RmgArea.cpp 7.2 KB

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  1. /*
  2. * RmgArea.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RmgArea.h"
  12. #include "CMapGenerator.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. namespace rmg
  15. {
  16. void toAbsolute(Tileset & tiles, const int3 & position)
  17. {
  18. Tileset temp;
  19. for(auto & tile : tiles)
  20. {
  21. temp.insert(tile + position);
  22. }
  23. tiles = std::move(temp);
  24. }
  25. void toRelative(Tileset & tiles, const int3 & position)
  26. {
  27. toAbsolute(tiles, -position);
  28. }
  29. Area::Area(const Area & area): dTiles(area.dTiles), dTotalShiftCache(area.dTotalShiftCache)
  30. {
  31. }
  32. Area::Area(const Area && area): dTiles(std::move(area.dTiles)), dTotalShiftCache(std::move(area.dTotalShiftCache))
  33. {
  34. }
  35. Area & Area::operator=(const Area & area)
  36. {
  37. clear();
  38. dTiles = area.dTiles;
  39. dTotalShiftCache = area.dTotalShiftCache;
  40. return *this;
  41. }
  42. Area::Area(const Tileset & tiles): dTiles(tiles)
  43. {
  44. }
  45. Area::Area(const Tileset & relative, const int3 & position): dTiles(relative), dTotalShiftCache(position)
  46. {
  47. }
  48. void Area::invalidate()
  49. {
  50. getTiles();
  51. dTilesVectorCache.clear();
  52. dBorderCache.clear();
  53. dBorderOutsideCache.clear();
  54. }
  55. bool Area::connected() const
  56. {
  57. std::list<int3> queue({*dTiles.begin()});
  58. Tileset connected = dTiles; //use invalidated cache - ok
  59. while(!queue.empty())
  60. {
  61. auto t = queue.front();
  62. connected.erase(t);
  63. queue.pop_front();
  64. for(auto & i : int3::getDirs())
  65. {
  66. if(connected.count(t + i))
  67. {
  68. queue.push_back(t + i);
  69. }
  70. }
  71. }
  72. return connected.empty();
  73. }
  74. std::list<Area> connectedAreas(const Area & area, bool disableDiagonalConnections)
  75. {
  76. auto allDirs = int3::getDirs();
  77. std::vector<int3> dirs(allDirs.begin(), allDirs.end());
  78. if(disableDiagonalConnections)
  79. dirs.assign(rmg::dirs4.begin(), rmg::dirs4.end());
  80. std::list<Area> result;
  81. Tileset connected = area.getTiles();
  82. while(!connected.empty())
  83. {
  84. result.emplace_back();
  85. std::list<int3> queue({*connected.begin()});
  86. std::set<int3> queueSet({*connected.begin()});
  87. while(!queue.empty())
  88. {
  89. auto t = queue.front();
  90. connected.erase(t);
  91. result.back().add(t);
  92. queue.pop_front();
  93. for(auto & i : dirs)
  94. {
  95. auto tile = t + i;
  96. if(!queueSet.count(tile) && connected.count(tile) && !result.back().contains(tile))
  97. {
  98. queueSet.insert(tile);
  99. queue.push_back(tile);
  100. }
  101. }
  102. }
  103. }
  104. return result;
  105. }
  106. const Tileset & Area::getTiles() const
  107. {
  108. if(dTotalShiftCache != int3())
  109. {
  110. toAbsolute(dTiles, dTotalShiftCache);
  111. dTotalShiftCache = int3();
  112. }
  113. return dTiles;
  114. }
  115. const std::vector<int3> & Area::getTilesVector() const
  116. {
  117. if(dTilesVectorCache.empty())
  118. {
  119. getTiles();
  120. dTilesVectorCache.assign(dTiles.begin(), dTiles.end());
  121. }
  122. return dTilesVectorCache;
  123. }
  124. const Tileset & Area::getBorder() const
  125. {
  126. if(!dBorderCache.empty())
  127. return dBorderCache;
  128. //compute border cache
  129. for(auto & t : dTiles)
  130. {
  131. for(auto & i : int3::getDirs())
  132. {
  133. if(!dTiles.count(t + i))
  134. {
  135. dBorderCache.insert(t + dTotalShiftCache);
  136. break;
  137. }
  138. }
  139. }
  140. return dBorderCache;
  141. }
  142. const Tileset & Area::getBorderOutside() const
  143. {
  144. if(!dBorderOutsideCache.empty())
  145. return dBorderOutsideCache;
  146. //compute outside border cache
  147. for(auto & t : dTiles)
  148. {
  149. for(auto & i : int3::getDirs())
  150. {
  151. if(!dTiles.count(t + i))
  152. dBorderOutsideCache.insert(t + i + dTotalShiftCache);
  153. }
  154. }
  155. return dBorderOutsideCache;
  156. }
  157. DistanceMap Area::computeDistanceMap(std::map<int, Tileset> & reverseDistanceMap) const
  158. {
  159. reverseDistanceMap.clear();
  160. DistanceMap result;
  161. auto area = *this;
  162. int distance = 0;
  163. while(!area.empty())
  164. {
  165. for(auto & tile : area.getBorder())
  166. result[tile] = distance;
  167. reverseDistanceMap[distance++] = area.getBorder();
  168. area.subtract(area.getBorder());
  169. }
  170. return result;
  171. }
