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| #include "stdafx.h"#include "CPlayerInterface.h"#include "CAdvmapInterface.h"#include "CMessage.h"#include "mapHandler.h"#include "SDL_Extensions.h"#include "SDL_framerate.h"#include "CScreenHandler.h"#include "CCursorHandler.h"#include "CCallback.h"#include "SDL_Extensions.h"#include "hch/CLodHandler.h"#include "CPathfinder.h"#include <sstream>#include "hch/CHeroHandler.h"#include "hch/CTownHandler.h"#include "SDL_framerate.h"#include "hch/CGeneralTextHandler.h"#include "CCastleInterface.h"#include "CHeroWindow.h"#include "timeHandler.h"#include <boost/algorithm/string.hpp>#include <boost/algorithm/string/replace.hpp>#include "hch\CPreGameTextHandler.h"#include "CBattleInterface.h"using namespace CSDL_Ext;extern TTF_Font * GEOR16;class OCM_HLP_CGIN{public:	bool operator ()(const std::pair<CGObjectInstance*,SDL_Rect>  & a, const std::pair<CGObjectInstance*,SDL_Rect> & b) const	{		return (*a.first)<(*b.first);	}} ocmptwo_cgin ;void CGarrisonSlot::hover (bool on){	Hoverable::hover(on);	if(on)	{		std::string temp;		if(creature)		{			if(owner->highlighted)			{				if(owner->highlighted == this)				{					temp = CGI->townh->tcommands[4];					boost::algorithm::replace_first(temp,"%s",creature->nameSing);				}				else if (owner->highlighted->creature == creature)				{					temp = CGI->townh->tcommands[2];					boost::algorithm::replace_first(temp,"%s",creature->nameSing);				}				else if (owner->highlighted->creature)				{					temp = CGI->townh->tcommands[7];					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);					boost::algorithm::replace_first(temp,"%s",creature->nameSing);				}				else				{					std::cout << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;					std::cout << "Highlighted set to NULL"<<std::endl;					owner->highlighted = NULL;				}			}			else			{				if(upg)				{					temp = CGI->townh->tcommands[32];				}				else				{					temp = CGI->townh->tcommands[12];				}				boost::algorithm::replace_first(temp,"%s",creature->nameSing);			};		}		else		{			if(owner->highlighted)			{					temp = CGI->townh->tcommands[6];					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);			}			else			{				temp = CGI->townh->tcommands[11];			}		}		LOCPLINT->statusbar->print(temp);	}	else	{		LOCPLINT->statusbar->clear();	}}void CGarrisonSlot::clickRight (tribool down){}void CGarrisonSlot::clickLeft(tribool down){	if(owner->ignoreEvent)	{		owner->ignoreEvent = false;		return;	}	if(down)	{		if(owner->highlighted)		{			if(owner->highlighted == this)			{				//TODO: view creature info				owner->highlighted = NULL;				show();			}			else if(creature != owner->highlighted->creature) //swap			{				LOCPLINT->cb->swapCreatures(					(!upg)?(owner->oup):(owner->odown),					(!owner->highlighted->upg)?(owner->oup):(owner->odown),					ID,owner->highlighted->ID);			}			else			{				LOCPLINT->cb->mergeStacks(					(!owner->highlighted->upg)?(owner->oup):(owner->odown),					(!upg)?(owner->oup):(owner->odown),					owner->highlighted->ID,ID);			}		}		else		{			if(creature)				owner->highlighted = this;			show();		}	}}void CGarrisonSlot::activate(){	if(!active) active=true;	else return;	ClickableL::activate();	ClickableR::activate();	Hoverable::activate();}void CGarrisonSlot::deactivate(){	if(active) active=false;	else return;	ClickableL::deactivate();	ClickableR::deactivate();	Hoverable::deactivate();}CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count){	active = false;	upg = Upg;	count = Count;	ID = IID;	creature = Creature;	pos.x = x;	pos.y = y;	pos.w = 58;	pos.h = 64;	owner = Owner;}CGarrisonSlot::~CGarrisonSlot(){	if(active)		deactivate();}void CGarrisonSlot::show(){	if(creature)	{		char* buf = new char[15];		itoa(count,buf,10);		blitAt(CGI->creh->bigImgs[creature->idNumber],pos);		printTo(buf,pos.x+56,pos.y+62,GEOR16,zwykly);		if(owner->highlighted==this)			blitAt(CGI->creh->bigImgs[-1],pos);		if(owner->update)			updateRect(&pos,ekran);		delete [] buf;	}	else	{		SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)), jakis2 = pos;		SDL_BlitSurface(owner->sur,&jakis1,ekran,&jakis2);		if(owner->update)			SDL_UpdateRect(ekran,pos.x,pos.y,pos.w,pos.h);	}}CGarrisonInt::~CGarrisonInt(){	if(sup)	{		for(int i=0;i<sup->size();i++)			delete (*sup)[i];		delete sup;	}	if(sdown)	{		for(int i=0;i<sdown->size();i++)			delete (*sdown)[i];		delete sdown;	}}void CGarrisonInt::show(){	if(sup)	{		for(int i = 0; i<sup->size(); i++)			if((*sup)[i])				(*sup)[i]->show();	}	if(sdown)	{		for(int i = 0; i<sdown->size(); i++)			if((*sdown)[i])				(*sdown)[i]->show();	}}void CGarrisonInt::deactiveteSlots(){	if(sup)	{		for(int i = 0; i<sup->size(); i++)		{			if((*sup)[i])			{				(*sup)[i]->deactivate();			}		}	}	if(sdown)	{		for(int i = 0; i<sdown->size(); i++)		{			if((*sdown)[i])			{				(*sdown)[i]->deactivate();			}		}	}}void CGarrisonInt::activeteSlots(){	if(sup)	{		for(int i = 0; i<sup->size(); i++)		{			if((*sup)[i])			{				(*sup)[i]->activate();			}		}	}	if(sdown)	{		for(int i = 0; i<sdown->size(); i++)		{			if((*sdown)[i])			{				(*sdown)[i]->activate();			}		}	}}void CGarrisonInt::createSlots(){	if(set1)	{		sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));		for			(std::map<int,std::pair<CCreature*,int> >::const_iterator i=set1->slots.begin();			i!=set1->slots.end(); i++)		{			(*sup)[i->first] = 				new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0, i->second.first,i->second.second);		}		for(int i=0; i<sup->size(); i++)			if((*sup)[i] == NULL)				(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);	}	if(set2)	{			sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));		for			(std::map<int,std::pair<CCreature*,int> >::const_iterator i=set2->slots.begin();			i!=set2->slots.end(); i++)		{			(*sdown)[i->first] = 				new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1, i->second.first,i->second.second);		}		for(int i=0; i<sup->size(); i++)			if((*sdown)[i] == NULL)				(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);	}}void CGarrisonInt::deleteSlots(){	if(sup)	{		for(int i = 0; i<sup->size(); i++)		{			if((*sup)[i])			{				delete (*sup)[i];			}		}	}	if(sdown)	{		for(int i = 0; i<sdown->size(); i++)		{			if((*sdown)[i])			{				delete (*sdown)[i];			}		}	}}void CGarrisonInt::recreateSlots(){	deactiveteSlots();	deleteSlots();	createSlots();	ignoreEvent = true;	activeteSlots();	show();}CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *pomsur, int OX, int OY, const CGObjectInstance *s1, const CGObjectInstance *s2)	:interx(inx),intery(iny),sur(pomsur),highlighted(NULL),sup(NULL),sdown(NULL),oup(s1),odown(s2),	offx(OX),offy(OY){	set1 = LOCPLINT->cb->getGarrison(s1);	set2 = LOCPLINT->cb->getGarrison(s2);	ignoreEvent = false;	update = true;	pos.x=(x);	pos.y=(y);	pos.w=(58);	pos.h=(64);	createSlots();}void CGarrisonInt::activate(){	if(sup)	{		for(int i = 0; i<sup->size(); i++)			if((*sup)[i])				(*sup)[i]->activate();	}	if(sdown)	{		for(int i = 0; i<sdown->size(); i++)			if((*sdown)[i])				(*sdown)[i]->activate();	