CObjectHandler.cpp 190 KB

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  1. #include "StdInc.h"
  2. #include "CObjectHandler.h"
  3. #include "CDefObjInfoHandler.h"
  4. #include "CLodHandler.h"
  5. #include "CGeneralTextHandler.h"
  6. #include "CDefObjInfoHandler.h"
  7. #include "CHeroHandler.h"
  8. #include "CSpellHandler.h"
  9. #include "../client/CSoundBase.h"
  10. #include <boost/random/linear_congruential.hpp>
  11. #include "CTownHandler.h"
  12. #include "CCreatureHandler.h"
  13. #include "VCMI_Lib.h"
  14. #include "IGameCallback.h"
  15. #include "CGameState.h"
  16. #include "NetPacks.h"
  17. #include "StartInfo.h"
  18. #include "map.h"
  19. #include <SDL_stdinc.h>
  20. #include "CBuildingHandler.h"
  21. #include "../lib/JsonNode.h"
  22. #include "GameConstants.h"
  23. using namespace boost::assign;
  24. /*
  25. * CObjectHandler.cpp, part of VCMI engine
  26. *
  27. * Authors: listed in file AUTHORS in main folder
  28. *
  29. * License: GNU General Public License v2.0 or later
  30. * Full text of license available in license.txt file, in main folder
  31. *
  32. */
  33. // It looks that we can't rely on shadowCoverage correctness (Mantis #866). This may result
  34. // in notable performance decrease (SDL blit with custom alpha blit) not notable on my system (Ivan)
  35. #define USE_COVERAGE_MAP 0
  36. std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
  37. std::vector<std::pair<int, int> > CGTeleport::gates;
  38. IGameCallback * IObjectInterface::cb = NULL;
  39. DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
  40. extern CLodHandler * bitmaph;
  41. extern boost::rand48 ran;
  42. std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
  43. std::map <si32, std::vector<si32> > CGMagi::eyelist;
  44. ui8 CGObelisk::obeliskCount; //how many obelisks are on map
  45. std::map<ui8, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
  46. std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
  47. std::vector<int> CGTownInstance::universitySkills;
  48. void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
  49. {};
  50. void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
  51. {};
  52. void IObjectInterface::newTurn () const
  53. {};
  54. IObjectInterface::~IObjectInterface()
  55. {}
  56. IObjectInterface::IObjectInterface()
  57. {}
  58. void IObjectInterface::initObj()
  59. {}
  60. void IObjectInterface::setProperty( ui8 what, ui32 val )
  61. {}
  62. bool IObjectInterface::wasVisited (ui8 player) const
  63. {
  64. return false;
  65. }
  66. bool IObjectInterface::wasVisited (const CGHeroInstance * h) const
  67. {
  68. return false;
  69. }
  70. void IObjectInterface::postInit()
  71. {}
  72. void IObjectInterface::preInit()
  73. {}
  74. void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
  75. {
  76. if(what == 10)
  77. players.insert((ui8)val);
  78. }
  79. bool CPlayersVisited::wasVisited( ui8 player ) const
  80. {
  81. return vstd::contains(players,player);
  82. }
  83. // Bank helper. Find the creature ID and their number, and store the
  84. // result in storage (either guards or reward creatures).
  85. static void readCreatures(const JsonNode &creature, std::vector< std::pair <ui16, ui32> > &storage)
  86. {
  87. std::pair<si16, si32> creInfo = std::make_pair(-1, 0);
  88. creInfo.second = creature["number"].Float();
  89. creInfo.first = creature["id"].Float();
  90. storage.push_back(creInfo);
  91. }
  92. // Bank helper. Process a bank level.
  93. static void readBankLevel(const JsonNode &level, BankConfig &bc)
  94. {
  95. int idx;
  96. bc.chance = level["chance"].Float();
  97. BOOST_FOREACH(const JsonNode &creature, level["guards"].Vector())
  98. {
  99. readCreatures(creature, bc.guards);
  100. }
  101. bc.upgradeChance = level["upgrade_chance"].Float();
  102. bc.combatValue = level["combat_value"].Float();
  103. bc.resources.resize(GameConstants::RESOURCE_QUANTITY);
  104. idx = 0;
  105. BOOST_FOREACH(const JsonNode &resource, level["reward_resources"].Vector())
  106. {
  107. bc.resources[idx] = resource.Float();
  108. idx ++;
  109. }
  110. BOOST_FOREACH(const JsonNode &creature, level["reward_creatures"].Vector())
  111. {
  112. readCreatures(creature, bc.creatures);
  113. }
  114. bc.artifacts.resize(4);
  115. idx = 0;
  116. BOOST_FOREACH(const JsonNode &artifact, level["reward_artifacts"].Vector())
  117. {
  118. bc.artifacts[idx] = artifact.Float();
  119. idx ++;
  120. }
  121. bc.value = level["value"].Float();
  122. bc.rewardDifficulty = level["profitability"].Float();
  123. bc.easiest = level["easiest"].Float();
  124. }
  125. void CObjectHandler::loadObjects()
  126. {
  127. tlog5 << "\t\tReading cregens \n";
  128. const JsonNode config(GameConstants::DATA_DIR + "/config/dwellings.json");
  129. BOOST_FOREACH(const JsonNode &dwelling, config["dwellings"].Vector())
  130. {
  131. cregens[dwelling["dwelling"].Float()] = dwelling["creature"].Float();
  132. }
  133. tlog5 << "\t\tDone loading cregens!\n";
  134. tlog5 << "\t\tReading resources prices \n";
  135. const JsonNode config2(GameConstants::DATA_DIR + "/config/resources.json");
  136. BOOST_FOREACH(const JsonNode &price, config2["resources_prices"].Vector())
  137. {
  138. resVals.push_back(price.Float());
  139. }
  140. tlog5 << "\t\tDone loading resource prices!\n";
  141. tlog5 << "\t\tReading banks configs \n";
  142. const JsonNode config3(GameConstants::DATA_DIR + "/config/bankconfig.json");
  143. int bank_num = 0;
  144. BOOST_FOREACH(const JsonNode &bank, config3["banks"].Vector())
  145. {
  146. creBanksNames[bank_num] = bank["name"].String();
  147. int level_num = 0;
  148. BOOST_FOREACH(const JsonNode &level, bank["levels"].Vector())
  149. {
  150. banksInfo[bank_num].push_back(new BankConfig);
  151. BankConfig &bc = *banksInfo[bank_num].back();
  152. bc.level = level_num;
  153. readBankLevel(level, bc);
  154. level_num ++;
  155. }
  156. bank_num ++;
  157. }
  158. tlog5 << "\t\tDone loading banks configs \n";
  159. }
  160. int CObjectHandler::bankObjToIndex (const CGObjectInstance * obj)
  161. {
  162. switch (obj->ID) //find apriopriate key
  163. {
  164. case 16: //bank
  165. return obj->subID;
  166. case 24: //derelict ship
  167. return 8;
  168. case 25: //utopia
  169. return 10;
  170. case 84: //crypt
  171. return 9;
  172. case 85: //shipwreck
  173. return 7;
  174. default:
  175. tlog2 << "Unrecognixed Bank indetifier!\n";
  176. return 0;
  177. }
  178. }
  179. int CGObjectInstance::getOwner() const
  180. {
  181. //if (state)
  182. // return state->owner;
  183. //else
  184. return tempOwner; //won't have owner
  185. }
  186. CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
  187. {
  188. pos = int3(-1,-1,-1);
  189. //std::cout << "Tworze obiekt "<<this<<std::endl;
  190. //state = new CLuaObjectScript();
  191. ID = subID = id = -1;
  192. defInfo = NULL;
  193. tempOwner = 254;
  194. blockVisit = false;
  195. }
  196. CGObjectInstance::~CGObjectInstance()
  197. {
  198. //std::cout << "Usuwam obiekt "<<this<<std::endl;
  199. //if (state)
  200. // delete state;
  201. //state=NULL;
  202. }
  203. const std::string & CGObjectInstance::getHoverText() const
  204. {
  205. return hoverName;
  206. }
  207. void CGObjectInstance::setOwner(int ow)
  208. {
  209. //if (state)
  210. // state->owner = ow;
  211. //else
  212. tempOwner = ow;
  213. }
  214. int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
  215. {
  216. return defInfo->width;
  217. }
  218. int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
  219. {
  220. return defInfo->height;
  221. }
  222. bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
  223. {
  224. if(defInfo==NULL)
  225. {
  226. tlog2 << "Warning: VisitableAt for obj "<<id<<": NULL defInfo!\n";
  227. return false;
  228. }
  229. if((defInfo->visitMap[y] >> (7-x) ) & 1)
  230. {
  231. return true;
  232. }
  233. return false;
  234. }
  235. bool CGObjectInstance::blockingAt(int x, int y) const
  236. {
  237. if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
  238. return false;
  239. if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
  240. return false;
  241. return true;
  242. }
  243. bool CGObjectInstance::coveringAt(int x, int y) const
  244. {
  245. //input coordinates are always negative
  246. x = -x;
  247. y = -y;
  248. #if USE_COVERAGE_MAP
  249. //NOTE: this code may be broken
  250. if((defInfo->coverageMap[y] >> (7-(x) )) & 1
  251. || (defInfo->shadowCoverage[y] >> (7-(x) )) & 1)
  252. return true;
  253. return false;
  254. #else
  255. return x >= 0 && y >= 0 && x < getWidth() && y < getHeight();
  256. #endif
  257. }
  258. bool CGObjectInstance::hasShadowAt( int x, int y ) const
  259. {
  260. #if USE_COVERAGE_MAP
  261. //NOTE: this code may be broken
  262. if( (defInfo->shadowCoverage[y] >> (7-(x) )) & 1 )
  263. return true;
  264. return false;
  265. #else
  266. return coveringAt(x,y);// ignore unreliable shadowCoverage map
  267. #endif
  268. }
  269. std::set<int3> CGObjectInstance::getBlockedPos() const
  270. {
  271. std::set<int3> ret;
  272. for(int w=0; w<getWidth(); ++w)
  273. {
  274. for(int h=0; h<getHeight(); ++h)
  275. {
  276. if(blockingAt(w, h))
  277. ret.insert(int3(pos.x - getWidth() + w + 1, pos.y - getHeight() + h + 1, pos.z));
  278. }
  279. }
  280. return ret;
  281. }
  282. bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
  283. {
  284. if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
  285. return true;
  286. if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
  287. return false;
  288. if(this->pos.y<cmp.pos.y)
  289. return true;
  290. if(this->pos.y>cmp.pos.y)
  291. return false;
  292. if(cmp.ID==GameConstants::HEROI_TYPE && ID!=GameConstants::HEROI_TYPE)
  293. return true;
  294. if(cmp.ID!=GameConstants::HEROI_TYPE && ID==GameConstants::HEROI_TYPE)
  295. return false;
  296. if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
  297. return true;
  298. if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
  299. return false;
  300. if(this->pos.x<cmp.pos.x)
  301. return true;
  302. return false;
  303. }
  304. void CGObjectInstance::initObj()
  305. {
  306. switch(ID)
  307. {
  308. case 95:
  309. blockVisit = true;
  310. break;
  311. }
  312. }
  313. void CGObjectInstance::setProperty( ui8 what, ui32 val )
  314. {
  315. switch(what)
  316. {
  317. case ObjProperty::OWNER:
  318. tempOwner = val;
  319. break;
  320. case ObjProperty::BLOCKVIS:
  321. blockVisit = val;
  322. break;
  323. case ObjProperty::ID:
  324. ID = val;
  325. break;
  326. case ObjProperty::SUBID:
  327. subID = val;
  328. break;
  329. }
  330. setPropertyDer(what, val);
  331. }
  332. void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
  333. {}
  334. int3 CGObjectInstance::getSightCenter() const
  335. {
  336. //return vistiable tile if possible
  337. for(int i=0; i < 8; i++)
  338. for(int j=0; j < 6; j++)
  339. if(visitableAt(i,j))
  340. return(pos + int3(i-7, j-5, 0));
  341. return pos;
  342. }
  343. int CGObjectInstance::getSightRadious() const
  344. {
  345. return 3;
  346. }
  347. void CGObjectInstance::getSightTiles(boost::unordered_set<int3, ShashInt3> &tiles) const //returns reference to the set
  348. {
  349. cb->getTilesInRange(tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
  350. }
  351. void CGObjectInstance::hideTiles(int ourplayer, int radius) const
  352. {
  353. for (std::map<ui8, TeamState>::iterator i = cb->gameState()->teams.begin(); i != cb->gameState()->teams.end(); i++)
  354. {
  355. if ( !vstd::contains(i->second.players, ourplayer ))//another team
  356. {
  357. for (std::set<ui8>::iterator j = i->second.players.begin(); j != i->second.players.end(); j++)
  358. if ( cb->getPlayer(*j)->status == PlayerState::INGAME )//seek for living player (if any)
  359. {
  360. FoWChange fw;
  361. fw.mode = 0;
  362. fw.player = *j;
  363. cb->getTilesInRange (fw.tiles, pos, radius, (*j), -1);
  364. cb->sendAndApply (&fw);
  365. break;
  366. }
  367. }
  368. }
  369. }
  370. int3 CGObjectInstance::getVisitableOffset() const
  371. {
  372. for(int y = 0; y < 6; y++)
  373. for (int x = 0; x < 8; x++)
  374. if((defInfo->visitMap[5-y] >> x) & 1)
  375. return int3(x,y,0);
  376. tlog2 << "Warning: getVisitableOffset called on non-visitable obj!\n";
  377. return int3(-1,-1,-1);
  378. }
  379. void CGObjectInstance::getNameVis( std::string &hname ) const
  380. {
  381. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  382. hname = VLC->generaltexth->names[ID];
  383. if(h)
  384. {
  385. if(!h->hasBonusFrom(Bonus::OBJECT,ID))
  386. hname += " " + VLC->generaltexth->allTexts[353]; //not visited
  387. else
  388. hname += " " + VLC->generaltexth->allTexts[352]; //visited
  389. }
  390. }
  391. void CGObjectInstance::giveDummyBonus(int heroID, ui8 duration) const
  392. {
  393. GiveBonus gbonus;
  394. gbonus.bonus.type = Bonus::NONE;
  395. gbonus.id = heroID;
  396. gbonus.bonus.duration = duration;
  397. gbonus.bonus.source = Bonus::OBJECT;
  398. gbonus.bonus.sid = ID;
  399. cb->giveHeroBonus(&gbonus);
  400. }
  401. void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
  402. {
  403. switch(ID)
  404. {
  405. case 35: //Hill fort
  406. {
  407. OpenWindow ow;
  408. ow.window = OpenWindow::HILL_FORT_WINDOW;
  409. ow.id1 = id;
  410. ow.id2 = h->id;
  411. cb->sendAndApply(&ow);
  412. }
  413. break;
  414. case 80: //Sanctuary
  415. {
  416. InfoWindow iw;
  417. iw.player = h->tempOwner;
  418. iw.soundID = soundBase::GETPROTECTION;
  419. iw.text.addTxt(MetaString::ADVOB_TXT, 114); //You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
  420. cb->sendAndApply(&iw);
  421. }
  422. break;
  423. case 95: //Tavern
  424. {
  425. OpenWindow ow;
  426. ow.window = OpenWindow::TAVERN_WINDOW;
  427. ow.id1 = h->id;
  428. ow.id2 = id;
  429. cb->sendAndApply(&ow);
  430. }
  431. break;
  432. }
  433. }
  434. ui8 CGObjectInstance::getPassableness() const
  435. {
  436. return 0;
  437. }
  438. int3 CGObjectInstance::visitablePos() const
  439. {
  440. return pos - getVisitableOffset();
  441. }
  442. bool CGObjectInstance::isVisitable() const
  443. {
  444. for(int g=0; g<ARRAY_COUNT(defInfo->visitMap); ++g)
  445. {
  446. if(defInfo->visitMap[g] != 0)
  447. {
  448. return true;
  449. }
  450. }
  451. return false;
  452. }
  453. static int lowestSpeed(const CGHeroInstance * chi)
  454. {
  455. if(!chi->Slots().size())
  456. {
  457. tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
  458. return 20;
  459. }
  460. TSlots::const_iterator i = chi->Slots().begin();
  461. //TODO? should speed modifiers (eg from artifacts) affect hero movement?
  462. int ret = (i++)->second->valOfBonuses(Bonus::STACKS_SPEED);
  463. for (;i!=chi->Slots().end();i++)
  464. {
  465. ret = std::min(ret, i->second->valOfBonuses(Bonus::STACKS_SPEED));
  466. }
  467. return ret;
  468. }
  469. ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
  470. {
  471. //TODO: check if all creatures are on its native terrain and change cost appropriately
  472. //base move cost
  473. unsigned ret = 100;
  474. //if there is road both on dest and src tiles - use road movement cost
  475. if(dest.malle && from.malle)
  476. {
  477. int road = std::min(dest.malle,from.malle); //used road ID
  478. switch(road)
  479. {
  480. case TerrainTile::dirtRoad:
  481. ret = 75;
  482. break;
  483. case TerrainTile::grazvelRoad:
  484. ret = 65;
  485. break;
  486. case TerrainTile::cobblestoneRoad:
  487. ret = 50;
  488. break;
  489. default:
  490. tlog1 << "Unknown road type: " << road << "... Something wrong!\n";
  491. break;
  492. }
  493. }
  494. else
  495. {
  496. ret = type->heroClass->terrCosts[from.tertype];
  497. ret = std::max(ret - 25*unsigned(getSecSkillLevel(CGHeroInstance::PATHFINDING)), 100u); //reduce 25% of terrain penalty for each pathfinding level
  498. }
  499. return ret;
  500. }
  501. #if 0
  502. // Unused and buggy method.
  503. // - for loop is wrong. will not find all creatures. must use iterator instead.
  504. // - -> is the slot number. use second->first for creature index
  505. // Is lowestSpeed() the correct equivalent ?
  506. ui32 CGHeroInstance::getLowestCreatureSpeed() const
  507. {
  508. ui32 sl = 100;
  509. for(size_t h=0; h < stacksCount(); ++h)
  510. {
  511. if(VLC->creh->creatures[Slots().find(h)->first]->speed<sl)
  512. sl = VLC->creh->creatures[Slots().find(h)->first]->speed;
  513. }
  514. return sl;
  515. }
  516. #endif
  517. int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
  518. {
  519. if (toh3m)
  520. {
  521. src.x+=1;
  522. return src;
  523. }
  524. else
  525. {
  526. src.x-=1;
  527. return src;
  528. }
  529. }
  530. int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
  531. {
  532. if (h3m)
  533. {
  534. return pos;
  535. }
  536. else
  537. {
  538. return convertPosition(pos,false);
  539. }
  540. }
  541. bool CGHeroInstance::canWalkOnSea() const
  542. {
  543. return hasBonusOfType(Bonus::FLYING_MOVEMENT) || hasBonusOfType(Bonus::WATER_WALKING);
  544. }
  545. ui8 CGHeroInstance::getSecSkillLevel(SecondarySkill skill) const
  546. {
  547. for(size_t i=0; i < secSkills.size(); ++i)
  548. if(secSkills[i].first == skill)
  549. return secSkills[i].second;
  550. return 0;
  551. }
  552. void CGHeroInstance::setSecSkillLevel(SecondarySkill which, int val, bool abs)
  553. {
  554. if(getSecSkillLevel(which) == 0)
  555. {
  556. secSkills.push_back(std::pair<int,int>(which, val));
  557. updateSkill(which, val);
  558. }
  559. else
  560. {
  561. for (unsigned i=0; i<secSkills.size(); i++)
  562. {
  563. if(secSkills[i].first == which)
  564. {
  565. if(abs)
  566. secSkills[i].second = val;
  567. else
  568. secSkills[i].second += val;
  569. if(secSkills[i].second > 3) //workaround to avoid crashes when same sec skill is given more than once
  570. {
  571. tlog1 << "Warning: Skill " << which << " increased over limit! Decreasing to Expert.\n";
  572. secSkills[i].second = 3;
  573. }
  574. updateSkill(which, secSkills[i].second); //when we know final value
  575. }
  576. }
  577. }
  578. }
  579. int CGHeroInstance::maxMovePoints(bool onLand) const
  580. {
  581. int base = -1;
  582. if(onLand)
  583. {
  584. static const int moveForSpeed[] = { 1500, 1560, 1630, 1700, 1760, 1830, 1900, 1960, 2000 }; //first element for 3 and lower; last for 11 and more
  585. int index = lowestSpeed(this) - 3;
  586. vstd::amin(index, ARRAY_COUNT(moveForSpeed)-1);
  587. vstd::amax(index, 0);
  588. base = moveForSpeed[index];
  589. }
  590. else
  591. {
  592. base = 1500; //on water base movement is always 1500 (speed of army doesn't matter)
  593. }
  594. int bonus = valOfBonuses(Bonus::MOVEMENT) + (onLand ? valOfBonuses(Bonus::LAND_MOVEMENT) : valOfBonuses(Bonus::SEA_MOVEMENT));
  595. double modifier = 0;
  596. if(onLand)
  597. {
  598. modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, LOGISTICS) / 100.0;
  599. }
  600. else
  601. {
  602. modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, NAVIGATION) / 100.0;
  603. }
  604. return int(base + base*modifier) + bonus;
  605. }
  606. // int CGHeroInstance::getSpellSecLevel(int spell) const
  607. // {
  608. // int bestslvl = 0;
  609. // if(VLC->spellh->spells[spell].air)
  610. // if(getSecSkillLevel(15) >= bestslvl)
  611. // {
  612. // bestslvl = getSecSkillLevel(15);
  613. // }
  614. // if(VLC->spellh->spells[spell].fire)
  615. // if(getSecSkillLevel(14) >= bestslvl)
  616. // {
  617. // bestslvl = getSecSkillLevel(14);
  618. // }
  619. // if(VLC->spellh->spells[spell].water)
  620. // if(getSecSkillLevel(16) >= bestslvl)
  621. // {
  622. // bestslvl = getSecSkillLevel(16);
  623. // }
  624. // if(VLC->spellh->spells[spell].earth)
  625. // if(getSecSkillLevel(17) >= bestslvl)
  626. // {
  627. // bestslvl = getSecSkillLevel(17);
  628. // }
  629. // return bestslvl;
  630. // }
  631. CGHeroInstance::CGHeroInstance()
  632. : IBoatGenerator(this)
  633. {
  634. setNodeType(HERO);
  635. ID = GameConstants::HEROI_TYPE;
  636. tacticFormationEnabled = inTownGarrison = false;
  637. mana = movement = portrait = level = -1;
  638. isStanding = true;
  639. moveDir = 4;
  640. exp = 0xffffffff;
  641. visitedTown = NULL;
  642. type = NULL;
  643. boat = NULL;
  644. commander = NULL;
  645. sex = 0xff;
  646. secSkills.push_back(std::make_pair(-1, -1));
  647. speciality.setNodeType(CBonusSystemNode::SPECIALITY);
  648. attachTo(&speciality); //do we ever need to detach it?
