CKingdomInterface.cpp 28 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969
  1. #include "StdInc.h"
  2. #include "CKingdomInterface.h"
  3. #include "../CCallback.h"
  4. #include "../lib/CCreatureHandler.h" //creatures name for objects list
  5. #include "../lib/CGeneralTextHandler.h"
  6. #include "../lib/CModHandler.h" //for buildings per turn
  7. #include "../lib/CObjectHandler.h" //Hero/Town objects
  8. #include "../lib/CHeroHandler.h" // only for calculating required xp? worth it?
  9. #include "CAnimation.h" //CAnimImage
  10. #include "CAdvmapInterface.h" //CResDataBar
  11. #include "CCastleInterface.h" //various town-specific classes
  12. #include "CConfigHandler.h"
  13. #include "CGameInfo.h"
  14. #include "CPlayerInterface.h" //LOCPLINT
  15. #include "UIFramework/CGuiHandler.h"
  16. #include "UIFramework/CIntObjectClasses.h"
  17. /*
  18. * CKingdomInterface.cpp, part of VCMI engine
  19. *
  20. * Authors: listed in file AUTHORS in main folder
  21. *
  22. * License: GNU General Public License v2.0 or later
  23. * Full text of license available in license.txt file, in main folder
  24. *
  25. */
  26. extern SDL_Surface *screenBuf;
  27. InfoBox::InfoBox(Point position, InfoPos Pos, InfoSize Size, IInfoBoxData *Data):
  28. size(Size),
  29. infoPos(Pos),
  30. data(Data),
  31. value(NULL),
  32. name(NULL)
  33. {
  34. assert(data);
  35. addUsedEvents(LCLICK | RCLICK);
  36. EFonts font = (size < SIZE_MEDIUM)? FONT_SMALL: FONT_MEDIUM;
  37. OBJ_CONSTRUCTION_CAPTURING_ALL;
  38. pos+=position;
  39. image = new CAnimImage(data->getImageName(size), data->getImageIndex());
  40. pos = image->pos;
  41. if (infoPos == POS_CORNER)
  42. value = new CLabel(pos.w, pos.h, font, BOTTOMRIGHT, Colors::Cornsilk, data->getValueText());
  43. if (infoPos == POS_INSIDE)
  44. value = new CLabel(pos.w/2, pos.h-6, font, CENTER, Colors::Cornsilk, data->getValueText());
  45. if (infoPos == POS_UP_DOWN || infoPos == POS_DOWN)
  46. value = new CLabel(pos.w/2, pos.h+8, font, CENTER, Colors::Cornsilk, data->getValueText());
  47. if (infoPos == POS_UP_DOWN)
  48. name = new CLabel(pos.w/2, -12, font, CENTER, Colors::Cornsilk, data->getNameText());
  49. if (infoPos == POS_RIGHT)
  50. {
  51. name = new CLabel(pos.w+6, 6, font, TOPLEFT, Colors::Cornsilk, data->getNameText());
  52. value = new CLabel(pos.w+6, pos.h-16, font, TOPLEFT, Colors::Cornsilk, data->getValueText());
  53. }
  54. pos = image->pos;
  55. if (name)
  56. pos = pos | name->pos;
  57. if (value)
  58. pos = pos | value->pos;
  59. hover = new CHoverableArea;
  60. hover->hoverText = data->getHoverText();
  61. hover->pos = pos;
  62. }
  63. InfoBox::~InfoBox()
  64. {
  65. delete data;
  66. }
  67. void InfoBox::clickRight(tribool down, bool previousState)
  68. {
  69. if (down)
  70. {
  71. CComponent *comp;
  72. std::string text;
  73. data->prepareMessage(text, &comp);
  74. if (comp)
  75. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  76. else
  77. adventureInt->handleRightClick(text, down);
  78. }
  79. }
  80. void InfoBox::clickLeft(tribool down, bool previousState)
  81. {
  82. if((!down) && previousState)
  83. {
  84. CComponent *comp;
  85. std::string text;
  86. data->prepareMessage(text, &comp);
  87. std::vector<CComponent*> compVector;
  88. if (comp)
  89. compVector.push_back(comp);
  90. LOCPLINT->showInfoDialog(text, compVector);
  91. }
  92. }
  93. //TODO?