}}void CGarrisonInt::deactivate(){	deactiveteSlots();}CInfoWindow::CInfoWindow():okb(NMessage::ok,NULL,&CInfoWindow::okClicked){	okb.ourObj = this;	okb.delg = this;	okb.notFreeButton=true;}void CInfoWindow::okClicked(tribool down){	if (!down)		close();}void CInfoWindow::close(){	for (int i=0;i<components.size();i++)	{		components[i]->deactivate();		delete components[i];	}	components.clear();	okb.deactivate();	SDL_FreeSurface(bitmap);	bitmap = NULL;	LOCPLINT->removeObjToBlit(this);	LOCPLINT->curint->activate();	delete this;}CInfoWindow::~CInfoWindow(){}void CRClickPopup::clickRight (tribool down){	if(down)		return;	close();}void CRClickPopup::activate(){	ClickableR::activate();	LOCPLINT->objsToBlit.push_back(this);}void CRClickPopup::deactivate(){	ClickableR::deactivate();	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));}CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free):bitmap(Bitmap),free(Free){	pos.x = x;	pos.y = y;	pos.h = bitmap->h;	pos.w = bitmap->w;}void CInfoPopup::close(){	deactivate();	if(free)		SDL_FreeSurface(bitmap);	delete this;	if(LOCPLINT->curint == LOCPLINT->adventureInt)		LOCPLINT->adventureInt->show();	else if(LOCPLINT->curint == LOCPLINT->castleInt)		LOCPLINT->castleInt->showAll();}void CInfoPopup::show(SDL_Surface * to){	blitAt(bitmap,pos.x,pos.y,(to)?(to):(ekran));}SComponent::SComponent(Etype Type, int Subtype, int Val){	std::ostringstream oss;	switch (Type)	{	case primskill:		description = CGI->generaltexth->arraytxt[2+Subtype];		oss << ((Val>0)?("+"):("-")) << Val << " " << CGI->heroh->pskillsn[Subtype];		subtitle = oss.str();		break;	case resource:		description = CGI->generaltexth->allTexts[242];		oss << Val;		subtitle = oss.str();		break;	case experience:		description = CGI->generaltexth->allTexts[241];		oss << Val ;		subtitle = oss.str();		break;	}	type = Type;	subtype = Subtype;	val = Val;	SDL_Surface * temp = getImg();	pos.w = temp->w;	pos.h = temp->h;}SDL_Surface * SComponent::getImg(){	switch (type)	{	case primskill:		return CGI->heroh->pskillsb->ourImages[subtype].bitmap;		break;	case secskill:		return CGI->abilh->abils82->ourImages[subtype*3 + 3 + val].bitmap;		break;	case resource:		return CGI->heroh->resources->ourImages[subtype].bitmap;		break;	case experience:		return CGI->heroh->pskillsb->ourImages[4].bitmap;		break;	}	return NULL;}void SComponent::clickRight (tribool down){	LOCPLINT->adventureInt->handleRightClick(description,down,this);}void SComponent::activate(){	ClickableR::activate();}void SComponent::deactivate(){	ClickableR::deactivate();}void CSelectableComponent::clickLeft(tribool down){	if (down)	{		select(true);		owner->selectionChange(this);	}}CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, CSelWindow * Owner, SDL_Surface * Border):SComponent(Type,Sub,Val),owner(Owner){	SDL_Surface * symb = SComponent::getImg();	myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,ekran);	SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));		blitAt(symb,1,1,myBitmap);	if (Border) //use custom border	{		border = Border;		customB = true;	}	else //we need to draw border	{		customB = false;		border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,ekran);		SDL_FillRect(border,NULL,0x00FFFF);		for (int i=0;i<border->w;i++)		{			SDL_PutPixel(border,i,0,239,215,123);			SDL_PutPixel(border,i,(border->h)-1,239,215,123);		}		for (int i=0;i<border->h;i++)		{			SDL_PutPixel(border,0,i,239,215,123);			SDL_PutPixel(border,(border->w)-1,i,239,215,123);		}		SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));		}	selected = false;}CSelectableComponent::~CSelectableComponent(){	SDL_FreeSurface(myBitmap);	if (!customB)		SDL_FreeSurface(border);}void CSelectableComponent::activate(){	SComponent::activate();	ClickableL::activate();}void CSelectableComponent::deactivate(){	SComponent::deactivate();	ClickableL::deactivate();}SDL_Surface * CSelectableComponent::getImg(){	return myBitmap;}void CSelectableComponent::select(bool on){	if(on != selected)	{		SDL_FillRect(myBitmap,NULL,0x000000);		blitAt(SComponent::getImg(),1,1,myBitmap);		if (on)		{			blitAt(border,0,0,myBitmap);		}		selected = on;		return;	}	else 	{		return;	}}void CSimpleWindow::show(SDL_Surface * to){	if(!to)		to=ekran;	blitAt(bitmap,pos.x,pos.y,to);}CSimpleWindow::~CSimpleWindow(){	if (bitmap)	{		SDL_FreeSurface(bitmap);		bitmap=NULL;	}}void CSelWindow::selectionChange(CSelectableComponent * to){	blitAt(to->getImg(),to->pos.x-pos.x,to->pos.y-pos.y,bitmap);	for (int i=0;i<components.size();i++)	{		if(components[i]==to)		{			if (to->selected)				continue;			else				to->select(true);		}		CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);		if (!pom)			continue;		pom->select(false);		blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);	}}void CSelWindow::okClicked(tribool down){	if(!down)		close();}void CSelWindow::close(){	int ret = -1;	for (int i=0;i<components.size();i++)	{		if(dynamic_cast<CSelectableComponent*>(components[i])->selected)		{			ret = i;		}		components[i]->deactivate();	}		components.clear();	okb.deactivate();	SDL_FreeSurface(bitmap);	bitmap = NULL;	LOCPLINT->removeObjToBlit(this);	LOCPLINT->curint->activate();	LOCPLINT->cb->selectionMade(ret,ID);	delete this;	//call owner with selection result}template <typename T>CSCButton<T>::CSCButton(CDefHandler * img, CIntObject * obj, void(T::*poin)(tribool), T* Delg){	ourObj = obj;	delg = Delg;	func = poin;	imgs.resize(1);	for (int i =0; i<img->ourImages.size();i++)	{		imgs[0].push_back(img->ourImages[i].bitmap);	}	pos.w = imgs[0][0]->w;	pos.h = imgs[0][0]->h;	state = 0;}template <typename T> void CSCButton<T>::clickLeft (tribool down){	if (down)	{		state=1;	}	else 	{		state=0;	}	pressedL=state;	show();	if (delg)		(delg->*func)(down);}template <typename T> void CSCButton<typename T>::activate(){	ClickableL::activate();}template <typename T> void CSCButton<typename T>::deactivate(){	ClickableL::deactivate();}template <typename T> void CSCButton<typename T>::show(SDL_Surface * to){	if (delg) //we blit on our owner's bitmap	{		blitAt(imgs[curimg][state],posr.x,posr.y,delg->bitmap);		//updateRect(&genRect(pos.h,pos.w,posr.x,posr.y),delg->bitmap);	}	else	{		CButtonBase::show(to);	}}CButtonBase::CButtonBase(){	bitmapOffset = 0;	curimg=0;	type=-1;	abs=false;	active=false;	notFreeButton = false;	ourObj=NULL;	state=0;}CButtonBase::~CButtonBase(){	if(notFreeButton)		return;	for(int i =0; i<imgs.size();i++)		for(int j=0;j<imgs[i].size();j++)			SDL_FreeSurface(imgs[i][j]);}void CButtonBase::show(SDL_Surface * to){	if(!to)		to=ekran;	if (abs)	{		blitAt(imgs[curimg]			[( (state+bitmapOffset) < (imgs[curimg].size()) )	?					(state+bitmapOffset)	:				(imgs[curimg].size()-1)			]													,pos.x,pos.y,to);		//updateRect(&pos,to);	}	else	{		blitAt(imgs[curimg]			[( (state+bitmapOffset) < (imgs[curimg].size()) )	?					