  649. }
  650. void CGHeroInstance::initHero(int SUBID)
  651. {
  652. subID = SUBID;
  653. initHero();
  654. }
  655. void CGHeroInstance::initHero()
  656. {
  657. assert(validTypes(true));
  658. if(ID == GameConstants::HEROI_TYPE)
  659. initHeroDefInfo();
  660. if(!type)
  661. type = VLC->heroh->heroes[subID];
  662. if(!vstd::contains(spells, 0xffffffff) && type->startingSpell >= 0) //hero starts with a spell
  663. spells.insert(type->startingSpell);
  664. else //remove placeholder
  665. spells -= 0xffffffff;
  666. if(!getArt(ArtifactPosition::MACH4) && !getArt(ArtifactPosition::SPELLBOOK) && type->startingSpell >= 0) //no catapult means we haven't read pre-existent set -> use default rules for spellbook
  667. putArtifact(ArtifactPosition::SPELLBOOK, CArtifactInstance::createNewArtifactInstance(0));
  668. if(!getArt(ArtifactPosition::MACH4))
  669. putArtifact(ArtifactPosition::MACH4, CArtifactInstance::createNewArtifactInstance(3)); //everyone has a catapult
  670. if(portrait < 0 || portrait == 255)
  671. portrait = subID;
  672. if(!hasBonus(Selector::sourceType(Bonus::HERO_BASE_SKILL)))
  673. {
  674. pushPrimSkill(PrimarySkill::ATTACK, type->heroClass->initialAttack);
  675. pushPrimSkill(PrimarySkill::DEFENSE, type->heroClass->initialDefence);
  676. pushPrimSkill(PrimarySkill::SPELL_POWER, type->heroClass->initialPower);
  677. pushPrimSkill(PrimarySkill::KNOWLEDGE, type->heroClass->initialKnowledge);
  678. }
  679. if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
  680. secSkills = type->secSkillsInit;
  681. if (!name.length())
  682. name = type->name;
  683. if (exp == 0xffffffff)
  684. {
  685. initExp();
  686. }
  687. else
  688. {
  689. level = VLC->heroh->level(exp);
  690. }
  691. if (sex == 0xFF)//sex is default
  692. sex = type->sex;
  693. setFormation(false);
  694. if (!stacksCount()) //standard army//initial army
  695. {
  696. initArmy();
  697. }
  698. assert(validTypes());
  699. if (GameConstants::COMMANDERS)
  700. {
  701. commander = new CCommanderInstance (VLC->creh->factionCommanders[type->heroType / 2]); //hopefully it returns town type
  702. commander->setArmyObj (castToArmyObj()); //TODO: separate function for setting commanders
  703. }
  704. hoverName = VLC->generaltexth->allTexts[15];
  705. boost::algorithm::replace_first(hoverName,"%s",name);
  706. boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
  707. if (mana < 0)
  708. mana = manaLimit();
  709. }
  710. void CGHeroInstance::initArmy(IArmyDescriptor *dst /*= NULL*/)
  711. {
  712. if(!dst)
  713. dst = this;
  714. int howManyStacks = 0; //how many stacks will hero receives <1 - 3>
  715. int pom = ran()%100;
  716. int warMachinesGiven = 0;
  717. if(pom < 9)
  718. howManyStacks = 1;
  719. else if(pom < 79)
  720. howManyStacks = 2;
  721. else
  722. howManyStacks = 3;
  723. for(int stackNo=0; stackNo < howManyStacks; stackNo++)
  724. {
  725. int creID = 0;
  726. auto creItr = VLC->creh->nameToID.find(type->refTypeStack[stackNo]);
  727. if(creItr == VLC->creh->nameToID.end())
  728. {
  729. tlog1 << "Cannot find a creature named " << type->refTypeStack[stackNo] << std::endl;
  730. tlog1 << "Available creatures: \n";
  731. BOOST_FOREACH(auto i, VLC->creh->nameToID)
  732. {
  733. tlog1 << boost::format("\t%s => %d\n") % i.first % i.second;
  734. }
  735. }
  736. else
  737. creID = creItr->second;
  738. int range = type->highStack[stackNo] - type->lowStack[stackNo];
  739. int count = ran()%(range+1) + type->lowStack[stackNo];
  740. if(creID>=145 && creID<=149) //war machine
  741. {
  742. warMachinesGiven++;
  743. if(dst != this)
  744. continue;
  745. int slot = -1, aid = -1;
  746. switch (creID)
  747. {
  748. case 145: //catapult
  749. slot = ArtifactPosition::MACH4;
  750. aid = 3;
  751. break;
  752. default:
  753. aid = CArtHandler::convertMachineID(creID,true);
  754. slot = 9 + aid;
  755. break;
  756. }
  757. if(!getArt(slot))
  758. putArtifact(slot, CArtifactInstance::createNewArtifactInstance(aid));
  759. else
  760. tlog3 << "Hero " << name << " already has artifact at " << slot << ", omitting giving " << aid << std::endl;
  761. }
  762. else
  763. dst->setCreature(stackNo-warMachinesGiven, creID, count);
  764. }
  765. }
  766. void CGHeroInstance::initHeroDefInfo()
  767. {
  768. if(!defInfo || defInfo->id != GameConstants::HEROI_TYPE)
  769. {
  770. defInfo = new CGDefInfo();
  771. defInfo->id = GameConstants::HEROI_TYPE;
  772. defInfo->subid = subID;
  773. defInfo->printPriority = 0;
  774. defInfo->visitDir = 0xff;
  775. }
  776. for(int i=0;i<6;i++)
  777. {
  778. defInfo->blockMap[i] = 255;
  779. defInfo->visitMap[i] = 0;
  780. defInfo->coverageMap[i] = 0;
  781. defInfo->shadowCoverage[i] = 0;
  782. }
  783. defInfo->blockMap[5] = 253;
  784. defInfo->visitMap[5] = 2;
  785. defInfo->coverageMap[4] = defInfo->coverageMap[5] = 224;
  786. }
  787. CGHeroInstance::~CGHeroInstance()
  788. {
  789. }
  790. bool CGHeroInstance::needsLastStack() const
  791. {
  792. return true;
  793. }
  794. void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
  795. {
  796. if(h == this) return; //exclude potential self-visiting
  797. if (ID == GameConstants::HEROI_TYPE) //hero
  798. {
  799. if( cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner)) //our or ally hero
  800. {
  801. //exchange
  802. cb->heroExchange(h->id, id);
  803. }
  804. else //battle
  805. {
  806. if(visitedTown) //we're in town
  807. visitedTown->onHeroVisit(h); //town will handle attacking
  808. else
  809. cb->startBattleI(h, this);
  810. }
  811. }
  812. else if(ID == 62) //prison
  813. {
  814. InfoWindow iw;
  815. iw.player = h->tempOwner;
  816. iw.soundID = soundBase::ROGUE;
  817. if(cb->getHeroCount(h->tempOwner,false) < 8) //free hero slot
  818. {
  819. cb->changeObjPos(id,pos+int3(1,0,0),0);
  820. cb->setObjProperty(id, ObjProperty::ID, GameConstants::HEROI_TYPE); //set ID to 34
  821. cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
  822. iw.text << std::pair<ui8,ui32>(11,102);
  823. }
  824. else //already 8 wandering heroes
  825. {
  826. iw.text << std::pair<ui8,ui32>(11,103);
  827. }
  828. cb->showInfoDialog(&iw);
  829. }
  830. }
  831. const std::string & CGHeroInstance::getBiography() const
  832. {
  833. if (biography.length())
  834. return biography;
  835. else
  836. return VLC->generaltexth->hTxts[subID].biography;
  837. }
  838. void CGHeroInstance::initObj()
  839. {
  840. blockVisit = true;
  841. speciality.growthsWithLevel = false;
  842. if(!type)
  843. return; //TODO support prison
  844. for (std::vector<SSpecialtyInfo>::const_iterator it = type->spec.begin(); it != type->spec.end(); it++)
  845. {
  846. Bonus *bonus = new Bonus();
  847. bonus->val = it->val;
  848. bonus->sid = id; //from the hero, speciality has no unique id
  849. bonus->duration = Bonus::PERMANENT;
  850. bonus->source = Bonus::HERO_SPECIAL;
  851. switch (it->type)
  852. {
  853. case 1:// creature speciality
  854. {
  855. speciality.growthsWithLevel = true;
  856. const CCreature &specCreature = *VLC->creh->creatures[it->additionalinfo]; //creature in which we have specialty
  857. int creLevel = specCreature.level;
  858. if(!creLevel) //TODO: set fixed level for War Machines
  859. {
  860. if(it->additionalinfo == 146)
  861. creLevel = 5; //treat ballista as 5-level
  862. else
  863. {
  864. tlog2 << "Warning: unknown level of " << specCreature.namePl << std::endl;
  865. continue;
  866. }
  867. }
  868. bonus->limiter.reset(new CCreatureTypeLimiter (specCreature, true)); //with upgrades
  869. bonus->type = Bonus::PRIMARY_SKILL;
  870. bonus->additionalInfo = it->additionalinfo;
  871. bonus->valType = Bonus::ADDITIVE_VALUE;
  872. bonus->subtype = PrimarySkill::ATTACK;
  873. speciality.addNewBonus(bonus);
  874. bonus = new Bonus(*bonus);
  875. bonus->subtype = PrimarySkill::DEFENSE;
  876. speciality.addNewBonus(bonus);
  877. //values will be calculated later
  878. bonus = new Bonus(*bonus);
  879. bonus->type = Bonus::STACKS_SPEED;
  880. bonus->val = 1; //+1 speed
  881. speciality.addNewBonus(bonus);
  882. }
  883. break;
  884. case 2://secondary skill
  885. speciality.growthsWithLevel = true;
  886. bonus->type = Bonus::SPECIAL_SECONDARY_SKILL; //needs to be recalculated with level, based on this value
  887. bonus->valType = Bonus::BASE_NUMBER; // to receive nonzero value
  888. bonus->subtype = it->subtype; //skill id
  889. bonus->val = it->val; //value per level, in percent
  890. speciality.addNewBonus(bonus);
  891. bonus = new Bonus(*bonus);
  892. switch (it->additionalinfo)
  893. {
  894. case 0: //normal
  895. bonus->valType = Bonus::PERCENT_TO_BASE;
  896. break;
  897. case 1: //when it's navigation or there's no 'base' at all
  898. bonus->valType = Bonus::PERCENT_TO_ALL;
  899. break;
  900. }
  901. bonus->type = Bonus::SECONDARY_SKILL_PREMY; //value will be calculated later
  902. speciality.addNewBonus(bonus);
  903. break;
  904. case 3://spell damage bonus, level dependent but calculated elsewhere
  905. bonus->type = Bonus::SPECIAL_SPELL_LEV;
  906. bonus->subtype = it->subtype;
  907. speciality.addNewBonus(bonus);
  908. break;
  909. case 4://creature stat boost
  910. switch (it->subtype)
  911. {
  912. case 1://attack
  913. bonus->type = Bonus::PRIMARY_SKILL;
  914. bonus->subtype = PrimarySkill::ATTACK;
  915. break;
  916. case 2://defense
  917. bonus->type = Bonus::PRIMARY_SKILL;
  918. bonus->subtype = PrimarySkill::DEFENSE;
  919. break;
  920. case 3:
  921. bonus->type = Bonus::CREATURE_DAMAGE;
  922. bonus->subtype = 0; //both min and max
  923. break;
  924. case 4://hp
  925. bonus->type = Bonus::STACK_HEALTH;
  926. break;
  927. case 5:
  928. bonus->type = Bonus::STACKS_SPEED;
  929. break;
  930. default:
  931. continue;
  932. }
  933. bonus->valType = Bonus::ADDITIVE_VALUE;
  934. bonus->limiter.reset(new CCreatureTypeLimiter (*VLC->creh->creatures[it->additionalinfo], true));
  935. speciality.addNewBonus(bonus);
  936. break;
  937. case 5://spell damage bonus in percent
  938. bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
  939. bonus->valType = Bonus::BASE_NUMBER; // current spell system is screwed
  940. bonus->subtype = it->subtype; //spell id
  941. speciality.addNewBonus(bonus);
  942. break;
  943. case 6://damage bonus for bless (Adela)
  944. bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
  945. bonus->subtype = it->subtype; //spell id if you ever wanted to use it otherwise
  946. bonus->additionalInfo = it->additionalinfo; //damage factor
  947. speciality.addNewBonus(bonus);
  948. break;
  949. case 7://maxed mastery for spell
  950. bonus->type = Bonus::MAXED_SPELL;
  951. bonus->subtype = it->subtype; //spell i
  952. speciality.addNewBonus(bonus);
  953. break;
  954. case 8://peculiar spells - enchantments
  955. bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
  956. bonus->subtype = it->subtype; //spell id
  957. bonus->additionalInfo = it->additionalinfo;//0, 1 for Coronius
  958. speciality.addNewBonus(bonus);
  959. break;
  960. case 9://upgrade creatures
  961. {
  962. std::vector< ConstTransitivePtr<CCreature> >* creatures = &VLC->creh->creatures;
  963. bonus->type = Bonus::SPECIAL_UPGRADE;
  964. bonus->subtype = it->subtype; //base id
  965. bonus->additionalInfo = it->additionalinfo; //target id
  966. speciality.addNewBonus(bonus);
  967. bonus = new Bonus(*bonus);
  968. for (std::set<ui32>::iterator i = (*creatures)[it->subtype]->upgrades.begin();
  969. i != (*creatures)[it->subtype]->upgrades.end(); i++)
  970. {
  971. bonus->subtype = *i; //propagate for regular upgrades of base creature
  972. speciality.addNewBonus(bonus);
  973. bonus = new Bonus(*bonus);
  974. }
  975. vstd::clear_pointer(bonus);
  976. break;
  977. }
  978. case 10://resource generation
  979. bonus->type = Bonus::GENERATE_RESOURCE;
  980. bonus->subtype = it->subtype;
  981. speciality.addNewBonus(bonus);
  982. break;
  983. case 11://starting skill with mastery (Adrienne)
  984. cb->changeSecSkill(id, it->val, it->additionalinfo); //simply give it and forget
  985. break;
  986. case 12://army speed
  987. bonus->type = Bonus::STACKS_SPEED;
  988. speciality.addNewBonus(bonus);
  989. break;
  990. case 13://Dragon bonuses (Mutare)
  991. bonus->type = Bonus::PRIMARY_SKILL;
  992. bonus->valType = Bonus::ADDITIVE_VALUE;
  993. switch (it->subtype)
  994. {
  995. case 1:
  996. bonus->subtype = PrimarySkill::ATTACK;
  997. break;
  998. case 2:
  999. bonus->subtype = PrimarySkill::DEFENSE;
  1000. break;
  1001. }
  1002. bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  1003. speciality.addNewBonus(bonus);
  1004. break;
  1005. default:
  1006. tlog2 << "Unexpected hero speciality " << type <<'\n';
  1007. }
  1008. }
  1009. //initialize bonuses
  1010. for (std::vector<std::pair<ui8,ui8> >::iterator it = secSkills.begin(); it != secSkills.end(); it++)
  1011. updateSkill(it->first, it->second);
  1012. UpdateSpeciality();
  1013. mana = manaLimit(); //after all bonuses are taken into account, make sure this line is the last one
  1014. type->name = name;
  1015. }
  1016. void CGHeroInstance::UpdateSpeciality()
  1017. {
  1018. if (speciality.growthsWithLevel)
  1019. {
  1020. std::vector< ConstTransitivePtr<CCreature> > & creatures = VLC->creh->creatures;
  1021. BOOST_FOREACH(Bonus *it, speciality.getBonusList())
  1022. {
  1023. switch (it->type)
  1024. {
  1025. case Bonus::SECONDARY_SKILL_PREMY:
  1026. it->val = (speciality.valOfBonuses(Bonus::SPECIAL_SECONDARY_SKILL, it->subtype) * level);
  1027. break; //use only hero skills as bonuses to avoid feedback loop
  1028. case Bonus::PRIMARY_SKILL: //for crearures, that is
  1029. int creLevel = creatures[it->additionalInfo]->level;
  1030. if(!creLevel)
  1031. {
  1032. if(it->additionalInfo == 146)
  1033. creLevel = 5; //treat ballista as 5-level
  1034. else
  1035. {
  1036. tlog2 << "Warning: unknown level of " << creatures[it->additionalInfo]->namePl << std::endl;
  1037. continue;
  1038. }
  1039. }
  1040. double primSkillModifier = (int)(level / creLevel) / 20.0;
  1041. int param;
  1042. switch (it->subtype)
  1043. {
  1044. case PrimarySkill::ATTACK:
  1045. param = creatures[it->additionalInfo]->attack;
  1046. break;
  1047. case PrimarySkill::DEFENSE:
  1048. param = creatures[it->additionalInfo]->defence;
  1049. break;
  1050. default:
  1051. assert(0);
  1052. param = 0;
  1053. }
  1054. it->val = ceil(param * (1 + primSkillModifier)) - param; //yep, overcomplicated but matches original
  1055. break;
  1056. }
  1057. }
  1058. }
  1059. }
  1060. void CGHeroInstance::updateSkill(int which, int val)
  1061. {
  1062. if(which == LEADERSHIP || which == LUCK)
  1063. { //luck-> VLC->generaltexth->arraytxt[73+luckSkill]; VLC->generaltexth->arraytxt[104+moraleSkill]
  1064. bool luck = which == LUCK;
  1065. Bonus::BonusType type[] = {Bonus::MORALE, Bonus::LUCK};
  1066. Bonus *b = getBonus(Selector::type(type[luck]) && Selector::sourceType(Bonus::SECONDARY_SKILL));
  1067. if(!b)
  1068. {
  1069. b = new Bonus(Bonus::PERMANENT, type[luck], Bonus::SECONDARY_SKILL, +val, which, which, Bonus::BASE_NUMBER);
  1070. addNewBonus(b);
  1071. }
  1072. else
  1073. b->val = +val;
  1074. }
  1075. else if(which == DIPLOMACY) //surrender discount: 20% per level
  1076. {
  1077. if(Bonus *b = getBonus(Selector::type(Bonus::SURRENDER_DISCOUNT) && Selector::sourceType(Bonus::SECONDARY_SKILL)))
  1078. b->val = +val;
  1079. else
  1080. addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::SURRENDER_DISCOUNT, Bonus::SECONDARY_SKILL, val * 20, which));
  1081. }
  1082. int skillVal = 0;
  1083. switch (which)
  1084. {
  1085. case ARCHERY:
  1086. switch (val)
  1087. {
  1088. case 1:
  1089. skillVal = 10; break;
  1090. case 2:
  1091. skillVal = 25; break;
  1092. case 3:
  1093. skillVal = 50; break;
  1094. }
  1095. break;
  1096. case LOGISTICS:
  1097. skillVal = 10 * val; break;
  1098. case NAVIGATION:
  1099. skillVal = 50 * val; break;
  1100. case MYSTICISM:
  1101. skillVal = val; break;
  1102. case EAGLE_EYE:
  1103. skillVal = 30 + 10 * val; break;
  1104. case NECROMANCY:
  1105. skillVal = 10 * val; break;
  1106. case LEARNING:
  1107. skillVal = 5 * val; break;
  1108. case OFFENCE:
  1109. skillVal = 10 * val; break;
  1110. case ARMORER:
  1111. skillVal = 5 * val; break;
  1112. case INTELLIGENCE:
  1113. skillVal = 25 << (val-1); break;
  1114. case SORCERY:
  1115. skillVal = 5 * val; break;
  1116. case RESISTANCE:
  1117. skillVal = 5 << (val-1); break;
  1118. case FIRST_AID:
  1119. skillVal = 25 + 25*val; break;
  1120. case ESTATES:
  1121. skillVal = 125 << (val-1); break;
  1122. }
  1123. int skillValType = skillVal ? Bonus::BASE_NUMBER : Bonus::INDEPENDENT_MIN;
  1124. if(Bonus * b = getBonusList().getFirst(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, which) && Selector::sourceType(Bonus::SECONDARY_SKILL))) //only local hero bonus
  1125. {
  1126. b->val = skillVal;
  1127. b->valType = skillValType;
  1128. }
  1129. else
  1130. {
  1131. Bonus *bonus = new Bonus(Bonus::PERMANENT, Bonus::SECONDARY_SKILL_PREMY, id, skillVal, ID, which, skillValType);
  1132. bonus->source = Bonus::SECONDARY_SKILL;
  1133. addNewBonus(bonus);
  1134. }
  1135. }
  1136. void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
  1137. {
  1138. if(what == ObjProperty::PRIMARY_STACK_COUNT)
  1139. setStackCount(0, val);
  1140. }
  1141. double CGHeroInstance::getHeroStrength() const
  1142. {
  1143. return sqrt((1.0 + 0.05*getPrimSkillLevel(0)) * (1.0 + 0.05*getPrimSkillLevel(1)));
  1144. }
  1145. ui64 CGHeroInstance::getTotalStrength() const
  1146. {
  1147. double ret = getHeroStrength() * getArmyStrength();
  1148. return (ui64) ret;
  1149. }
  1150. expType CGHeroInstance::calculateXp(expType exp) const
  1151. {
  1152. return exp * (100 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, CGHeroInstance::LEARNING))/100.0;
  1153. }
  1154. ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool) const
  1155. {
  1156. si16 skill = -1; //skill level
  1157. #define TRY_SCHOOL(schoolName, schoolMechanicsId, schoolOutId) \
  1158. if(spell-> schoolName) \
  1159. { \
  1160. int thisSchool = std::max<int>(getSecSkillLevel( \
  1161. static_cast<CGHeroInstance::SecondarySkill>(14 + (schoolMechanicsId))), \
  1162. valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 1 << (schoolMechanicsId))); \
  1163. if(thisSchool > skill) \
  1164. { \
  1165. skill = thisSchool; \
  1166. if(outSelectedSchool) \
  1167. *outSelectedSchool = schoolOutId; \
  1168. } \
  1169. }
  1170. TRY_SCHOOL(fire, 0, 1)
  1171. TRY_SCHOOL(air, 1, 0)
  1172. TRY_SCHOOL(water, 2, 2)
  1173. TRY_SCHOOL(earth, 3, 3)
  1174. #undef TRY_SCHOOL
  1175. vstd::amax(skill, valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0)); //any school bonus
  1176. vstd::amax(skill, valOfBonuses(Bonus::SPELL, spell->id)); //given by artifact or other effect
  1177. if (hasBonusOfType(Bonus::MAXED_SPELL, spell->id))//hero speciality (Daremyth, Melodia)
  1178. skill = 3;
  1179. assert(skill >= 0 && skill <= 3);
  1180. return skill;
  1181. }
  1182. bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
  1183. {
  1184. if(!getArt(17)) //if hero has no spellbook
  1185. return false;
  1186. if(vstd::contains(spells, spell->id) //hero has this spell in spellbook
  1187. || (spell->air && hasBonusOfType(Bonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
  1188. || (spell->fire && hasBonusOfType(Bonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
  1189. || (spell->water && hasBonusOfType(Bonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
  1190. || (spell->earth && hasBonusOfType(Bonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
  1191. || hasBonusOfType(Bonus::SPELL, spell->id)
  1192. || hasBonusOfType(Bonus::SPELLS_OF_LEVEL, spell->level)
  1193. )
  1194. return true;
  1195. return false;
  1196. }
  1197. /**
  1198. * Calculates what creatures and how many to be raised from a battle.
  1199. * @param battleResult The results of the battle.
  1200. * @return Returns a pair with the first value indicating the ID of the creature
  1201. * type and second value the amount. Both values are returned as -1 if necromancy
  1202. * could not be applied.
  1203. */
  1204. CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &battleResult) const
  1205. {
  1206. const ui8 necromancyLevel = getSecSkillLevel(CGHeroInstance::NECROMANCY);
  1207. // Hero knows necromancy.
  1208. if (necromancyLevel > 0)
  1209. {
  1210. double necromancySkill = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, NECROMANCY)/100.0;
  1211. vstd::amin(necromancySkill, 1.0); //it's impossible to raise more creatures than all...
  1212. const std::map<ui32,si32> &casualties = battleResult.casualties[!battleResult.winner];
  1213. ui32 raisedUnits = 0;
  1214. // Figure out what to raise and how many.
  1215. const ui32 creatureTypes[] = {56, 58, 60, 64}; // IDs for Skeletons, Walking Dead, Wights and Liches respectively.
  1216. const bool improvedNecromancy = hasBonusOfType(Bonus::IMPROVED_NECROMANCY);
  1217. const CCreature *raisedUnitType = VLC->creh->creatures[creatureTypes[improvedNecromancy ? necromancyLevel : 0]];
  1218. const ui32 raisedUnitHP = raisedUnitType->valOfBonuses(Bonus::STACK_HEALTH);
  1219. //calculate creatures raised from each defeated stack
  1220. for (std::map<ui32,si32>::const_iterator it = casualties.begin(); it != casualties.end(); it++)
  1221. {
  1222. // Get lost enemy hit points convertible to units.
  1223. CCreature * c = VLC->creh->creatures[it->first];
  1224. if (c->isLiving())
  1225. {
  1226. const ui32 raisedHP = c->valOfBonuses(Bonus::STACK_HEALTH) * it->second * necromancySkill;
  1227. raisedUnits += std::min<ui32>(raisedHP / raisedUnitHP, it->second * necromancySkill); //limit to % of HP and % of original stack count
  1228. }
  1229. }
  1230. // Make room for new units.
  1231. int slot = getSlotFor(raisedUnitType->idNumber);
  1232. if (slot == -1)
  1233. {
  1234. // If there's no room for unit, try it's upgraded version 2/3rds the size.
  1235. raisedUnitType = VLC->creh->creatures[*raisedUnitType->upgrades.begin()];
  1236. raisedUnits = (raisedUnits*2)/3;
  1237. slot = getSlotFor(raisedUnitType->idNumber);
  1238. }
  1239. if (raisedUnits <= 0)
  1240. raisedUnits = 1;
  1241. return CStackBasicDescriptor(raisedUnitType->idNumber, raisedUnits);
  1242. }
  1243. return CStackBasicDescriptor();
  1244. }
  1245. /**
  1246. * Show the necromancy dialog with information about units raised.
  1247. * @param raisedStack Pair where the first element represents ID of the raised creature
  1248. * and the second element the amount.
  1249. */
  1250. void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedStack) const
  1251. {
  1252. InfoWindow iw;
  1253. iw.soundID = soundBase::pickup01 + ran() % 7;
  1254. iw.player = tempOwner;
  1255. iw.components.push_back(Component(raisedStack));
  1256. if (raisedStack.count > 1) // Practicing the dark arts of necromancy, ... (plural)
  1257. {
  1258. iw.text.addTxt(MetaString::GENERAL_TXT, 145);
  1259. iw.text.addReplacement(raisedStack.count);
  1260. iw.text.addReplacement(MetaString::CRE_PL_NAMES, raisedStack.type->idNumber);
  1261. }
  1262. else // Practicing the dark arts of necromancy, ... (singular)
  1263. {
  1264. iw.text.addTxt(MetaString::GENERAL_TXT, 146);
  1265. iw.text.addReplacement(MetaString::CRE_SING_NAMES, raisedStack.type->idNumber);
  1266. }
  1267. cb->showInfoDialog(&iw);
  1268. }
  1269. int3 CGHeroInstance::getSightCenter() const
  1270. {
  1271. return getPosition(false);
  1272. }
  1273. int CGHeroInstance::getSightRadious() const
  1274. {
  1275. return 5 + getSecSkillLevel(CGHeroInstance::SCOUTING) + valOfBonuses(Bonus::SIGHT_RADIOUS); //default + scouting
  1276. }
  1277. si32 CGHeroInstance::manaRegain() const
  1278. {
  1279. if (hasBonusOfType(Bonus::FULL_MANA_REGENERATION))
  1280. return manaLimit();
  1281. return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 8) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
  1282. }
  1283. // /**
  1284. // * Places an artifact in hero's backpack. If it's a big artifact equips it
  1285. // * or discards it if it cannot be equipped.
  1286. // */
  1287. // void CGHeroInstance::giveArtifact (ui32 aid) //use only for fixed artifacts
  1288. // {
  1289. // CArtifact * const artifact = VLC->arth->artifacts[aid]; //pointer to constant object
  1290. // CArtifactInstance *ai = CArtifactInstance::createNewArtifactInstance(artifact);
  1291. // ai->putAt(this, ai->firstAvailableSlot(this));
  1292. // }
  1293. int CGHeroInstance::getBoatType() const
  1294. {
  1295. int alignment = type->heroType / 6;
  1296. switch(alignment)
  1297. {
  1298. case 0:
  1299. return 1; //good
  1300. case 1:
  1301. return 0; //evil
  1302. case 2:
  1303. return 2;
  1304. default:
  1305. throw std::runtime_error("Wrong alignment!");
  1306. }
  1307. }
  1308. void CGHeroInstance::getOutOffsets(std::vector<int3> &offsets) const
  1309. {
  1310. static int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0), int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
  1311. for (size_t i = 0; i < ARRAY_COUNT(dirs); i++)
  1312. offsets += dirs[i];
  1313. }
  1314. int CGHeroInstance::getSpellCost(const CSpell *sp) const
  1315. {
  1316. return sp->costs[getSpellSchoolLevel(sp)];
  1317. }
  1318. void CGHeroInstance::pushPrimSkill(int which, int val)
  1319. {
  1320. addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::HERO_BASE_SKILL, val, id, which));
  1321. }
  1322. EAlignment::EAlignment CGHeroInstance::getAlignment() const
  1323. {
  1324. return type->heroClass->getAlignment();
  1325. }
  1326. void CGHeroInstance::initExp()
  1327. {
  1328. exp=40+ (ran()) % 50;
  1329. level = 1;
  1330. }
  1331. std::string CGHeroInstance::nodeName() const
  1332. {
  1333. return "Hero " + name;
  1334. }
  1335. void CGHeroInstance::putArtifact(ui16 pos, CArtifactInstance *art)
  1336. {
  1337. assert(!getArt(pos));
  1338. art->putAt(ArtifactLocation(this, pos));
  1339. }
  1340. void CGHeroInstance::putInBackpack(CArtifactInstance *art)
  1341. {
  1342. putArtifact(art->firstBackpackSlot(this), art);
  1343. }
  1344. bool CGHeroInstance::hasSpellbook() const
  1345. {
  1346. return getArt(ArtifactPosition::SPELLBOOK);
  1347. }
  1348. void CGHeroInstance::deserializationFix()
  1349. {
  1350. artDeserializationFix(this);
  1351. }
  1352. CBonusSystemNode * CGHeroInstance::whereShouldBeAttached(CGameState *gs)
  1353. {
  1354. if(visitedTown)
  1355. {
  1356. if(inTownGarrison)
  1357. return visitedTown;
  1358. else
  1359. return &visitedTown->townAndVis;
  1360. }
  1361. else
  1362. return CArmedInstance::whereShouldBeAttached(gs);
  1363. }
  1364. int CGHeroInstance::movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark /*= false*/) const
  1365. {
  1366. if(hasBonusOfType(Bonus::FREE_SHIP_BOARDING))
  1367. return (MPsBefore - basicCost) * static_cast<double>(maxMovePoints(disembark)) / maxMovePoints(!disembark);
  1368. return 0; //take all MPs otherwise
  1369. }
  1370. CGHeroInstance::ECanDig CGHeroInstance::diggingStatus() const
  1371. {
  1372. std::string hlp;
  1373. if(movement < maxMovePoints(true))
  1374. return LACK_OF_MOVEMENT;
  1375. else if(cb->getTile(getPosition(false))->tertype == TerrainTile::water)
  1376. return WRONG_TERRAIN;
  1377. else
  1378. {
  1379. const TerrainTile *t = cb->getTile(getPosition());
  1380. //TODO look for hole
  1381. //CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
  1382. if(/*hlp.length() || */t->blockingObjects.size() > 1)
  1383. return TILE_OCCUPIED;
  1384. else
  1385. return CAN_DIG;
  1386. }
  1387. }
  1388. ui8 CGHeroInstance::bearerType() const
  1389. {
  1390. return ArtBearer::HERO;
  1391. }
  1392. void CGDwelling::initObj()
  1393. {
  1394. switch(ID)
  1395. {
  1396. case 17:
  1397. {
  1398. int crid = VLC->objh->cregens[subID];
  1399. const CCreature *crs = VLC->creh->creatures[crid];
  1400. creatures.resize(1);
  1401. creatures[0].second.push_back(crid);
  1402. hoverName = VLC->generaltexth->creGens[subID];
  1403. if(crs->level > 4)
  1404. putStack(0, new CStackInstance(crs, (crs->growth) * 3));
  1405. if (getOwner() != 255)
  1406. cb->gameState()->players[getOwner()].dwellings.push_back (this);
  1407. }
  1408. break;
  1409. case 20:
  1410. creatures.resize(4);
  1411. if(subID == 1) //Golem Factory
  1412. {
  1413. creatures[0].second.push_back(32); //Stone Golem
  1414. creatures[1].second.push_back(33); //Iron Golem
  1415. creatures[2].second.push_back(116); //Gold Golem
  1416. creatures[3].second.push_back(117); //Diamond Golem
  1417. //guards
  1418. putStack(0, new CStackInstance(116, 9));
  1419. putStack(1, new CStackInstance(117, 6));
  1420. }
  1421. else if(subID == 0) // Elemental Conflux
  1422. {
  1423. creatures[0].second.push_back(112); //Air Elemental
  1424. creatures[1].second.push_back(114); //Fire Elemental
  1425. creatures[2].second.push_back(113); //Earth Elemental
  1426. creatures[3].second.push_back(115); //Water Elemental
  1427. //guards
  1428. putStack(0, new CStackInstance(113, 12));
  1429. }
  1430. else
  1431. {
  1432. assert(0);
  1433. }
  1434. hoverName = VLC->generaltexth->creGens4[subID];
  1435. break;
  1436. case 78: //Refugee Camp
  1437. //is handled within newturn func
  1438. break;
  1439. case 106: //War Machine Factory
  1440. creatures.resize(3);
  1441. creatures[0].second.push_back(146); //Ballista
  1442. creatures[1].second.push_back(147); //First Aid Tent
  1443. creatures[2].second.push_back(148); //Ammo Cart
  1444. break;
  1445. default:
  1446. assert(0);
  1447. break;
  1448. }
  1449. }
  1450. void CGDwelling::setProperty(ui8 what, ui32 val)
  1451. {
  1452. switch (what)
  1453. {
  1454. case ObjProperty::OWNER: //change owner
  1455. if (ID == 17) //single generators
  1456. {
  1457. if (tempOwner != GameConstants::NEUTRAL_PLAYER)
  1458. {
  1459. std::vector<ConstTransitivePtr<CGDwelling> >* dwellings = &cb->gameState()->players[tempOwner].dwellings;
  1460. dwellings->erase (std::find(dwellings->begin(), dwellings->end(), this));
  1461. }
  1462. if (val != GameConstants::NEUTRAL_PLAYER) //can new owner be neutral?
  1463. cb->gameState()->players[val].dwellings.push_back (this);
  1464. }
  1465. break;
  1466. case ObjProperty::AVAILABLE_CREATURE:
  1467. creatures.resize(1);
  1468. creatures[0].second.resize(1);
  1469. creatures[0].second[0] = val;
  1470. break;
  1471. }
  1472. CGObjectInstance::setProperty(what,val);
  1473. }
  1474. void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
  1475. {
  1476. if(ID == 78 && !creatures[0].first) //Refugee Camp, no available cres
  1477. {
  1478. InfoWindow iw;
  1479. iw.player = h->tempOwner;
  1480. iw.text.addTxt(MetaString::ADVOB_TXT, 44); //{%s} \n\n The camp is deserted. Perhaps you should try next week.
  1481. iw.text.addReplacement(MetaString::OBJ_NAMES, ID);
  1482. cb->sendAndApply(&iw);
  1483. return;
  1484. }
  1485. int relations = cb->gameState()->getPlayerRelations( h->tempOwner, tempOwner );
  1486. if ( relations == 1 )//ally
  1487. return;//do not allow recruiting or capturing
  1488. if( !relations && stacksCount() > 0) //object is guarded, owned by enemy
  1489. {
  1490. BlockingDialog bd;
  1491. bd.player = h->tempOwner;
  1492. bd.flags = BlockingDialog::ALLOW_CANCEL;
  1493. bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
  1494. bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
  1495. bd.text.addReplacement(MetaString::ARRAY_TXT, 176 + Slots().begin()->second->getQuantityID()*3);
  1496. bd.text.addReplacement(*Slots().begin()->second);
  1497. cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::wantsFight, this, h, _1));
  1498. return;
  1499. }
  1500. if(!relations && ID != 106)
  1501. {
  1502. cb->setOwner(id, h->tempOwner);
  1503. }
  1504. BlockingDialog bd;
  1505. bd.player = h->tempOwner;
  1506. bd.flags = BlockingDialog::ALLOW_CANCEL;
  1507. if(ID == 17 || ID == 20)
  1508. {
  1509. bd.text.addTxt(MetaString::ADVOB_TXT, ID == 17 ? 35 : 36); //{%s} Would you like to recruit %s? / {%s} Would you like to recruit %s, %s, %s, or %s?
  1510. bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
  1511. for(size_t i = 0; i < creatures.size(); i++)
  1512. bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
  1513. }
  1514. else if(ID == 78)
  1515. {
  1516. bd.text.addTxt(MetaString::ADVOB_TXT, 35); //{%s} Would you like to recruit %s?
