  137. * eliminated square from city hints
  138. 0.53 - 0.53b (Feb 20 2008)
  139. * added giving default buildings in towns
  140. * town infobox won't crash on empty town
  141. 0.52 - 0.53 (Feb 18 2008):
  142. * hopefully the last bugfix of Pandora's Box
  143. * fixed blockmaps of generated heroes
  144. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  145. * fixed town randomization
  146. * fixed hero randomization
  147. * fixed displaying heroes in preGame
  148. * fixed selecting/deselecting artifact slots in hero window
  149. * much faster pathfinder
  150. * memory usage and load time significantly decreased
  151. * it's impossible to select empty artifact slot in hero window
  152. * fixed problem with FoW displaying on minimap on L-sized maps
  153. * fixed crashbug in hero list connected with heroes dismissing
  154. * mostly done town infobox
  155. * town daily income is properly calculated
  156. 0.51 - 0.52 (Feb 7 2008):
  157. * [feature] giving starting hero
  158. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  159. * [feature] picked artifacts are added to hero's backpack
  160. * [feature] possibility of choosing player to play
  161. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  162. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  163. * [bugfix] improved randomization
  164. * [bugfix] pathfinder can't be cheated (what caused errors)
  165. 0.5 - 0.51 (Feb 3 2008):
  166. * close button properly closes (same does 'q' key)
  167. * two players can't have selected same hero
  168. * double click on "Show Available Scenarios" won't reset options
  169. * fixed possible crashbug in town/hero lists
  170. * fixed crashbug in initializing game caused by wrong prisons handling
  171. * fixed crashbug on reading hero's custom artifacts in RoE maps
  172. * fixed crashbug on reading custom Pandora's Box in RoE maps
  173. * fixed crashbug on reading blank Quest Guards
  174. * better console messages
  175. * map reading speed up (though it's still slow, especially on bigger maps)
  176. to 0.5 (Feb 2 2008 - first closed release):
  177. * Main menu and New game screens
  178. * Scenario selection, part of advanced options support
  179. * Partially done adventure map, town and hero interfaces
  180. * Moving hero
  181. * Interactions with several objects (mines, resources, mills, and others)