(state+bitmapOffset)	:				(imgs[curimg].size()-1)			],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);		//updateRect(&genRect(pos.h,pos.w,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y),to);			}}ClickableL::ClickableL(){	pressedL=false;}void ClickableL::clickLeft(tribool down){	if (down)		pressedL=true;	else		pressedL=false;}void ClickableL::activate(){	LOCPLINT->lclickable.push_back(this);}void ClickableL::deactivate(){	LOCPLINT->lclickable.erase		(std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));}ClickableR::ClickableR(){	pressedR=false;}void ClickableR::clickRight(tribool down){	if (down)		pressedR=true;	else		pressedR=false;}void ClickableR::activate(){	LOCPLINT->rclickable.push_back(this);}void ClickableR::deactivate(){	LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));}void Hoverable::activate(){	LOCPLINT->hoverable.push_back(this);}void Hoverable::deactivate(){	LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));}void Hoverable::hover(bool on){	hovered=on;}void KeyInterested::activate(){	LOCPLINT->keyinterested.push_back(this);}void KeyInterested::deactivate(){	LOCPLINT->		keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));}void MotionInterested::activate(){	LOCPLINT->motioninterested.push_back(this);}void MotionInterested::deactivate(){	LOCPLINT->		motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));}void TimeInterested::activate(){	LOCPLINT->timeinterested.push_back(this);}void TimeInterested::deactivate(){	LOCPLINT->		timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));}CPlayerInterface::CPlayerInterface(int Player, int serial){	playerID=Player;	serialID=serial;	CGI->localPlayer = playerID;	human=true;	hInfo = CGI->bitmaph->loadBitmap("HEROQVBK.bmp");	SDL_SetColorKey(hInfo,SDL_SRCCOLORKEY,SDL_MapRGB(hInfo->format,0,255,255));	tInfo = CGI->bitmaph->loadBitmap("TOWNQVBK.bmp");	SDL_SetColorKey(tInfo,SDL_SRCCOLORKEY,SDL_MapRGB(tInfo->format,0,255,255));	slotsPos.push_back(std::pair<int,int>(44,82));	slotsPos.push_back(std::pair<int,int>(80,82));	slotsPos.push_back(std::pair<int,int>(116,82));	slotsPos.push_back(std::pair<int,int>(26,131));	slotsPos.push_back(std::pair<int,int>(62,131));	slotsPos.push_back(std::pair<int,int>(98,131));	slotsPos.push_back(std::pair<int,int>(134,131));	luck22 = CGI->spriteh->giveDefEss("ILCK22.DEF");	luck30 = CGI->spriteh->giveDefEss("ILCK30.DEF");	luck42 = CGI->spriteh->giveDefEss("ILCK42.DEF");	luck82 = CGI->spriteh->giveDefEss("ILCK82.DEF");	morale22 = CGI->spriteh->giveDefEss("IMRL22.DEF");	morale30 = CGI->spriteh->giveDefEss("IMRL30.DEF");	morale42 = CGI->spriteh->giveDefEss("IMRL42.DEF");	morale82 = CGI->spriteh->giveDefEss("IMRL82.DEF");	halls = CGI->spriteh->giveDefEss("ITMTLS.DEF");	forts = CGI->spriteh->giveDefEss("ITMCLS.DEF");	bigTownPic =  CGI->spriteh->giveDefEss("ITPT.DEF");}void CPlayerInterface::init(ICallback * CB){	cb = dynamic_cast<CCallback*>(CB);	CGI->localPlayer = serialID;	adventureInt = new CAdvMapInt(playerID);	castleInt = NULL;	std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);	for(int i=0;i<hh.size();i++)	{		SDL_Surface * pom = infoWin(hh[i]);		heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));	}	std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);	for(int i=0;i<tt.size();i++)	{		SDL_Surface * pom = infoWin(tt[i]);		townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->identifier,pom));	}}void CPlayerInterface::yourTurn(){	makingTurn = true;	CGI->localPlayer = serialID;	unsigned char & animVal = LOCPLINT->adventureInt->anim; //for animations handling	unsigned char & heroAnimVal = LOCPLINT->adventureInt->heroAnim;	adventureInt->infoBar.newDay(cb->getDate(1));	adventureInt->activate();	//show rest of things	//initializing framerate keeper	mainFPSmng = new FPSmanager;	SDL_initFramerate(mainFPSmng);	SDL_setFramerate(mainFPSmng, 24);	SDL_Event sEvent;	//framerate keeper initialized	timeHandler th;	th.getDif();	for(;makingTurn;) // main loop	{		//updating water tiles		//int wnumber = -1;		//for(int s=0; s<CGI->mh->reader->defs.size(); ++s)		//{		//	if(CGI->mh->reader->defs[s]->defName==std::string("WATRTL.DEF"))		//	{		//		wnumber = s;		//		break;		//	}		//}		//if(wnumber>=0)		//{		//	for(int g=0; g<CGI->mh->reader->defs[wnumber]->ourImages.size(); ++g)		//	{		//		SDL_Color tab[32];		//		for(int i=0; i<32; ++i)		//		{		//			tab[i] = CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap->format->palette->colors[160 + (i+1)%32];		//		}		//		//SDL_SaveBMP(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap,"t1.bmp");		//		for(int i=0; i<32; ++i)		//		{		//			CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap->format->palette->colors[160 + i] = tab[i];		//		}		//		//SDL_SaveBMP(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap,"t2.bmp");		//		CSDL_Ext::update(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap); 		//	}		//}		//water tiles updated		CGI->screenh->updateScreen();		int tv = th.getDif();		for (int i=0;i<timeinterested.size();i++)		{			if (timeinterested[i]->toNextTick>=0)				timeinterested[i]->toNextTick-=tv;			if (timeinterested[i]->toNextTick<0)				timeinterested[i]->tick();		}		LOCPLINT->adventureInt->updateScreen = false;		while (SDL_PollEvent(&sEvent))  //wait for event...		{			handleEvent(&sEvent);		}		if (!castleInt) //stuff for advMapInt		{			++LOCPLINT->adventureInt->animValHitCount; //for animations			if(LOCPLINT->adventureInt->animValHitCount == 4)			{				LOCPLINT->adventureInt->animValHitCount = 0;				++animVal;				LOCPLINT->adventureInt->updateScreen = true;			}			++heroAnimVal;			if(LOCPLINT->adventureInt->scrollingLeft)			{				if(LOCPLINT->adventureInt->position.x>-Woff)				{					LOCPLINT->adventureInt->position.x--;					LOCPLINT->adventureInt->updateScreen = true;					adventureInt->updateMinimap=true;				}			}			if(LOCPLINT->adventureInt->scrollingRight)			{				if(LOCPLINT->adventureInt->position.x<CGI->ac->map.width-19+4)				{					LOCPLINT->adventureInt->position.x++;					LOCPLINT->adventureInt->updateScreen = true;					adventureInt->updateMinimap=true;				}			}			if(LOCPLINT->adventureInt->scrollingUp)			{				if(LOCPLINT->adventureInt->position.y>-Hoff)				{					LOCPLINT->adventureInt->position.y--;					LOCPLINT->adventureInt->updateScreen = true;					adventureInt->updateMinimap=true;				}			}			if(LOCPLINT->adventureInt->scrollingDown)			{				if(LOCPLINT->adventureInt->position.y<CGI->ac->map.height-18+4)				{					LOCPLINT->adventureInt->position.y++;					LOCPLINT->adventureInt->updateScreen = true;					adventureInt->updateMinimap=true;				}			}			if(LOCPLINT->adventureInt->updateScreen)			{				adventureInt->update();				adventureInt->updateScreen=false;			}			if (LOCPLINT->adventureInt->updateMinimap)			{				adventureInt->minimap.draw();				adventureInt->updateMinimap=false;			}		}		for(int i=0;i<objsToBlit.size();i++)			objsToBlit[i]->show();		//SDL_Flip(ekran);		CSDL_Ext::update(ekran);		SDL_Delay(5); //give time for other apps		SDL_framerateDelay(mainFPSmng);	}	adventureInt->hide();}inline void subRect(const int & x, const int & y, const int & z, SDL_Rect & r, const int & hid){	TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];	