  1517. bd.text.addReplacement(MetaString::OBJ_NAMES, ID);
  1518. for(size_t i = 0; i < creatures.size(); i++)
  1519. bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
  1520. }
  1521. else if(ID == 106)
  1522. bd.text.addTxt(MetaString::ADVOB_TXT, 157); //{War Machine Factory} Would you like to purchase War Machines?
  1523. else
  1524. throw std::runtime_error("Illegal dwelling!");
  1525. cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::heroAcceptsCreatures, this, h, _1));
  1526. }
  1527. void CGDwelling::newTurn() const
  1528. {
  1529. if(cb->getDate(1) != 1) //not first day of week
  1530. return;
  1531. //town growths and War Machines Factories are handled separately
  1532. if(ID == GameConstants::TOWNI_TYPE || ID == 106)
  1533. return;
  1534. if(ID == 78) //if it's a refugee camp, we need to pick an available creature
  1535. {
  1536. cb->setObjProperty(id, ObjProperty::AVAILABLE_CREATURE, VLC->creh->pickRandomMonster());
  1537. }
  1538. bool change = false;
  1539. SetAvailableCreatures sac;
  1540. sac.creatures = creatures;
  1541. sac.tid = id;
  1542. for (size_t i = 0; i < creatures.size(); i++)
  1543. {
  1544. if(creatures[i].second.size())
  1545. {
  1546. CCreature *cre = VLC->creh->creatures[creatures[i].second[0]];
  1547. TQuantity amount = cre->growth * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH);
  1548. if (GameConstants::DWELLINGS_ACCUMULATE_CREATURES)
  1549. sac.creatures[i].first += amount;
  1550. else
  1551. sac.creatures[i].first = amount;
  1552. change = true;
  1553. }
  1554. }
  1555. if(change)
  1556. cb->sendAndApply(&sac);
  1557. }
  1558. void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h, ui32 answer ) const
  1559. {
  1560. if(!answer)
  1561. return;
  1562. int crid = creatures[0].second[0];
  1563. CCreature *crs = VLC->creh->creatures[crid];
  1564. TQuantity count = creatures[0].first;
  1565. if(crs->level == 1 && ID != 78) //first level - creatures are for free
  1566. {
  1567. if(count) //there are available creatures
  1568. {
  1569. int slot = h->getSlotFor(crid);
  1570. if(slot < 0) //no available slot
  1571. {
  1572. InfoWindow iw;
  1573. iw.player = h->tempOwner;
  1574. iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them.
  1575. iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
  1576. cb->showInfoDialog(&iw);
  1577. }
  1578. else //give creatures
  1579. {
  1580. SetAvailableCreatures sac;
  1581. sac.tid = id;
  1582. sac.creatures = creatures;
  1583. sac.creatures[0].first = 0;
  1584. InfoWindow iw;
  1585. iw.player = h->tempOwner;
  1586. iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army.
  1587. iw.text.addReplacement(count);
  1588. iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
  1589. cb->showInfoDialog(&iw);
  1590. cb->sendAndApply(&sac);
  1591. cb->addToSlot(StackLocation(h, slot), crs, count);
  1592. }
  1593. }
  1594. else //there no creatures
  1595. {
  1596. InfoWindow iw;
  1597. iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit.
  1598. iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
  1599. iw.player = h->tempOwner;
  1600. cb->sendAndApply(&iw);
  1601. }
  1602. }
  1603. else
  1604. {
  1605. if(ID == 106) //pick available War Machines
  1606. {
  1607. //there is 1 war machine available to recruit if hero doesn't have one
  1608. SetAvailableCreatures sac;
  1609. sac.tid = id;
  1610. sac.creatures = creatures;
  1611. sac.creatures[0].first = !h->getArt(13); //ballista
  1612. sac.creatures[1].first = !h->getArt(15); //first aid tent
  1613. sac.creatures[2].first = !h->getArt(14); //ammo cart
  1614. cb->sendAndApply(&sac);
  1615. }
  1616. OpenWindow ow;
  1617. ow.id1 = id;
  1618. ow.id2 = h->id;
  1619. ow.window = (ID == 17 || ID == 78)
  1620. ? OpenWindow::RECRUITMENT_FIRST
  1621. : OpenWindow::RECRUITMENT_ALL;
  1622. cb->sendAndApply(&ow);
  1623. }
  1624. }
  1625. void CGDwelling::wantsFight( const CGHeroInstance *h, ui32 answer ) const
  1626. {
  1627. if(answer)
  1628. cb->startBattleI(h, this, boost::bind(&CGDwelling::fightOver, this, h, _1));
  1629. }
  1630. void CGDwelling::fightOver(const CGHeroInstance *h, BattleResult *result) const
  1631. {
  1632. if (result->winner == 0)
  1633. {
  1634. onHeroVisit(h);
  1635. }
  1636. }
  1637. int CGTownInstance::getSightRadious() const //returns sight distance
  1638. {
  1639. if (subID == 2) //tower
  1640. {
  1641. if ((builtBuildings.find(26)) != builtBuildings.end()) //skyship
  1642. return -1; //entire map
  1643. else if ((builtBuildings.find(21)) != builtBuildings.end()) //lookout tower
  1644. return 20;
  1645. }
  1646. return 5;
  1647. }
  1648. void CGTownInstance::setPropertyDer(ui8 what, ui32 val)
  1649. {
  1650. ///this is freakin' overcomplicated solution
  1651. switch (what)
  1652. {
  1653. case 11: //add visitor of town building
  1654. bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, visitingHero->id);
  1655. break;
  1656. case 12:
  1657. bonusingBuildings[val]->setProperty (12, 0);
  1658. break;
  1659. case 13: //add garrisoned hero to visitors
  1660. bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, garrisonHero->id);
  1661. break;
  1662. case 14:
  1663. bonusValue.first = val;
  1664. break;
  1665. case 15:
  1666. bonusValue.second = val;
  1667. break;
  1668. }
  1669. }
  1670. CGTownInstance::EFortLevel CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
  1671. {
  1672. if((builtBuildings.find(9))!=builtBuildings.end())
  1673. return CASTLE;
  1674. if((builtBuildings.find(8))!=builtBuildings.end())
  1675. return CITADEL;
  1676. if((builtBuildings.find(7))!=builtBuildings.end())
  1677. return FORT;
  1678. return NONE;
  1679. }
  1680. int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
  1681. {
  1682. if ((builtBuildings.find(13))!=builtBuildings.end())
  1683. return 3;
  1684. if ((builtBuildings.find(12))!=builtBuildings.end())
  1685. return 2;
  1686. if ((builtBuildings.find(11))!=builtBuildings.end())
  1687. return 1;
  1688. if ((builtBuildings.find(10))!=builtBuildings.end())
  1689. return 0;
  1690. return -1;
  1691. }
  1692. int CGTownInstance::mageGuildLevel() const
  1693. {
  1694. if ((builtBuildings.find(4))!=builtBuildings.end())
  1695. return 5;
  1696. if ((builtBuildings.find(3))!=builtBuildings.end())
  1697. return 4;
  1698. if ((builtBuildings.find(2))!=builtBuildings.end())
  1699. return 3;
  1700. if ((builtBuildings.find(1))!=builtBuildings.end())
  1701. return 2;
  1702. if ((builtBuildings.find(0))!=builtBuildings.end())
  1703. return 1;
  1704. return 0;
  1705. }
  1706. bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
  1707. {
  1708. if ( level<0 || level >= GameConstants::CREATURES_PER_TOWN )
  1709. return false;
  1710. return vstd::contains(builtBuildings, 30+level+upgraded*GameConstants::CREATURES_PER_TOWN);
  1711. }
  1712. int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
  1713. {
  1714. return town->hordeLvl[HID];
  1715. }
  1716. int CGTownInstance::creatureGrowth(const int & level) const
  1717. {
  1718. return getGrowthInfo(level).totalGrowth();
  1719. }
  1720. GrowthInfo CGTownInstance::getGrowthInfo(int level) const
  1721. {
  1722. GrowthInfo ret;
  1723. if (level<0 || level >=GameConstants::CREATURES_PER_TOWN)
  1724. return ret;
  1725. if (!vstd::contains(builtBuildings, EBuilding::DWELL_FIRST+level))
  1726. return ret; //no dwelling
  1727. const CCreature *creature = VLC->creh->creatures[creatures[level].second.back()];
  1728. const int base = creature->growth;
  1729. int castleBonus = 0;
  1730. ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[590], base));// \n\nBasic growth %d"
  1731. if ( vstd::contains(builtBuildings, EBuilding::CASTLE))
  1732. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::CASTLE, castleBonus = base));
  1733. else if ( vstd::contains(builtBuildings, EBuilding::CITADEL))
  1734. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::CITADEL, castleBonus = base / 2));
  1735. if(town->hordeLvl[0] == level)//horde 1
  1736. if( vstd::contains(builtBuildings, EBuilding::HORDE_1) || vstd::contains(builtBuildings, EBuilding::HORDE_1_UPGR))
  1737. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::HORDE_1, creature->hordeGrowth));
  1738. if(town->hordeLvl[1] == level)//horde 2
  1739. if(vstd::contains(builtBuildings, EBuilding::HORDE_2) || vstd::contains(builtBuildings, EBuilding::HORDE_2_UPGR))
  1740. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::HORDE_2, creature->hordeGrowth));
  1741. int dwellingBonus = 0;
  1742. if(const PlayerState *p = cb->getPlayer(tempOwner, false))
  1743. {
  1744. BOOST_FOREACH(const CGDwelling *dwelling, p->dwellings)
  1745. if(vstd::contains(creatures[level].second, dwelling->creatures[0].second[0]))
  1746. dwellingBonus++;
  1747. }
  1748. if(dwellingBonus)
  1749. ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[591], dwellingBonus));// \nExternal dwellings %+d
  1750. //other *-of-legion-like bonuses (%d to growth cumulative with grail)
  1751. TBonusListPtr bonuses = getBonuses(Selector::type(Bonus::CREATURE_GROWTH) && Selector::subtype(level));
  1752. BOOST_FOREACH(const Bonus *b, *bonuses)
  1753. ret.entries.push_back(GrowthInfo::Entry(b->Description() + " %+d", b->val));
  1754. //statue-of-legion-like bonus: % to base+castle
  1755. TBonusListPtr bonuses2 = getBonuses(Selector::type(Bonus::CREATURE_GROWTH_PERCENT));
  1756. BOOST_FOREACH(const Bonus *b, *bonuses2)
  1757. ret.entries.push_back(GrowthInfo::Entry(b->Description() + " %+d", b->val * (base + castleBonus) / 100));
  1758. if(vstd::contains(builtBuildings, EBuilding::GRAIL)) //grail - +50% to ALL (so far added) growth
  1759. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::GRAIL, ret.totalGrowth() / 2));
  1760. return ret;
  1761. }
  1762. int CGTownInstance::dailyIncome() const
  1763. {
  1764. int ret = 0;
  1765. if ((builtBuildings.find(26))!=builtBuildings.end())
  1766. ret+=5000;
  1767. if ((builtBuildings.find(13))!=builtBuildings.end())
  1768. ret+=4000;
  1769. else if ((builtBuildings.find(12))!=builtBuildings.end())
  1770. ret+=2000;
  1771. else if ((builtBuildings.find(11))!=builtBuildings.end())
  1772. ret+=1000;
  1773. else if ((builtBuildings.find(10))!=builtBuildings.end())
  1774. ret+=500;
  1775. return ret;
  1776. }
  1777. bool CGTownInstance::hasFort() const
  1778. {
  1779. return (builtBuildings.find(7))!=builtBuildings.end();
  1780. }
  1781. bool CGTownInstance::hasCapitol() const
  1782. {
  1783. return (builtBuildings.find(13))!=builtBuildings.end();
  1784. }
  1785. CGTownInstance::CGTownInstance()
  1786. :IShipyard(this), IMarket(this)
  1787. {
  1788. builded=-1;
  1789. destroyed=-1;
  1790. town=NULL;
  1791. }
  1792. CGTownInstance::~CGTownInstance()
  1793. {
  1794. for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++)
  1795. delete *i;
  1796. }
  1797. int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
  1798. {
  1799. if(checkGuild && mageGuildLevel() < level)
  1800. return 0;
  1801. int ret = 6 - level; //how many spells are available at this level
  1802. if(subID == 2 && vstd::contains(builtBuildings,22)) //magic library in Tower
  1803. ret++;
  1804. return ret;
  1805. }
  1806. bool CGTownInstance::needsLastStack() const
  1807. {
  1808. if(garrisonHero)
  1809. return true;
  1810. else return false;
  1811. }
  1812. void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
  1813. {
  1814. if( !cb->gameState()->getPlayerRelations( getOwner(), h->getOwner() ))//if this is enemy
  1815. {
  1816. if(armedGarrison() || visitingHero)
  1817. {
  1818. const CGHeroInstance *defendingHero = NULL;
  1819. const CArmedInstance *defendingArmy = this;
  1820. if(visitingHero)
  1821. defendingHero = visitingHero;
  1822. else if(garrisonHero)
  1823. defendingHero = garrisonHero;
  1824. if(defendingHero)
  1825. defendingArmy = defendingHero;
  1826. bool outsideTown = (defendingHero == visitingHero && garrisonHero);
  1827. //TODO
  1828. //"borrowing" army from garrison to visiting hero
  1829. cb->startBattleI(h, defendingArmy, getSightCenter(), h, defendingHero, false, boost::bind(&CGTownInstance::fightOver, this, h, _1), (outsideTown ? NULL : this));
  1830. }
  1831. else
  1832. {
  1833. cb->setOwner(id, h->tempOwner);
  1834. removeCapitols(h->getOwner());
  1835. cb->heroVisitCastle(id, h->id);
  1836. }
  1837. }
  1838. else
  1839. {
  1840. if (h->commander && !h->commander->alive) //rise commander. TODO: interactive script
  1841. {
  1842. SetCommanderProperty scp;
  1843. scp.heroid = h->id;
  1844. scp.which = SetCommanderProperty::ALIVE;
  1845. scp.amount = 1;
  1846. cb->sendAndApply (&scp);
  1847. }
  1848. cb->heroVisitCastle(id, h->id);
  1849. }
  1850. }
  1851. void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
  1852. {
  1853. cb->stopHeroVisitCastle(id,h->id);
  1854. }
  1855. void CGTownInstance::initObj()
  1856. ///initialize town structures
  1857. {
  1858. blockVisit = true;
  1859. hoverName = name + ", " + town->Name();
  1860. if (subID == 5)
  1861. creatures.resize(GameConstants::CREATURES_PER_TOWN+1);//extra dwelling for Dungeon
  1862. else
  1863. creatures.resize(GameConstants::CREATURES_PER_TOWN);
  1864. for (int i = 0; i < GameConstants::CREATURES_PER_TOWN; i++)
  1865. {
  1866. if(creatureDwelling(i,false))
  1867. creatures[i].second.push_back(town->basicCreatures[i]);
  1868. if(creatureDwelling(i,true))
  1869. creatures[i].second.push_back(town->upgradedCreatures[i]);
  1870. }
  1871. switch (subID)
  1872. { //add new visitable objects
  1873. case 0:
  1874. bonusingBuildings.push_back (new COPWBonus(21, this)); //Stables
  1875. break;
  1876. case 5:
  1877. bonusingBuildings.push_back (new COPWBonus(21, this)); //Vortex
  1878. case 2: case 3: case 6:
  1879. bonusingBuildings.push_back (new CTownBonus(23, this));
  1880. break;
  1881. case 7:
  1882. bonusingBuildings.push_back (new CTownBonus(17, this));
  1883. break;
  1884. }
  1885. //add special bonuses from buildings
  1886. recreateBuildingsBonuses();
  1887. }
  1888. void CGTownInstance::newTurn() const
  1889. {
  1890. if (cb->getDate(1) == 1) //reset on new week
  1891. {
  1892. if (vstd::contains(builtBuildings,17) && subID == 1 && cb->getDate(0) != 1 && (tempOwner < GameConstants::PLAYER_LIMIT) )//give resources for Rampart, Mystic Pond
  1893. {
  1894. int resID = rand()%4+2;//bonus to random rare resource
  1895. resID = (resID==2)?1:resID;
  1896. int resVal = rand()%4+1;//with size 1..4
  1897. cb->giveResource(tempOwner, resID, resVal);
  1898. cb->setObjProperty (id, 14, resID);
  1899. cb->setObjProperty (id, 15, resVal);
  1900. }
  1901. if ( subID == 5 )
  1902. for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i!=bonusingBuildings.end(); i++)
  1903. {
  1904. if ((*i)->ID == 21)
  1905. cb->setObjProperty (id, 12, (*i)->id); //reset visitors for Mana Vortex
  1906. }
  1907. if (tempOwner == GameConstants::NEUTRAL_PLAYER) //garrison growth for neutral towns
  1908. {
  1909. std::vector<ui8> nativeCrits; //slots
  1910. for (TSlots::const_iterator it = Slots().begin(); it != Slots().end(); it++)
  1911. {
  1912. if (it->second->type->faction == subID) //native
  1913. {
  1914. nativeCrits.push_back(it->first); //collect matching slots
  1915. }
  1916. }
  1917. if (nativeCrits.size())
  1918. {
  1919. TSlot pos = nativeCrits[rand() % nativeCrits.size()];
  1920. StackLocation sl(this, pos);
  1921. const CCreature *c = getCreature(pos);
  1922. if (rand()%100 < 90 || c->upgrades.empty()) //increase number if no upgrade available
  1923. {
  1924. cb->changeStackCount(sl, c->growth);
  1925. }
  1926. else //upgrade
  1927. {
  1928. cb->changeStackType(sl, VLC->creh->creatures[*c->upgrades.begin()]);
  1929. }
  1930. }
  1931. if ((stacksCount() < GameConstants::ARMY_SIZE && rand()%100 < 25) || Slots().empty()) //add new stack
  1932. {
  1933. int i = rand() % std::min (GameConstants::ARMY_SIZE, cb->getDate(3)<<1);
  1934. TCreature c = town->basicCreatures[i];
  1935. TSlot n = -1;
  1936. TQuantity count = creatureGrowth(i);
  1937. if (!count) // no dwelling
  1938. count = VLC->creh->creatures[c]->growth;
  1939. {//no lower tiers or above current month
  1940. if ((n = getSlotFor(c))>=0)
  1941. {
  1942. StackLocation sl(this, n);
  1943. if (slotEmpty(n))
  1944. cb->insertNewStack(sl, VLC->creh->creatures[c], count);
  1945. else //add to existing
  1946. cb->changeStackCount(sl, count);
  1947. }
  1948. }
  1949. }
  1950. }
  1951. }
  1952. }
  1953. int3 CGTownInstance::getSightCenter() const
  1954. {
  1955. return pos - int3(2,0,0);
  1956. }
  1957. ui8 CGTownInstance::getPassableness() const
  1958. {
  1959. if (!armedGarrison())//empty castle - anyone can visit
  1960. return GameConstants::ALL_PLAYERS;
  1961. if ( tempOwner == 255 )//neutral guarded - no one can visit
  1962. return 0;
  1963. ui8 mask = 0;
  1964. TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
  1965. BOOST_FOREACH(ui8 it, ts->players)
  1966. mask |= 1<<it;//allies - add to possible visitors
  1967. return mask;
  1968. }
  1969. void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
  1970. {
  1971. offsets += int3(-1,2,0), int3(-3,2,0);
  1972. }
  1973. void CGTownInstance::fightOver( const CGHeroInstance *h, BattleResult *result ) const
  1974. {
  1975. if(result->winner == 0)
  1976. {
  1977. removeCapitols (h->getOwner());
  1978. cb->setOwner (id, h->tempOwner); //give control after checkout is done
  1979. FoWChange fw;
  1980. fw.player = h->tempOwner;
  1981. fw.mode = 1;
  1982. getSightTiles (fw.tiles); //update visibility for castle structures
  1983. cb->sendAndApply (&fw);
  1984. }
  1985. }
  1986. void CGTownInstance::removeCapitols (ui8 owner) const
  1987. {
  1988. if (hasCapitol()) // search if there's an older capitol
  1989. {
  1990. PlayerState* state = cb->gameState()->getPlayer (owner); //get all towns owned by player
  1991. for (std::vector<ConstTransitivePtr<CGTownInstance> >::const_iterator i = state->towns.begin(); i < state->towns.end(); ++i)
  1992. {
  1993. if (*i != this && (*i)->hasCapitol())
  1994. {
  1995. RazeStructures rs;
  1996. rs.tid = id;
  1997. rs.bid.insert(13);
  1998. rs.destroyed = destroyed;
  1999. cb->sendAndApply(&rs);
  2000. return;
  2001. }
  2002. }
  2003. }
  2004. }
  2005. int CGTownInstance::getBoatType() const
  2006. {
  2007. const CCreature *c = VLC->creh->creatures[town->basicCreatures.front()];
  2008. if (c->isGood())
  2009. return 1;
  2010. else if (c->isEvil())
  2011. return 0;
  2012. else //neutral
  2013. return 2;
  2014. }
  2015. int CGTownInstance::getMarketEfficiency() const
  2016. {
  2017. if(!vstd::contains(builtBuildings, 14))
  2018. return 0;
  2019. const PlayerState *p = cb->getPlayer(tempOwner);
  2020. assert(p);
  2021. int marketCount = 0;
  2022. BOOST_FOREACH(const CGTownInstance *t, p->towns)
  2023. if(vstd::contains(t->builtBuildings, 14))
  2024. marketCount++;
  2025. return marketCount;
  2026. }
  2027. bool CGTownInstance::allowsTrade(EMarketMode::EMarketMode mode) const
  2028. {
  2029. switch(mode)
  2030. {
  2031. case EMarketMode::RESOURCE_RESOURCE:
  2032. case EMarketMode::RESOURCE_PLAYER:
  2033. return vstd::contains(builtBuildings, 14); // marketplace
  2034. case EMarketMode::ARTIFACT_RESOURCE:
  2035. case EMarketMode::RESOURCE_ARTIFACT:
  2036. return (subID == 2 || subID == 5 || subID == 8) && vstd::contains(builtBuildings, 17);//artifact merchants
  2037. case EMarketMode::CREATURE_RESOURCE:
  2038. return subID == 6 && vstd::contains(builtBuildings, 21); //Freelancer's guild
  2039. case EMarketMode::CREATURE_UNDEAD:
  2040. return subID == 4 && vstd::contains(builtBuildings, 22);//Skeleton transformer
  2041. case EMarketMode::RESOURCE_SKILL:
  2042. return subID == 8 && vstd::contains(builtBuildings, 21);//Magic University
  2043. default:
  2044. assert(0);
  2045. return false;
  2046. }
  2047. }
  2048. std::vector<int> CGTownInstance::availableItemsIds(EMarketMode::EMarketMode mode) const
  2049. {
  2050. if(mode == EMarketMode::RESOURCE_ARTIFACT)
  2051. {
  2052. std::vector<int> ret;
  2053. BOOST_FOREACH(const CArtifact *a, merchantArtifacts)
  2054. if(a)
  2055. ret.push_back(a->id);
  2056. else
  2057. ret.push_back(-1);
  2058. return ret;
  2059. }
  2060. else if ( mode == EMarketMode::RESOURCE_SKILL )
  2061. {
  2062. return universitySkills;
  2063. }
  2064. else
  2065. return IMarket::availableItemsIds(mode);
  2066. }
  2067. std::string CGTownInstance::nodeName() const
  2068. {
  2069. return "Town (" + (town ? town->Name() : "unknown") + ") of " + name;
  2070. }
  2071. void CGTownInstance::deserializationFix()
  2072. {
  2073. attachTo(&townAndVis);
  2074. if(visitingHero)
  2075. visitingHero->attachTo(&townAndVis);
  2076. if(garrisonHero)
  2077. garrisonHero->attachTo(this);
  2078. }
  2079. void CGTownInstance::recreateBuildingsBonuses()
  2080. {
  2081. BonusList bl;
  2082. getExportedBonusList().getBonuses(bl, Selector::sourceType(Bonus::TOWN_STRUCTURE));
  2083. BOOST_FOREACH(Bonus *b, bl)
  2084. removeBonus(b);
  2085. if(subID != 0 || !addBonusIfBuilt(22, Bonus::MORALE, +2)) //tricky! -> checks tavern only if no bratherhood of sword or not a castle
  2086. addBonusIfBuilt(5, Bonus::MORALE, +1);
  2087. if(subID == 0) //castle
  2088. {
  2089. addBonusIfBuilt(17, Bonus::SEA_MOVEMENT, +500, make_shared<CPropagatorNodeType>(PLAYER)); //lighthouses
  2090. addBonusIfBuilt(26, Bonus::MORALE, +2, make_shared<CPropagatorNodeType>(PLAYER)); //colossus
  2091. }
  2092. else if(subID == 1) //rampart
  2093. {
  2094. addBonusIfBuilt(21, Bonus::LUCK, +2); //fountain of fortune
  2095. addBonusIfBuilt(21, Bonus::LUCK, +2, make_shared<CPropagatorNodeType>(PLAYER)); //guardian spirit
  2096. }
  2097. else if(subID == 2) //tower
  2098. {
  2099. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +15, PrimarySkill::KNOWLEDGE); //grail
  2100. }
  2101. else if(subID == 3) //Inferno
  2102. {
  2103. addBonusIfBuilt(21, Bonus::PRIMARY_SKILL, +2, PrimarySkill::SPELL_POWER); //Brimstone Clouds
  2104. }
  2105. else if(subID == 4) //necropolis
  2106. {
  2107. addBonusIfBuilt(17, Bonus::DARKNESS, +20);
  2108. addBonusIfBuilt(21, Bonus::SECONDARY_SKILL_PREMY, +10, make_shared<CPropagatorNodeType>(PLAYER), CGHeroInstance::NECROMANCY); //necromancy amplifier
  2109. addBonusIfBuilt(26, Bonus::SECONDARY_SKILL_PREMY, +20, make_shared<CPropagatorNodeType>(PLAYER), CGHeroInstance::NECROMANCY); //Soul prison
  2110. }
  2111. else if(subID == 5) //Dungeon
  2112. {
  2113. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +12, PrimarySkill::SPELL_POWER); //grail
  2114. }
  2115. else if(subID == 6) //Stronghold
  2116. {
  2117. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +20, PrimarySkill::ATTACK); //grail
  2118. }
  2119. else if(subID == 7) //Fortress
  2120. {
  2121. addBonusIfBuilt(21, Bonus::PRIMARY_SKILL, +2, PrimarySkill::DEFENSE); //Glyphs of Fear
  2122. addBonusIfBuilt(22, Bonus::PRIMARY_SKILL, +2, PrimarySkill::ATTACK); //Blood Obelisk
  2123. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +10, PrimarySkill::ATTACK); //grail
  2124. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +10, PrimarySkill::DEFENSE); //grail
  2125. }
  2126. else if(subID == 8)
  2127. {
  2128. }
  2129. }
  2130. bool CGTownInstance::addBonusIfBuilt(int building, int type, int val, int subtype /*= -1*/)
  2131. {
  2132. return addBonusIfBuilt(building, type, val, TPropagatorPtr(), subtype);
  2133. }
  2134. bool CGTownInstance::addBonusIfBuilt(int building, int type, int val, TPropagatorPtr prop, int subtype /*= -1*/)
  2135. {
  2136. if(vstd::contains(builtBuildings, building))
  2137. {
  2138. std::ostringstream descr;
  2139. descr << VLC->generaltexth->buildings[subID][building].first << " ";
  2140. if(val > 0)
  2141. descr << "+";
  2142. else if(val < 0)
  2143. descr << "-";
  2144. descr << val;
  2145. Bonus *b = new Bonus(Bonus::PERMANENT, type, Bonus::TOWN_STRUCTURE, val, building, descr.str(), subtype);
  2146. if(prop)
  2147. b->addPropagator(prop);
  2148. addNewBonus(b);
  2149. return true;
  2150. }
  2151. return false;
  2152. }
  2153. void CGTownInstance::setVisitingHero(CGHeroInstance *h)
  2154. {
  2155. assert(!!visitingHero == !h);
  2156. if(h)
  2157. {
  2158. PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
  2159. assert(p);
  2160. h->detachFrom(p);
  2161. h->attachTo(&townAndVis);
  2162. visitingHero = h;
  2163. h->visitedTown = this;
  2164. h->inTownGarrison = false;
  2165. }
  2166. else
  2167. {
  2168. PlayerState *p = cb->gameState()->getPlayer(visitingHero->tempOwner);
  2169. visitingHero->visitedTown = NULL;
  2170. visitingHero->detachFrom(&townAndVis);
  2171. visitingHero->attachTo(p);
  2172. visitingHero = NULL;
  2173. }
  2174. }
  2175. void CGTownInstance::setGarrisonedHero(CGHeroInstance *h)
  2176. {
  2177. assert(!!garrisonHero == !h);
  2178. if(h)
  2179. {
  2180. PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
  2181. assert(p);
  2182. h->detachFrom(p);
  2183. h->attachTo(this);
  2184. garrisonHero = h;
  2185. h->visitedTown = this;
  2186. h->inTownGarrison = true;
  2187. }
  2188. else
  2189. {
  2190. PlayerState *p = cb->gameState()->getPlayer(garrisonHero->tempOwner);
  2191. garrisonHero->visitedTown = NULL;
  2192. garrisonHero->inTownGarrison = false;
  2193. garrisonHero->detachFrom(this);
  2194. garrisonHero->attachTo(p);
  2195. garrisonHero = NULL;
  2196. }
  2197. }
  2198. bool CGTownInstance::armedGarrison() const
  2199. {
  2200. return stacksCount() || garrisonHero;
  2201. }
  2202. CBonusSystemNode * CGTownInstance::whatShouldBeAttached()
  2203. {
  2204. return &townAndVis;
  2205. }
  2206. const CArmedInstance * CGTownInstance::getUpperArmy() const
  2207. {
  2208. if(garrisonHero)
  2209. return garrisonHero;
  2210. return this;
  2211. }
  2212. bool CGTownInstance::hasBuilt(int buildingID) const
  2213. {
  2214. return vstd::contains(builtBuildings, buildingID);
  2215. }
  2216. bool CGVisitableOPH::wasVisited (const CGHeroInstance * h) const
  2217. {
  2218. return vstd::contains(visitors, h->id);
  2219. }
  2220. void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
  2221. {
  2222. if(visitors.find(h->id)==visitors.end())
  2223. {
  2224. onNAHeroVisit(h->id, false);
  2225. switch(ID)
  2226. {
  2227. case 102: //tree
  2228. case 4: //arena
  2229. case 41://library
  2230. case 47: //School of Magic
  2231. case 107://School of War
  2232. break;
  2233. default:
  2234. cb->setObjProperty(id, ObjProperty::VISITORS, h->id); //add to the visitors
  2235. break;
  2236. }
  2237. }
  2238. else
  2239. {
  2240. onNAHeroVisit(h->id, true);
  2241. }
  2242. }
  2243. void CGVisitableOPH::initObj()