  94. /*
  95. void InfoBox::update()
  96. {
  97. }
  98. */
  99. IInfoBoxData::IInfoBoxData(InfoType Type):
  100. type(Type)
  101. {
  102. }
  103. InfoBoxAbstractHeroData::InfoBoxAbstractHeroData(InfoType Type):
  104. IInfoBoxData(Type)
  105. {
  106. }
  107. std::string InfoBoxAbstractHeroData::getValueText()
  108. {
  109. switch (type)
  110. {
  111. case HERO_MANA:
  112. case HERO_EXPERIENCE:
  113. case HERO_PRIMARY_SKILL:
  114. return boost::lexical_cast<std::string>(getValue());
  115. case HERO_SPECIAL:
  116. {
  117. std::string text = CGI->generaltexth->jktexts[5];
  118. size_t begin = text.find('{');
  119. size_t end = text.find('}', begin);
  120. return text.substr(begin, end-begin);
  121. }
  122. case HERO_SECONDARY_SKILL:
  123. {
  124. si64 value = getValue();
  125. if (value)
  126. return CGI->generaltexth->levels[value];
  127. }
  128. default:
  129. assert(0);
  130. }
  131. return "";
  132. }
  133. std::string InfoBoxAbstractHeroData::getNameText()
  134. {
  135. switch (type)
  136. {
  137. case HERO_PRIMARY_SKILL:
  138. return CGI->generaltexth->primarySkillNames[getSubID()];
  139. case HERO_MANA:
  140. return CGI->generaltexth->allTexts[387];
  141. case HERO_EXPERIENCE:
  142. {
  143. std::string text = CGI->generaltexth->jktexts[6];
  144. size_t begin = text.find('{');
  145. size_t end = text.find('}', begin);
  146. return text.substr(begin, end-begin);
  147. }
  148. case HERO_SPECIAL:
  149. return CGI->generaltexth->hTxts[getSubID()].bonusName;
  150. case HERO_SECONDARY_SKILL:
  151. if (getValue())
  152. return CGI->generaltexth->skillName[getSubID()];
  153. else
  154. return "";
  155. default:
  156. assert(0);
  157. }
  158. return "";
  159. }
  160. std::string InfoBoxAbstractHeroData::getImageName(InfoBox::InfoSize size)
  161. {
  162. //TODO: sizes
  163. switch(size)
  164. {
  165. case InfoBox::SIZE_SMALL:
  166. {
  167. switch(type)
  168. {
  169. case HERO_PRIMARY_SKILL:
  170. case HERO_MANA:
  171. case HERO_EXPERIENCE:
  172. return "PSKIL32";
  173. case HERO_SPECIAL:
  174. return "UN32";
  175. case HERO_SECONDARY_SKILL:
  176. return "SECSK32";
  177. default:
  178. assert(0);
  179. }
  180. }
  181. case InfoBox::SIZE_BIG:
  182. {
  183. switch(type)
  184. {
  185. case HERO_PRIMARY_SKILL:
  186. case HERO_MANA:
  187. case HERO_EXPERIENCE:
  188. return "PSKIL42";
  189. case HERO_SPECIAL:
  190. return "UN44";
  191. case HERO_SECONDARY_SKILL:
  192. return "SECSKILL";
  193. default:
  194. assert(0);
  195. }
  196. }
  197. default:
  198. assert(0);
  199. }
  200. return "";
  201. }
  202. std::string InfoBoxAbstractHeroData::getHoverText()
  203. {
  204. //TODO: any texts here?
  205. return "";
  206. }
  207. size_t InfoBoxAbstractHeroData::getImageIndex()
  208. {
  209. switch (type)
  210. {
  211. case HERO_SPECIAL:
  212. case HERO_PRIMARY_SKILL:
  213. return getSubID();
  214. case HERO_MANA:
  215. return 5;
  216. case HERO_EXPERIENCE:
  217. return 4;
  218. case HERO_SECONDARY_SKILL:
  219. {
  220. si64 value = getValue();
  221. if (value)
  222. return getSubID()*3 + value + 2;
  223. else
  224. return 0;//FIXME: Should be transparent instead of empty
  225. }
  226. default:
  227. assert(0);
  228. return 0;
  229. }
  230. }
  231. bool InfoBoxAbstractHeroData::prepareMessage(std::string &text, CComponent **comp)
  232. {
  233. switch (type)
  234. {
  235. case HERO_SPECIAL:
  236. text = CGI->generaltexth->hTxts[getSubID()].longBonus;
  237. *comp = NULL;
  238. return true;
  239. case HERO_PRIMARY_SKILL:
  240. text = CGI->generaltexth->arraytxt[2+getSubID()];
  241. *comp =new CComponent(CComponent::primskill, getSubID(), getValue());
  242. return true;
  243. case HERO_MANA:
  244. text = CGI->generaltexth->allTexts[149];
  245. *comp = NULL;
  246. return true;
  247. case HERO_EXPERIENCE:
  248. text = CGI->generaltexth->allTexts[241];
  249. *comp = NULL;
  250. return true;
  251. case HERO_SECONDARY_SKILL:
  252. {
  253. si64 value = getValue();