for(int h=0; h<hlp.objects.size(); ++h)		if(hlp.objects[h].first->id==hid)		{			hlp.objects[h].second = r;			return;		}}inline void delObjRect(const int & x, const int & y, const int & z, const int & hid){	TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];	for(int h=0; h<hlp.objects.size(); ++h)		if(hlp.objects[h].first->id==hid)		{			hlp.objects.erase(hlp.objects.begin()+h);			return;		}}int getDir(int3 src, int3 dst){		int ret = -1;	if(dst.x+1 == src.x && dst.y+1 == src.y) //tl	{		ret = 1;	}	else if(dst.x == src.x && dst.y+1 == src.y) //t	{		ret = 2;	}	else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr	{		ret = 3;	}	else if(dst.x-1 == src.x && dst.y == src.y) //r	{		ret = 4;	}	else if(dst.x-1 == src.x && dst.y-1 == src.y) //br	{		ret = 5;	}	else if(dst.x == src.x && dst.y-1 == src.y) //b	{		ret = 6;	}	else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl	{		ret = 7;	}	else if(dst.x+1 == src.x && dst.y == src.y) //l	{		ret = 8;	}	return ret;}void CPlayerInterface::heroMoved(const HeroMoveDetails & details){	//initializing objects and performing first step of move	CGHeroInstance * ho = details.ho; //object representing this hero	int3 hp = details.src;	if (!details.successful)	{		ho->moveDir = getDir(details.src,details.dst);		ho->isStanding = true;		adventureInt->heroList.draw();		if (adventureInt->terrain.currentPath)		{			delete adventureInt->terrain.currentPath;			adventureInt->terrain.currentPath = NULL;		}		return;	}	if (adventureInt->terrain.currentPath) //&& hero is moving	{		adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);	}	int3 buff = details.ho->pos;	buff.x-=11;	buff.y-=9;	buff = repairScreenPos(buff);	LOCPLINT->adventureInt->position = buff; //actualizing screen pos	if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl	{		ho->moveDir = 1;		ho->isStanding = false;		CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);	}	else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t	{		ho->moveDir = 2;		ho->isStanding = false;		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);	}	else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr	{		ho->moveDir = 3;		ho->isStanding = false;		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));		CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);	}	else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r	{		ho->moveDir = 4;		ho->isStanding = false;		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);	}	else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br	{		ho->moveDir = 5;		ho->isStanding = false;		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));		CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);	}	else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b	{		ho->moveDir = 6;		ho->isStanding = false;		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);	}	else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl	{		ho->moveDir = 7;		ho->isStanding = false;		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);		CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);	}	else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l	{		ho->moveDir = 8;		ho->isStanding = false;		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);	}	//first initializing done	SDL_framerateDelay(mainFPSmng); // after first move	//main moving	for(int i=1; i<32; i+=4)	{		if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl		{			subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);			subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);			subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);			subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);		}		else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t		{			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);			subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);		}		else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr		{			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);			subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);			subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);			subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);			subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);		}		else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r		{			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);			subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);			subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);		}		else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br		{			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);			subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);			subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);			subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);			subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);			subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);			subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);		}		else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b		{			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);			subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);			subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);			subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);		}		else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl		{			subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);			subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);			subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);			subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);			subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);			subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);		}		else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l		{			subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);			subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);		}		LOCPLINT->adventureInt->update(); //updating screen		CSDL_Ext::update(ekran);		CGI->screenh->updateScreen();		++LOCPLINT->adventureInt->animValHitCount; //for animations		if(LOCPLINT->adventureInt->animValHitCount == 4)		{			LOCPLINT->adventureInt->animValHitCount = 0;			++LOCPLINT->adventureInt->anim;			LOCPLINT->adventureInt->updateScreen = true;		}		++LOCPLINT->adventureInt->heroAnim;		SDL_Delay(5);		SDL_framerateDelay(mainFPSmng); //for animation purposes	} //for(int i=1; i<32; i+=4)	//main moving done	//finishing move	if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl	{		delObjRect(hp.x, hp.y-2, hp.z, ho->id);		delObjRect(hp.x, hp.y-1, hp.z, ho->id);		delObjRect(hp.x, hp.y, hp.z, ho->id);		delObjRect(hp.x-1, hp.y, hp.z, ho->id);		delObjRect(hp.x-2, hp.y, hp.z, ho->id);		delObjRect(hp.x-3, hp.y, hp.z, ho->id);	}	else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t	{		delObjRect(hp.x, hp.y, hp.z, ho->id);		delObjRect(hp.x-1, hp.y, hp.z, ho->id);		delObjRect(hp.x-2, hp.y, hp.z, ho->id);	}	else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr	{		delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);		