  2244. {
  2245. if(ID==102)
  2246. ttype = ran()%3;
  2247. else
  2248. ttype = -1;
  2249. }
  2250. void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, expType expVal, ui32 result ) const
  2251. {
  2252. if(result) //player agreed to give res for exp
  2253. {
  2254. cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
  2255. cb->changePrimSkill(heroID,4,expVal); //give exp
  2256. cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
  2257. }
  2258. }
  2259. void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
  2260. {
  2261. int id=0, subid=0, ot=0, sound = 0;
  2262. expType val=1;
  2263. switch(ID)
  2264. {
  2265. case 4: //arena
  2266. sound = soundBase::NOMAD;
  2267. ot = 0;
  2268. break;
  2269. case 51: //mercenary camp
  2270. sound = soundBase::NOMAD;
  2271. subid=0;
  2272. ot=80;
  2273. break;
  2274. case 23: //marletto tower
  2275. sound = soundBase::NOMAD;
  2276. subid=1;
  2277. ot=39;
  2278. break;
  2279. case 61:
  2280. sound = soundBase::gazebo;
  2281. subid=2;
  2282. ot=100;
  2283. break;
  2284. case 32:
  2285. sound = soundBase::GETPROTECTION;
  2286. subid=3;
  2287. ot=59;
  2288. break;
  2289. case 100:
  2290. sound = soundBase::gazebo;
  2291. id=5;
  2292. ot=143;
  2293. val=1000;
  2294. break;
  2295. case 102:
  2296. sound = soundBase::gazebo;
  2297. id = 5;
  2298. subid = 1;
  2299. ot = 146;
  2300. val = 1;
  2301. break;
  2302. case 41:
  2303. sound = soundBase::gazebo;
  2304. ot = 66;
  2305. break;
  2306. case 47: //School of Magic
  2307. sound = soundBase::faerie;
  2308. ot = 71;
  2309. break;
  2310. case 107://School of War
  2311. sound = soundBase::MILITARY;
  2312. ot = 158;
  2313. break;
  2314. }
  2315. if (!alreadyVisited)
  2316. {
  2317. switch (ID)
  2318. {
  2319. case 4: //arena
  2320. {
  2321. BlockingDialog sd(false,true);
  2322. sd.soundID = sound;
  2323. sd.text << std::pair<ui8,ui32>(11,ot);
  2324. sd.components.push_back(Component(0,0,2,0));
  2325. sd.components.push_back(Component(0,1,2,0));
  2326. sd.player = cb->getOwner(heroID);
  2327. cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
  2328. return;
  2329. }
  2330. case 51:
  2331. case 23:
  2332. case 61:
  2333. case 32:
  2334. {
  2335. cb->changePrimSkill(heroID,subid,val);
  2336. InfoWindow iw;
  2337. iw.soundID = sound;
  2338. iw.components.push_back(Component(0,subid,val,0));
  2339. iw.text << std::pair<ui8,ui32>(11,ot);
  2340. iw.player = cb->getOwner(heroID);
  2341. cb->showInfoDialog(&iw);
  2342. break;
  2343. }
  2344. case 100: //give exp
  2345. {
  2346. const CGHeroInstance *h = cb->getHero(heroID);
  2347. val = h->calculateXp(val);
  2348. InfoWindow iw;
  2349. iw.soundID = sound;
  2350. iw.components.push_back(Component(id,subid,val,0));
  2351. iw.player = cb->getOwner(heroID);
  2352. iw.text << std::pair<ui8,ui32>(11,ot);
  2353. iw.soundID = soundBase::gazebo;
  2354. cb->showInfoDialog(&iw);
  2355. cb->changePrimSkill(heroID,4,val);
  2356. break;
  2357. }
  2358. case 102://tree
  2359. {
  2360. const CGHeroInstance *h = cb->getHero(heroID);
  2361. val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
  2362. if(!ttype)
  2363. {
  2364. cb->setObjProperty(this->id, ObjProperty::VISITORS, heroID); //add to the visitors
  2365. InfoWindow iw;
  2366. iw.soundID = sound;
  2367. iw.components.push_back(Component(id,subid,1,0));
  2368. iw.player = cb->getOwner(heroID);
  2369. iw.text << std::pair<ui8,ui32>(11,148);
  2370. cb->showInfoDialog(&iw);
  2371. cb->changePrimSkill(heroID,4,val);
  2372. break;
  2373. }
  2374. else
  2375. {
  2376. ui32 res;
  2377. expType resval;
  2378. if(ttype==1)
  2379. {
  2380. res = 6;
  2381. resval = 2000;
  2382. ot = 149;
  2383. }
  2384. else
  2385. {
  2386. res = 5;
  2387. resval = 10;
  2388. ot = 151;
  2389. }
  2390. if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
  2391. {
  2392. ot++;
  2393. InfoWindow iw;
  2394. iw.soundID = sound;
  2395. iw.player = h->tempOwner;
  2396. iw.text << std::pair<ui8,ui32>(11,ot);
  2397. cb->showInfoDialog(&iw);
  2398. return;
  2399. }
  2400. BlockingDialog sd (true, false);
  2401. sd.soundID = sound;
  2402. sd.player = cb->getOwner(heroID);
  2403. sd.text << std::pair<ui8,ui32>(11,ot);
  2404. sd.components.push_back (Component (Component::RESOURCE, res, resval, 0));
  2405. cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
  2406. }
  2407. break;
  2408. }
  2409. case 41://library of enlightenment
  2410. {
  2411. const CGHeroInstance *h = cb->getHero(heroID);
  2412. if(h->level < 10 - 2*h->getSecSkillLevel(CGHeroInstance::DIPLOMACY)) //not enough level
  2413. {
  2414. InfoWindow iw;
  2415. iw.soundID = sound;
  2416. iw.player = cb->getOwner(heroID);
  2417. iw.text << std::pair<ui8,ui32>(11,68);
  2418. cb->showInfoDialog(&iw);
  2419. }
  2420. else
  2421. {
  2422. cb->setObjProperty(this->id, ObjProperty::VISITORS, heroID); //add to the visitors
  2423. cb->changePrimSkill(heroID,0,2);
  2424. cb->changePrimSkill(heroID,1,2);
  2425. cb->changePrimSkill(heroID,2,2);
  2426. cb->changePrimSkill(heroID,3,2);
  2427. InfoWindow iw;
  2428. iw.soundID = sound;
  2429. iw.player = cb->getOwner(heroID);
  2430. iw.text << std::pair<ui8,ui32>(11,66);
  2431. cb->showInfoDialog(&iw);
  2432. }
  2433. break;
  2434. }
  2435. case 47: //School of Magic
  2436. case 107://School of War
  2437. {
  2438. int skill = (ID==47 ? 2 : 0);
  2439. if(cb->getResource(cb->getOwner(heroID),6) < 1000) //not enough resources
  2440. {
  2441. InfoWindow iw;
  2442. iw.soundID = sound;
  2443. iw.player = cb->getOwner(heroID);
  2444. iw.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT,ot+2);
  2445. cb->showInfoDialog(&iw);
  2446. }
  2447. else
  2448. {
  2449. BlockingDialog sd(true,true);
  2450. sd.soundID = sound;
  2451. sd.player = cb->getOwner(heroID);
  2452. sd.text << std::pair<ui8,ui32>(11,ot);
  2453. sd.components.push_back(Component(Component::PRIM_SKILL, skill, +1, 0));
  2454. sd.components.push_back(Component(Component::PRIM_SKILL, skill+1, +1, 0));
  2455. cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::schoolSelected,this,heroID,_1));
  2456. }
  2457. }
  2458. break;
  2459. }
  2460. }
  2461. else
  2462. {
  2463. ot++;
  2464. InfoWindow iw;
  2465. iw.soundID = sound;
  2466. iw.player = cb->getOwner(heroID);
  2467. iw.text << std::pair<ui8,ui32>(11,ot);
  2468. cb->showInfoDialog(&iw);
  2469. }
  2470. }
  2471. const std::string & CGVisitableOPH::getHoverText() const
  2472. {
  2473. int pom = -1;
  2474. switch(ID)
  2475. {
  2476. case 4:
  2477. pom = -1;
  2478. break;
  2479. case 51:
  2480. pom = 8;
  2481. break;
  2482. case 23:
  2483. pom = 7;
  2484. break;
  2485. case 61:
  2486. pom = 11;
  2487. break;
  2488. case 32:
  2489. pom = 4;
  2490. break;
  2491. case 100:
  2492. pom = 5;
  2493. break;
  2494. case 102:
  2495. pom = 18;
  2496. break;
  2497. case 41:
  2498. break;
  2499. case 47: //School of Magic
  2500. pom = 9;
  2501. break;
  2502. case 107://School of War
  2503. pom = 10;
  2504. break;
  2505. default:
  2506. throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
  2507. }
  2508. hoverName = VLC->generaltexth->names[ID];
  2509. if(pom >= 0)
  2510. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  2511. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  2512. if(h)
  2513. {
  2514. hoverName += "\n\n";
  2515. hoverName += (vstd::contains(visitors,h->id))
  2516. ? (VLC->generaltexth->allTexts[352]) //visited
  2517. : ( VLC->generaltexth->allTexts[353]); //not visited
  2518. }
  2519. return hoverName;
  2520. }
  2521. void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
  2522. {
  2523. cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
  2524. cb->changePrimSkill(heroID,primSkill-1,2);
  2525. }
  2526. void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
  2527. {
  2528. if(what == ObjProperty::VISITORS)
  2529. visitors.insert(val);
  2530. }
  2531. void CGVisitableOPH::schoolSelected(int heroID, ui32 which) const
  2532. {
  2533. if(!which) //player refused to pay
  2534. return;
  2535. int base = (ID == 47 ? 2 : 0);
  2536. cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
  2537. cb->giveResource(cb->getOwner(heroID),6,-1000); //take 1000 gold
  2538. cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill
  2539. }
  2540. COPWBonus::COPWBonus (int index, CGTownInstance *TOWN)
  2541. {
  2542. ID = index;
  2543. town = TOWN;
  2544. id = town->bonusingBuildings.size();
  2545. }
  2546. void COPWBonus::setProperty(ui8 what, ui32 val)
  2547. {
  2548. switch (what)
  2549. {
  2550. case 4:
  2551. visitors.insert(val);
  2552. break;
  2553. case 12:
  2554. visitors.clear();
  2555. break;
  2556. }
  2557. }
  2558. void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
  2559. {
  2560. int heroID = h->id;
  2561. if (town->builtBuildings.find(ID) != town->builtBuildings.end())
  2562. {
  2563. InfoWindow iw;
  2564. iw.player = h->tempOwner;
  2565. switch (town->subID)
  2566. {
  2567. case 0: //Stables
  2568. if (!h->hasBonusFrom(Bonus::OBJECT, 94)) //does not stack with advMap Stables
  2569. {
  2570. GiveBonus gb;
  2571. gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100]);
  2572. gb.id = heroID;
  2573. cb->giveHeroBonus(&gb);
  2574. iw.text << VLC->generaltexth->allTexts[580];
  2575. cb->showInfoDialog(&iw);
  2576. }
  2577. break;
  2578. case 5: //Mana Vortex
  2579. if (visitors.empty() && h->mana <= h->manaLimit() * 2)
  2580. {
  2581. cb->setManaPoints (heroID, 2 * h->manaLimit());
  2582. cb->setObjProperty (id, ObjProperty::VISITED, true);
  2583. iw.text << VLC->generaltexth->allTexts[579];
  2584. cb->showInfoDialog(&iw);
  2585. cb->setObjProperty (town->id, 11, id); //add to visitors
  2586. }
  2587. break;
  2588. }
  2589. }
  2590. }
  2591. CTownBonus::CTownBonus (int index, CGTownInstance *TOWN)
  2592. {
  2593. ID = index;
  2594. town = TOWN;
  2595. id = town->bonusingBuildings.size();
  2596. }
  2597. void CTownBonus::setProperty (ui8 what, ui32 val)
  2598. {
  2599. if(what == 4)
  2600. visitors.insert(val);
  2601. }
  2602. void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
  2603. {
  2604. int heroID = h->id;
  2605. if ((town->builtBuildings.find(ID) != town->builtBuildings.end()) && (visitors.find(heroID) == visitors.end()))
  2606. {
  2607. InfoWindow iw;
  2608. int what=0, val=0, mid=0;
  2609. switch (ID)
  2610. {
  2611. case 23:
  2612. switch(town->subID)
  2613. {
  2614. case 2: //wall
  2615. what = 3;
  2616. val = 1;
  2617. mid = 581;
  2618. iw.components.push_back (Component(Component::PRIM_SKILL, 3, 1, 0));
  2619. break;
  2620. case 3: //order of fire
  2621. what = 2;
  2622. val = 1;
  2623. mid = 582;
  2624. iw.components.push_back (Component(Component::PRIM_SKILL, 2, 1, 0));
  2625. break;
  2626. case 6://hall of valhalla
  2627. what = 0;
  2628. val = 1;
  2629. mid = 584;
  2630. iw.components.push_back (Component(Component::PRIM_SKILL, 0, 1, 0));
  2631. break;
  2632. case 5://academy of battle scholars
  2633. what = 4;
  2634. val = 1000*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0;
  2635. mid = 583;
  2636. iw.components.push_back (Component(Component::EXPERIENCE, 0, val, 0));
  2637. break;
  2638. }
  2639. break;
  2640. case 17:
  2641. switch(town->subID)
  2642. {
  2643. case 7: //cage of warlords
  2644. what = 1;
  2645. val = 1;
  2646. mid = 585;
  2647. iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
  2648. break;
  2649. }
  2650. break;
  2651. }
  2652. assert(mid);
  2653. iw.player = cb->getOwner(heroID);
  2654. iw.text << VLC->generaltexth->allTexts[mid];
  2655. cb->showInfoDialog(&iw);
  2656. cb->changePrimSkill (heroID, what, val);
  2657. if (town->visitingHero == h)
  2658. cb->setObjProperty (town->id, 11, id); //add to visitors
  2659. else
  2660. cb->setObjProperty (town->id, 13, id); //then it must be garrisoned hero
  2661. }
  2662. }
  2663. const std::string & CGCreature::getHoverText() const
  2664. {
  2665. MetaString ms;
  2666. int pom = stacks.begin()->second->getQuantityID();
  2667. pom = 174 + 3*pom + 1;
  2668. ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
  2669. ms.toString(hoverName);
  2670. if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
  2671. {
  2672. std::vector<std::string> * texts = &VLC->generaltexth->threat;
  2673. hoverName += "\n\n ";
  2674. hoverName += (*texts)[0];
  2675. int choice;
  2676. double ratio = ((double)getArmyStrength() / selHero->getTotalStrength());
  2677. if (ratio < 0.1) choice = 1;
  2678. else if (ratio < 0.25) choice = 2;
  2679. else if (ratio < 0.6) choice = 3;
  2680. else if (ratio < 0.9) choice = 4;
  2681. else if (ratio < 1.1) choice = 5;
  2682. else if (ratio < 1.3) choice = 6;
  2683. else if (ratio < 1.8) choice = 7;
  2684. else if (ratio < 2.5) choice = 8;
  2685. else if (ratio < 4) choice = 9;
  2686. else if (ratio < 8) choice = 10;
  2687. else if (ratio < 20) choice = 11;
  2688. else choice = 12;
  2689. hoverName += (*texts)[choice];
  2690. }
  2691. return hoverName;
  2692. }
  2693. void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
  2694. {
  2695. int action = takenAction(h);
  2696. switch( action ) //decide what we do...
  2697. {
  2698. case -2: //fight
  2699. fight(h);
  2700. break;
  2701. case -1: //flee
  2702. {
  2703. flee(h);
  2704. break;
  2705. }
  2706. case 0: //join for free
  2707. {
  2708. BlockingDialog ynd(true,false);
  2709. ynd.player = h->tempOwner;
  2710. ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, 86);
  2711. ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
  2712. cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
  2713. break;
  2714. }
  2715. default: //join for gold
  2716. {
  2717. assert(action > 0);
  2718. //ask if player agrees to pay gold
  2719. BlockingDialog ynd(true,false);
  2720. ynd.player = h->tempOwner;
  2721. std::string tmp = VLC->generaltexth->advobtxt[90];
  2722. boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(getStackCount(0)));
  2723. boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
  2724. boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
  2725. ynd.text << tmp;
  2726. cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,action,_1));
  2727. break;
  2728. }
  2729. }
  2730. }
  2731. void CGCreature::endBattle( BattleResult *result ) const
  2732. {
  2733. if(result->winner==0)
  2734. {
  2735. cb->removeObject(id);
  2736. }
  2737. else
  2738. {
  2739. //int killedAmount=0;
  2740. //for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
  2741. // if(i->first == subID)
  2742. // killedAmount += i->second;
  2743. //cb->setAmount(id, slots.find(0)->second.second - killedAmount);
  2744. /*
  2745. MetaString ms;
  2746. int pom = slots.find(0)->second.getQuantityID();
  2747. pom = 174 + 3*pom + 1;
  2748. ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
  2749. cb->setHoverName(id,&ms);
  2750. cb->setObjProperty(id, 11, slots.begin()->second.count * 1000);
  2751. */
  2752. //merge stacks into one
  2753. TSlots::const_iterator i;
  2754. CCreature * cre = VLC->creh->creatures[restore.basicType];
  2755. for (i = stacks.begin(); i != stacks.end(); i++)
  2756. {
  2757. if (cre->isMyUpgrade(i->second->type))
  2758. {
  2759. cb->changeStackType (StackLocation(this, i->first), cre); //un-upgrade creatures
  2760. }
  2761. }
  2762. //first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
  2763. if(!hasStackAtSlot(0))
  2764. cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, 0), stacks.begin()->second->count);
  2765. while (stacks.size() > 1) //hopefully that's enough
  2766. {
  2767. // TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
  2768. i = stacks.end();
  2769. i--;
  2770. TSlot slot = getSlotFor(i->second->type);
  2771. if (slot == i->first) //no reason to move stack to its own slot
  2772. break;
  2773. else
  2774. cb->moveStack (StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
  2775. }
  2776. cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
  2777. }
  2778. }
  2779. void CGCreature::initObj()
  2780. {
  2781. blockVisit = true;
  2782. switch(character)
  2783. {
  2784. case 0:
  2785. character = -4;
  2786. break;
  2787. case 1:
  2788. character = 1 + ran()%7;
  2789. break;
  2790. case 2:
  2791. character = 1 + ran()%10;
  2792. break;
  2793. case 3:
  2794. character = 4 + ran()%7;
  2795. break;
  2796. case 4:
  2797. character = 10;
  2798. break;
  2799. }
  2800. stacks[0]->setType(subID);
  2801. TQuantity &amount = stacks[0]->count;
  2802. CCreature &c = *VLC->creh->creatures[subID];
  2803. if(!amount)
  2804. {
  2805. if(c.ammMax == c.ammMin)
  2806. amount = c.ammMax;
  2807. else
  2808. amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
  2809. }
  2810. temppower = stacks[0]->count * 1000;
  2811. }
  2812. void CGCreature::newTurn() const
  2813. {//Works only for stacks of single type of size up to 2 millions
  2814. if (stacks.begin()->second->count < GameConstants::CREEP_SIZE && cb->getDate(1) == 1 && cb->getDate(0) > 1)
  2815. {
  2816. ui32 power = temppower * (100 + GameConstants::WEEKLY_GROWTH)/100;
  2817. cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min (power/1000 , (ui32)GameConstants::CREEP_SIZE)); //set new amount
  2818. cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
  2819. }
  2820. if (GameConstants::STACK_EXP)
  2821. cb->setObjProperty(id, ObjProperty::MONSTER_EXP, 500); //for testing purpose
  2822. }
  2823. void CGCreature::setPropertyDer(ui8 what, ui32 val)
  2824. {
  2825. switch (what)
  2826. {
  2827. case ObjProperty::MONSTER_COUNT:
  2828. stacks[0]->count = val;
  2829. break;
  2830. case ObjProperty::MONSTER_POWER:
  2831. temppower = val;
  2832. break;
  2833. case ObjProperty::MONSTER_EXP:
  2834. giveStackExp(val);
  2835. break;
  2836. case ObjProperty::MONSTER_RESTORE_TYPE:
  2837. restore.basicType = val;
  2838. break;
  2839. }
  2840. }
  2841. int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
  2842. {
  2843. //calculate relative strength of hero and creatures armies
  2844. double relStrength = double(h->getTotalStrength()) / getArmyStrength();
  2845. int powerFactor;
  2846. if(relStrength >= 7)
  2847. powerFactor = 11;
  2848. else if(relStrength >= 1)
  2849. powerFactor = (int)(2*(relStrength-1));
  2850. else if(relStrength >= 0.5)
  2851. powerFactor = -1;
  2852. else if(relStrength >= 0.333)
  2853. powerFactor = -2;
  2854. else
  2855. powerFactor = -3;
  2856. std::set<ui32> myKindCres; //what creatures are the same kind as we
  2857. myKindCres.insert(subID); //we
  2858. myKindCres.insert(VLC->creh->creatures[subID]->upgrades.begin(),VLC->creh->creatures[subID]->upgrades.end()); //our upgrades
  2859. BOOST_FOREACH(ConstTransitivePtr<CCreature> &crea, VLC->creh->creatures)
  2860. {
  2861. if(vstd::contains(crea->upgrades, (ui32) id)) //it's our base creatures
  2862. myKindCres.insert(crea->idNumber);
  2863. }
  2864. int count = 0, //how many creatures of similar kind has hero
  2865. totalCount = 0;
  2866. for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
  2867. {
  2868. if(vstd::contains(myKindCres,i->second->type->idNumber))
  2869. count += i->second->count;
  2870. totalCount += i->second->count;
  2871. }
  2872. int sympathy = 0; // 0 if hero have no similar creatures
  2873. if(count)
  2874. sympathy++; // 1 - if hero have at least 1 similar creature
  2875. if(count*2 > totalCount)
  2876. sympathy++; // 2 - hero have similar creatures more that 50%
  2877. int charisma = powerFactor + h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) + sympathy;
  2878. if(charisma < character) //creatures will fight
  2879. return -2;
  2880. if (allowJoin)
  2881. {
  2882. if(h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) + sympathy + 1 >= character)
  2883. return 0; //join for free
  2884. else if(h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) * 2 + sympathy + 1 >= character)
  2885. return VLC->creh->creatures[subID]->cost[6] * getStackCount(0); //join for gold
  2886. }
  2887. //we are still here - creatures have not joined hero, flee or fight
  2888. if (charisma > character)
  2889. return -1; //flee
  2890. else
  2891. return -2; //fight
  2892. }
  2893. void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
  2894. {
  2895. if(pursue)
  2896. {
  2897. fight(h);
  2898. }
  2899. else
  2900. {
  2901. cb->removeObject(id);
  2902. }
  2903. }
  2904. void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
  2905. {
  2906. if(!accept)
  2907. {
  2908. if(takenAction(h,false) == -1) //they flee
  2909. {
  2910. flee(h);
  2911. }
  2912. else //they fight
  2913. {
  2914. InfoWindow iw;
  2915. iw.player = h->tempOwner;
  2916. iw.text << std::pair<ui8,ui32>(11,87); //Insulted by your refusal of their offer, the monsters attack!
  2917. cb->showInfoDialog(&iw);
  2918. fight(h);
  2919. }
  2920. }
  2921. else //accepted
  2922. {
  2923. if (cb->getResource(h->tempOwner,6) < cost) //player don't have enough gold!
  2924. {
  2925. InfoWindow iw;
  2926. iw.player = h->tempOwner;
  2927. iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
  2928. cb->showInfoDialog(&iw);
  2929. //act as if player refused
  2930. joinDecision(h,cost,false);
  2931. return;
  2932. }
  2933. //take gold
  2934. if(cost)
  2935. cb->giveResource(h->tempOwner,6,-cost);
  2936. cb->tryJoiningArmy(this, h, true, true);
  2937. }
  2938. }
  2939. void CGCreature::fight( const CGHeroInstance *h ) const
  2940. {
  2941. //split stacks
  2942. //TODO: multiple creature types in a stack?
  2943. int basicType = stacks.begin()->second->type->idNumber;
  2944. cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
  2945. double relativePower = static_cast<double>(h->getTotalStrength()) / getArmyStrength();
  2946. int stacksCount;
  2947. //TODO: number depends on tile type
  2948. if (relativePower < 0.5)
  2949. {
  2950. stacksCount = 7;
  2951. }
  2952. else if (relativePower < 0.67)
  2953. {
  2954. stacksCount = 7;
  2955. }
  2956. else if (relativePower < 1)
  2957. {
  2958. stacksCount = 6;
  2959. }
  2960. else if (relativePower < 1.5)
  2961. {
  2962. stacksCount = 5;
  2963. }
  2964. else if (relativePower < 2)
  2965. {
  2966. stacksCount = 4;
  2967. }
  2968. else
  2969. {
  2970. stacksCount = 3;
  2971. }
  2972. int stackSize;
  2973. TSlot sourceSlot = stacks.begin()->first;
  2974. TSlot destSlot;
  2975. for (int stacksLeft = stacksCount; stacksLeft > 1; --stacksLeft)
  2976. {
  2977. stackSize = stacks.begin()->second->count / stacksLeft;
  2978. if (stackSize)
  2979. {
  2980. if ((destSlot = getFreeSlot()) > -1)
  2981. cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, destSlot), stackSize);
  2982. else
  2983. {
  2984. tlog2 <<"Warning! Not enough empty slots to split stack!";
  2985. break;
  2986. }
  2987. }
  2988. else break;
  2989. }
  2990. if (stacksCount > 1)
  2991. {
  2992. if (rand()%100 < 50) //upgrade
  2993. {
  2994. TSlot slotId = (stacks.size() / 2);
  2995. if(ui32 upgradesSize = getStack(slotId).type->upgrades.size())
  2996. {
  2997. std::set<TCreature>::const_iterator it = getStack(slotId).type->upgrades.begin(); //pick random in case there are more
  2998. std::advance (it, rand() % upgradesSize);
  2999. cb->changeStackType(StackLocation(this, slotId), VLC->creh->creatures[*it]);
  3000. }
  3001. }
  3002. }
  3003. cb->startBattleI(h, this, boost::bind(&CGCreature::endBattle,this,_1));
  3004. }
  3005. void CGCreature::flee( const CGHeroInstance * h ) const
  3006. {
  3007. BlockingDialog ynd(true,false);
  3008. ynd.player = h->tempOwner;
  3009. ynd.text << std::pair<ui8,ui32>(11,91);
  3010. ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
  3011. cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
  3012. }
  3013. void CGMine::onHeroVisit( const CGHeroInstance * h ) const
  3014. {
  3015. int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
  3016. if(relations == 2) //we're visiting our mine
  3017. {
  3018. cb->showGarrisonDialog(id,h->id,true,0);
  3019. return;
  3020. }
  3021. else if (relations == 1)//ally
  3022. return;
  3023. if(stacksCount()) //Mine is guarded
  3024. {
  3025. BlockingDialog ynd(true,false);
  3026. ynd.player = h->tempOwner;
  3027. ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
  3028. cb->showBlockingDialog(&ynd,boost::bind(&CGMine::fight, this, _1, h));
  3029. return;
  3030. }
  3031. flagMine(h->tempOwner);
  3032. }
  3033. void CGMine::newTurn() const
  3034. {
  3035. if(cb->getDate() == 1)
  3036. return;
  3037. if (tempOwner == GameConstants::NEUTRAL_PLAYER)
  3038. return;
  3039. cb->giveResource(tempOwner, producedResource, producedQuantity);
  3040. }
  3041. void CGMine::initObj()
  3042. {
  3043. if(subID >= 7) //Abandoned Mine
  3044. {
  3045. //set guardians
  3046. int howManyTroglodytes = 100 + ran()%100;
  3047. CStackInstance *troglodytes = new CStackInstance(70, howManyTroglodytes);
  3048. putStack(0, troglodytes);
  3049. //after map reading tempOwner placeholds bitmask for allowed resources
  3050. std::vector<int> possibleResources;
  3051. for (int i = 0; i < 8; i++)
  3052. if(tempOwner & 1<<i)
  3053. possibleResources.push_back(i);
  3054. assert(possibleResources.size());
  3055. producedResource = possibleResources[ran()%possibleResources.size()];
  3056. tempOwner = GameConstants::NEUTRAL_PLAYER;
  3057. hoverName = VLC->generaltexth->mines[7].first + "\n" + VLC->generaltexth->allTexts[202] + " " + troglodytes->getQuantityTXT(false) + " " + troglodytes->type->namePl;
  3058. }
  3059. else
  3060. {
  3061. producedResource = subID;
  3062. MetaString ms;
  3063. ms << std::pair<ui8,ui32>(9,producedResource);
  3064. if(tempOwner >= GameConstants::PLAYER_LIMIT)
  3065. tempOwner = GameConstants::NEUTRAL_PLAYER;
  3066. else
  3067. ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
  3068. ms.toString(hoverName);
  3069. }
  3070. producedQuantity = defaultResProduction();
  3071. }
  3072. void CGMine::fight(ui32 agreed, const CGHeroInstance *h) const
  3073. {
  3074. cb->startBattleI(h, this, boost::bind(&CGMine::endBattle, this, _1, h->tempOwner));
  3075. }
  3076. void CGMine::endBattle(BattleResult *result, ui8 attackingPlayer) const
  3077. {
  3078. if(result->winner == 0) //attacker won
  3079. {
  3080. if(subID == 7)
  3081. {
  3082. InfoWindow iw;
  3083. iw.player = attackingPlayer;
  3084. iw.text.addTxt(MetaString::ADVOB_TXT, 85);
  3085. cb->showInfoDialog(&iw);
  3086. }
  3087. flagMine(attackingPlayer);
  3088. }
  3089. }
  3090. void CGMine::flagMine(ui8 player) const
  3091. {
  3092. assert(tempOwner != player);
  3093. cb->setOwner(id,player); //not ours? flag it!