  254. int subID = getSubID();
  255. if (!value)
  256. return false;
  257. text = CGI->generaltexth->skillInfoTexts[subID][value-1];
  258. *comp = new CComponent(CComponent::secskill, subID, value);
  259. return true;
  260. }
  261. default:
  262. assert(0);
  263. return false;
  264. }
  265. }
  266. InfoBoxHeroData::InfoBoxHeroData(InfoType Type, const CGHeroInstance * Hero, int Index):
  267. InfoBoxAbstractHeroData(Type),
  268. hero(Hero),
  269. index(Index)
  270. {
  271. }
  272. int InfoBoxHeroData::getSubID()
  273. {
  274. switch(type)
  275. {
  276. case HERO_PRIMARY_SKILL:
  277. return index;
  278. case HERO_SECONDARY_SKILL:
  279. if (hero->secSkills.size() > index)
  280. return hero->secSkills[index].first;
  281. case HERO_MANA:
  282. case HERO_EXPERIENCE:
  283. case HERO_SPECIAL:
  284. return 0;
  285. default:
  286. assert(0);
  287. return 0;
  288. }
  289. }
  290. si64 InfoBoxHeroData::getValue()
  291. {
  292. switch(type)
  293. {
  294. case HERO_PRIMARY_SKILL:
  295. return hero->getPrimSkillLevel(index);
  296. case HERO_MANA:
  297. return hero->mana;
  298. case HERO_EXPERIENCE:
  299. return hero->exp;
  300. case HERO_SECONDARY_SKILL:
  301. if (hero->secSkills.size() > index)
  302. return hero->secSkills[index].second;
  303. case HERO_SPECIAL:
  304. return 0;
  305. default:
  306. assert(0);
  307. return 0;
  308. }
  309. }
  310. std::string InfoBoxHeroData::getHoverText()
  311. {
  312. switch (type)
  313. {
  314. case HERO_PRIMARY_SKILL:
  315. return boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[index]);
  316. case HERO_MANA:
  317. return CGI->generaltexth->heroscrn[22];
  318. case HERO_EXPERIENCE:
  319. return CGI->generaltexth->heroscrn[9];
  320. case HERO_SPECIAL:
  321. return CGI->generaltexth->heroscrn[27];
  322. case HERO_SECONDARY_SKILL:
  323. {
  324. if (hero->secSkills.size() > index)
  325. {
  326. std::string level = CGI->generaltexth->levels[hero->secSkills[index].second-1];
  327. std::string skill = CGI->generaltexth->skillName[hero->secSkills[index].first];
  328. return boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % level % skill);
  329. }
  330. else
  331. return "";
  332. }
  333. default:
  334. return InfoBoxAbstractHeroData::getHoverText();
  335. }
  336. }
  337. std::string InfoBoxHeroData::getValueText()
  338. {
  339. switch (type)
  340. {
  341. case HERO_MANA:
  342. if (hero)
  343. return boost::lexical_cast<std::string>(hero->mana) + '/' +
  344. boost::lexical_cast<std::string>(hero->manaLimit());
  345. case HERO_EXPERIENCE:
  346. return boost::lexical_cast<std::string>(hero->exp);
  347. default:
  348. return InfoBoxAbstractHeroData::getValueText();
  349. }
  350. }
  351. bool InfoBoxHeroData::prepareMessage(std::string &text, CComponent**comp)
  352. {
  353. switch(type)
  354. {
  355. case HERO_MANA:
  356. text = CGI->generaltexth->allTexts[205];
  357. boost::replace_first(text, "%s", boost::lexical_cast<std::string>(hero->name));
  358. boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->mana));
  359. boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->manaLimit()));
  360. *comp = NULL;
  361. return true;
  362. case HERO_EXPERIENCE:
  363. text = CGI->generaltexth->allTexts[2];
  364. boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->level));
  365. boost::replace_first(text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
  366. boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->exp));
  367. *comp = NULL;
  368. return true;
  369. default:
  370. return InfoBoxAbstractHeroData::prepareMessage(text, comp);
  371. }
  372. }
  373. InfoBoxCustomHeroData::InfoBoxCustomHeroData(InfoType Type, int SubID, si64 Value):
  374. InfoBoxAbstractHeroData(Type),
  375. subID(SubID),
  376. value(Value)
  377. {
  378. }
  379. int InfoBoxCustomHeroData::getSubID()
  380. {
  381. return subID;
  382. }
  383. si64 InfoBoxCustomHeroData::getValue()
  384. {
  385. return value;
  386. }