delObjRect(hp.x+1, hp.y, hp.z, ho->id);		delObjRect(hp.x, hp.y, hp.z, ho->id);		delObjRect(hp.x-1, hp.y, hp.z, ho->id);		delObjRect(hp.x-2, hp.y, hp.z, ho->id);	}	else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r	{		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);		delObjRect(hp.x-2, hp.y, hp.z, ho->id);	}	else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br	{		delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);		delObjRect(hp.x-2, hp.y, hp.z, ho->id);		delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);		delObjRect(hp.x, hp.y-1, hp.z, ho->id);		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);	}	else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b	{		delObjRect(hp.x, hp.y-1, hp.z, ho->id);		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);	}	else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl	{		delObjRect(hp.x, hp.y-1, hp.z, ho->id);		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);		delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);		delObjRect(hp.x, hp.y, hp.z, ho->id);		delObjRect(hp.x, hp.y+1, hp.z, ho->id);	}	else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l	{		delObjRect(hp.x, hp.y-1, hp.z, ho->id);		delObjRect(hp.x, hp.y, hp.z, ho->id);	}	ho->pos = details.dst; //copy of hero's position	//ho->moveDir = 0; //move ended	ho->isStanding = true;	//move finished	CGI->mh->recalculateHideVisPosUnderObj(details.ho, true);	adventureInt->minimap.draw();	adventureInt->heroList.updateMove(ho);}void CPlayerInterface::heroKilled(const CGHeroInstance* hero){	heroWins.erase(hero->ID);}void CPlayerInterface::heroCreated(const CGHeroInstance * hero){	if(heroWins.find(hero->subID)==heroWins.end())		heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));}SDL_Surface * CPlayerInterface::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to){	char * buf = new char[10];	for (int i=from;i<to;i++)	{		itoa(curh->primSkills[i],buf,10);		printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);	}	delete[] buf;	return ret;}SDL_Surface * CPlayerInterface::drawHeroInfoWin(const CGHeroInstance * curh){	char * buf = new char[10];	blueToPlayersAdv(hInfo,playerID,1);	SDL_Surface * ret = SDL_DisplayFormat(hInfo);	SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));	printAt(curh->name,75,15,GEOR13,zwykly,ret);	drawPrimarySkill(curh, ret);	for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)	{		blitAt(CGI->creh->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);		itoa((*i).second.second,buf,10);		printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);	}	blitAt(curh->type->portraitLarge,11,12,ret);	itoa(curh->mana,buf,10);	printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points	delete[] buf;	blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);	blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);	//SDL_SaveBMP(ret,"inf1.bmp");	return ret;}SDL_Surface * CPlayerInterface::drawTownInfoWin(const CGTownInstance * curh){	char * buf = new char[10];	blueToPlayersAdv(tInfo,playerID,1);	SDL_Surface * ret = SDL_DisplayFormat(tInfo);	SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));	printAt(curh->name,75,15,GEOR13,zwykly,ret);	int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;	blitAt(forts->ourImages[pom].bitmap,115,42,ret);	if((pom=curh->hallLevel())>=0)		blitAt(halls->ourImages[pom].bitmap,77,42,ret);	itoa(curh->dailyIncome(),buf,10);	printAtMiddle(buf,167,70,GEORM,zwykly,ret);	for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)	{		if(!i->second.first)			continue;		blitAt(CGI->creh->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);		itoa((*i).second.second,buf,10);		printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);	}	//blit town icon	pom = curh->subID*2;	if (!curh->hasFort())		pom += F_NUMBER*2;	if(curh->builded >= MAX_BUILDING_PER_TURN)		pom++;	blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);	delete[] buf;	return ret;}void CPlayerInterface::openTownWindow(const CGTownInstance * town){	adventureInt->hide();	//timeHandler t;	//t.getDif();	castleInt = new CCastleInterface(town,true);	//std::cout << "Loading town screen: " << t.getDif() <<std::endl;}SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero{	if (specific)	{		switch (specific->ID)		{		case 34:			return drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));			break;		case 98:			return drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));			break;		default:			return NULL;			break;		}	}	else	{		switch (adventureInt->selection.type)		{		case HEROI_TYPE:			{				const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection.selected;				return drawHeroInfoWin(curh);			}		case TOWNI_TYPE:			{				return drawTownInfoWin((const CGTownInstance *)adventureInt->selection.selected);			}		default:			return NULL;		}	}	return NULL;}void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent){	for (int i=0; i<hoverable.size();i++)	{		if (isItIn(&hoverable[i]->pos,sEvent->motion.x,sEvent->motion.y))		{			if (!hoverable[i]->hovered)				hoverable[i]->hover(true);		}		else if (hoverable[i]->hovered)		{			hoverable[i]->hover(false);		}	}	for(int i=0; i<motioninterested.size();i++)	{		if (motioninterested[i]->strongInterest || isItIn(&motioninterested[i]->pos,sEvent->motion.x,sEvent->motion.y))		{			motioninterested[i]->mouseMoved(sEvent->motion);		}	}	if(sEvent->motion.x<15)	{		LOCPLINT->adventureInt->scrollingLeft = true;	}	else	{		LOCPLINT->adventureInt->scrollingLeft = false;	}	if(sEvent->motion.x>ekran->w-15)	{		LOCPLINT->adventureInt->scrollingRight = true;	}	else	{		LOCPLINT->adventureInt->scrollingRight = false;	}	if(sEvent->motion.y<15)	{		LOCPLINT->adventureInt->scrollingUp = true;	}	else	{		LOCPLINT->adventureInt->scrollingUp = false;	}	if(sEvent->motion.y>ekran->h-15)	{		LOCPLINT->adventureInt->scrollingDown = true;	}	else	{		LOCPLINT->adventureInt->scrollingDown = false;	}}void CPlayerInterface::handleKeyUp(SDL_Event *sEvent){	switch (sEvent->key.keysym.sym)	{	case SDLK_LEFT:		{			LOCPLINT->adventureInt->scrollingLeft = false;			break;		}	case (SDLK_RIGHT):		{			LOCPLINT->adventureInt->scrollingRight = false;			break;		}	case (SDLK_UP):		{			LOCPLINT->adventureInt->scrollingUp = false;			break;		}	case (SDLK_DOWN):		{			LOCPLINT->adventureInt->scrollingDown = false;			break;		}	case (SDLK_u):		{			adventureInt->underground.clickLeft(false);			break;		}	case (SDLK_m):		{			adventureInt->moveHero.clickLeft(false);			break;		}	case (SDLK_e):		{			adventureInt->endTurn.clickLeft(false);			break;		}	}}void CPlayerInterface::handleKeyDown(SDL_Event *sEvent){	switch (sEvent->key.keysym.sym)	{	case SDLK_LEFT:		{			LOCPLINT->adventureInt->scrollingLeft = true;			break;		}	case (SDLK_RIGHT):		{			LOCPLINT->adventureInt->scrollingRight = true;			break;		}	case (SDLK_UP):		{			LOCPLINT->adventureInt->scrollingUp = true;			break;		}	case (SDLK_DOWN):		{			LOCPLINT->adventureInt->scrollingDown = true;			break;		}	case (SDLK_q):		{			