  3094. MetaString ms;
  3095. ms << std::pair<ui8,ui32>(9,subID) << "\n(" << std::pair<ui8,ui32>(6,23+player) << ")";
  3096. if(subID == 7)
  3097. {
  3098. ms << "(%s)";
  3099. ms.addReplacement(MetaString::RES_NAMES, producedResource);
  3100. }
  3101. cb->setHoverName(id,&ms);
  3102. InfoWindow iw;
  3103. iw.soundID = soundBase::FLAGMINE;
  3104. iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
  3105. iw.player = player;
  3106. iw.components.push_back(Component(2,producedResource,producedQuantity,-1));
  3107. cb->showInfoDialog(&iw);
  3108. }
  3109. ui32 CGMine::defaultResProduction()
  3110. {
  3111. switch(producedResource)
  3112. {
  3113. case 0: //wood
  3114. case 2: //ore
  3115. return 2;
  3116. case 6: //gold
  3117. return 1000;
  3118. default:
  3119. return 1;
  3120. }
  3121. }
  3122. void CGResource::initObj()
  3123. {
  3124. blockVisit = true;
  3125. hoverName = VLC->generaltexth->restypes[subID];
  3126. if(!amount)
  3127. {
  3128. switch(subID)
  3129. {
  3130. case 6:
  3131. amount = 500 + (rand()%6)*100;
  3132. break;
  3133. case 0: case 2:
  3134. amount = 6 + (rand()%5);
  3135. break;
  3136. default:
  3137. amount = 3 + (rand()%3);
  3138. break;
  3139. }
  3140. }
  3141. }
  3142. void CGResource::onHeroVisit( const CGHeroInstance * h ) const
  3143. {
  3144. if(stacksCount())
  3145. {
  3146. if(message.size())
  3147. {
  3148. BlockingDialog ynd(true,false);
  3149. ynd.player = h->getOwner();
  3150. ynd.text << message;
  3151. cb->showBlockingDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
  3152. }
  3153. else
  3154. {
  3155. fightForRes(1,h);
  3156. }
  3157. }
  3158. else
  3159. {
  3160. if(message.length())
  3161. {
  3162. InfoWindow iw;
  3163. iw.player = h->tempOwner;
  3164. iw.text << message;
  3165. cb->showInfoDialog(&iw);
  3166. }
  3167. collectRes(h->getOwner());
  3168. }
  3169. }
  3170. void CGResource::collectRes( int player ) const
  3171. {
  3172. cb->giveResource(player,subID,amount);
  3173. ShowInInfobox sii;
  3174. sii.player = player;
  3175. sii.c = Component(2,subID,amount,0);
  3176. sii.text << std::pair<ui8,ui32>(11,113);
  3177. sii.text.addReplacement(MetaString::RES_NAMES, subID);
  3178. cb->showCompInfo(&sii);
  3179. cb->removeObject(id);
  3180. }
  3181. void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
  3182. {
  3183. if(agreed)
  3184. cb->startBattleI(h, this, boost::bind(&CGResource::endBattle,this,_1,h));
  3185. }
  3186. void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
  3187. {
  3188. if(result->winner == 0) //attacker won
  3189. collectRes(h->getOwner());
  3190. }
  3191. void CGVisitableOPW::newTurn() const
  3192. {
  3193. if (cb->getDate(1) == 1) //first day of week = 1
  3194. {
  3195. cb->setObjProperty(id, ObjProperty::VISITED, false);
  3196. MetaString ms; //set text to "not visited"
  3197. ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
  3198. cb->setHoverName(id,&ms);
  3199. }
  3200. }
  3201. bool CGVisitableOPW::wasVisited(ui8 player) const
  3202. {
  3203. return visited; //TODO: other players should see object as unvisited
  3204. }
  3205. void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
  3206. {
  3207. int mid=0, sound = 0;
  3208. switch (ID)
  3209. {
  3210. case 55: //mystical garden
  3211. sound = soundBase::experience;
  3212. mid = 92;
  3213. break;
  3214. case 112://windmill
  3215. sound = soundBase::GENIE;
  3216. mid = 170;
  3217. break;
  3218. case 109://waterwheel
  3219. sound = soundBase::GENIE;
  3220. mid = 164;
  3221. break;
  3222. default:
  3223. assert(0);
  3224. }
  3225. if (visited)
  3226. {
  3227. if (ID!=112)
  3228. mid++;
  3229. else
  3230. mid--;
  3231. InfoWindow iw;
  3232. iw.soundID = sound;
  3233. iw.player = h->tempOwner;
  3234. iw.text << std::pair<ui8,ui32>(11,mid);
  3235. cb->showInfoDialog(&iw);
  3236. }
  3237. else
  3238. {
  3239. int type, sub=0, val=0;
  3240. type = 2;
  3241. switch (ID)
  3242. {
  3243. case 55:
  3244. if (rand()%2)
  3245. {
  3246. sub = 5;
  3247. val = 5;
  3248. }
  3249. else
  3250. {
  3251. sub = 6;
  3252. val = 500;
  3253. }
  3254. break;
  3255. case 112:
  3256. mid = 170;
  3257. sub = (rand() % 5) + 1;
  3258. val = (rand() % 4) + 3;
  3259. break;
  3260. case 109:
  3261. mid = 164;
  3262. sub = 6;
  3263. if(cb->getDate(0)<8)
  3264. val = 500;
  3265. else
  3266. val = 1000;
  3267. }
  3268. cb->giveResource(h->tempOwner,sub,val);
  3269. InfoWindow iw;
  3270. iw.soundID = sound;
  3271. iw.player = h->tempOwner;
  3272. iw.components.push_back(Component(type,sub,val,0));
  3273. iw.text << std::pair<ui8,ui32>(11,mid);
  3274. cb->showInfoDialog(&iw);
  3275. cb->setObjProperty(id, ObjProperty::VISITED, true);
  3276. MetaString ms; //set text to "visited"
  3277. ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352);
  3278. cb->setHoverName(id,&ms);
  3279. }
  3280. }
  3281. void CGVisitableOPW::setPropertyDer( ui8 what, ui32 val )
  3282. {
  3283. if(what == ObjProperty::VISITED)
  3284. visited = val;
  3285. }
  3286. void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
  3287. {
  3288. int destinationid=-1;
  3289. switch(ID)
  3290. {
  3291. case 43: //one way - find corresponding exit monolith
  3292. if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
  3293. destinationid = objs[44][subID][rand()%objs[44][subID].size()];
  3294. else
  3295. tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
  3296. break;
  3297. case 45://two way monolith - pick any other one
  3298. case 111: //Whirlpool
  3299. if(vstd::contains(objs,ID) && vstd::contains(objs[ID],subID) && objs[ID][subID].size()>1)
  3300. {
  3301. while ((destinationid = objs[ID][subID][rand()%objs[ID][subID].size()]) == id); //choose another exit
  3302. if (ID == 111)
  3303. {
  3304. if (!h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION))
  3305. {
  3306. if (h->Slots().size() > 1 || h->Slots().begin()->second->count > 1)
  3307. { //we can't remove last unit
  3308. TSlot targetstack = h->Slots().begin()->first; //slot numbers may vary
  3309. for(TSlots::const_reverse_iterator i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
  3310. {
  3311. if (h->getPower(targetstack) > h->getPower(i->first))
  3312. {
  3313. targetstack = (i->first);
  3314. }
  3315. }
  3316. TQuantity countToTake = h->getStackCount(targetstack) * 0.5;
  3317. vstd::amax(countToTake, 1);
  3318. InfoWindow iw;
  3319. iw.player = h->tempOwner;
  3320. iw.text.addTxt (MetaString::ADVOB_TXT, 168);
  3321. iw.components.push_back (Component(CStackBasicDescriptor(h->getCreature(targetstack), countToTake)));
  3322. cb->showInfoDialog(&iw);
  3323. cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
  3324. }
  3325. }
  3326. }
  3327. }
  3328. else
  3329. tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
  3330. break;
  3331. case 103: //find nearest subterranean gate on the other level
  3332. {
  3333. destinationid = getMatchingGate(id);
  3334. if(destinationid < 0) //no exit
  3335. {
  3336. InfoWindow iw;
  3337. iw.player = h->tempOwner;
  3338. iw.text.addTxt(MetaString::ADVOB_TXT, 153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
  3339. cb->sendAndApply(&iw);
  3340. }
  3341. break;
  3342. }
  3343. }
  3344. if(destinationid < 0)
  3345. {
  3346. tlog2 << "Cannot find exit... (obj at " << pos << ") :( \n";
  3347. return;
  3348. }
  3349. if (ID == 111)
  3350. {
  3351. std::set<int3> tiles = cb->getObj(destinationid)->getBlockedPos();
  3352. std::set<int3>::iterator it = tiles.begin();
  3353. std::advance (it, rand() % tiles.size()); //picking random element of set is tiring
  3354. cb->moveHero (h->id, *it + int3(1,0,0), true);
  3355. }
  3356. else
  3357. cb->moveHero (h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(), true);
  3358. }
  3359. void CGTeleport::initObj()
  3360. {
  3361. int si = subID;
  3362. switch (ID)
  3363. {
  3364. case 103://ignore subterranean gates subid
  3365. case 111:
  3366. {
  3367. si = 0;
  3368. break;
  3369. }
  3370. default:
  3371. break;
  3372. }
  3373. objs[ID][si].push_back(id);
  3374. }
  3375. void CGTeleport::postInit() //matches subterranean gates into pairs
  3376. {
  3377. //split on underground and surface gates
  3378. std::vector<const CGObjectInstance *> gatesSplit[2]; //surface and underground gates
  3379. for(size_t i = 0; i < objs[103][0].size(); i++)
  3380. {
  3381. const CGObjectInstance *hlp = cb->getObj(objs[103][0][i]);
  3382. gatesSplit[hlp->pos.z].push_back(hlp);
  3383. }
  3384. //sort by position
  3385. std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), boost::bind(&CGObjectInstance::pos, _1) < boost::bind(&CGObjectInstance::pos, _2));
  3386. for(size_t i = 0; i < gatesSplit[0].size(); i++)
  3387. {
  3388. const CGObjectInstance *cur = gatesSplit[0][i];
  3389. //find nearest underground exit
  3390. std::pair<int,double> best(-1,150000); //pair<pos_in_vector, distance>
  3391. for(int j = 0; j < gatesSplit[1].size(); j++)
  3392. {
  3393. const CGObjectInstance *checked = gatesSplit[1][j];
  3394. if(!checked)
  3395. continue;
  3396. double hlp = checked->pos.dist2d(cur->pos);
  3397. if(hlp < best.second)
  3398. {
  3399. best.first = j;
  3400. best.second = hlp;
  3401. }
  3402. }
  3403. if(best.first >= 0) //found pair
  3404. {
  3405. gates.push_back(std::pair<int, int>(cur->id, gatesSplit[1][best.first]->id));
  3406. gatesSplit[1][best.first] = NULL;
  3407. }
  3408. else
  3409. {
  3410. gates.push_back(std::pair<int, int>(cur->id, -1));
  3411. }
  3412. }
  3413. objs.erase(103);
  3414. }
  3415. int CGTeleport::getMatchingGate(int id)
  3416. {
  3417. for(int i=0; i < gates.size(); i++)
  3418. {
  3419. if(gates[i].first == id)
  3420. return gates[i].second;
  3421. if(gates[i].second == id)
  3422. return gates[i].first;
  3423. }
  3424. return -1;
  3425. }
  3426. void CGArtifact::initObj()
  3427. {
  3428. blockVisit = true;
  3429. if(ID == 5)
  3430. {
  3431. hoverName = VLC->arth->artifacts[subID]->Name();
  3432. if(!storedArtifact->artType)
  3433. storedArtifact->setType(VLC->arth->artifacts[subID]);
  3434. }
  3435. if(ID == 93)
  3436. subID = 1;
  3437. assert(storedArtifact->artType);
  3438. assert(storedArtifact->getParentNodes().size());
  3439. }
  3440. void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
  3441. {
  3442. if(!stacksCount())
  3443. {
  3444. InfoWindow iw;
  3445. iw.player = h->tempOwner;
  3446. switch(ID)
  3447. {
  3448. case 5:
  3449. {
  3450. iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
  3451. iw.components.push_back(Component(4,subID,0,0));
  3452. if(message.length())
  3453. iw.text << message;
  3454. else
  3455. iw.text << std::pair<ui8,ui32>(12,subID);
  3456. }
  3457. break;
  3458. case 93:
  3459. {
  3460. int spellID = storedArtifact->getGivenSpellID();
  3461. iw.components.push_back (Component(Component::SPELL, spellID,0,0));
  3462. iw.text.addTxt (MetaString::ADVOB_TXT,135);
  3463. iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
  3464. }
  3465. break;
  3466. }
  3467. cb->showInfoDialog(&iw);
  3468. pick(h);
  3469. }
  3470. else
  3471. {
  3472. if(message.size())
  3473. {
  3474. BlockingDialog ynd(true,false);
  3475. ynd.player = h->getOwner();
  3476. ynd.text << message;
  3477. cb->showBlockingDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
  3478. }
  3479. else
  3480. {
  3481. fightForArt(0,h);
  3482. }
  3483. }
  3484. }
  3485. void CGArtifact::pick(const CGHeroInstance * h) const
  3486. {
  3487. cb->giveHeroArtifact(h, storedArtifact, -2);
  3488. cb->removeObject(id);
  3489. }
  3490. void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
  3491. {
  3492. if(agreed)
  3493. cb->startBattleI(h, this, boost::bind(&CGArtifact::endBattle,this,_1,h));
  3494. }
  3495. void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
  3496. {
  3497. if(result->winner == 0) //attacker won
  3498. pick(h);
  3499. }
  3500. void CGPickable::initObj()
  3501. {
  3502. blockVisit = true;
  3503. switch(ID)
  3504. {
  3505. case 12: //campfire
  3506. val2 = (ran()%3) + 4; //4 - 6
  3507. val1 = val2 * 100;
  3508. type = ran()%6; //given resource
  3509. break;
  3510. case 29: //floatsam
  3511. switch(type = ran()%4)
  3512. {
  3513. case 0:
  3514. val1 = val2 = 0;
  3515. break;
  3516. case 1:
  3517. val1 = 5;
  3518. val2 = 0;
  3519. break;
  3520. case 2:
  3521. val1 = 5;
  3522. val2 = 200;
  3523. break;
  3524. case 3:
  3525. val1 = 10;
  3526. val2 = 500;
  3527. break;
  3528. }
  3529. break;
  3530. case 82: //sea chest
  3531. {
  3532. int hlp = ran()%100;
  3533. if(hlp < 20)
  3534. {
  3535. val1 = 0;
  3536. type = 0;
  3537. }
  3538. else if(hlp < 90)
  3539. {
  3540. val1 = 1500;
  3541. type = 2;
  3542. }
  3543. else
  3544. {
  3545. val1 = 1000;
  3546. val2 = cb->getRandomArt (CArtifact::ART_TREASURE);
  3547. type = 1;
  3548. }
  3549. }
  3550. break;
  3551. case 86: //Shipwreck Survivor
  3552. {
  3553. int hlp = ran()%100;
  3554. if(hlp < 55)
  3555. val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
  3556. else if(hlp < 75)
  3557. val1 = cb->getRandomArt (CArtifact::ART_MINOR);
  3558. else if(hlp < 95)
  3559. val1 = cb->getRandomArt (CArtifact::ART_MAJOR);
  3560. else
  3561. val1 = cb->getRandomArt (CArtifact::ART_RELIC);
  3562. }
  3563. break;
  3564. case 101: //treasure chest
  3565. {
  3566. int hlp = ran()%100;
  3567. if(hlp >= 95)
  3568. {
  3569. type = 1;
  3570. val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
  3571. return;
  3572. }
  3573. else if (hlp >= 65)
  3574. {
  3575. val1 = 2000;
  3576. }
  3577. else if(hlp >= 33)
  3578. {
  3579. val1 = 1500;
  3580. }
  3581. else
  3582. {
  3583. val1 = 1000;
  3584. }
  3585. val2 = val1 - 500;
  3586. type = 0;
  3587. break;
  3588. }
  3589. }
  3590. }
  3591. void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
  3592. {
  3593. switch(ID)
  3594. {
  3595. case 12: //campfire
  3596. {
  3597. cb->giveResource(h->tempOwner,type,val2); //non-gold resource
  3598. cb->giveResource(h->tempOwner,6,val1);//gold
  3599. InfoWindow iw;
  3600. iw.soundID = soundBase::experience;
  3601. iw.player = h->tempOwner;
  3602. iw.components.push_back(Component(2,6,val1,0));
  3603. iw.components.push_back(Component(2,type,val2,0));
  3604. iw.text << std::pair<ui8,ui32>(11,23);
  3605. cb->showInfoDialog(&iw);
  3606. break;
  3607. }
  3608. case 29: //flotsam
  3609. {
  3610. cb->giveResource(h->tempOwner,0,val1); //wood
  3611. cb->giveResource(h->tempOwner,6,val2);//gold
  3612. InfoWindow iw;
  3613. iw.soundID = soundBase::GENIE;
  3614. iw.player = h->tempOwner;
  3615. if(val1)
  3616. iw.components.push_back(Component(2,0,val1,0));
  3617. if(val2)
  3618. iw.components.push_back(Component(2,6,val2,0));
  3619. iw.text.addTxt(MetaString::ADVOB_TXT, 51+type);
  3620. cb->showInfoDialog(&iw);
  3621. break;
  3622. }
  3623. case 82: //Sea Chest
  3624. {
  3625. InfoWindow iw;
  3626. iw.soundID = soundBase::chest;
  3627. iw.player = h->tempOwner;
  3628. iw.text.addTxt(MetaString::ADVOB_TXT, 116 + type);
  3629. if(val1) //there is gold
  3630. {
  3631. iw.components.push_back(Component(2,6,val1,0));
  3632. cb->giveResource(h->tempOwner,6,val1);
  3633. }
  3634. if(type == 1) //art
  3635. {
  3636. //TODO: what if no space in backpack?
  3637. iw.components.push_back(Component(4, val2, 1, 0));
  3638. iw.text.addReplacement(MetaString::ART_NAMES, val2);
  3639. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val2],-2);
  3640. }
  3641. cb->showInfoDialog(&iw);
  3642. break;
  3643. }
  3644. case 86: //Shipwreck Survivor
  3645. {
  3646. //TODO: what if no space in backpack?
  3647. InfoWindow iw;
  3648. iw.soundID = soundBase::experience;
  3649. iw.player = h->tempOwner;
  3650. iw.components.push_back(Component(4,val1,1,0));
  3651. iw.text.addTxt(MetaString::ADVOB_TXT, 125);
  3652. iw.text.addReplacement(MetaString::ART_NAMES, val1);
  3653. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val1],-2);
  3654. cb->showInfoDialog(&iw);
  3655. break;
  3656. }
  3657. case 101: //treasure chest
  3658. {
  3659. if (subID) //not OH3 treasure chest
  3660. {
  3661. tlog2 << "Not supported WoG treasure chest!\n";
  3662. return;
  3663. }
  3664. if(type) //there is an artifact
  3665. {
  3666. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val1],-2);
  3667. InfoWindow iw;
  3668. iw.soundID = soundBase::treasure;
  3669. iw.player = h->tempOwner;
  3670. iw.components.push_back(Component(4,val1,1,0));
  3671. iw.text << std::pair<ui8,ui32>(11,145);
  3672. iw.text.addReplacement(MetaString::ART_NAMES, val1);
  3673. cb->showInfoDialog(&iw);
  3674. break;
  3675. }
  3676. else
  3677. {
  3678. BlockingDialog sd(false,true);
  3679. sd.player = h->tempOwner;
  3680. sd.text << std::pair<ui8,ui32>(11,146);
  3681. sd.components.push_back(Component(2,6,val1,0));
  3682. expType expVal = h->calculateXp(val2);
  3683. sd.components.push_back(Component(5,0,expVal, 0));
  3684. sd.soundID = soundBase::chest;
  3685. boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
  3686. cb->showBlockingDialog(&sd,fun);
  3687. return;
  3688. }
  3689. }
  3690. }
  3691. cb->removeObject(id);
  3692. }
  3693. void CGPickable::chosen( int which, int heroID ) const
  3694. {
  3695. const CGHeroInstance *h = cb->getHero(heroID);
  3696. switch(which)
  3697. {
  3698. case 1: //player pick gold
  3699. cb->giveResource(cb->getOwner(heroID),6,val1);
  3700. break;
  3701. case 2: //player pick exp
  3702. cb->changePrimSkill(heroID, 4, h->calculateXp(val2));
  3703. break;
  3704. default:
  3705. throw std::runtime_error("Unhandled treasure choice");
  3706. }
  3707. cb->removeObject(id);
  3708. }
  3709. bool CQuest::checkQuest (const CGHeroInstance * h) const
  3710. {
  3711. switch (missionType)
  3712. {
  3713. case MISSION_NONE:
  3714. return true;
  3715. case MISSION_LEVEL:
  3716. if (m13489val <= h->level)
  3717. return true;
  3718. return false;
  3719. case MISSION_PRIMARY_STAT:
  3720. for (int i = 0; i < 4; ++i)
  3721. {
  3722. if (h->getPrimSkillLevel(i) < m2stats[i])
  3723. return false;
  3724. }
  3725. return true;
  3726. case MISSION_KILL_HERO:
  3727. case MISSION_KILL_CREATURE:
  3728. if (!h->cb->getObjByQuestIdentifier(m13489val))
  3729. return true;
  3730. return false;
  3731. case MISSION_ART:
  3732. for (int i = 0; i < m5arts.size(); ++i)
  3733. {
  3734. if (h->hasArt(m5arts[i]))
  3735. continue;
  3736. return false; //if the artifact was not found
  3737. }
  3738. return true;
  3739. case MISSION_ARMY:
  3740. {
  3741. std::vector<CStackBasicDescriptor>::const_iterator cre;
  3742. TSlots::const_iterator it;
  3743. ui32 count;
  3744. for (cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
  3745. {
  3746. for (count = 0, it = h->Slots().begin(); it != h->Slots().end(); ++it)
  3747. {
  3748. if (it->second->type == cre->type)
  3749. count += it->second->count;
  3750. }
  3751. if (count < cre->count) //not enough creatures of this kind
  3752. return false;
  3753. }
  3754. }
  3755. return true;
  3756. case MISSION_RESOURCES:
  3757. for (int i = 0; i < 7; ++i) //including Mithril ?
  3758. { //Quest has no direct access to callback
  3759. if (h->cb->getResource (h->tempOwner, i) < m7resources[i])
  3760. return false;
  3761. }
  3762. return true;
  3763. case MISSION_HERO:
  3764. if (m13489val == h->type->ID)
  3765. return true;
  3766. return false;
  3767. case MISSION_PLAYER:
  3768. if (m13489val == h->getOwner())
  3769. return true;
  3770. return false;
  3771. default:
  3772. return false;
  3773. }
  3774. }
  3775. void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
  3776. {
  3777. std::string text;
  3778. bool failRequirements = (h ? !checkQuest(h) : true);
  3779. if (firstVisit)
  3780. {
  3781. isCustom = isCustomFirst;
  3782. iwText << firstVisitText;
  3783. }
  3784. else if (failRequirements)
  3785. {
  3786. isCustom = isCustomNext;
  3787. iwText << nextVisitText;
  3788. }
  3789. switch (missionType)
  3790. {
  3791. case MISSION_LEVEL:
  3792. components.push_back(Component (Component::EXPERIENCE, 1, m13489val, 0));
  3793. if (!isCustom)
  3794. iwText.addReplacement(m13489val);
  3795. break;
  3796. case MISSION_PRIMARY_STAT:
  3797. {
  3798. MetaString loot;
  3799. for (int i = 0; i < 4; ++i)
  3800. {
  3801. if (m2stats[i])
  3802. {
  3803. components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
  3804. loot << "%d %s";
  3805. loot.addReplacement(m2stats[i]);
  3806. loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
  3807. }
  3808. }
  3809. if (!isCustom)
  3810. iwText.addReplacement(loot.buildList());
  3811. }
  3812. break;
  3813. case MISSION_KILL_HERO:
  3814. components.push_back(Component(Component::HERO, heroPortrait, 0, 0));
  3815. if (!isCustom)
  3816. addReplacements(iwText, text);
  3817. break;
  3818. case MISSION_HERO:
  3819. components.push_back(Component (Component::HERO, m13489val, 0, 0));
  3820. if (!isCustom)
  3821. iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
  3822. break;
  3823. case MISSION_KILL_CREATURE:
  3824. {
  3825. components.push_back(Component(stackToKill));
  3826. if (!isCustom)
  3827. addReplacements(iwText, text);
  3828. }
  3829. break;
  3830. case MISSION_ART:
  3831. {
  3832. MetaString loot;
  3833. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  3834. {
  3835. components.push_back(Component (Component::ARTIFACT, *it, 0, 0));
  3836. loot << "%s";
  3837. loot.addReplacement(MetaString::ART_NAMES, *it);
  3838. }
  3839. if (!isCustom)
  3840. iwText.addReplacement(loot.buildList());
  3841. }
  3842. break;
  3843. case MISSION_ARMY:
  3844. {
  3845. MetaString loot;
  3846. for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
  3847. {
  3848. components.push_back(Component(*it));
  3849. loot << "%s";
  3850. loot.addReplacement(*it);
  3851. }
  3852. if (!isCustom)
  3853. iwText.addReplacement(loot.buildList());
  3854. }
  3855. break;
  3856. case MISSION_RESOURCES:
  3857. {
  3858. MetaString loot;
  3859. for (int i = 0; i < 7; ++i)
  3860. {
  3861. if (m7resources[i])
  3862. {
  3863. components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
  3864. loot << "%d %s";
  3865. loot.addReplacement(m7resources[i]);
  3866. loot.addReplacement(MetaString::RES_NAMES, i);
  3867. }
  3868. }
  3869. if (!isCustom)
  3870. iwText.addReplacement(loot.buildList());
  3871. }
  3872. break;
  3873. case MISSION_PLAYER:
  3874. components.push_back(Component (Component::FLAG, m13489val, 0, 0));
  3875. if (!isCustom)
  3876. iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
  3877. break;
  3878. }
  3879. }
  3880. void CQuest::getRolloverText (MetaString &ms, bool onHover) const
  3881. {
  3882. if (onHover)
  3883. ms << "\n\n";
  3884. ms << VLC->generaltexth->quests[missionType-1][onHover ? 3 : 4][textOption];
  3885. switch (missionType)
  3886. {
  3887. case MISSION_LEVEL:
  3888. ms.addReplacement(m13489val);
  3889. break;
  3890. case MISSION_PRIMARY_STAT:
  3891. {
  3892. MetaString loot;
  3893. for (int i = 0; i < 4; ++i)
  3894. {
  3895. if (m2stats[i])
  3896. {
  3897. loot << "%d %s";
  3898. loot.addReplacement(m2stats[i]);
  3899. loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
  3900. }
  3901. }
  3902. ms.addReplacement(loot.buildList());
  3903. }
  3904. break;
  3905. case MISSION_KILL_HERO:
  3906. ms.addReplacement(heroName);
  3907. break;
  3908. case MISSION_KILL_CREATURE:
  3909. ms.addReplacement(stackToKill);
  3910. break;
  3911. case MISSION_ART:
  3912. {
  3913. MetaString loot;
  3914. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  3915. {
  3916. loot << "%s";
  3917. loot.addReplacement(MetaString::ART_NAMES, *it);
  3918. }
  3919. ms.addReplacement(loot.buildList());
  3920. }
  3921. break;
  3922. case MISSION_ARMY:
  3923. {
  3924. MetaString loot;
  3925. for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
  3926. {
  3927. loot << "%s";
  3928. loot.addReplacement(*it);
  3929. }
  3930. ms.addReplacement(loot.buildList());
  3931. }
  3932. break;
  3933. case MISSION_RESOURCES:
  3934. {
  3935. MetaString loot;
  3936. for (int i = 0; i < 7; ++i)
  3937. {
  3938. if (m7resources[i])
  3939. {
  3940. loot << "%d %s";
  3941. loot.addReplacement(m7resources[i]);
  3942. loot.addReplacement(MetaString::RES_NAMES, i);
  3943. }
  3944. }
  3945. ms.addReplacement(loot.buildList());
  3946. }
  3947. break;
  3948. case MISSION_HERO:
  3949. ms.addReplacement(VLC->heroh->heroes[m13489val]->name);
  3950. break;
  3951. case MISSION_PLAYER:
  3952. ms.addReplacement(VLC->generaltexth->colors[m13489val]);
  3953. break;
  3954. default:
  3955. break;
  3956. }
  3957. }
  3958. void CQuest::getCompletionText (MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
  3959. {
  3960. iwText << completedText;
  3961. switch (missionType)
  3962. {
  3963. case CQuest::MISSION_LEVEL:
  3964. if (!isCustomComplete)
  3965. iwText.addReplacement(m13489val);
  3966. break;
  3967. case CQuest::MISSION_PRIMARY_STAT:
  3968. if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
  3969. {
  3970. MetaString loot;
  3971. for (int i = 0; i < 4; ++i)
  3972. {
  3973. if (m2stats[i])
  3974. {
  3975. loot << "%d %s";
  3976. loot.addReplacement(m2stats[i]);
  3977. loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
  3978. }
  3979. }
  3980. if (!isCustomComplete)
  3981. iwText.addReplacement(loot.buildList());
  3982. }
  3983. break;
  3984. case CQuest::MISSION_ART:
  3985. {
  3986. MetaString loot;
  3987. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  3988. {
  3989. loot << "%s";
  3990. loot.addReplacement(MetaString::ART_NAMES, *it);
  3991. }
  3992. if (!isCustomComplete)
  3993. iwText.addReplacement(loot.buildList());
  3994. }
  3995. break;
  3996. case CQuest::MISSION_ARMY:
  3997. {
  3998. MetaString loot;
  3999. for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
  4000. {
  4001. loot << "%s";
  4002. loot.addReplacement(*it);
  4003. }
  4004. if (!isCustomComplete)
  4005. iwText.addReplacement(loot.buildList());
  4006. }
  4007. break;
  4008. case CQuest::MISSION_RESOURCES:
  4009. {
  4010. MetaString loot;
  4011. for (int i = 0; i < 7; ++i)
  4012. {
  4013. if (m7resources[i])
  4014. {
  4015. loot << "%d %s";
  4016. loot.addReplacement(m7resources[i]);
  4017. loot.addReplacement(MetaString::RES_NAMES, i);
  4018. }
  4019. }
  4020. if (!isCustomComplete)
  4021. iwText.addReplacement(loot.buildList());
  4022. }
  4023. break;
  4024. case MISSION_KILL_HERO:
  4025. case MISSION_KILL_CREATURE:
  4026. if (!isCustomComplete)
  4027. addReplacements(iwText, completedText);
  4028. break;
  4029. case MISSION_HERO:
  4030. if (!isCustomComplete)
  4031. iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
  4032. break;
  4033. case MISSION_PLAYER:
  4034. if (!isCustomComplete)
  4035. iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
  4036. break;
  4037. }
  4038. }
  4039. void CGSeerHut::setObjToKill()
  4040. {
  4041. if (missionType == MISSION_KILL_CREATURE)
  4042. {
  4043. stackToKill = getCreatureToKill(false)->getStack(0); //FIXME: stacks tend to dissapear (desync?) on server :?