  387. InfoBoxCustom::InfoBoxCustom(std::string ValueText, std::string NameText, std::string ImageName, size_t ImageIndex, std::string HoverText):
  388. IInfoBoxData(CUSTOM),
  389. valueText(ValueText),
  390. nameText(NameText),
  391. imageName(ImageName),
  392. hoverText(HoverText),
  393. imageIndex(ImageIndex)
  394. {
  395. }
  396. std::string InfoBoxCustom::getHoverText()
  397. {
  398. return hoverText;
  399. }
  400. size_t InfoBoxCustom::getImageIndex()
  401. {
  402. return imageIndex;
  403. }
  404. std::string InfoBoxCustom::getImageName(InfoBox::InfoSize size)
  405. {
  406. return imageName;
  407. }
  408. std::string InfoBoxCustom::getNameText()
  409. {
  410. return nameText;
  411. }
  412. std::string InfoBoxCustom::getValueText()
  413. {
  414. return valueText;
  415. }
  416. bool InfoBoxCustom::prepareMessage(std::string &text, CComponent **comp)
  417. {
  418. return false;
  419. }
  420. CKingdomInterface::CKingdomInterface():
  421. CWindowObject(PLAYER_COLORED | BORDERED, conf.go()->ac.overviewBg)
  422. {
  423. OBJ_CONSTRUCTION_CAPTURING_ALL;
  424. ui32 footerPos = conf.go()->ac.overviewSize * 116;
  425. tabArea = new CTabbedInt(boost::bind(&CKingdomInterface::createMainTab, this, _1), CTabbedInt::DestroyFunc(), Point(4,4));
  426. std::vector<const CGObjectInstance * > ownedObjects = LOCPLINT->cb->getMyObjects();
  427. generateObjectsList(ownedObjects);
  428. generateMinesList(ownedObjects);
  429. generateButtons();
  430. statusbar = new CGStatusBar(new CPicture("KSTATBAR", 10,pos.h - 45));
  431. resdatabar= new CResDataBar("KRESBAR", 3, 111+footerPos, 32, 2, 76, 76);
  432. }
  433. void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInstance * > &ownedObjects)
  434. {
  435. ui32 footerPos = conf.go()->ac.overviewSize * 116;
  436. size_t dwellSize = (footerPos - 64)/57;
  437. //Map used to determine image number for several objects
  438. std::map<std::pair<int,int>,int> idToImage;
  439. idToImage[std::make_pair( 20, 1)] = 81;//Golem factory
  440. idToImage[std::make_pair( 42, 0)] = 82;//Lighthouse
  441. idToImage[std::make_pair( 33, 0)] = 83;//Garrison
  442. idToImage[std::make_pair(219, 0)] = 83;//Garrison
  443. idToImage[std::make_pair( 33, 1)] = 84;//Anti-magic Garrison
  444. idToImage[std::make_pair(219, 1)] = 84;//Anti-magic Garrison
  445. idToImage[std::make_pair( 53, 7)] = 85;//Abandoned mine
  446. idToImage[std::make_pair( 20, 0)] = 86;//Conflux
  447. idToImage[std::make_pair( 87, 0)] = 87;//Harbor
  448. std::map<int, OwnedObjectInfo> visibleObjects;
  449. BOOST_FOREACH(const CGObjectInstance * object, ownedObjects)
  450. {
  451. //Dwellings
  452. if ( object->ID == 17 )
  453. {
  454. OwnedObjectInfo &info = visibleObjects[object->subID];
  455. if (info.count++ == 0)
  456. {
  457. info.hoverText = CGI->creh->creatures[CGI->objh->cregens.find(object->subID)->second]->namePl;
  458. info.imageID = object->subID;
  459. }
  460. }
  461. //Special objects from idToImage map that should be displayed in objects list
  462. std::map<std::pair<int,int>,int>::iterator iter = idToImage.find(std::make_pair(object->ID, object->subID));
  463. if (iter != idToImage.end())
  464. {
  465. OwnedObjectInfo &info = visibleObjects[iter->second];
  466. if (info.count++ == 0)
  467. {
  468. info.hoverText = object->hoverName;
  469. info.imageID = iter->second;
  470. }
  471. }
  472. }
  473. objects.reserve(visibleObjects.size());
  474. std::pair<int, OwnedObjectInfo> element;
  475. BOOST_FOREACH(element, visibleObjects)
  476. {
  477. objects.push_back(element.second);
  478. }
  479. dwellingsList = new CListBox(boost::bind(&CKingdomInterface::createOwnedObject, this, _1), CListBox::DestroyFunc(),
  480. Point(740,44), Point(0,57), dwellSize, visibleObjects.size());
  481. }
  482. CIntObject* CKingdomInterface::createOwnedObject(size_t index)
  483. {
  484. if (index < objects.size())
  485. {
  486. OwnedObjectInfo &obj = objects[index];
  487. std::string value = boost::lexical_cast<std::string>(obj.count);
