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- #include "stdafx.h"
- #include "CPreGameTextHandler.h"
- std::string CPreGameTextHandler::getTitle(std::string text)
- {
- std::string ret;
- int i=0;
- while ((text[i++]!='{'));
- while ((text[i]!='}') && (i<text.length()))
- ret+=text[i++];
- return ret;
- }
- std::string CPreGameTextHandler::getDescr(std::string text)
- {
- std::string ret;
- int i=0;
- while ((text[i++]!='}'));
- i+=2;
- while ((text[i]!='"') && (i<text.length()))
- ret+=text[i++];
- return ret;
- }
- void CPreGameTextHandler::loadTexts()
- {
- std::ifstream inp("H3bitmap.lod\\ZELP.TXT", std::ios::in|std::ios::binary);
- inp.seekg(0,std::ios::end); // na koniec
- int andame = inp.tellg(); // read length
- inp.seekg(0,std::ios::beg); // wracamy na poczatek
- char * bufor = new char[andame]; // allocate memory
- inp.read((char*)bufor, andame); // read map file to buffer
- std::string buf = std::string(bufor);
- delete [andame] bufor;
- int i=0; //buf iterator
- int hmcr=0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==3)
- break;
- }
- i+=3;
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- mainNewGame = buf.substr(befi, i-befi);
- ++i;
- hmcr = 0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==1)
- break;
- }
- i+=3;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- mainLoadGame = buf.substr(befi, i-befi);
- ++i;
- hmcr = 0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==1)
- break;
- }
- i+=3;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- mainHighScores = buf.substr(befi, i-befi);
- ++i;
- hmcr = 0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==1)
- break;
- }
- i+=3;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- mainCredits = buf.substr(befi, i-befi);
- ++i;
- hmcr = 0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==1)
- break;
- }
- i+=3;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- mainQuit = buf.substr(befi, i-befi);
- ++i;
- hmcr = 0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==3)
- break;
- }
- i+=3;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ngSingleScenario = buf.substr(befi, i-befi);
- ++i;
- hmcr = 0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==1)
- break;
- }
- i+=3;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ngCampain = buf.substr(befi, i-befi);
- ++i;
- hmcr = 0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==1)
- break;
- }
- i+=3;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ngMultiplayer = buf.substr(befi, i-befi);
- ++i;
- hmcr = 0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==1)
- break;
- }
- i+=3;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ngTutorial = buf.substr(befi, i-befi);
- ++i;
- hmcr = 0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==1)
- break;
- }
- i+=3;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ngBack = buf.substr(befi, i-befi);
- ++i;
- hmcr = 0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==4)
- break;
- }
- i+=2;
- loadToIt(singleChooseScenario, buf, i);
- loadToIt(singleSetAdvOptions, buf, i);
- loadToIt(singleRandomMap, buf, i);
- loadToIt(singleScenarioName, buf, i);
- loadToIt(singleDescriptionTitle, buf, i);
- loadToIt(singleDescriptionText, buf, i);
- loadToIt(singleEasy, buf, i);
- loadToIt(singleNormal, buf, i);
- loadToIt(singleHard, buf, i);
- loadToIt(singleExpert, buf, i);
- loadToIt(singleImpossible, buf, i);
- loadToIt(singleAllyFlag[0], buf, i);
- loadToIt(singleAllyFlag[1], buf, i);
- loadToIt(singleAllyFlag[2], buf, i);
- loadToIt(singleAllyFlag[3], buf, i, 1);
- loadToIt(singleAllyFlag[4], buf, i, 1);
- loadToIt(singleAllyFlag[5], buf, i, 1);
- loadToIt(singleAllyFlag[6], buf, i, 1);
- loadToIt(singleAllyFlag[7], buf, i, 1);
- loadToIt(singleEnemyFlag[0], buf, i, 1);
- loadToIt(singleEnemyFlag[1], buf, i, 1);
- loadToIt(singleEnemyFlag[2], buf, i, 1);
- loadToIt(singleEnemyFlag[3], buf, i, 1);
- loadToIt(singleEnemyFlag[4], buf, i, 1);
- loadToIt(singleEnemyFlag[5], buf, i, 1);
- loadToIt(singleEnemyFlag[6], buf, i, 1);
- loadToIt(singleEnemyFlag[7], buf, i, 1);
- loadToIt(singleViewHideScenarioList, buf, i, 1);
- loadToIt(singleViewHideAdvOptions, buf, i, 1);
- loadToIt(singlePlayRandom, buf, i, 1);
- loadToIt(singleChatDesc, buf, i, 1);
- loadToIt(singleMapDifficulty, buf, i, 1);
- loadToIt(singleRating, buf, i, 1);
- loadToIt(singleMapPossibleDifficulties, buf, i, 1);
- loadToIt(singleVicCon, buf, i, 1);
- loadToIt(singleLossCon, buf, i, 1);
- loadToIt(singleSFilter, buf, i, 1);
- loadToIt(singleMFilter, buf, i, 1);
- loadToIt(singleLFilter, buf, i, 1);
- loadToIt(singleXLFilter, buf, i, 1);
- loadToIt(singleAllFilter, buf, i, 1);
- }
- void CPreGameTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)
- {
- switch(mode)
- {
- case 0:
- {
- int hmcr = 0;
- for(iter; iter<src.size(); ++iter)
- {
- if(src[iter]=='\t')
- ++hmcr;
- if(hmcr==1)
- break;
- }
- ++iter;
- int befi=iter;
- for(iter; iter<src.size(); ++iter)
- {
- if(src[iter]=='\t')
- break;
- }
- dest = src.substr(befi, iter-befi);
- ++iter;
- hmcr = 0;
- for(iter; iter<src.size(); ++iter)
- {
- if(src[iter]=='\r')
- ++hmcr;
- if(hmcr==1)
- break;
- }
- iter+=2;
- break;
- }
- case 1:
- {
- int hmcr = 0;
- for(iter; iter<src.size(); ++iter)
- {
- if(src[iter]=='\t')
- ++hmcr;
- if(hmcr==1)
- break;
- }
- ++iter;
- int befi=iter;
- for(iter; iter<src.size(); ++iter)
- {
- if(src[iter]=='\r')
- break;
- }
- dest = src.substr(befi, iter-befi);
- iter+=2;
- }
- }
- }
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