  4044. assert (stackToKill.count > 0); //seemingly creatures are uninitialized
  4045. stackDirection = checkDirection();
  4046. }
  4047. else if (missionType == MISSION_KILL_HERO)
  4048. {
  4049. heroName = getHeroToKill(false)->name;
  4050. heroPortrait = getHeroToKill(false)->portrait;
  4051. }
  4052. }
  4053. void CGSeerHut::initObj()
  4054. {
  4055. seerName = VLC->generaltexth->seerNames[ran()%VLC->generaltexth->seerNames.size()];
  4056. textOption = ran()%3;
  4057. progress = 0;
  4058. if (missionType)
  4059. {
  4060. if (!isCustomFirst)
  4061. firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
  4062. if (!isCustomNext)
  4063. nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
  4064. if (!isCustomComplete)
  4065. completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
  4066. }
  4067. else
  4068. firstVisitText = VLC->generaltexth->seerEmpty[textOption];
  4069. }
  4070. void CGSeerHut::getRolloverText (MetaString &text, bool onHover) const
  4071. {
  4072. CQuest::getRolloverText (text, onHover);//TODO: simplify?
  4073. if (!onHover)
  4074. text.addReplacement(seerName);
  4075. }
  4076. const std::string & CGSeerHut::getHoverText() const
  4077. {
  4078. switch (ID)
  4079. {
  4080. case 83:
  4081. hoverName = VLC->generaltexth->allTexts[347];
  4082. boost::algorithm::replace_first(hoverName,"%s", seerName);
  4083. break;
  4084. case 215:
  4085. hoverName = VLC->generaltexth->names[ID];
  4086. break;
  4087. default:
  4088. tlog5 << "unrecognized quest object\n";
  4089. }
  4090. if (progress & missionType) //rollover when the quest is active
  4091. {
  4092. MetaString ms;
  4093. getRolloverText (ms, true);
  4094. hoverName += ms.toString();
  4095. }
  4096. return hoverName;
  4097. }
  4098. void CQuest::addReplacements(MetaString &out, const std::string &base) const
  4099. {
  4100. switch(missionType)
  4101. {
  4102. case MISSION_KILL_CREATURE:
  4103. out.addReplacement(stackToKill);
  4104. if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
  4105. {
  4106. out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);
  4107. }
  4108. break;
  4109. case MISSION_KILL_HERO:
  4110. out.addReplacement(heroName);
  4111. break;
  4112. }
  4113. }
  4114. void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
  4115. {
  4116. CQuest::getCompletionText (text, components, isCustom, h);
  4117. switch (rewardType)
  4118. {
  4119. case 1: components.push_back(Component (Component::EXPERIENCE, 0, rVal*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0, 0));
  4120. break;
  4121. case 2: components.push_back(Component (Component::PRIM_SKILL, 5, rVal, 0));
  4122. break;
  4123. case 3: components.push_back(Component (Component::MORALE, 0, rVal, 0));
  4124. break;
  4125. case 4: components.push_back(Component (Component::LUCK, 0, rVal, 0));
  4126. break;
  4127. case 5: components.push_back(Component (Component::RESOURCE, rID, rVal, 0));
  4128. break;
  4129. case 6: components.push_back(Component (Component::PRIM_SKILL, rID, rVal, 0));
  4130. break;
  4131. case 7: components.push_back(Component (Component::SEC_SKILL, rID, rVal, 0));
  4132. break;
  4133. case 8: components.push_back(Component (Component::ARTIFACT, rID, 0, 0));
  4134. break;
  4135. case 9: components.push_back(Component (Component::SPELL, rID, 0, 0));
  4136. break;
  4137. case 10: components.push_back(Component (Component::CREATURE, rID, rVal, 0));
  4138. break;
  4139. }
  4140. }
  4141. void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
  4142. {
  4143. switch (what)
  4144. {
  4145. case 10:
  4146. progress = val;
  4147. break;
  4148. case 11:
  4149. missionType = CQuest::MISSION_NONE;
  4150. break;
  4151. }
  4152. }
  4153. void CGSeerHut::newTurn() const
  4154. {
  4155. if (lastDay >= 0 && lastDay <= cb->getDate(0)) //time is up
  4156. {
  4157. cb->setObjProperty (id, 11, 0);
  4158. cb->setObjProperty (id, 10, 0);
  4159. }
  4160. }
  4161. void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
  4162. {
  4163. InfoWindow iw;
  4164. iw.player = h->getOwner();
  4165. if (missionType)
  4166. {
  4167. bool firstVisit = !progress;
  4168. bool failRequirements = !checkQuest(h);
  4169. bool isCustom=false;
  4170. if (firstVisit)
  4171. {
  4172. isCustom = isCustomFirst;
  4173. cb->setObjProperty (id, 10, IN_PROGRESS);
  4174. AddQuest aq;
  4175. aq.quest = QuestInfo (this, this, visitablePos());
  4176. aq.player = h->tempOwner;
  4177. cb->sendAndApply (&aq); //TODO: merge with setObjProperty?
  4178. }
  4179. else if (failRequirements)
  4180. {
  4181. isCustom = isCustomNext;
  4182. }
  4183. if (firstVisit || failRequirements)
  4184. {
  4185. getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
  4186. cb->showInfoDialog(&iw);
  4187. }
  4188. if (!failRequirements) // propose completion, also on first visit
  4189. {
  4190. BlockingDialog bd (true, false);
  4191. bd.player = h->getOwner();
  4192. bd.soundID = soundBase::QUEST;
  4193. getCompletionText (bd.text, bd.components, isCustom, h);
  4194. cb->showBlockingDialog (&bd, boost::bind (&CGSeerHut::finishQuest, this, h, _1));
  4195. return;
  4196. }
  4197. }
  4198. else
  4199. {
  4200. iw.text << VLC->generaltexth->seerEmpty[textOption];
  4201. if (ID == 83)
  4202. iw.text.addReplacement(seerName);
  4203. cb->showInfoDialog(&iw);
  4204. }
  4205. }
  4206. int CGSeerHut::checkDirection() const
  4207. {
  4208. int3 cord = getCreatureToKill()->pos;
  4209. if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north
  4210. {
  4211. if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest
  4212. return 8;
  4213. else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north
  4214. return 1;
  4215. else //northeast
  4216. return 2;
  4217. }
  4218. else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal
  4219. {
  4220. if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west
  4221. return 7;
  4222. else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central
  4223. return 9;
  4224. else //east
  4225. return 3;
  4226. }
  4227. else //south
  4228. {
  4229. if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest
  4230. return 6;
  4231. else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south
  4232. return 5;
  4233. else //southeast
  4234. return 4;
  4235. }
  4236. }
  4237. void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
  4238. {
  4239. if (accept)
  4240. {
  4241. switch (missionType)
  4242. {
  4243. case CQuest::MISSION_ART:
  4244. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  4245. {
  4246. cb->removeArtifact(ArtifactLocation(h, h->getArtPos(*it, false)));
  4247. }
  4248. break;
  4249. case CQuest::MISSION_ARMY:
  4250. cb->takeCreatures(h->id, m6creatures);
  4251. break;
  4252. case CQuest::MISSION_RESOURCES:
  4253. for (int i = 0; i < 7; ++i)
  4254. {
  4255. cb->giveResource(h->getOwner(), i, -m7resources[i]);
  4256. }
  4257. break;
  4258. default:
  4259. break;
  4260. }
  4261. cb->setObjProperty (id, 10, COMPLETE); //mission complete - for AI
  4262. cb->setObjProperty (id, 11, 0); //no more mission available - redundant?
  4263. completeQuest(h); //make sure to remove QuestQuard at the very end
  4264. }
  4265. }
  4266. void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
  4267. {
  4268. switch (rewardType)
  4269. {
  4270. case 1: //experience
  4271. {
  4272. expType expVal = h->calculateXp(rVal);
  4273. cb->changePrimSkill(h->id, 4, expVal, false);
  4274. break;
  4275. }
  4276. case 2: //mana points
  4277. {
  4278. cb->setManaPoints(h->id, h->mana+rVal);
  4279. break;
  4280. }
  4281. case 3: case 4: //morale /luck
  4282. {
  4283. Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),
  4284. Bonus::OBJECT, rVal, h->id, "", -1);
  4285. GiveBonus gb;
  4286. gb.id = h->id;
  4287. gb.bonus = hb;
  4288. cb->giveHeroBonus(&gb);
  4289. }
  4290. break;
  4291. case 5: //resources
  4292. cb->giveResource(h->getOwner(), rID, rVal);
  4293. break;
  4294. case 6: //main ability bonus (attak, defence etd.)
  4295. cb->changePrimSkill(h->id, rID, rVal, false);
  4296. break;
  4297. case 7: // secondary ability gain
  4298. cb->changeSecSkill(h->id, rID, rVal, false);
  4299. break;
  4300. case 8: // artifact
  4301. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[rID],-2);
  4302. break;
  4303. case 9:// spell
  4304. {
  4305. std::set<ui32> spell;
  4306. spell.insert (rID);
  4307. cb->changeSpells(h->id, true, spell);
  4308. }
  4309. break;
  4310. case 10:// creature
  4311. {
  4312. CCreatureSet creatures;
  4313. creatures.setCreature(0, rID, rVal);
  4314. cb->giveCreatures(this, h, creatures, false);
  4315. }
  4316. break;
  4317. default:
  4318. break;
  4319. }
  4320. }
  4321. const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
  4322. {
  4323. const CGObjectInstance *o = cb->getObjByQuestIdentifier(m13489val);
  4324. if(allowNull && !o)
  4325. return NULL;
  4326. assert(o && o->ID == GameConstants::HEROI_TYPE);
  4327. return static_cast<const CGHeroInstance*>(o);
  4328. }
  4329. const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
  4330. {
  4331. const CGObjectInstance *o = cb->getObjByQuestIdentifier(m13489val);
  4332. if(allowNull && !o)
  4333. return NULL;
  4334. assert(o && o->ID == 54);
  4335. return static_cast<const CGCreature*>(o);
  4336. }
  4337. void CGQuestGuard::initObj()
  4338. {
  4339. blockVisit = true;
  4340. progress = 0;
  4341. textOption = ran()%3 + 3; //3-5
  4342. if (missionType)
  4343. {
  4344. if (!isCustomFirst)
  4345. firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
  4346. if (!isCustomNext)
  4347. nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
  4348. if (!isCustomComplete)
  4349. completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
  4350. }
  4351. else
  4352. firstVisitText = VLC->generaltexth->seerEmpty[textOption];
  4353. }
  4354. void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
  4355. {
  4356. cb->removeObject(id);
  4357. }
  4358. void CGWitchHut::initObj()
  4359. {
  4360. ability = allowedAbilities[ran()%allowedAbilities.size()];
  4361. }
  4362. void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
  4363. {
  4364. InfoWindow iw;
  4365. iw.soundID = soundBase::gazebo;
  4366. iw.player = h->getOwner();
  4367. if(!wasVisited(h->tempOwner))
  4368. cb->setObjProperty(id,10,h->tempOwner);
  4369. if(h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ability))) //you alredy know this skill
  4370. {
  4371. iw.text << std::pair<ui8,ui32>(11,172);
  4372. iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
  4373. }
  4374. else if(h->secSkills.size() >= GameConstants::SKILL_PER_HERO) //already all skills slots used
  4375. {
  4376. iw.text << std::pair<ui8,ui32>(11,173);
  4377. iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
  4378. }
  4379. else //give sec skill
  4380. {
  4381. iw.components.push_back(Component(1, ability, 1, 0));
  4382. iw.text << std::pair<ui8,ui32>(11,171);
  4383. iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
  4384. cb->changeSecSkill(h->id,ability,1,true);
  4385. }
  4386. cb->showInfoDialog(&iw);
  4387. }
  4388. const std::string & CGWitchHut::getHoverText() const
  4389. {
  4390. hoverName = VLC->generaltexth->names[ID];
  4391. if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
  4392. {
  4393. hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
  4394. boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
  4395. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  4396. if(h && h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ability))) //hero knows that ability
  4397. hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
  4398. }
  4399. return hoverName;
  4400. }
  4401. bool CGBonusingObject::wasVisited (const CGHeroInstance * h) const
  4402. {
  4403. return h->hasBonusFrom(Bonus::OBJECT, ID);
  4404. }
  4405. void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
  4406. {
  4407. bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
  4408. int messageID=0;
  4409. int bonusMove = 0, sound = -1;
  4410. InfoWindow iw;
  4411. iw.player = h->tempOwner;
  4412. GiveBonus gbonus;
  4413. gbonus.id = h->id;
  4414. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  4415. gbonus.bonus.source = Bonus::OBJECT;
  4416. gbonus.bonus.sid = ID;
  4417. bool second = false;
  4418. Bonus secondBonus;
  4419. switch(ID)
  4420. {
  4421. case 11: //buoy
  4422. messageID = 21;
  4423. sound = soundBase::MORALE;
  4424. gbonus.bonus.type = Bonus::MORALE;
  4425. gbonus.bonus.val = +1;
  4426. gbonus.bdescr << std::pair<ui8,ui32>(6,94);
  4427. break;
  4428. case 14: //swan pond
  4429. messageID = 29;
  4430. sound = soundBase::LUCK;
  4431. gbonus.bonus.type = Bonus::LUCK;
  4432. gbonus.bonus.val = 2;
  4433. gbonus.bdescr << std::pair<ui8,ui32>(6,67);
  4434. bonusMove = -h->movement;
  4435. break;
  4436. case 28: //Faerie Ring
  4437. messageID = 49;
  4438. sound = soundBase::LUCK;
  4439. gbonus.bonus.type = Bonus::LUCK;
  4440. gbonus.bonus.val = 1;
  4441. gbonus.bdescr << std::pair<ui8,ui32>(6,71);
  4442. break;
  4443. case 30: //fountain of fortune
  4444. messageID = 55;
  4445. sound = soundBase::LUCK;
  4446. gbonus.bonus.type = Bonus::LUCK;
  4447. gbonus.bonus.val = rand()%5 - 1;
  4448. gbonus.bdescr << std::pair<ui8,ui32>(6,69);
  4449. gbonus.bdescr.addReplacement((gbonus.bonus.val<0 ? "-" : "+") + boost::lexical_cast<std::string>(gbonus.bonus.val));
  4450. break;
  4451. case 38: //idol of fortune
  4452. messageID = 62;
  4453. sound = soundBase::experience;
  4454. gbonus.bonus.val = 1;
  4455. gbonus.bdescr << std::pair<ui8,ui32>(6,68);
  4456. if(cb->getDate(1) == 7) //7th day of week
  4457. {
  4458. gbonus.bonus.type = Bonus::MORALE;
  4459. second = true;
  4460. secondBonus = gbonus.bonus;
  4461. secondBonus.type = Bonus::LUCK;
  4462. }
  4463. else
  4464. {
  4465. gbonus.bonus.type = (cb->getDate(1)%2) ? Bonus::LUCK : Bonus::MORALE;
  4466. }
  4467. break;
  4468. case 52: //Mermaid
  4469. messageID = 83;
  4470. sound = soundBase::LUCK;
  4471. gbonus.bonus.type = Bonus::LUCK;
  4472. gbonus.bonus.val = 1;
  4473. gbonus.bdescr << std::pair<ui8,ui32>(6,72);
  4474. break;
  4475. case 64: //Rally Flag
  4476. sound = soundBase::MORALE;
  4477. messageID = 111;
  4478. gbonus.bonus.type = Bonus::MORALE;
  4479. gbonus.bonus.val = 1;
  4480. gbonus.bdescr << std::pair<ui8,ui32>(6,102);
  4481. second = true;
  4482. secondBonus = gbonus.bonus;
  4483. secondBonus.type = Bonus::LUCK;
  4484. bonusMove = 400;
  4485. break;
  4486. case 56: //oasis
  4487. messageID = 95;
  4488. gbonus.bonus.type = Bonus::MORALE;
  4489. gbonus.bonus.val = 1;
  4490. gbonus.bdescr << std::pair<ui8,ui32>(6,95);
  4491. bonusMove = 800;
  4492. break;
  4493. case 96: //temple
  4494. messageID = 140;
  4495. iw.soundID = soundBase::temple;
  4496. gbonus.bonus.type = Bonus::MORALE;
  4497. if(cb->getDate(1)==7) //sunday
  4498. {
  4499. gbonus.bonus.val = 2;
  4500. gbonus.bdescr << std::pair<ui8,ui32>(6,97);
  4501. }
  4502. else
  4503. {
  4504. gbonus.bonus.val = 1;
  4505. gbonus.bdescr << std::pair<ui8,ui32>(6,96);
  4506. }
  4507. break;
  4508. case 110://Watering Hole
  4509. sound = soundBase::MORALE;
  4510. messageID = 166;
  4511. gbonus.bonus.type = Bonus::MORALE;
  4512. gbonus.bonus.val = 1;
  4513. gbonus.bdescr << std::pair<ui8,ui32>(6,100);
  4514. bonusMove = 400;
  4515. break;
  4516. case 31: //Fountain of Youth
  4517. sound = soundBase::MORALE;
  4518. messageID = 57;
  4519. gbonus.bonus.type = Bonus::MORALE;
  4520. gbonus.bonus.val = 1;
  4521. gbonus.bdescr << std::pair<ui8,ui32>(6,103);
  4522. bonusMove = 400;
  4523. break;
  4524. case 94: //Stables
  4525. sound = soundBase::STORE;
  4526. bool someUpgradeDone = false;
  4527. for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); ++i)
  4528. {
  4529. if(i->second->type->idNumber == 10)
  4530. {
  4531. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[11]);
  4532. someUpgradeDone = true;
  4533. }
  4534. }
  4535. if (someUpgradeDone)
  4536. {
  4537. messageID = 138;
  4538. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  4539. }
  4540. else
  4541. messageID = 137;
  4542. gbonus.bonus.type = Bonus::LAND_MOVEMENT;
  4543. gbonus.bonus.val = 600;
  4544. bonusMove = 600;
  4545. gbonus.bonus.duration = Bonus::ONE_WEEK;
  4546. gbonus.bdescr << std::pair<ui8,ui32>(6, 100);
  4547. break;
  4548. }
  4549. assert(messageID);
  4550. if(visited)
  4551. {
  4552. if(ID==64 || ID==56 || ID==52 || ID==94)
  4553. messageID--;
  4554. else
  4555. messageID++;
  4556. }
  4557. else
  4558. {
  4559. //TODO: fix if second bonus val != main bonus val
  4560. if(gbonus.bonus.type == Bonus::MORALE || secondBonus.type == Bonus::MORALE)
  4561. iw.components.push_back(Component(8,0,gbonus.bonus.val,0));
  4562. if(gbonus.bonus.type == Bonus::LUCK || secondBonus.type == Bonus::LUCK)
  4563. iw.components.push_back(Component(9,0,gbonus.bonus.val,0));
  4564. cb->giveHeroBonus(&gbonus);
  4565. if(second)
  4566. {
  4567. gbonus.bonus = secondBonus;
  4568. cb->giveHeroBonus(&gbonus);
  4569. }
  4570. if(bonusMove) //swan pond - take all move points, stables - give move point this day
  4571. {
  4572. SetMovePoints smp;
  4573. smp.hid = h->id;
  4574. smp.val = h->movement + bonusMove;
  4575. cb->setMovePoints(&smp);
  4576. }
  4577. }
  4578. iw.soundID = sound;
  4579. iw.text << std::pair<ui8,ui32>(11,messageID);
  4580. cb->showInfoDialog(&iw);
  4581. }
  4582. const std::string & CGBonusingObject::getHoverText() const
  4583. {
  4584. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  4585. hoverName = VLC->generaltexth->names[ID];
  4586. if(h)
  4587. {
  4588. if(!h->hasBonusFrom(Bonus::OBJECT,ID))
  4589. hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
  4590. else
  4591. hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
  4592. }
  4593. return hoverName;
  4594. }
  4595. void CGBonusingObject::initObj()
  4596. {
  4597. if(ID == 11 || ID == 52) //Buoy / Mermaid
  4598. {
  4599. blockVisit = true;
  4600. }
  4601. }
  4602. void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
  4603. {
  4604. int messageID;
  4605. InfoWindow iw;
  4606. iw.player = h->tempOwner;
  4607. iw.soundID = soundBase::GENIE;
  4608. if (!visited)
  4609. {
  4610. if (h->mana > h->manaLimit())
  4611. messageID = 76;
  4612. else
  4613. {
  4614. messageID = 74;
  4615. cb->setManaPoints (h->id, 2 * h->manaLimit());
  4616. cb->setObjProperty (id, ObjProperty::VISITED, true);
  4617. }
  4618. }
  4619. else
  4620. messageID = 75;
  4621. iw.text << std::pair<ui8,ui32>(11,messageID);
  4622. cb->showInfoDialog(&iw);
  4623. }
  4624. const std::string & CGMagicSpring::getHoverText() const
  4625. {
  4626. hoverName = VLC->generaltexth->names[ID];
  4627. if(!visited)
  4628. hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
  4629. else
  4630. hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
  4631. return hoverName;
  4632. }
  4633. void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
  4634. {
  4635. int message;
  4636. InfoWindow iw;
  4637. iw.soundID = soundBase::faerie;
  4638. iw.player = h->tempOwner;
  4639. if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
  4640. {
  4641. message = 78;
  4642. }
  4643. else if(h->mana < h->manaLimit())
  4644. {
  4645. giveDummyBonus(h->id);
  4646. cb->setManaPoints(h->id,h->manaLimit());
  4647. message = 77;
  4648. }
  4649. else
  4650. {
  4651. message = 79;
  4652. }
  4653. iw.text << std::pair<ui8,ui32>(11,message); //"A second drink at the well in one day will not help you."
  4654. cb->showInfoDialog(&iw);
  4655. }
  4656. const std::string & CGMagicWell::getHoverText() const
  4657. {
  4658. getNameVis(hoverName);
  4659. return hoverName;
  4660. }
  4661. void CGPandoraBox::initObj()
  4662. {
  4663. blockVisit = (ID==6); //block only if it's really pandora's box (events also derive from that class)
  4664. }
  4665. void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
  4666. {
  4667. BlockingDialog bd (true, false);
  4668. bd.player = h->getOwner();
  4669. bd.soundID = soundBase::QUEST;
  4670. bd.text.addTxt (MetaString::ADVOB_TXT, 14);
  4671. cb->showBlockingDialog (&bd, boost::bind (&CGPandoraBox::open, this, h, _1));
  4672. }
  4673. void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
  4674. {
  4675. if (accept)
  4676. {
  4677. if (stacksCount() > 0) //if pandora's box is protected by army
  4678. {
  4679. InfoWindow iw;
  4680. iw.player = h->tempOwner;
  4681. iw.text.addTxt(MetaString::ADVOB_TXT, 16);
  4682. cb->showInfoDialog(&iw);
  4683. cb->startBattleI(h, this, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
  4684. }
  4685. else if (message.size() == 0 && resources.size() == 0
  4686. && primskills.size() == 0 && abilities.size() == 0
  4687. && abilityLevels.size() == 0 && artifacts.size() == 0
  4688. && spells.size() == 0 && creatures.Slots().size() > 0
  4689. && gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
  4690. {
  4691. InfoWindow iw;
  4692. iw.player = h->tempOwner;
  4693. iw.text.addTxt(MetaString::ADVOB_TXT, 15);
  4694. cb->showInfoDialog(&iw);
  4695. }
  4696. else //if it gives something without battle
  4697. {
  4698. giveContents (h, false);
  4699. }
  4700. }
  4701. }
  4702. void CGPandoraBox::endBattle( const CGHeroInstance *h, BattleResult *result ) const
  4703. {
  4704. if(result->winner)
  4705. return;
  4706. giveContents(h,true);
  4707. }
  4708. void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) const
  4709. {
  4710. InfoWindow iw;
  4711. iw.player = h->getOwner();
  4712. std::string msg = message; //in case box is removed in the meantime
  4713. bool changesPrimSkill = false;
  4714. for (int i = 0; i < primskills.size(); i++)
  4715. {
  4716. if(primskills[i])
  4717. {
  4718. changesPrimSkill = true;
  4719. break;
  4720. }
  4721. }
  4722. if(gainedExp || changesPrimSkill || abilities.size())
  4723. {
  4724. expType expVal = h->calculateXp(gainedExp);
  4725. //getText(iw,afterBattle,175,h); //wtf?
  4726. iw.text.addTxt(MetaString::ADVOB_TXT, 175); //%s learns something
  4727. iw.text.addReplacement(h->name);
  4728. if(expVal)
  4729. iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));
  4730. for(int i=0; i<primskills.size(); i++)
  4731. if(primskills[i])
  4732. iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
  4733. for(int i=0; i<abilities.size(); i++)
  4734. iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
  4735. cb->showInfoDialog(&iw);
  4736. //give exp
  4737. if(expVal)
  4738. cb->changePrimSkill(h->id,4,expVal,false);
  4739. //give prim skills
  4740. for(int i=0; i<primskills.size(); i++)
  4741. if(primskills[i])
  4742. cb->changePrimSkill(h->id,i,primskills[i],false);
  4743. //give sec skills
  4744. for(int i=0; i<abilities.size(); i++)
  4745. {
  4746. int curLev = h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(abilities[i]));
  4747. if( (curLev && curLev < abilityLevels[i])
  4748. || (h->secSkills.size() < GameConstants::SKILL_PER_HERO) )
  4749. {
  4750. cb->changeSecSkill(h->id,abilities[i],abilityLevels[i],true);
  4751. }
  4752. }
  4753. }
  4754. if(spells.size())
  4755. {
  4756. std::set<ui32> spellsToGive;
  4757. iw.components.clear();
  4758. if (spells.size() > 1)
  4759. {
  4760. iw.text.addTxt(MetaString::ADVOB_TXT, 188); //%s learns spells
  4761. }
  4762. else
  4763. {
  4764. iw.text.addTxt(MetaString::ADVOB_TXT, 184); //%s learns a spell
  4765. }
  4766. iw.text.addReplacement(h->name);
  4767. std::vector<ConstTransitivePtr<CSpell> > * sp = &VLC->spellh->spells;
  4768. for(std::vector<si32>::const_iterator i=spells.begin(); i != spells.end(); i++)
  4769. {
  4770. if ((*sp)[*i]->level <= h->getSecSkillLevel(CGHeroInstance::WISDOM) + 2) //enough wisdom
  4771. {
  4772. iw.components.push_back(Component(Component::SPELL,*i,0,0));
  4773. spellsToGive.insert(*i);
  4774. }
  4775. }
  4776. if(spellsToGive.size())
  4777. {
  4778. cb->changeSpells(h->id,true,spellsToGive);
  4779. cb->showInfoDialog(&iw);
  4780. }
  4781. }
  4782. if(manaDiff)
  4783. {
  4784. getText(iw,afterBattle,manaDiff,176,177,h);
  4785. iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
  4786. cb->showInfoDialog(&iw);
  4787. cb->setManaPoints(h->id, h->mana + manaDiff);
  4788. }
  4789. if(moraleDiff)
  4790. {
  4791. getText(iw,afterBattle,moraleDiff,178,179,h);
  4792. iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
  4793. cb->showInfoDialog(&iw);
  4794. GiveBonus gb;
  4795. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id,"");
  4796. gb.id = h->id;
  4797. cb->giveHeroBonus(&gb);
  4798. }
  4799. if(luckDiff)
  4800. {
  4801. getText(iw,afterBattle,luckDiff,180,181,h);
  4802. iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
  4803. cb->showInfoDialog(&iw);
  4804. GiveBonus gb;
  4805. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id,"");
  4806. gb.id = h->id;
  4807. cb->giveHeroBonus(&gb);
  4808. }
  4809. iw.components.clear();
  4810. iw.text.clear();
  4811. for(int i=0; i<resources.size(); i++)
  4812. {
  4813. if(resources[i] < 0)
  4814. iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
  4815. }
  4816. if(iw.components.size())
  4817. {
  4818. getText(iw,afterBattle,182,h);
  4819. cb->showInfoDialog(&iw);
  4820. }
  4821. iw.components.clear();
  4822. iw.text.clear();
  4823. for(int i=0; i<resources.size(); i++)
  4824. {
  4825. if(resources[i] > 0)
  4826. iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
  4827. }
  4828. if(iw.components.size())
  4829. {
  4830. getText(iw,afterBattle,183,h);
  4831. cb->showInfoDialog(&iw);
  4832. }
  4833. iw.components.clear();
  4834. // getText(iw,afterBattle,183,h);
  4835. iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
  4836. iw.text.addReplacement(h->name);
  4837. for(int i=0; i<artifacts.size(); i++)
  4838. {
  4839. iw.components.push_back(Component(Component::ARTIFACT,artifacts[i],0,0));
  4840. if(iw.components.size() >= 14)
  4841. {
  4842. cb->showInfoDialog(&iw);
  4843. iw.components.clear();
  4844. iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure - once more?