exit(0);			break;		}	case (SDLK_u):		{			adventureInt->underground.clickLeft(true);			break;		}	case (SDLK_m):		{			adventureInt->moveHero.clickLeft(true);			break;		}	case (SDLK_e):		{			adventureInt->endTurn.clickLeft(true);			break;		}	}}void CPlayerInterface::handleEvent(SDL_Event *sEvent){	current = sEvent;	if(sEvent->type == SDL_MOUSEMOTION)	{		CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);	}	if(sEvent->type==SDL_QUIT) 		exit(0);	else if (sEvent->type==SDL_KEYDOWN)	{		handleKeyDown(sEvent);	} //keydown end	else if(sEvent->type==SDL_KEYUP) 	{		handleKeyUp(sEvent);	}//keyup end	else if(sEvent->type==SDL_MOUSEMOTION)	{		handleMouseMotion(sEvent);	} //mousemotion end	else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))	{		LOGE("Left mouse button down1");		for(int i=0; i<lclickable.size();i++)		{			if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))			{				lclickable[i]->clickLeft(true);			}		}	}	else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))	{		for(int i=0; i<lclickable.size();i++)		{			if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))			{				lclickable[i]->clickLeft(false);			}			else				lclickable[i]->clickLeft(boost::logic::indeterminate);		}	}	else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))	{		for(int i=0; i<rclickable.size();i++)		{			if (isItIn(&rclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))			{				rclickable[i]->clickRight(true);			}		}	}	else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))	{		for(int i=0; i<rclickable.size();i++)		{			if (isItIn(&rclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))			{				rclickable[i]->clickRight(false);			}			else				rclickable[i]->clickRight(boost::logic::indeterminate);		}	}	current = NULL;} //event endint3 CPlayerInterface::repairScreenPos(int3 pos){	if(pos.x<=-Woff)		pos.x = -Woff+1;	if(pos.y<=-Hoff)		pos.y = -Hoff+1;	if(pos.x>CGI->mh->reader->map.width - this->adventureInt->terrain.tilesw + Woff)		pos.x = CGI->mh->reader->map.width - this->adventureInt->terrain.tilesw + Woff;	if(pos.y>CGI->mh->reader->map.height - this->adventureInt->terrain.tilesh + Hoff)		pos.y = CGI->mh->reader->map.height - this->adventureInt->terrain.tilesh + Hoff;	return pos;}void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val){	SDL_FreeSurface(heroWins[hero->subID]);//TODO: moznaby zmieniac jedynie fragment bitmapy zwiazany z dana umiejetnoscia	heroWins[hero->subID] = infoWin(hero); //a nie przerysowywac calosc. Troche roboty, obecnie chyba nie wartej swieczki.	if (adventureInt->selection.selected == hero)		adventureInt->infoBar.draw();	return;}void CPlayerInterface::receivedResource(int type, int val){	adventureInt->resdatabar.draw();}void CPlayerInterface::showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){	adventureInt->hide(); //dezaktywacja starego interfejsu	CSelWindow * temp = CMessage::genSelWindow(text,LOCPLINT->playerID,35,components,playerID);	LOCPLINT->objsToBlit.push_back(temp);	temp->pos.x=300-(temp->pos.w/2);	temp->pos.y=300-(temp->pos.h/2);	temp->okb.pos.x = temp->okb.posr.x + temp->pos.x;	temp->okb.pos.y = temp->okb.posr.y + temp->pos.y;	temp->okb.activate();	for (int i=0;i<temp->components.size();i++)	{		temp->components[i]->activate();		temp->components[i]->pos.x += temp->pos.x;		temp->components[i]->pos.y += temp->pos.y;	}	temp->ID = askID;	components[0]->clickLeft(true);}void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town){	openTownWindow(town);}void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj){	if(obj->ID == 34) //hero	{		const CGHeroInstance * hh;		if(hh = dynamic_cast<const CGHeroInstance*>(obj))		{			SDL_FreeSurface(heroWins[hh->subID]);			heroWins[hh->subID] = infoWin(hh);		}		if(castleInt == curint) //opened town window - redraw town garrsion slots (change is within hero garr) 		{			castleInt->garr->highlighted = NULL;			castleInt->garr->recreateSlots();		}	}	else if (obj->ID == 98) //town	{		const CGTownInstance * tt;		if(tt = dynamic_cast<const CGTownInstance*>(obj))		{			SDL_FreeSurface(townWins[tt->identifier]);			townWins[tt->identifier] = infoWin(tt);		}				const CCastleInterface *ci = dynamic_cast<CCastleInterface*>(curint);		if(ci)		{			ci->garr->highlighted = NULL;			ci->garr->recreateSlots();		}	}}void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished{	if(curint!=castleInt)		return;	if(castleInt->town!=town)		return;	switch(what)	{	case 1:		castleInt->addBuilding(buildingID);		break;	case 2:		castleInt->removeBuilding(buildingID);		break;	}}void CPlayerInterface::battleStart(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, tribool side) //called by engine when battle starts; side=0 - left, side=1 - right {	curint->deactivate();	curint = new CBattleInterface(army1,army2,hero1,hero2);	curint->activate();	LOCPLINT->objsToBlit.push_back(dynamic_cast<IShowable*>(curint));}void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning{}void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn{}void CPlayerInterface::actionStarted(BattleAction action)//occurs BEFORE every action taken by any stack or by the hero{}void CPlayerInterface::actionFinished(BattleAction action)//occurs AFTER every action taken by any stack or by the hero{	dynamic_cast<CBattleInterface*>(curint)->curStackActed = true;}void CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack{	unsigned char showCount = 0;	dynamic_cast<CBattleInterface*>(curint)->stackActivated(stackID);	while(!dynamic_cast<CBattleInterface*>(curint)->curStackActed) //while current unit can perform an action	{		++showCount;		SDL_Event sEvent;		while (SDL_PollEvent(&sEvent))  //wait for event...		{			LOCPLINT->handleEvent(&sEvent);		}		if(showCount%2==0)			for(int i=0;i<objsToBlit.size();i++)				objsToBlit[i]->show();		//SDL_Flip(ekran);		CSDL_Ext::update(ekran);				/*timeHandler th;		th.getDif();		int tv = th.getDif();		for (int i=0;i<((CBattleInterface*)this->curint)->timeinterested.size();i++)		{			if (timeinterested[i]->toNextTick>=0)				timeinterested[i]->toNextTick-=tv;			if (timeinterested[i]->toNextTick<0)				timeinterested[i]->tick();		}*/		SDL_Delay(1); //give time for other apps		SDL_framerateDelay(mainFPSmng);	}}void CPlayerInterface::battleEnd(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner){}void CPlayerInterface::battleStackMoved(int ID, int dest, bool startMoving, bool endMoving){	dynamic_cast<CBattleInterface*>(curint)->stackMoved(ID, dest, startMoving, endMoving);}void CPlayerInterface::battleStackAttacking(int ID, int dest){	dynamic_cast<CBattleInterface*>(curint)->stackAttacking(ID, dest);}void CPlayerInterface::showComp(SComponent comp){	adventureInt->infoBar.showComp(&comp,4000);}void CPlayerInterface::showInfoDialog(std::string text, std::vector<SComponent*> & components){	curint->deactivate(); //dezaktywacja starego interfejsu	CInfoWindow * temp = CMessage::genIWindow(text,LOCPLINT->playerID,32,components);	LOCPLINT->objsToBlit.push_back(temp);	temp->pos.x=300-(temp->pos.w/2);	temp->pos.y=300-(temp->pos.h/2);	