  488. return new InfoBox(Point(), InfoBox::POS_CORNER, InfoBox::SIZE_SMALL,
  489. new InfoBoxCustom(value,"", "FLAGPORT", obj.imageID, obj.hoverText));
  490. }
  491. return NULL;
  492. }
  493. CIntObject * CKingdomInterface::createMainTab(size_t index)
  494. {
  495. size_t size = conf.go()->ac.overviewSize;
  496. switch (index)
  497. {
  498. case 0: return new CKingdHeroList(size);
  499. case 1: return new CKingdTownList(size);
  500. default:return NULL;
  501. }
  502. }
  503. void CKingdomInterface::generateMinesList(const std::vector<const CGObjectInstance * > &ownedObjects)
  504. {
  505. ui32 footerPos = conf.go()->ac.overviewSize * 116;
  506. std::vector<int> minesCount(GameConstants::RESOURCE_QUANTITY, 0);
  507. int totalIncome=0;
  508. BOOST_FOREACH(const CGObjectInstance * object, ownedObjects)
  509. {
  510. //Mines
  511. if ( object->ID == 53 )
  512. {
  513. const CGMine *mine = dynamic_cast<const CGMine*>(object);
  514. assert(mine);
  515. minesCount[mine->producedResource]++;
  516. if (mine->producedResource == Res::GOLD)
  517. totalIncome += mine->producedQuantity;
  518. }
  519. }
  520. //Heroes can produce gold as well - skill, speciality or arts
  521. std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
  522. for(size_t i=0; i<heroes.size(); i++)
  523. {
  524. totalIncome += heroes[i]->valOfBonuses(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, CGHeroInstance::ESTATES));
  525. totalIncome += heroes[i]->valOfBonuses(Selector::typeSubtype(Bonus::GENERATE_RESOURCE, Res::GOLD));
  526. }
  527. //Add town income of all towns
  528. std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
  529. for(size_t i=0; i<towns.size(); i++)
  530. {
  531. totalIncome += towns[i]->dailyIncome();
  532. }
  533. for (int i=0; i<7; i++)
  534. {
  535. std::string value = boost::lexical_cast<std::string>(minesCount[i]);
  536. minesBox[i] = new InfoBox(Point(20+i*80, 31+footerPos), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL,
  537. new InfoBoxCustom(value, "", "OVMINES", i, CGI->generaltexth->mines[i].first));
  538. minesBox[i]->removeUsedEvents(LCLICK|RCLICK); //fixes #890 - mines boxes ignore clicks
  539. }
  540. incomeArea = new CHoverableArea;
  541. incomeArea->pos = Rect(pos.x+580, pos.y+31+footerPos, 136, 68);
  542. incomeArea->hoverText = CGI->generaltexth->allTexts[255];
  543. incomeAmount = new CLabel(628, footerPos + 70, FONT_SMALL, TOPLEFT, Colors::Cornsilk, boost::lexical_cast<std::string>(totalIncome));
  544. }
  545. void CKingdomInterface::generateButtons()
  546. {
  547. ui32 footerPos = conf.go()->ac.overviewSize * 116;
  548. //Main control buttons
  549. btnHeroes = new CAdventureMapButton (CGI->generaltexth->overview[11], CGI->generaltexth->overview[6],
  550. boost::bind(&CKingdomInterface::activateTab, this, 0),748,28+footerPos,"OVBUTN1.DEF", SDLK_h);
  551. btnHeroes->block(true);
  552. btnTowns = new CAdventureMapButton (CGI->generaltexth->overview[12], CGI->generaltexth->overview[7],
  553. boost::bind(&CKingdomInterface::activateTab, this, 1),748,64+footerPos,"OVBUTN6.DEF", SDLK_t);
  554. btnExit = new CAdventureMapButton (CGI->generaltexth->allTexts[600],"",
  555. boost::bind(&CKingdomInterface::close, this),748,99+footerPos,"OVBUTN1.DEF", SDLK_RETURN);
  556. btnExit->assignedKeys.insert(SDLK_ESCAPE);
  557. btnExit->setOffset(3);
  558. //Object list control buttons
  559. dwellTop = new CAdventureMapButton ("", "", boost::bind(&CListBox::moveToPos, dwellingsList, 0),
  560. 733, 4, "OVBUTN4.DEF");
  561. dwellBottom = new CAdventureMapButton ("", "", boost::bind(&CListBox::moveToPos, dwellingsList, -1),
  562. 733, footerPos+2, "OVBUTN4.DEF");
  563. dwellBottom->setOffset(2);
  564. dwellUp = new CAdventureMapButton ("", "", boost::bind(&CListBox::moveToPrev, dwellingsList),
  565. 733, 24, "OVBUTN4.DEF");
  566. dwellUp->setOffset(4);
  567. dwellDown = new CAdventureMapButton ("", "", boost::bind(&CListBox::moveToNext, dwellingsList),
  568. 733, footerPos-18, "OVBUTN4.DEF");
  569. dwellDown->setOffset(6);