  172. bool Area::empty() const
  173. {
  174. return dTiles.empty();
  175. }
  176. bool Area::contains(const int3 & tile) const
  177. {
  178. return dTiles.count(tile - dTotalShiftCache);
  179. }
  180. bool Area::contains(const std::vector<int3> & tiles) const
  181. {
  182. for(auto & t : tiles)
  183. {
  184. if(!contains(t))
  185. return false;
  186. }
  187. return true;
  188. }
  189. bool Area::contains(const Area & area) const
  190. {
  191. return contains(area.getTilesVector());
  192. }
  193. bool Area::overlap(const std::vector<int3> & tiles) const
  194. {
  195. for(auto & t : tiles)
  196. {
  197. if(contains(t))
  198. return true;
  199. }
  200. return false;
  201. }
  202. bool Area::overlap(const Area & area) const
  203. {
  204. return overlap(area.getTilesVector());
  205. }
  206. int Area::distanceSqr(const int3 & tile) const
  207. {
  208. return nearest(tile).dist2dSQ(tile);
  209. }
  210. int Area::distanceSqr(const Area & area) const
  211. {
  212. int dist = std::numeric_limits<int>::max();
  213. int3 nearTile = *getTilesVector().begin();
  214. int3 otherNearTile = area.nearest(nearTile);
  215. while(dist != otherNearTile.dist2dSQ(nearTile))
  216. {
  217. dist = otherNearTile.dist2dSQ(nearTile);
  218. nearTile = nearest(otherNearTile);
  219. otherNearTile = area.nearest(nearTile);
  220. }
  221. return dist;
  222. }
  223. int3 Area::nearest(const int3 & tile) const
  224. {
  225. return findClosestTile(getTilesVector(), tile);
  226. }
  227. int3 Area::nearest(const Area & area) const
  228. {
  229. int dist = std::numeric_limits<int>::max();
  230. int3 nearTile = *getTilesVector().begin();
  231. int3 otherNearTile = area.nearest(nearTile);
  232. while(dist != otherNearTile.dist2dSQ(nearTile))
  233. {
  234. dist = otherNearTile.dist2dSQ(nearTile);
  235. nearTile = nearest(otherNearTile);
  236. otherNearTile = area.nearest(nearTile);
  237. }
  238. return nearTile;
  239. }
  240. Area Area::getSubarea(std::function<bool(const int3 &)> filter) const
  241. {
  242. Area subset;
  243. for(auto & t : getTilesVector())
  244. if(filter(t))
  245. subset.add(t);
  246. return subset;
  247. }
  248. void Area::clear()
  249. {
  250. dTiles.clear();
  251. dTotalShiftCache = int3();
  252. invalidate();
  253. }
  254. void Area::assign(const Tileset tiles)
  255. {
  256. clear();
  257. dTiles = tiles;
  258. }
  259. void Area::add(const int3 & tile)
  260. {
  261. invalidate();
  262. dTiles.insert(tile);
  263. }
  264. void Area::erase(const int3 & tile)
  265. {
  266. invalidate();
  267. dTiles.erase(tile);
  268. }
  269. void Area::unite(const Area & area)
  270. {
  271. invalidate();
  272. for(auto & t : area.getTilesVector())
  273. {
  274. dTiles.insert(t);
  275. }
  276. }
  277. void Area::intersect(const Area & area)
  278. {
  279. invalidate();
  280. Tileset result;
  281. for(auto & t : area.getTilesVector())
  282. {
  283. if(dTiles.count(t))
  284. result.insert(t);
  285. }
  286. dTiles = result;
  287. }
  288. void Area::subtract(const Area & area)
  289. {
  290. invalidate();
  291. for(auto & t : area.getTilesVector())
  292. {
  293. dTiles.erase(t);
  294. }
  295. }
  296. void Area::translate(const int3 & shift)
  297. {
  298. dBorderCache.clear();
  299. dBorderOutsideCache.clear();
  300. if(dTilesVectorCache.empty())
  301. {
  302. getTiles();
  303. getTilesVector();
  304. }
  305. //avoid recomputation within std::set, use vector instead
  306. dTotalShiftCache += shift;
  307. for(auto & t : dTilesVectorCache)
  308. {
  309. t += shift;
  310. }
  311. //toAbsolute(dTiles, shift);
  312. }
  313. Area operator- (const Area & l, const int3 & r)
  314. {
  315. Area result(l);
  316. result.translate(-r);
  317. return result;
  318. }
  319. Area operator+ (const Area & l, const int3 & r)
  320. {
  321. Area result(l);
  322. result.translate(r);
  323. return result;
  324. }
  325. Area operator+ (const Area & l, const Area & r)
  326. {
  327. Area result(l);
  328. result.unite(r);
  329. return result;
  330. }
  331. Area operator- (const Area & l, const Area & r)
  332. {
  333. Area result(l);
  334. result.subtract(r);
  335. return result;
  336. }
  337. Area operator* (const Area & l, const Area & r)
  338. {
  339. Area result(l);
  340. result.intersect(r);
  341. return result;
  342. }
  343. bool operator== (const Area & l, const Area & r)
  344. {
  345. return l.getTiles() == r.getTiles();
  346. }
  347. }
  348. VCMI_LIB_NAMESPACE_END