  4845. iw.text.addReplacement(h->name);
  4846. }
  4847. }
  4848. if(iw.components.size())
  4849. {
  4850. cb->showInfoDialog(&iw);
  4851. }
  4852. for(int i=0; i<resources.size(); i++)
  4853. if(resources[i])
  4854. cb->giveResource(h->getOwner(),i,resources[i]);
  4855. for(int i=0; i<artifacts.size(); i++)
  4856. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[artifacts[i]],-2);
  4857. iw.components.clear();
  4858. iw.text.clear();
  4859. if (creatures.Slots().size())
  4860. { //this part is taken straight from creature bank
  4861. MetaString loot;
  4862. for(TSlots::const_iterator i = creatures.Slots().begin(); i != creatures.Slots().end(); i++)
  4863. { //build list of joined creatures
  4864. iw.components.push_back(Component(*i->second));
  4865. loot << "%s";
  4866. loot.addReplacement(*i->second);
  4867. }
  4868. if (creatures.Slots().size() == 1 && creatures.Slots().begin()->second->count == 1)
  4869. iw.text.addTxt(MetaString::ADVOB_TXT, 185);
  4870. else
  4871. iw.text.addTxt(MetaString::ADVOB_TXT, 186);
  4872. iw.text.addReplacement(loot.buildList());
  4873. iw.text.addReplacement(h->name);
  4874. cb->showInfoDialog(&iw);
  4875. cb->giveCreatures(this, h, creatures, true);
  4876. }
  4877. if(!afterBattle && msg.size())
  4878. {
  4879. iw.text << msg;
  4880. cb->showInfoDialog(&iw);
  4881. }
  4882. if (!creatures.Slots().size())
  4883. cb->removeObject(id); //only when we don't need to display garrison window
  4884. }
  4885. void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
  4886. {
  4887. if(afterBattle || !message.size())
  4888. {
  4889. iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
  4890. iw.text.addReplacement(h->name);
  4891. }
  4892. else
  4893. {
  4894. iw.text << message;
  4895. afterBattle = true;
  4896. }
  4897. }
  4898. void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
  4899. {
  4900. iw.components.clear();
  4901. iw.text.clear();
  4902. if(afterBattle || !message.size())
  4903. {
  4904. iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
  4905. iw.text.addReplacement(h->name);
  4906. }
  4907. else
  4908. {
  4909. iw.text << message;
  4910. afterBattle = true;
  4911. }
  4912. }
  4913. void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
  4914. {
  4915. if(!(availableFor & (1 << h->tempOwner)))
  4916. return;
  4917. if(cb->getPlayerSettings(h->tempOwner)->human)
  4918. {
  4919. if(humanActivate)
  4920. activated(h);
  4921. }
  4922. else if(computerActivate)
  4923. activated(h);
  4924. }
  4925. void CGEvent::activated( const CGHeroInstance * h ) const
  4926. {
  4927. if(stacksCount() > 0)
  4928. {
  4929. InfoWindow iw;
  4930. iw.player = h->tempOwner;
  4931. if(message.size())
  4932. iw.text << message;
  4933. else
  4934. iw.text.addTxt(MetaString::ADVOB_TXT, 16);
  4935. cb->showInfoDialog(&iw);
  4936. cb->startBattleI(h, this, boost::bind(&CGEvent::endBattle,this,h,_1));
  4937. }
  4938. else
  4939. {
  4940. giveContents(h,false);
  4941. }
  4942. }
  4943. void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
  4944. {
  4945. InfoWindow iw;
  4946. iw.player = h->tempOwner;
  4947. switch (ID)
  4948. {
  4949. case 58://redwood observatory
  4950. case 60://pillar of fire
  4951. {
  4952. iw.soundID = soundBase::LIGHTHOUSE;
  4953. iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==60));
  4954. FoWChange fw;
  4955. fw.player = h->tempOwner;
  4956. fw.mode = 1;
  4957. cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
  4958. cb->sendAndApply (&fw);
  4959. break;
  4960. }
  4961. case 15://cover of darkness
  4962. {
  4963. iw.text.addTxt (MetaString::ADVOB_TXT, 31);
  4964. hideTiles(h->tempOwner, 20);
  4965. break;
  4966. }
  4967. }
  4968. cb->showInfoDialog(&iw);
  4969. }
  4970. void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
  4971. {
  4972. if(spell == 255)
  4973. {
  4974. tlog1 << "Not initialized shrine visited!\n";
  4975. return;
  4976. }
  4977. if(!wasVisited(h->tempOwner))
  4978. cb->setObjProperty(id,10,h->tempOwner);
  4979. InfoWindow iw;
  4980. iw.soundID = soundBase::temple;
  4981. iw.player = h->getOwner();
  4982. iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
  4983. iw.text.addTxt(MetaString::SPELL_NAME,spell);
  4984. iw.text << ".";
  4985. if(!h->getArt(17)) //no spellbook
  4986. {
  4987. iw.text.addTxt(MetaString::ADVOB_TXT,131);
  4988. }
  4989. else if(ID == 90 && !h->getSecSkillLevel(CGHeroInstance::WISDOM)) //it's third level spell and hero doesn't have wisdom
  4990. {
  4991. iw.text.addTxt(MetaString::ADVOB_TXT,130);
  4992. }
  4993. else if(vstd::contains(h->spells,spell))//hero already knows the spell
  4994. {
  4995. iw.text.addTxt(MetaString::ADVOB_TXT,174);
  4996. }
  4997. else //give spell
  4998. {
  4999. std::set<ui32> spells;
  5000. spells.insert(spell);
  5001. cb->changeSpells(h->id, true, spells);
  5002. iw.components.push_back(Component(Component::SPELL,spell,0,0));
  5003. }
  5004. cb->showInfoDialog(&iw);
  5005. }
  5006. void CGShrine::initObj()
  5007. {
  5008. if(spell == 255) //spell not set
  5009. {
  5010. int level = ID-87;
  5011. std::vector<ui16> possibilities;
  5012. cb->getAllowedSpells (possibilities, level);
  5013. if(!possibilities.size())
  5014. {
  5015. tlog1 << "Error: cannot init shrine, no allowed spells!\n";
  5016. return;
  5017. }
  5018. spell = possibilities[ran() % possibilities.size()];
  5019. }
  5020. }
  5021. const std::string & CGShrine::getHoverText() const
  5022. {
  5023. hoverName = VLC->generaltexth->names[ID];
  5024. if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
  5025. {
  5026. hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
  5027. boost::algorithm::replace_first(hoverName,"%s",VLC->spellh->spells[spell]->name);
  5028. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  5029. if(h && vstd::contains(h->spells,spell)) //hero knows that ability
  5030. hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
  5031. }
  5032. return hoverName;
  5033. }
  5034. void CGSignBottle::initObj()
  5035. {
  5036. //if no text is set than we pick random from the predefined ones
  5037. if(!message.size())
  5038. message = VLC->generaltexth->randsign[ran()%VLC->generaltexth->randsign.size()];
  5039. if(ID == 59)
  5040. {
  5041. blockVisit = true;
  5042. }
  5043. }
  5044. void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
  5045. {
  5046. InfoWindow iw;
  5047. iw.soundID = soundBase::STORE;
  5048. iw.player = h->getOwner();
  5049. iw.text << message;
  5050. cb->showInfoDialog(&iw);
  5051. if(ID == 59)
  5052. cb->removeObject(id);
  5053. }
  5054. void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
  5055. {
  5056. }
  5057. void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
  5058. {
  5059. int type = bonusType;
  5060. int bid = bonusID;
  5061. //check if the bonus if applicable, if not - give primary skill (always possible)
  5062. int ssl = h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(bid)); //current sec skill level, used if bonusType == 1
  5063. if((type == 1
  5064. && ((ssl == 3) || (!ssl && h->secSkills.size() == GameConstants::SKILL_PER_HERO))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
  5065. || (type == 2 && (!h->getArt(17) || vstd::contains(h->spells, (ui32) bid)
  5066. || (VLC->spellh->spells[bid]->level > h->getSecSkillLevel(CGHeroInstance::WISDOM) + 2)
  5067. ))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
  5068. {
  5069. type = 0;
  5070. bid = ran() % GameConstants::PRIMARY_SKILLS;
  5071. }
  5072. InfoWindow iw;
  5073. iw.soundID = soundBase::gazebo;
  5074. iw.player = h->getOwner();
  5075. iw.text.addTxt(MetaString::ADVOB_TXT,115);
  5076. switch (type)
  5077. {
  5078. case 0:
  5079. cb->changePrimSkill(h->id,bid,+1);
  5080. iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
  5081. break;
  5082. case 1:
  5083. cb->changeSecSkill(h->id,bid,+1);
  5084. iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
  5085. break;
  5086. case 2:
  5087. {
  5088. std::set<ui32> hlp;
  5089. hlp.insert(bid);
  5090. cb->changeSpells(h->id,true,hlp);
  5091. iw.components.push_back(Component(Component::SPELL,bid,0,0));
  5092. }
  5093. break;
  5094. default:
  5095. tlog1 << "Error: wrong bonustype (" << (int)type << ") for Scholar!\n";
  5096. return;
  5097. }
  5098. cb->showInfoDialog(&iw);
  5099. cb->removeObject(id);
  5100. }
  5101. void CGScholar::initObj()
  5102. {
  5103. blockVisit = true;
  5104. if(bonusType == 255)
  5105. {
  5106. bonusType = ran()%3;
  5107. switch(bonusType)
  5108. {
  5109. case 0:
  5110. bonusID = ran() % GameConstants::PRIMARY_SKILLS;
  5111. break;
  5112. case 1:
  5113. bonusID = ran() % GameConstants::SKILL_QUANTITY;
  5114. break;
  5115. case 2:
  5116. std::vector<ui16> possibilities;
  5117. for (int i = 1; i < 6; ++i)
  5118. cb->getAllowedSpells (possibilities, i);
  5119. bonusID = possibilities[ran() % possibilities.size()];
  5120. break;
  5121. }
  5122. }
  5123. }
  5124. void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
  5125. {
  5126. int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
  5127. if (!ally && stacksCount() > 0) {
  5128. //TODO: Find a way to apply magic garrison effects in battle.
  5129. cb->startBattleI(h, this, boost::bind(&CGGarrison::fightOver, this, h, _1));
  5130. return;
  5131. }
  5132. //New owner.
  5133. if (!ally)
  5134. cb->setOwner(id, h->tempOwner);
  5135. cb->showGarrisonDialog(id, h->id, removableUnits, 0);
  5136. }
  5137. void CGGarrison::fightOver (const CGHeroInstance *h, BattleResult *result) const
  5138. {
  5139. if (result->winner == 0)
  5140. onHeroVisit(h);
  5141. }
  5142. ui8 CGGarrison::getPassableness() const
  5143. {
  5144. if ( !stacksCount() )//empty - anyone can visit
  5145. return GameConstants::ALL_PLAYERS;
  5146. if ( tempOwner == 255 )//neutral guarded - no one can visit
  5147. return 0;
  5148. ui8 mask = 0;
  5149. TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
  5150. BOOST_FOREACH(ui8 it, ts->players)
  5151. mask |= 1<<it;//allies - add to possible visitors
  5152. return mask;
  5153. }
  5154. void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
  5155. {
  5156. int sound;
  5157. int txtid;
  5158. switch(ID)
  5159. {
  5160. case 22: //Corpse
  5161. txtid = 37;
  5162. sound = soundBase::MYSTERY;
  5163. break;
  5164. case 39: //Lean To
  5165. sound = soundBase::GENIE;
  5166. txtid = 64;
  5167. break;
  5168. case 105://Wagon
  5169. sound = soundBase::GENIE;
  5170. txtid = 154;
  5171. break;
  5172. case 108://Warrior's Tomb
  5173. {
  5174. //ask if player wants to search the Tomb
  5175. BlockingDialog bd(true, false);
  5176. bd.soundID = soundBase::GRAVEYARD;
  5177. bd.player = h->getOwner();
  5178. bd.text.addTxt(MetaString::ADVOB_TXT,161);
  5179. cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1));
  5180. return;
  5181. }
  5182. break;
  5183. default:
  5184. tlog1 << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!\n";
  5185. return;
  5186. }
  5187. InfoWindow iw;
  5188. iw.soundID = sound;
  5189. iw.player = h->getOwner();
  5190. if(players.size()) //we have been already visited...
  5191. {
  5192. txtid++;
  5193. if(ID == 105) //wagon has extra text (for finding art) we need to omit
  5194. txtid++;
  5195. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5196. }
  5197. else //first visit - give bonus!
  5198. {
  5199. switch(artOrRes)
  5200. {
  5201. case 0: // first visit but empty
  5202. if (ID == 22) //Corpse
  5203. ++txtid;
  5204. else
  5205. txtid+=2;
  5206. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5207. break;
  5208. case 1: //art
  5209. iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
  5210. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[bonusType],-2);
  5211. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5212. if (ID == 22) //Corpse
  5213. {
  5214. iw.text << "%s";
  5215. iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
  5216. }
  5217. break;
  5218. case 2: //res
  5219. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5220. iw.components.push_back (Component(Component::RESOURCE, bonusType, bonusVal, 0));
  5221. cb->giveResource(h->getOwner(), bonusType, bonusVal);
  5222. break;
  5223. }
  5224. if(ID == 105 && artOrRes == 1)
  5225. {
  5226. iw.text.localStrings.back().second++;
  5227. iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
  5228. }
  5229. }
  5230. cb->showInfoDialog(&iw);
  5231. cb->setObjProperty(id,10,h->getOwner());
  5232. }
  5233. const std::string & CGOnceVisitable::getHoverText() const
  5234. {
  5235. hoverName = VLC->generaltexth->names[ID] + " ";
  5236. hoverName += (wasVisited(cb->getCurrentPlayer())
  5237. ? (VLC->generaltexth->allTexts[352]) //visited
  5238. : ( VLC->generaltexth->allTexts[353])); //not visited
  5239. return hoverName;
  5240. }
  5241. void CGOnceVisitable::initObj()
  5242. {
  5243. switch(ID)
  5244. {
  5245. case 22: //Corpse
  5246. {
  5247. blockVisit = true;
  5248. int hlp = ran()%100;
  5249. if(hlp < 20)
  5250. {
  5251. artOrRes = 1;
  5252. bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
  5253. }
  5254. else
  5255. {
  5256. artOrRes = 0;
  5257. }
  5258. }
  5259. break;
  5260. case 39: //Lean To
  5261. {
  5262. artOrRes = 2;
  5263. bonusType = ran()%6; //any basic resource without gold
  5264. bonusVal = ran()%4 + 1;
  5265. }
  5266. break;
  5267. case 108://Warrior's Tomb
  5268. {
  5269. artOrRes = 1;
  5270. int hlp = ran()%100;
  5271. if(hlp < 30)
  5272. bonusType = cb->getRandomArt (CArtifact::ART_TREASURE);
  5273. else if(hlp < 80)
  5274. bonusType = cb->getRandomArt (CArtifact::ART_MINOR);
  5275. else if(hlp < 95)
  5276. bonusType = cb->getRandomArt (CArtifact::ART_MAJOR);
  5277. else
  5278. bonusType = cb->getRandomArt (CArtifact::ART_RELIC);
  5279. }
  5280. break;
  5281. case 105://Wagon
  5282. {
  5283. int hlp = ran()%100;
  5284. if(hlp < 10)
  5285. {
  5286. artOrRes = 0; // nothing... :(
  5287. }
  5288. else if(hlp < 50) //minor or treasure art
  5289. {
  5290. artOrRes = 1;
  5291. bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
  5292. }
  5293. else //2 - 5 of non-gold resource
  5294. {
  5295. artOrRes = 2;
  5296. bonusType = ran()%6;
  5297. bonusVal = ran()%4 + 2;
  5298. }
  5299. }
  5300. break;
  5301. }
  5302. }
  5303. void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
  5304. {
  5305. if(accept)
  5306. {
  5307. InfoWindow iw;
  5308. iw.player = h->getOwner();
  5309. iw.components.push_back(Component(Component::MORALE,0,-3,0));
  5310. if(players.size()) //we've been already visited, player found nothing
  5311. {
  5312. iw.text.addTxt(MetaString::ADVOB_TXT,163);
  5313. }
  5314. else //first visit - give artifact
  5315. {
  5316. iw.text.addTxt(MetaString::ADVOB_TXT,162);
  5317. iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
  5318. iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
  5319. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[bonusType],-2);
  5320. }
  5321. if(!h->hasBonusFrom(Bonus::OBJECT,ID)) //we don't have modifier from this object yet
  5322. {
  5323. //ruin morale
  5324. GiveBonus gb;
  5325. gb.id = h->id;
  5326. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,-3,id,"");
  5327. gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
  5328. cb->giveHeroBonus(&gb);
  5329. }
  5330. cb->showInfoDialog(&iw);
  5331. cb->setObjProperty(id,10,h->getOwner());
  5332. }
  5333. }
  5334. void CBank::initObj()
  5335. {
  5336. index = VLC->objh->bankObjToIndex(this);
  5337. bc = NULL;
  5338. daycounter = 0;
  5339. multiplier = 1;
  5340. }
  5341. const std::string & CBank::getHoverText() const
  5342. {
  5343. hoverName = VLC->objh->creBanksNames[index];
  5344. if (bc == NULL)
  5345. hoverName += " " + VLC->generaltexth->allTexts[352];
  5346. else
  5347. hoverName += " " + VLC->generaltexth->allTexts[353];
  5348. return hoverName;
  5349. }
  5350. void CBank::reset(ui16 var1) //prevents desync
  5351. {
  5352. ui8 chance = 0;
  5353. for (ui8 i = 0; i < VLC->objh->banksInfo[index].size(); i++)
  5354. {
  5355. if (var1 < (chance += VLC->objh->banksInfo[index][i]->chance))
  5356. {
  5357. bc = VLC->objh->banksInfo[index][i];
  5358. break;
  5359. }
  5360. }
  5361. artifacts.clear();
  5362. }
  5363. void CBank::initialize() const
  5364. {
  5365. cb->setObjProperty (id, 14, ran()); //synchronous reset
  5366. for (ui8 i = 0; i <= 3; i++)
  5367. {
  5368. for (ui8 n = 0; n < bc->artifacts[i]; n++) //new function using proper randomization algorithm
  5369. {
  5370. cb->setObjProperty (id, 18 + i, ran()); //synchronic artifacts
  5371. }
  5372. }
  5373. cb->setObjProperty (id, 17, ran()); //get army
  5374. }
  5375. void CBank::setPropertyDer (ui8 what, ui32 val)
  5376. /// random values are passed as arguments and processed identically on all clients
  5377. {
  5378. switch (what)
  5379. {
  5380. case 11: //daycounter
  5381. if (val == 0)
  5382. daycounter = 1; //yes, 1
  5383. else
  5384. daycounter++;
  5385. break;
  5386. case 12: //multiplier, in percent
  5387. multiplier = val / 100.0;
  5388. break;
  5389. case 13: //bank preset
  5390. bc = VLC->objh->banksInfo[index][val];
  5391. break;
  5392. case 14:
  5393. reset (val%100);
  5394. break;
  5395. case 15:
  5396. bc = NULL;
  5397. break;
  5398. case 16: //remove rewards from Derelict Ship
  5399. artifacts.clear();
  5400. break;
  5401. case 17: //set ArmedInstance army
  5402. {
  5403. int upgraded = 0;
  5404. if (val%100 < bc->upgradeChance) //once again anti-desync
  5405. upgraded = 1;
  5406. switch (bc->guards.size())
  5407. {
  5408. case 1:
  5409. for (int i = 0; i < 4; ++i)
  5410. setCreature (i, bc->guards[0].first, bc->guards[0].second / 5 );
  5411. setCreature (4, bc->guards[0].first + upgraded, bc->guards[0].second / 5 );
  5412. break;
  5413. case 4:
  5414. {
  5415. std::vector< std::pair <ui16, ui32> >::const_iterator it;
  5416. if (bc->guards.back().second) //all stacks are present
  5417. {
  5418. for (it = bc->guards.begin(); it != bc->guards.end(); it++)
  5419. {
  5420. setCreature (stacksCount(), it->first, it->second);
  5421. }
  5422. }
  5423. else if (bc->guards[2].second)//Wraiths are present, split two stacks in Crypt
  5424. {
  5425. setCreature (0, bc->guards[0].first, bc->guards[0].second / 2 );
  5426. setCreature (1, bc->guards[1].first, bc->guards[1].second / 2);
  5427. setCreature (2, bc->guards[2].first + upgraded, bc->guards[2].second);
  5428. setCreature (3, bc->guards[1].first, bc->guards[1].second / 2 );
  5429. setCreature (4, bc->guards[0].first, bc->guards[0].second - (bc->guards[0].second / 2) );
  5430. }
  5431. else //split both stacks
  5432. {
  5433. for (int i = 0; i < 3; ++i) //skellies
  5434. setCreature (2*i, bc->guards[0].first, bc->guards[0].second / 3);
  5435. for (int i = 0; i < 2; ++i) //zombies
  5436. setCreature (2*i+1, bc->guards[1].first, bc->guards[1].second / 2);
  5437. }
  5438. }
  5439. break;
  5440. default:
  5441. tlog2 << "Error: Unexpected army data: " << bc->guards.size() <<" items found";
  5442. return;
  5443. }
  5444. }
  5445. break;
  5446. case 18: //add Artifact
  5447. {
  5448. int id = cb->getArtSync(val, CArtifact::ART_TREASURE);
  5449. artifacts.push_back (id);
  5450. cb->erasePickedArt(id);
  5451. break;
  5452. }
  5453. case 19: //add Artifact
  5454. {
  5455. int id = cb->getArtSync(val, CArtifact::ART_MINOR);
  5456. artifacts.push_back (id);
  5457. cb->erasePickedArt(id);
  5458. break;
  5459. }
  5460. case 20: //add Artifact
  5461. {
  5462. int id = cb->getArtSync(val, CArtifact::ART_MAJOR);
  5463. artifacts.push_back (id);
  5464. cb->erasePickedArt(id);
  5465. break;
  5466. }
  5467. case 21: //add Artifact
  5468. {
  5469. int id = cb->getArtSync(val, CArtifact::ART_RELIC);
  5470. artifacts.push_back (id);
  5471. cb->erasePickedArt(id);
  5472. break;
  5473. }
  5474. }
  5475. }
  5476. void CBank::newTurn() const
  5477. {
  5478. if (bc == NULL)
  5479. {
  5480. if (cb->getDate(0) == 1)
  5481. initialize(); //initialize on first day
  5482. else if (daycounter >= 28 && (subID < 13 || subID > 16)) //no reset for Emissaries
  5483. {
  5484. initialize();
  5485. cb->setObjProperty (id, 11, 0); //daycounter 0
  5486. if (ID == 24 && cb->getDate(0) > 1)
  5487. {
  5488. cb->setObjProperty (id, 12, 0);//ugly hack to make derelict ships usable only once
  5489. cb->setObjProperty (id, 16, 0);
  5490. }
  5491. }
  5492. else
  5493. cb->setObjProperty (id, 11, 1); //daycounter++
  5494. }
  5495. }
  5496. bool CBank::wasVisited (ui8 player) const
  5497. {
  5498. return !bc;
  5499. }
  5500. void CBank::onHeroVisit (const CGHeroInstance * h) const
  5501. {
  5502. if (bc)
  5503. {
  5504. int banktext = 0;
  5505. switch (ID)
  5506. {
  5507. case 16: //generic bank
  5508. banktext = 32;
  5509. break;
  5510. case 24:
  5511. banktext = 41;
  5512. break;
  5513. case 25: //utopia
  5514. banktext = 47;
  5515. break;
  5516. case 84: //crypt
  5517. banktext = 119;
  5518. break;
  5519. case 85: //shipwreck
  5520. banktext = 122;
  5521. break;
  5522. }
  5523. BlockingDialog bd (true, false);
  5524. bd.player = h->getOwner();
  5525. bd.soundID = soundBase::ROGUE;
  5526. bd.text << VLC->generaltexth->advobtxt[banktext];
  5527. if (ID == 16)
  5528. bd.text.addReplacement(VLC->objh->creBanksNames[index]);
  5529. cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
  5530. }
  5531. else
  5532. {
  5533. InfoWindow iw;
  5534. iw.soundID = soundBase::GRAVEYARD;
  5535. iw.player = h->getOwner();
  5536. if (ID == 84) //morale penalty for empty Crypt
  5537. {
  5538. GiveBonus gbonus;
  5539. gbonus.id = h->id;
  5540. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  5541. gbonus.bonus.source = Bonus::OBJECT;
  5542. gbonus.bonus.sid = ID;
  5543. gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[98];
  5544. gbonus.bonus.type = Bonus::MORALE;
  5545. gbonus.bonus.val = -1;
  5546. cb->giveHeroBonus(&gbonus);
  5547. iw.text << VLC->generaltexth->advobtxt[120];
  5548. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5549. }
  5550. else
  5551. {
  5552. iw.text << VLC->generaltexth->advobtxt[33];
  5553. iw.text.addReplacement(VLC->objh->creBanksNames[index]);
  5554. }
  5555. cb->showInfoDialog(&iw);
  5556. }
  5557. }
  5558. void CBank::fightGuards (const CGHeroInstance * h, ui32 accept) const
  5559. {
  5560. if (accept)
  5561. {
  5562. cb->startBattleI (h, this, boost::bind (&CBank::endBattle, this, h, _1), true);
  5563. }
  5564. }
  5565. void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) const
  5566. {
  5567. if (result->winner == 0)
  5568. {
  5569. int textID = -1;
  5570. InfoWindow iw;
  5571. iw.player = h->getOwner();
  5572. MetaString loot;
  5573. switch (ID)
  5574. {
  5575. case 16: case 25:
  5576. textID = 34;
  5577. break;
  5578. case 24: //derelict ship
  5579. if (multiplier)
  5580. textID = 43;
  5581. else
  5582. {
  5583. GiveBonus gbonus;
  5584. gbonus.id = h->id;
  5585. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  5586. gbonus.bonus.source = Bonus::OBJECT;
  5587. gbonus.bonus.sid = ID;
  5588. gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[101];
  5589. gbonus.bonus.type = Bonus::MORALE;
  5590. gbonus.bonus.val = -1;
  5591. cb->giveHeroBonus(&gbonus);
  5592. textID = 42;
  5593. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5594. }
  5595. break;
  5596. case 84: //Crypt
  5597. if (bc->resources.size() != 0)
  5598. textID = 121;
  5599. else
  5600. {
  5601. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5602. GiveBonus gbonus;
  5603. gbonus.id = h->id;
  5604. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  5605. gbonus.bonus.source = Bonus::OBJECT;
  5606. gbonus.bonus.sid = ID;
  5607. gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];
  5608. gbonus.bonus.type = Bonus::MORALE;
  5609. gbonus.bonus.val = -1;
  5610. cb->giveHeroBonus(&gbonus);
  5611. textID = 120;
  5612. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5613. }
  5614. break;
  5615. case 85: //shipwreck
  5616. if (bc->resources.size())
  5617. textID = 124;
  5618. else
  5619. textID = 123;
  5620. break;
  5621. }
  5622. //grant resources
  5623. if (textID != 42) //empty derelict ship gives no cash
  5624. {
  5625. for (int it = 0; it < bc->resources.size(); it++)
  5626. {
  5627. if (bc->resources[it] != 0)
  5628. {
  5629. iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));
  5630. loot << "%d %s";
  5631. loot.addReplacement(iw.components.back().val);
  5632. loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
  5633. cb->giveResource (h->getOwner(), it, bc->resources[it]);
  5634. }
  5635. }
  5636. }
  5637. //grant artifacts
  5638. for (std::vector<ui32>::const_iterator it = artifacts.begin(); it != artifacts.end(); it++)
  5639. {
  5640. iw.components.push_back (Component (Component::ARTIFACT, *it, 0, 0));
  5641. loot << "%s";
  5642. loot.addReplacement(MetaString::ART_NAMES, *it);
  5643. cb->giveHeroNewArtifact (h, VLC->arth->artifacts[*it], -2);
  5644. }
  5645. //display loot
  5646. if (!iw.components.empty())
  5647. {
  5648. if (textID == 34)
  5649. {
  5650. iw.text.addTxt(MetaString::ADVOB_TXT, 34);//Heaving defeated %s, you discover %s
  5651. iw.text.addReplacement(MetaString::CRE_PL_NAMES, result->casualties[1].begin()->first);
  5652. iw.text.addReplacement(loot.buildList());
  5653. }
  5654. else
  5655. iw.text.addTxt (MetaString::ADVOB_TXT, textID);
  5656. cb->showInfoDialog(&iw);
  5657. }
  5658. loot.clear();
  5659. iw.components.clear();
  5660. iw.text.clear();
  5661. //grant creatures
  5662. CCreatureSet ourArmy;
  5663. for (std::vector< std::pair <ui16, ui32> >::const_iterator it = bc->creatures.begin(); it != bc->creatures.end(); it++)
  5664. {
  5665. int slot = ourArmy.getSlotFor(it->first);
  5666. ourArmy.addToSlot(slot, it->first, it->second);
  5667. }
  5668. for (TSlots::const_iterator i = ourArmy.Slots().begin(); i != ourArmy.Slots().end(); i++)
  5669. {
  5670. iw.components.push_back(Component(*i->second));
  5671. loot << "%s";
  5672. loot.addReplacement(*i->second);
  5673. }
  5674. if (ourArmy.Slots().size())
  5675. {
  5676. if (ourArmy.Slots().size() == 1 && ourArmy.Slots().begin()->second->count == 1)
  5677. iw.text.addTxt (MetaString::ADVOB_TXT, 185);
  5678. else
  5679. iw.text.addTxt (MetaString::ADVOB_TXT, 186);
  5680. iw.text.addReplacement(loot.buildList());
  5681. iw.text.addReplacement(h->name);
  5682. cb->showInfoDialog(&iw);
  5683. cb->giveCreatures(this, h, ourArmy, false);
  5684. }
  5685. cb->setObjProperty (id, 15, 0); //bc = NULL
  5686. }
  5687. }
  5688. void CGPyramid::initObj()
  5689. {
  5690. std::vector<ui16> available;
  5691. cb->getAllowedSpells (available, 5);
  5692. if (available.size())
  5693. {
  5694. bc = VLC->objh->banksInfo[21].front(); //TODO: remove hardcoded value?