  570. }
  571. void CKingdomInterface::activateTab(size_t which)
  572. {
  573. btnHeroes->block(which == 0);
  574. btnTowns->block(which == 1);
  575. tabArea->setActive(which);
  576. }
  577. void CKingdomInterface::townChanged(const CGTownInstance *town)
  578. {
  579. if (CKingdTownList * townList = dynamic_cast<CKingdTownList*>(tabArea->getItem()))
  580. townList->townChanged(town);
  581. }
  582. void CKingdomInterface::updateGarrisons()
  583. {
  584. if (CGarrisonHolder * garrison = dynamic_cast<CGarrisonHolder*>(tabArea->getItem()))
  585. garrison->updateGarrisons();
  586. }
  587. void CKingdomInterface::artifactAssembled(const ArtifactLocation& artLoc)
  588. {
  589. if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
  590. arts->artifactAssembled(artLoc);
  591. }
  592. void CKingdomInterface::artifactDisassembled(const ArtifactLocation& artLoc)
  593. {
  594. if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
  595. arts->artifactDisassembled(artLoc);
  596. }
  597. void CKingdomInterface::artifactMoved(const ArtifactLocation& artLoc, const ArtifactLocation& destLoc)
  598. {
  599. if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
  600. arts->artifactMoved(artLoc, destLoc);
  601. }
  602. void CKingdomInterface::artifactRemoved(const ArtifactLocation& artLoc)
  603. {
  604. if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
  605. arts->artifactRemoved(artLoc);
  606. }
  607. CKingdHeroList::CKingdHeroList(size_t maxSize)
  608. {
  609. OBJ_CONSTRUCTION_CAPTURING_ALL;
  610. title = new CPicture("OVTITLE",16,0);
  611. title->colorize(LOCPLINT->playerID);
  612. heroLabel = new CLabel(150, 10, FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->overview[0]);
  613. skillsLabel = new CLabel(500, 10, FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->overview[1]);
  614. ui32 townCount = LOCPLINT->cb->howManyHeroes(false);
  615. ui32 size = conf.go()->ac.overviewSize*116 + 19;
  616. heroes = new CListBox(boost::bind(&CKingdHeroList::createHeroItem, this, _1), boost::bind(&CKingdHeroList::destroyHeroItem, this, _1),
  617. Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) );
  618. }
  619. void CKingdHeroList::updateGarrisons()
  620. {
  621. std::list<CIntObject*> list = heroes->getItems();
  622. BOOST_FOREACH(CIntObject* object, list)
  623. {
  624. if (CGarrisonHolder * garrison = dynamic_cast<CGarrisonHolder*>(object) )
  625. garrison->updateGarrisons();
  626. }
  627. }
  628. CIntObject* CKingdHeroList::createHeroItem(size_t index)
  629. {
  630. ui32 picCount = conf.go()->ac.overviewPics;
  631. size_t heroesCount = LOCPLINT->cb->howManyHeroes(false);
  632. if (index < heroesCount)
  633. {
  634. CHeroItem * hero = new CHeroItem(LOCPLINT->cb->getHeroBySerial(index, false), &artsCommonPart);
  635. artsCommonPart.participants.insert(hero->heroArts);
  636. artSets.push_back(hero->heroArts);
  637. return hero;
  638. }
  639. else
  640. {
  641. return new CAnimImage("OVSLOT", (index-2) % picCount );
  642. }
  643. }
  644. void CKingdHeroList::destroyHeroItem(CIntObject *object)
  645. {
  646. if (CHeroItem * hero = dynamic_cast<CHeroItem*>(object))
  647. {
  648. artSets.erase(std::find(artSets.begin(), artSets.end(), hero->heroArts));
  649. artsCommonPart.participants.erase(hero->heroArts);
  650. }
  651. delete object;
  652. }
  653. CKingdTownList::CKingdTownList(size_t maxSize)
  654. {
  655. OBJ_CONSTRUCTION_CAPTURING_ALL;
  656. title = new CPicture("OVTITLE",16,0);
  657. title->colorize(LOCPLINT->playerID);
  658. townLabel = new CLabel(146,10,FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->overview[3]);
  659. garrHeroLabel = new CLabel(375,10,FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->overview[4]);
  660. visitHeroLabel = new CLabel(608,10,FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->overview[5]);
  661. ui32 townCount = LOCPLINT->cb->howManyTowns();
  662. ui32 size = conf.go()->ac.overviewSize*116 + 19;