temp->okb.pos.x = temp->okb.posr.x + temp->pos.x;	temp->okb.pos.y = temp->okb.posr.y + temp->pos.y;	temp->okb.activate();	for (int i=0;i<temp->components.size();i++)	{		temp->components[i]->activate();		temp->components[i]->pos.x += temp->pos.x;		temp->components[i]->pos.y += temp->pos.y;	}}void CPlayerInterface::removeObjToBlit(IShowable* obj){	objsToBlit.erase		(std::find(objsToBlit.begin(),objsToBlit.end(),obj));	//delete obj;}void CPlayerInterface::tileRevealed(int3 pos){	adventureInt->minimap.showTile(pos);}void CPlayerInterface::tileHidden(int3 pos){	adventureInt->minimap.hideTile(pos);}void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero){	adventureInt->heroWindow->setHero(hero);	this->objsToBlit.push_back(adventureInt->heroWindow);	adventureInt->hide();	adventureInt->heroWindow->activate();}CStatusBar::CStatusBar(int x, int y, std::string name, int maxw){	bg=CGI->bitmaph->loadBitmap(name);	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));	pos.x=x;	pos.y=y;	if(maxw >= 0)		pos.w = std::min(bg->w,maxw);	else		pos.w=bg->w;	pos.h=bg->h;	middlex=(pos.w/2)+x;	middley=(bg->h/2)+y;}CStatusBar::~CStatusBar(){	SDL_FreeSurface(bg);}void CStatusBar::clear(){	current="";	SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);	SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),ekran,&pom);}void CStatusBar::print(std::string text){	current=text;	SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);	SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),ekran,&pom);	printAtMiddle(current,middlex,middley,GEOR13,zwykly);}void CStatusBar::show(){	SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);	SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),ekran,&pom);	printAtMiddle(current,middlex,middley,GEOR13,zwykly);}std::string CStatusBar::getCurrent(){	return current;}void CList::activate(){	ClickableL::activate();	ClickableR::activate();	Hoverable::activate();	KeyInterested::activate();	MotionInterested::activate();}; void CList::deactivate(){	ClickableL::deactivate();	ClickableR::deactivate();	Hoverable::deactivate();	KeyInterested::deactivate();	MotionInterested::deactivate();}; void CList::clickLeft(tribool down){};CList::CList(int Size):SIZE(Size){}CHeroList::CHeroList(int Size):CList(Size){	pos = genRect(192,64,609,196);		arrupp = genRect(16,64,609,196);	arrdop = genRect(16,64,609,372); //32px per hero	posmobx = 610;	posmoby = 213;	posporx = 617;	pospory = 212;	posmanx = 666;	posmany = 213;		arrup = CGI->spriteh->giveDef("IAM012.DEF");	arrdo = CGI->spriteh->giveDef("IAM013.DEF");	mobile = CGI->spriteh->giveDef("IMOBIL.DEF");	mana = CGI->spriteh->giveDef("IMANA.DEF");	empty = CGI->bitmaph->loadBitmap("HPSXXX.bmp");	selection = CGI->bitmaph->loadBitmap("HPSYYY.bmp");	SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));	from = 0;	pressed = indeterminate;}void CHeroList::init(){	bg = CSDL_Ext::newSurface(68,193,ekran);	SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(193,68,607,196),bg,&genRect(193,68,0,0));}void CHeroList::genList(){	int howMany = LOCPLINT->cb->howManyHeroes();	for (int i=0;i<howMany;i++)	{		items.push_back(std::pair<const CGHeroInstance *,CPath *>(LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,i,0),NULL));	}}void CHeroList::select(int which){	if (which<0)	{		selected = which;		LOCPLINT->adventureInt->selection.selected = LOCPLINT->adventureInt->terrain.currentPath = NULL;		draw();		LOCPLINT->adventureInt->infoBar.draw(NULL);	}	if (which>=items.size()) 		return;	selected = which;	LOCPLINT->adventureInt->centerOn(items[which].first->pos);	LOCPLINT->adventureInt->selection.type = HEROI_TYPE;	LOCPLINT->adventureInt->selection.selected = items[which].first;	LOCPLINT->adventureInt->terrain.currentPath = items[which].second;	draw();	LOCPLINT->adventureInt->townList.draw();		LOCPLINT->adventureInt->infoBar.draw(NULL);}void CHeroList::clickLeft(tribool down){	if (down)	{		/***************************ARROWS*****************************************/		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)		{			blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);			pressed = true;			return;		}		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))		{			blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);			pressed = false;			return;		}		/***************************HEROES*****************************************/		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;		hx-=pos.x;		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;		float ny = (float)hy/(float)32;		if (ny>=5 || ny<0)			return;		if (((int)(ny+from))==selected && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))			LOCPLINT->openHeroWindow(items[selected].first);//print hero screen		select(ny+from);	}	else	{		if (indeterminate(pressed))			return;		if (pressed) //up		{			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);			pressed = indeterminate;			if (!down)			{				from--;				if (from<0)					from=0;				draw();			}		}		else if (!pressed) //down		{			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);			pressed = indeterminate;			if (!down)			{				from++;				//if (from<items.size()-5)				//	from=items.size()-5;				draw();			}		}		else			throw 0;	}}void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent){	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))	{		if (from>0)			LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[303].first);		else			LOCPLINT->adventureInt->statusbar.clear();		return;	}	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))	{		if ((items.size()-from)  >  5)			LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[304].first);		else			LOCPLINT->adventureInt->statusbar.clear();		return;	}	//if not buttons then heroes	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;	hx-=pos.x;	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;	float ny = (float)hy/(float)32;	if ((ny>5 || ny<0) || (from+ny>=items.size()))	{		LOCPLINT->adventureInt->statusbar.clear();		return;	}	std::vector<std::string> temp;	temp.push_back(items[from+ny].first->name);	temp.push_back(items[from+ny].first->type->heroClass->name);	LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );	//select(ny+from);}void CHeroList::clickRight(tribool down){	if (down)	{		/***************************ARROWS*****************************************/		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)		{			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this);		}		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))		{			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this);		}		//if not buttons then heroes		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;		hx-=pos.x;		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;		float ny = (float)hy/(float)32;		if ((ny>5 || ny<0) || (from+ny>=items.size()))		{			return;		}		//show popup		CInfoPopup * ip = new CInfoPopup(LOCPLINT->heroWins[items[from+ny].first->subID],LOCPLINT->current->motion.x-LOCPLINT->heroWins[items[from+ny].first->subID]->w,LOCPLINT->current->motion.y-LOCPLINT->heroWins[items[from+ny].first->subID]->h,false);		