  663. towns = new CListBox(boost::bind(&CKingdTownList::createTownItem, this, _1), CListBox::DestroyFunc(),
  664. Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) );
  665. }
  666. void CKingdTownList::townChanged(const CGTownInstance *town)
  667. {
  668. std::list<CIntObject*> list = towns->getItems();
  669. BOOST_FOREACH(CIntObject* object, list)
  670. {
  671. CTownItem * townItem = dynamic_cast<CTownItem*>(object);
  672. if ( townItem && townItem->town == town)
  673. townItem->update();
  674. }
  675. }
  676. void CKingdTownList::updateGarrisons()
  677. {
  678. std::list<CIntObject*> list = towns->getItems();
  679. BOOST_FOREACH(CIntObject* object, list)
  680. {
  681. if (CGarrisonHolder * garrison = dynamic_cast<CGarrisonHolder*>(object) )
  682. garrison->updateGarrisons();
  683. }
  684. }
  685. CIntObject* CKingdTownList::createTownItem(size_t index)
  686. {
  687. ui32 picCount = conf.go()->ac.overviewPics;
  688. size_t townsCount = LOCPLINT->cb->howManyTowns();
  689. if (index < townsCount)
  690. return new CTownItem(LOCPLINT->cb->getTownBySerial(index));
  691. else
  692. return new CAnimImage("OVSLOT", (index-2) % picCount );
  693. }
  694. CTownItem::CTownItem(const CGTownInstance* Town):
  695. town(Town)
  696. {
  697. OBJ_CONSTRUCTION_CAPTURING_ALL;
  698. background = new CAnimImage("OVSLOT", 6);
  699. name = new CLabel(74, 8, FONT_SMALL, TOPLEFT, Colors::Cornsilk, town->name);
  700. income = new CLabel( 190, 60, FONT_SMALL, CENTER, Colors::Cornsilk, boost::lexical_cast<std::string>(town->dailyIncome()));
  701. hall = new CTownInfo( 69, 31, town, true);
  702. fort = new CTownInfo(111, 31, town, false);
  703. garr = new CGarrisonInt(313, 3, 4, Point(232,0), NULL, Point(313,2), town->getUpperArmy(), town->visitingHero, true, true, true);
  704. heroes = new HeroSlots(town, Point(244,6), Point(475,6), garr, false);
  705. size_t iconIndex = town->subID*2;
  706. if (!town->hasFort())
  707. iconIndex += GameConstants::F_NUMBER*2;
  708. if(town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN)
  709. iconIndex++;
  710. picture = new CAnimImage("ITPT", iconIndex, 0, 5, 6);
  711. townArea = new LRClickableAreaOpenTown;
  712. townArea->pos = Rect(pos.x+5, pos.y+6, 58, 64);
  713. townArea->town = town;
  714. for (size_t i=0; i<town->creatures.size(); i++)
  715. {
  716. growth.push_back(new CCreaInfo(Point(401+37*i, 78), town, i, true, true));
  717. available.push_back(new CCreaInfo(Point(48+37*i, 78), town, i, true, false));
  718. }
  719. }
  720. void CTownItem::updateGarrisons()
  721. {
  722. garr->highlighted = NULL;
  723. garr->setArmy(town->getUpperArmy(), 0);
  724. garr->setArmy(town->visitingHero, 1);
  725. garr->recreateSlots();
  726. }
  727. void CTownItem::update()
  728. {
  729. std::string incomeVal = boost::lexical_cast<std::string>(town->dailyIncome());
  730. if (incomeVal != income->text)
  731. income->setTxt(incomeVal);
  732. heroes->update();
  733. for (size_t i=0; i<town->creatures.size(); i++)
  734. {
  735. growth[i]->update();
  736. available[i]->update();
  737. }
  738. }
  739. class ArtSlotsTab : public CIntObject
  740. {
  741. public:
  742. CAnimImage * background;
  743. std::vector<CArtPlace*> arts;
  744. ArtSlotsTab()
  745. {
  746. OBJ_CONSTRUCTION_CAPTURING_ALL;
  747. background = new CAnimImage("OVSLOT", 4);
  748. pos = background->pos;
  749. for (size_t i=0; i<9; i++)
  750. arts.push_back(new CArtPlace(Point(270+i*48, 65)));
  751. }
  752. };
  753. class BackpackTab : public CIntObject
  754. {
  755. public:
  756. CAnimImage * background;
  757. std::vector<CArtPlace*> arts;
  758. CAdventureMapButton *btnLeft;
  759. CAdventureMapButton *btnRight;
  760. BackpackTab()
  761. {
  762. OBJ_CONSTRUCTION_CAPTURING_ALL;
  763. background = new CAnimImage("OVSLOT", 5);
  764. pos = background->pos;
  765. btnLeft = new CAdventureMapButton(std::string(), std::string(), CFunctionList<void()>(), 269, 66, "HSBTNS3");
  766. btnRight = new CAdventureMapButton(std::string(), std::string(), CFunctionList<void()>(), 675, 66, "HSBTNS5");
  767. for (size_t i=0; i<8; i++)
  768. arts.push_back(new CArtPlace(Point(295+i*48, 65)));
  769. }
  770. };
  771. CHeroItem::CHeroItem(const CGHeroInstance* Hero, CArtifactsOfHero::SCommonPart * artsCommonPart):
  772. hero(Hero)
  773. {
  774. OBJ_CONSTRUCTION_CAPTURING_ALL;
  775. artTabs.resize(3);
  776. ArtSlotsTab* arts1 = new ArtSlotsTab;
  777. ArtSlotsTab* arts2 = new ArtSlotsTab;
  778. BackpackTab* backpack = new BackpackTab;
  779. artTabs[0] = arts1;
  780. artTabs[1] = arts2;
  781. artTabs[2] = backpack;
  782. arts1->recActions = DISPOSE | SHARE_POS;
  783. arts2->recActions = DISPOSE | SHARE_POS;
  784. backpack->recActions = DISPOSE | SHARE_POS;
  785. name = new CLabel(75, 7, FONT_SMALL, TOPLEFT, Colors::Cornsilk, hero->name);
  786. std::vector<CArtPlace*> arts;
  787. arts.insert(arts.end(), arts1->arts.begin(), arts1->arts.end());
  788. arts.insert(arts.end(), arts2->arts.begin(), arts2->arts.end());
  789. heroArts = new CArtifactsOfHero(arts, backpack->arts, backpack->btnLeft, backpack->btnRight, false);
  790. heroArts->commonInfo = artsCommonPart;
  791. heroArts->setHero(hero);
  792. artsTabs = new CTabbedInt(boost::bind(&CHeroItem::onTabSelected, this, _1), boost::bind(&CHeroItem::onTabDeselected, this, _1));
  793. artButtons = new CHighlightableButtonsGroup(0);
  794. for (size_t it = 0; it<3; it++)
  795. {
  796. std::map<int,std::string> tooltip;
  797. tooltip[0] = CGI->generaltexth->overview[13+it];
  798. std::string overlay = CGI->generaltexth->overview[8+it];
  799. artButtons->addButton(tooltip, overlay, "OVBUTN3",364+it*112, 46, it);
  800. size_t begin = overlay.find('{');
  801. size_t end = overlay.find('}', begin);
  802. overlay = overlay.substr(begin+1, end - begin);
  803. artButtons->buttons[it]->addTextOverlay(overlay, FONT_SMALL, Colors::Jasmine);
  804. }
  805. artButtons->onChange += boost::bind(&CTabbedInt::setActive, artsTabs, _1);
  806. artButtons->onChange += boost::bind(&CHeroItem::onArtChange, this, _1);
  807. artButtons->select(0,0);
  808. garr = new CGarrisonInt(6, 78, 4, Point(), NULL, Point(), hero, NULL, true, true);
  809. portrait = new CAnimImage("PortraitsLarge", hero->subID, 0, 5, 6);
  810. heroArea = new CHeroArea(5, 6, hero);
  811. name = new CLabel(73, 7, FONT_SMALL, TOPLEFT, Colors::Cornsilk, hero->name);
  812. artsText = new CLabel(320, 55, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->overview[2]);
  813. for (size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
  814. heroInfo.push_back(new InfoBox(Point(78+i*36, 26), InfoBox::POS_DOWN, InfoBox::SIZE_SMALL,
  815. new InfoBoxHeroData(IInfoBoxData::HERO_PRIMARY_SKILL, hero, i)));
  816. for (size_t i=0; i<GameConstants::SKILL_PER_HERO; i++)
  817. heroInfo.push_back(new InfoBox(Point(410+i*36, 5), InfoBox::POS_NONE, InfoBox::SIZE_SMALL,
  818. new InfoBoxHeroData(IInfoBoxData::HERO_SECONDARY_SKILL, hero, i)));
  819. heroInfo.push_back(new InfoBox(Point(375, 5), InfoBox::POS_NONE, InfoBox::SIZE_SMALL,
  820. new InfoBoxHeroData(IInfoBoxData::HERO_SPECIAL, hero)));
  821. heroInfo.push_back(new InfoBox(Point(330, 5), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL,
  822. new InfoBoxHeroData(IInfoBoxData::HERO_EXPERIENCE, hero)));
  823. heroInfo.push_back(new InfoBox(Point(280, 5), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL,
  824. new InfoBoxHeroData(IInfoBoxData::HERO_MANA, hero)));
  825. morale = new MoraleLuckBox(true, Rect(225, 53, 30, 22), true);
  826. luck = new MoraleLuckBox(false, Rect(225, 28, 30, 22), true);
  827. morale->set(hero);
  828. luck->set(hero);
  829. }
  830. CIntObject * CHeroItem::onTabSelected(size_t index)
  831. {
  832. return artTabs[index];
  833. }
  834. void CHeroItem::onTabDeselected(CIntObject *object)
  835. {
  836. addChild(object, false);
  837. object->recActions = DISPOSE | SHARE_POS;
  838. }
  839. void CHeroItem::onArtChange(int tabIndex)
  840. {
  841. //redraw item after background change
  842. if (active)
  843. redraw();
  844. }