ip->activate();	}	else	{			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this);			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this);	}}void CHeroList::hover (bool on){}void CHeroList::keyPressed (SDL_KeyboardEvent & key){}void CHeroList::updateHList(){	items.clear();	genList();	if(selected>=items.size())		select(items.size()-1);	if(items.size()==0)		LOCPLINT->adventureInt->townList.select(0);	else		select(selected);}void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar{	int ser = LOCPLINT->cb->getHeroSerial(which);	ser -= from;	int pom = (which->movement)/100;	blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point}void CHeroList::draw(){		for (int iT=0+from;iT<5+from;iT++)	{		int i = iT-from;		if (iT>=items.size())		{			blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32);			blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32);			blitAt(empty,posporx,pospory+i*32);			continue;		}		int pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->movement)/100;		if (pom>25) pom=25;		if (pom<0) pom=0;		blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32); //move point		pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->mana)/5; //bylo: .../10;		if (pom>25) pom=25;		if (pom<0) pom=0;		blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana		SDL_Surface * temp = LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->type->portraitSmall;		blitAt(temp,posporx,pospory+i*32);		if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))		{			blitAt(selection,posporx,pospory+i*32);		}		//TODO: support for custom portraits	}	if (from>0)		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);	else		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);	if (items.size()-from>5)		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);	else		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);}void CRecrutationWindow::close(){	deactivate();	delete this;	LOCPLINT->curint->activate();	CCastleInterface *pom;	if(pom=dynamic_cast<CCastleInterface*>(LOCPLINT->curint))		pom->showAll();}void CRecrutationWindow::Max(){	slider->moveTo(slider->amount);}void CRecrutationWindow::Buy(){	rec->recruit(creatures[which].ID,slider->value);	close();}void CRecrutationWindow::Cancel(){	close();}void CRecrutationWindow::sliderMoved(int to){}void CRecrutationWindow::clickLeft(tribool down){}void CRecrutationWindow::activate(){	LOCPLINT->objsToBlit.push_back(this);	buy->activate();	max->activate();	cancel->activate();	slider->activate();}void CRecrutationWindow::deactivate(){	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));	buy->deactivate();	max->deactivate();	cancel->deactivate();	slider->deactivate();}void CRecrutationWindow::show(SDL_Surface * to){	static char c=0;	blitAt(bitmap,pos.x,pos.y,to?to:ekran);	buy->show();	max->show();	cancel->show();	slider->show();	char pom[15];	itoa(creatures[which].amount,pom,10); //available	printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,ekran);	itoa(slider->value,pom,10); //recruit	printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,ekran);	int curx = pos.x+115-creatures[which].res.size()*16;	for(int i=0;i<creatures[which].res.size();i++)	{		blitAt(CGI->townh->resources->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,ekran);		blitAt(CGI->townh->resources->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,ekran);		itoa(creatures[which].res[i].second,pom,10);		printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,ekran);		itoa(creatures[which].res[i].second * slider->value,pom,10);		printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,ekran);		curx+=32;	}	curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);	for(int i=0;i<creatures.size();i++)	{		blitAt(CGI->creh->backgrounds[CGI->creh->creatures[creatures[i].ID].faction],curx-50,pos.y+130-65);		creatures[i].anim->nextFrameMiddle(ekran,curx+20,pos.y+110,true,!(c%2),false);		curx += 120;	}	c++;}CRecrutationWindow::CRecrutationWindow(std::vector<std::pair<int,int> > &Creatures, IRecruit *irec) //creatures - pairs<creature_ID,amount>:rec(irec){	creatures.resize(Creatures.size());	for(int i=0;i<creatures.size();i++)	{		creatures[i].amount = Creatures[i].second;		creatures[i].ID = Creatures[i].first;		for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)			if(CGI->creh->creatures[Creatures[i].first].cost[j])				creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));		creatures[i].anim = new CCreatureAnimation(CGI->creh->creatures[Creatures[i].first].animDefName);	}	SDL_Surface *hhlp = CGI->bitmaph->loadBitmap("TPRCRT.bmp");	blueToPlayersAdv(hhlp,LOCPLINT->playerID);	bitmap = SDL_ConvertSurface(hhlp,ekran->format,0); //na 8bitowej mapie by sie psulo	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));	SDL_FreeSurface(hhlp);	pos.x = ekran->w/2 - bitmap->w/2;	pos.y = ekran->h/2 - bitmap->h/2;	pos.w = bitmap->w;	pos.h = bitmap->h;	slider = new CSlider<CRecrutationWindow>(pos.x+176,pos.y+279,135,this,&CRecrutationWindow::sliderMoved,1,creatures[0].amount,0,true);	std::string pom;	printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[0].ID].namePl,243,32,GEOR16,tytulowy,bitmap); //eg "Recruit Dragon flies"	printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t	printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t	printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t	printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t	drawBorder(bitmap,172,222,67,42,int3(239,215,123));	drawBorder(bitmap,246,222,67,42,int3(239,215,123));	drawBorder(bitmap,64,222,99,76,int3(239,215,123));	drawBorder(bitmap,322,222,99,76,int3(239,215,123));	drawBorder(bitmap,133,312,66,34,int3(173,142,66));	drawBorder(bitmap,211,312,66,34,int3(173,142,66));	drawBorder(bitmap,289,312,66,34,int3(173,142,66));	//border for creatures	int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);	for(int i=0;i<creatures.size();i++)	{		creatures[i].pos.x = curx+1;		creatures[i].pos.y = 65;		creatures[i].pos.w = 100;		creatures[i].pos.h = 130;		drawBorder(bitmap,curx,64,102,132,int3(255,0,0));		curx += 120;	}	max = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Max,pos.x+134,pos.y+313,"IRCBTNS.DEF",this);	buy = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Buy,pos.x+212,pos.y+313,"IBY6432.DEF",this);	cancel = new AdventureMapButton<CRecrutationWindow>("","",&CRecrutationWindow::Cancel,pos.x+290,pos.y+313,"ICN6432.DEF",this);	LOCPLINT->curint->deactivate();	which = 0;	//AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(), 	//int x, int y, std::string defName, T* Owner, bool activ=false,  std::vector<std::string> * add = NULL, bool playerColoredButton = true );//c-tor}//(int x, int y, int totalw, T*Owner,void(T::*Moved)(int to), int Capacity, int Amount, int Value, bool Horizontal)CRecrutationWindow::~CRecrutationWindow(){	SDL_FreeSurface(bitmap);	delete slider;}
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