  5695. spell = (available[rand()%available.size()]);
  5696. }
  5697. else
  5698. {
  5699. tlog1 <<"No spells available for Pyramid! Object set to empty.\n";
  5700. }
  5701. setPropertyDer (17,ran()); //set guards at game start
  5702. }
  5703. const std::string & CGPyramid::getHoverText() const
  5704. {
  5705. hoverName = VLC->objh->creBanksNames[21];
  5706. if (bc == NULL)
  5707. hoverName += " " + VLC->generaltexth->allTexts[352];
  5708. else
  5709. hoverName += " " + VLC->generaltexth->allTexts[353];
  5710. return hoverName;
  5711. }
  5712. void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
  5713. {
  5714. if (bc)
  5715. {
  5716. BlockingDialog bd (true, false);
  5717. bd.player = h->getOwner();
  5718. bd.soundID = soundBase::MYSTERY;
  5719. bd.text << VLC->generaltexth->advobtxt[105];
  5720. cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
  5721. }
  5722. else
  5723. {
  5724. InfoWindow iw;
  5725. iw.player = h->getOwner();
  5726. iw.text << VLC->generaltexth->advobtxt[107];
  5727. iw.components.push_back (Component (Component::LUCK, 0 , -2, 0));
  5728. GiveBonus gb;
  5729. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,-2,id,VLC->generaltexth->arraytxt[70]);
  5730. gb.id = h->id;
  5731. cb->giveHeroBonus(&gb);
  5732. cb->showInfoDialog(&iw);
  5733. }
  5734. }
  5735. void CGPyramid::endBattle (const CGHeroInstance *h, const BattleResult *result) const
  5736. {
  5737. if (result->winner == 0)
  5738. {
  5739. InfoWindow iw;
  5740. iw.player = h->getOwner();
  5741. iw.text.addTxt (MetaString::ADVOB_TXT, 106);
  5742. iw.text.addTxt (MetaString::SPELL_NAME, spell);
  5743. if (!h->getArt(17))
  5744. iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
  5745. else if (h->getSecSkillLevel(CGHeroInstance::WISDOM) < 3)
  5746. iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
  5747. else
  5748. {
  5749. std::set<ui32> spells;
  5750. spells.insert (spell);
  5751. cb->changeSpells (h->id, true, spells);
  5752. iw.components.push_back(Component (Component::SPELL, spell, 0, 0));
  5753. }
  5754. cb->showInfoDialog(&iw);
  5755. cb->setObjProperty (id, 15, 0);
  5756. }
  5757. }
  5758. void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
  5759. {
  5760. if (what >= 101 && what <= (100 + GameConstants::PLAYER_LIMIT))
  5761. playerKeyMap.find(what-101)->second.insert((ui8)val);
  5762. }
  5763. bool CGKeys::wasMyColorVisited (int player) const
  5764. {
  5765. if (vstd::contains(playerKeyMap[player], subID)) //creates set if it's not there
  5766. return true;
  5767. else
  5768. return false;
  5769. }
  5770. const std::string CGKeys::getName() const
  5771. {
  5772. std::string name;
  5773. name = VLC->generaltexth->tentColors[subID] + " " + VLC->generaltexth->names[ID];
  5774. return name;
  5775. }
  5776. const std::string & CGKeymasterTent::getHoverText() const
  5777. {
  5778. hoverName = getName();
  5779. if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
  5780. hoverName += "\n" + VLC->generaltexth->allTexts[352];
  5781. else
  5782. hoverName += "\n" + VLC->generaltexth->allTexts[353];
  5783. return hoverName;
  5784. }
  5785. bool CGKeymasterTent::wasVisited (ui8 player) const
  5786. {
  5787. return wasMyColorVisited (player);
  5788. }
  5789. void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
  5790. {
  5791. InfoWindow iw;
  5792. iw.soundID = soundBase::CAVEHEAD;
  5793. iw.player = h->getOwner();
  5794. if (!wasMyColorVisited (h->getOwner()) )
  5795. {
  5796. cb->setObjProperty(id, h->tempOwner+101, subID);
  5797. iw.text << std::pair<ui8,ui32>(11,19);
  5798. }
  5799. else
  5800. iw.text << std::pair<ui8,ui32>(11,20);
  5801. cb->showInfoDialog(&iw);
  5802. }
  5803. void CGBorderGuard::initObj()
  5804. {
  5805. //ui32 m13489val = subID; //store color as quest info
  5806. blockVisit = true;
  5807. }
  5808. const std::string & CGBorderGuard::getHoverText() const
  5809. {
  5810. hoverName = getName();
  5811. if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
  5812. hoverName += "\n" + VLC->generaltexth->allTexts[352];
  5813. else
  5814. hoverName += "\n" + VLC->generaltexth->allTexts[353];
  5815. return hoverName;
  5816. }
  5817. void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
  5818. {
  5819. text << std::pair<ui8,ui32>(11,18);
  5820. }
  5821. void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
  5822. {
  5823. if (!onHover)
  5824. text << VLC->generaltexth->tentColors[subID] << " " << VLC->generaltexth->names[Obj::KEYMASTER];
  5825. }
  5826. bool CGBorderGuard::checkQuest (const CGHeroInstance * h) const
  5827. {
  5828. return wasMyColorVisited (h->tempOwner);
  5829. }
  5830. void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
  5831. {
  5832. if (wasMyColorVisited (h->getOwner()) )
  5833. {
  5834. BlockingDialog bd (true, false);
  5835. bd.player = h->getOwner();
  5836. bd.soundID = soundBase::QUEST;
  5837. bd.text.addTxt (MetaString::ADVOB_TXT, 17);
  5838. cb->showBlockingDialog (&bd, boost::bind (&CGBorderGuard::openGate, this, h, _1));
  5839. }
  5840. else
  5841. {
  5842. InfoWindow iw;
  5843. iw.player = h->getOwner();
  5844. iw.soundID = soundBase::CAVEHEAD;
  5845. iw.text << std::pair<ui8,ui32>(11,18);
  5846. cb->showInfoDialog (&iw);
  5847. AddQuest aq;
  5848. aq.quest = QuestInfo (this, this, visitablePos());
  5849. aq.player = h->tempOwner;
  5850. cb->sendAndApply (&aq);
  5851. //TODO: add this quest only once OR check for multiple instances later
  5852. }
  5853. }
  5854. void CGBorderGuard::openGate(const CGHeroInstance *h, ui32 accept) const
  5855. {
  5856. if (accept)
  5857. cb->removeObject(id);
  5858. }
  5859. void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
  5860. {
  5861. if (!wasMyColorVisited (h->getOwner()) )
  5862. {
  5863. InfoWindow iw;
  5864. iw.player = h->getOwner();
  5865. iw.text << std::pair<ui8,ui32>(11,18);
  5866. cb->showInfoDialog(&iw);
  5867. AddQuest aq;
  5868. aq.quest = QuestInfo (this, this, visitablePos());
  5869. aq.player = h->tempOwner;
  5870. cb->sendAndApply (&aq);
  5871. }
  5872. }
  5873. ui8 CGBorderGate::getPassableness() const
  5874. {
  5875. ui8 ret = 0;
  5876. for (int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  5877. ret |= wasMyColorVisited(i)<<i;
  5878. return ret;
  5879. }
  5880. void CGMagi::initObj()
  5881. {
  5882. if (ID == 27)
  5883. {
  5884. blockVisit = true;
  5885. eyelist[subID].push_back(id);
  5886. }
  5887. }
  5888. void CGMagi::onHeroVisit(const CGHeroInstance * h) const
  5889. {
  5890. if (ID == 37)
  5891. {
  5892. InfoWindow iw;
  5893. CenterView cv;
  5894. FoWChange fw;
  5895. cv.player = iw.player = fw.player = h->tempOwner;
  5896. iw.soundID = soundBase::LIGHTHOUSE;
  5897. iw.player = h->tempOwner;
  5898. iw.text.addTxt (MetaString::ADVOB_TXT, 61);
  5899. cb->showInfoDialog(&iw);
  5900. fw.mode = 1;
  5901. std::vector<si32>::iterator it;
  5902. for (it = eyelist[subID].begin(); it < eyelist[subID].end(); it++)
  5903. {
  5904. const CGObjectInstance *eye = cb->getObj(*it);
  5905. cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
  5906. cb->sendAndApply(&fw);
  5907. cv.pos = eye->pos;
  5908. cv.focusTime = 2000;
  5909. cb->sendAndApply(&cv);
  5910. }
  5911. cv.pos = h->getPosition(false);
  5912. cb->sendAndApply(&cv);
  5913. }
  5914. else if (ID == 27)
  5915. {
  5916. InfoWindow iw;
  5917. iw.player = h->tempOwner;
  5918. iw.text.addTxt (MetaString::ADVOB_TXT, 48);
  5919. cb->showInfoDialog(&iw);
  5920. }
  5921. }
  5922. void CGBoat::initObj()
  5923. {
  5924. hero = NULL;
  5925. }
  5926. void CGSirens::initObj()
  5927. {
  5928. blockVisit = true;
  5929. }
  5930. const std::string & CGSirens::getHoverText() const
  5931. {
  5932. getNameVis(hoverName);
  5933. return hoverName;
  5934. }
  5935. void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
  5936. {
  5937. InfoWindow iw;
  5938. iw.soundID = soundBase::DANGER;
  5939. iw.player = h->tempOwner;
  5940. if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
  5941. {
  5942. iw.text.addTxt(11,133);
  5943. }
  5944. else
  5945. {
  5946. giveDummyBonus(h->id, Bonus::ONE_BATTLE);
  5947. int xp = 0;
  5948. for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
  5949. {
  5950. TQuantity drown = i->second->count * 0.3;
  5951. if(drown)
  5952. {
  5953. cb->changeStackCount(StackLocation(h, i->first), -drown);
  5954. xp += drown * i->second->type->valOfBonuses(Bonus::STACK_HEALTH);
  5955. }
  5956. }
  5957. if(xp)
  5958. {
  5959. xp = h->calculateXp(xp);
  5960. iw.text.addTxt(11,132);
  5961. iw.text.addReplacement(xp);
  5962. cb->changePrimSkill(h->id, 4, xp, false);
  5963. }
  5964. else
  5965. {
  5966. iw.text.addTxt(11,134);
  5967. }
  5968. }
  5969. cb->showInfoDialog(&iw);
  5970. }
  5971. //bool IShipyard::validLocation() const
  5972. //{
  5973. // std::vector<int3> offsets;
  5974. // getOutOffsets(offsets);
  5975. //
  5976. // TerrainTile *tile;
  5977. // for(int i = 0; i < offsets.size(); i++)
  5978. // if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i])) && tile->tertype == TerrainTile::water) //tile is in the map and is water
  5979. // return true;
  5980. // return false;
  5981. //}
  5982. int3 IBoatGenerator::bestLocation() const
  5983. {
  5984. std::vector<int3> offsets;
  5985. getOutOffsets(offsets);
  5986. for (int i = 0; i < offsets.size(); ++i)
  5987. {
  5988. if (const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offsets[i], false)) //tile is in the map
  5989. {
  5990. if (tile->tertype == TerrainTile::water && (!tile->blocked || tile->blockingObjects.front()->ID == 8)) //and is water and is not blocked or is blocked by boat
  5991. return o->pos + offsets[i];
  5992. }
  5993. }
  5994. return int3 (-1,-1,-1);
  5995. }
  5996. int IBoatGenerator::state() const
  5997. {
  5998. int3 tile = bestLocation();
  5999. const TerrainTile *t = IObjectInterface::cb->getTile(tile);
  6000. if(!t)
  6001. return 2; //no available water
  6002. else if(!t->blockingObjects.size())
  6003. return 0; //OK
  6004. else if(t->blockingObjects.front()->ID == 8)
  6005. return 1; //blocked with boat
  6006. else
  6007. return 2; //blocked
  6008. }
  6009. int IBoatGenerator::getBoatType() const
  6010. {
  6011. //We make good ships by default
  6012. return 1;
  6013. }
  6014. IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
  6015. : o(O)
  6016. {
  6017. }
  6018. void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
  6019. {
  6020. switch(state())
  6021. {
  6022. case 1:
  6023. out.addTxt(MetaString::GENERAL_TXT, 51);
  6024. break;
  6025. case 2:
  6026. if(visitor)
  6027. {
  6028. out.addTxt(MetaString::GENERAL_TXT, 134);
  6029. out.addReplacement(visitor->name);
  6030. }
  6031. else
  6032. out.addTxt(MetaString::ADVOB_TXT, 189);
  6033. break;
  6034. case 3:
  6035. tlog1 << "Shipyard without water!!! " << o->pos << "\t" << o->id << std::endl;
  6036. return;
  6037. }
  6038. }
  6039. void IShipyard::getBoatCost( std::vector<si32> &cost ) const
  6040. {
  6041. cost.resize(GameConstants::RESOURCE_QUANTITY);
  6042. cost[0] = 10;
  6043. cost[6] = 1000;
  6044. }
  6045. IShipyard::IShipyard(const CGObjectInstance *O)
  6046. : IBoatGenerator(O)
  6047. {
  6048. }
  6049. IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
  6050. {
  6051. if(!obj)
  6052. return NULL;
  6053. if(obj->ID == GameConstants::TOWNI_TYPE)
  6054. {
  6055. return static_cast<CGTownInstance*>(obj);
  6056. }
  6057. else if(obj->ID == 87)
  6058. {
  6059. return static_cast<CGShipyard*>(obj);
  6060. }
  6061. else
  6062. {
  6063. //tlog1 << "Cannot cast to IShipyard object with ID " << obj->ID << std::endl;
  6064. return NULL;
  6065. }
  6066. }
  6067. const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
  6068. {
  6069. return castFrom(const_cast<CGObjectInstance*>(obj));
  6070. }
  6071. CGShipyard::CGShipyard()
  6072. :IShipyard(this)
  6073. {
  6074. }
  6075. void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
  6076. {
  6077. // H J L K I
  6078. // A x S x B
  6079. // C E G F D
  6080. offsets += int3(-3,0,0), int3(1,0,0), //AB
  6081. int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
  6082. int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0); //HIJKL
  6083. }
  6084. void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
  6085. {
  6086. if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
  6087. cb->setOwner(id, h->tempOwner);
  6088. int s = state();
  6089. if(s)
  6090. {
  6091. InfoWindow iw;
  6092. iw.player = tempOwner;
  6093. getProblemText(iw.text, h);
  6094. cb->showInfoDialog(&iw);
  6095. }
  6096. else
  6097. {
  6098. OpenWindow ow;
  6099. ow.id1 = id;
  6100. ow.id2 = h->id;
  6101. ow.window = OpenWindow::SHIPYARD_WINDOW;
  6102. cb->sendAndApply(&ow);
  6103. }
  6104. }
  6105. void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
  6106. {
  6107. if (!wasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
  6108. {
  6109. if (cb->getResource(h->tempOwner, 6) >= 1000) //if he can afford a map
  6110. {
  6111. //ask if he wants to buy one
  6112. int text=0;
  6113. switch (subID)
  6114. {
  6115. case 0:
  6116. text = 25;
  6117. break;
  6118. case 1:
  6119. text = 26;
  6120. break;
  6121. case 2:
  6122. text = 27;
  6123. break;
  6124. default:
  6125. tlog2 << "Unrecognized subtype of cartographer" << std::endl;
  6126. }
  6127. assert(text);
  6128. BlockingDialog bd (true, false);
  6129. bd.player = h->getOwner();
  6130. bd.soundID = soundBase::LIGHTHOUSE;
  6131. bd.text.addTxt (MetaString::ADVOB_TXT, text);
  6132. cb->showBlockingDialog (&bd, boost::bind (&CCartographer::buyMap, this, h, _1));
  6133. }
  6134. else //if he cannot afford
  6135. {
  6136. InfoWindow iw;
  6137. iw.player = h->getOwner();
  6138. iw.soundID = soundBase::CAVEHEAD;
  6139. iw.text << std::pair<ui8,ui32>(11,28);
  6140. cb->showInfoDialog (&iw);
  6141. }
  6142. }
  6143. else //if he already visited carographer
  6144. {
  6145. InfoWindow iw;
  6146. iw.player = h->getOwner();
  6147. iw.soundID = soundBase::CAVEHEAD;
  6148. iw.text << std::pair<ui8,ui32>(11,24);
  6149. cb->showInfoDialog (&iw);
  6150. }
  6151. }
  6152. void CCartographer::buyMap (const CGHeroInstance *h, ui32 accept) const
  6153. {
  6154. if (accept) //if hero wants to buy map
  6155. {
  6156. cb->giveResource (h->tempOwner, 6, -1000);
  6157. FoWChange fw;
  6158. fw.mode = 1;
  6159. fw.player = h->tempOwner;
  6160. //subIDs of different types of cartographers:
  6161. //water = 0; land = 1; underground = 2;
  6162. cb->getAllTiles (fw.tiles, h->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
  6163. cb->sendAndApply (&fw);
  6164. cb->setObjProperty (id, 10, h->tempOwner);
  6165. }
  6166. }
  6167. void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
  6168. {
  6169. cb->showThievesGuildWindow(h->tempOwner, id);
  6170. }
  6171. void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
  6172. {
  6173. InfoWindow iw;
  6174. iw.player = h->tempOwner;
  6175. TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
  6176. assert(ts);
  6177. int team = ts->id;
  6178. if(!wasVisited(team))
  6179. {
  6180. iw.text.addTxt(MetaString::ADVOB_TXT, 96);
  6181. cb->sendAndApply(&iw);
  6182. cb->setObjProperty(id,20,team); //increment general visited obelisks counter
  6183. OpenWindow ow;
  6184. ow.id1 = h->tempOwner;
  6185. ow.window = OpenWindow::PUZZLE_MAP;
  6186. cb->sendAndApply(&ow);
  6187. cb->setObjProperty(id,10,team); //mark that particular obelisk as visited
  6188. }
  6189. else
  6190. {
  6191. iw.text.addTxt(MetaString::ADVOB_TXT, 97);
  6192. cb->sendAndApply(&iw);
  6193. }
  6194. }
  6195. void CGObelisk::initObj()
  6196. {
  6197. obeliskCount++;
  6198. }
  6199. const std::string & CGObelisk::getHoverText() const
  6200. {
  6201. hoverName = VLC->generaltexth->names[ID];
  6202. if(wasVisited(cb->getCurrentPlayer()))
  6203. hoverName += " " + VLC->generaltexth->allTexts[352]; //not visited
  6204. else
  6205. hoverName += " " + VLC->generaltexth->allTexts[353]; //visited
  6206. return hoverName;
  6207. }
  6208. void CGObelisk::setPropertyDer( ui8 what, ui32 val )
  6209. {
  6210. CPlayersVisited::setPropertyDer(what, val);
  6211. switch(what)
  6212. {
  6213. case 20:
  6214. assert(val < GameConstants::PLAYER_LIMIT);
  6215. visited[val]++;
  6216. if(visited[val] > obeliskCount)
  6217. {
  6218. tlog0 << "Error: Visited " << visited[val] << "\t\t" << obeliskCount << std::endl;
  6219. assert(0);
  6220. }
  6221. break;
  6222. }
  6223. }
  6224. void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
  6225. {
  6226. if(h->tempOwner != tempOwner)
  6227. {
  6228. ui8 oldOwner = tempOwner;
  6229. cb->setOwner(id,h->tempOwner); //not ours? flag it!
  6230. InfoWindow iw;
  6231. iw.player = h->tempOwner;
  6232. iw.text.addTxt(MetaString::ADVOB_TXT, 69);
  6233. iw.soundID = soundBase::LIGHTHOUSE;
  6234. cb->sendAndApply(&iw);
  6235. giveBonusTo(h->tempOwner);
  6236. if(oldOwner < GameConstants::PLAYER_LIMIT) //remove bonus from old owner
  6237. {
  6238. RemoveBonus rb(RemoveBonus::PLAYER);
  6239. rb.whoID = oldOwner;
  6240. rb.source = Bonus::OBJECT;
  6241. rb.id = id;
  6242. cb->sendAndApply(&rb);
  6243. }
  6244. }
  6245. }
  6246. void CGLighthouse::initObj()
  6247. {
  6248. if(tempOwner < GameConstants::PLAYER_LIMIT)
  6249. {
  6250. giveBonusTo(tempOwner);
  6251. }
  6252. }
  6253. const std::string & CGLighthouse::getHoverText() const
  6254. {
  6255. hoverName = VLC->generaltexth->names[ID];
  6256. //TODO: owned by %s player
  6257. return hoverName;
  6258. }
  6259. void CGLighthouse::giveBonusTo( ui8 player ) const
  6260. {
  6261. GiveBonus gb(GiveBonus::PLAYER);
  6262. gb.bonus.type = Bonus::SEA_MOVEMENT;
  6263. gb.bonus.val = 500;
  6264. gb.id = player;
  6265. gb.bonus.duration = Bonus::PERMANENT;
  6266. gb.bonus.source = Bonus::OBJECT;
  6267. gb.bonus.sid = id;
  6268. cb->sendAndApply(&gb);
  6269. }
  6270. void CArmedInstance::randomizeArmy(int type)
  6271. {
  6272. int max = VLC->creh->creatures.size();
  6273. for (TSlots::iterator j = stacks.begin(); j != stacks.end();j++)
  6274. {
  6275. int randID = j->second->idRand;
  6276. if(randID > max)
  6277. {
  6278. if(randID % 2)
  6279. j->second->setType(VLC->townh->towns[type].basicCreatures[(randID-197) / 2 -1]);
  6280. else
  6281. j->second->setType(VLC->townh->towns[type].upgradedCreatures[(randID-197) / 2 -1]);
  6282. randID = -1;
  6283. }
  6284. assert(j->second->armyObj == this);
  6285. }
  6286. return;
  6287. }
  6288. CArmedInstance::CArmedInstance()
  6289. {
  6290. battle = NULL;
  6291. }
  6292. int CArmedInstance::valOfGlobalBonuses(CSelector selector) const
  6293. {
  6294. //if (tempOwner != NEUTRAL_PLAYER)
  6295. return cb->gameState()->players[tempOwner].valOfBonuses(selector);
  6296. }
  6297. void CArmedInstance::updateMoraleBonusFromArmy()
  6298. {
  6299. if(!validTypes(false)) //object not randomized, don't bother
  6300. return;
  6301. Bonus *b = getBonusList().getFirst(Selector::sourceType(Bonus::ARMY) && Selector::type(Bonus::MORALE));
  6302. if(!b)
  6303. {
  6304. b = new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, 0, -1);
  6305. addNewBonus(b);
  6306. }
  6307. //number of alignments and presence of undead
  6308. bool canMix = hasBonusOfType(Bonus::NONEVIL_ALIGNMENT_MIX);
  6309. std::set<si8> factions;
  6310. for(TSlots::const_iterator i=Slots().begin(); i!=Slots().end(); i++)
  6311. {
  6312. // Take Angelic Alliance troop-mixing freedom of non-evil, non-Conflux units into account.
  6313. const si8 faction = i->second->type->faction;
  6314. if (canMix
  6315. && ((faction >= 0 && faction <= 2) || faction == 6 || faction == 7))
  6316. {
  6317. factions.insert(0); // Insert a single faction of the affected group, Castle will do.
  6318. }
  6319. else
  6320. {
  6321. factions.insert(faction);
  6322. }
  6323. }
  6324. if(factions.size() == 1)
  6325. {
  6326. b->val = +1;
  6327. b->description = VLC->generaltexth->arraytxt[115]; //All troops of one alignment +1
  6328. }
  6329. else
  6330. {
  6331. b->val = 2-factions.size();
  6332. b->description = boost::str(boost::format(VLC->generaltexth->arraytxt[114]) % factions.size() % b->val); //Troops of %d alignments %d
  6333. }
  6334. boost::algorithm::trim(b->description);
  6335. //-1 modifier for any Necropolis unit in army
  6336. const ui8 UNDEAD_MODIFIER_ID = -2;
  6337. Bonus *undeadModifier = getBonusList().getFirst(Selector::source(Bonus::ARMY, UNDEAD_MODIFIER_ID));
  6338. if(vstd::contains(factions,4))
  6339. {
  6340. if(!undeadModifier)
  6341. addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, -1, UNDEAD_MODIFIER_ID, VLC->generaltexth->arraytxt[116]));
  6342. }
  6343. else if(undeadModifier)
  6344. removeBonus(undeadModifier);
  6345. }
  6346. void CArmedInstance::armyChanged()
  6347. {
  6348. updateMoraleBonusFromArmy();
  6349. }
  6350. CBonusSystemNode * CArmedInstance::whereShouldBeAttached(CGameState *gs)
  6351. {
  6352. if(tempOwner < GameConstants::PLAYER_LIMIT)
  6353. return gs->getPlayer(tempOwner);
  6354. else
  6355. return &gs->globalEffects;
  6356. }
  6357. CBonusSystemNode * CArmedInstance::whatShouldBeAttached()
  6358. {
  6359. return this;
  6360. }
  6361. bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
  6362. {
  6363. switch(mode)
  6364. {
  6365. case EMarketMode::RESOURCE_RESOURCE:
  6366. {
  6367. double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
  6368. double r = VLC->objh->resVals[id1], //value of given resource
  6369. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  6370. if(r>g) //if given resource is more expensive than wanted
  6371. {
  6372. val2 = ceil(r / g);
  6373. val1 = 1;
  6374. }
  6375. else //if wanted resource is more expensive
  6376. {
  6377. val1 = (g / r) + 0.5;
  6378. val2 = 1;
  6379. }
  6380. }
  6381. break;
  6382. case EMarketMode::CREATURE_RESOURCE:
  6383. {
  6384. const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
  6385. double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
  6386. double r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
  6387. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  6388. if(r>g) //if given resource is more expensive than wanted
  6389. {
  6390. val2 = ceil(r / g);
  6391. val1 = 1;
  6392. }
  6393. else //if wanted resource is more expensive
  6394. {
  6395. val1 = (g / r) + 0.5;
  6396. val2 = 1;
  6397. }
  6398. }
  6399. break;
  6400. case EMarketMode::RESOURCE_PLAYER:
  6401. val1 = 1;
  6402. val2 = 1;
  6403. break;
  6404. case EMarketMode::RESOURCE_ARTIFACT:
  6405. {
  6406. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  6407. double r = VLC->objh->resVals[id1], //value of offered resource
  6408. g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
  6409. if(id1 != 6) //non-gold prices are doubled
  6410. r /= 2;
  6411. val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
  6412. val2 = 1;
  6413. }
  6414. break;
  6415. case EMarketMode::ARTIFACT_RESOURCE:
  6416. {
  6417. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  6418. double r = VLC->arth->artifacts[id1]->price * effectiveness,
  6419. g = VLC->objh->resVals[id2];
  6420. // if(id2 != 6) //non-gold prices are doubled
  6421. // r /= 2;
  6422. val1 = 1;
  6423. val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
  6424. }
  6425. break;
  6426. case EMarketMode::CREATURE_EXP:
  6427. {
  6428. val1 = 1;
  6429. val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
  6430. }
  6431. break;
  6432. case EMarketMode::ARTIFACT_EXP:
  6433. {
  6434. val1 = 1;
  6435. int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
  6436. if(givenClass < 0 || givenClass > 3)
  6437. {
  6438. val2 = 0;
  6439. return false;
  6440. }
  6441. static const int expPerClass[] = {1000, 1500, 3000, 6000};
  6442. val2 = expPerClass[givenClass];
  6443. }
  6444. break;
  6445. default:
  6446. assert(0);
  6447. return false;
  6448. }
  6449. return true;
  6450. }
  6451. bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  6452. {
  6453. return false;
  6454. }
  6455. int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  6456. {
  6457. switch(mode)
  6458. {
  6459. case EMarketMode::RESOURCE_RESOURCE:
  6460. case EMarketMode::ARTIFACT_RESOURCE:
  6461. case EMarketMode::CREATURE_RESOURCE:
  6462. return -1;
  6463. default:
  6464. return 1;
  6465. }
  6466. }
  6467. std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  6468. {
  6469. std::vector<int> ret;
  6470. switch(mode)
  6471. {
  6472. case EMarketMode::RESOURCE_RESOURCE:
  6473. case EMarketMode::ARTIFACT_RESOURCE:
  6474. case EMarketMode::CREATURE_RESOURCE:
  6475. for (int i = 0; i < 7; i++)
  6476. ret.push_back(i);
  6477. default:
  6478. break;
  6479. }
  6480. return ret;
  6481. }
  6482. const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
  6483. {
  6484. switch(obj->ID)
  6485. {
  6486. case GameConstants::TOWNI_TYPE:
  6487. return static_cast<const CGTownInstance*>(obj);
  6488. case 2: //Altar of Sacrifice
  6489. case 7: //Black Market
  6490. case 99: //Trading Post
  6491. case 221: //Trading Post (snow)
  6492. case 213: //Freelancer's Guild
  6493. return static_cast<const CGMarket*>(obj);
  6494. case 104: //University
  6495. return static_cast<const CGUniversity*>(obj);
  6496. default:
  6497. if(verbose)
  6498. tlog1 << "Cannot cast to IMarket object with ID " << obj->ID << std::endl;
  6499. return NULL;
  6500. }
  6501. }
  6502. IMarket::IMarket(const CGObjectInstance *O)
  6503. :o(O)
  6504. {
  6505. }
  6506. std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
  6507. {
  6508. std::vector<EMarketMode::EMarketMode> ret;
  6509. for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
  6510. if(allowsTrade((EMarketMode::EMarketMode)i))
  6511. ret.push_back((EMarketMode::EMarketMode)i);
  6512. return ret;
  6513. }
  6514. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  6515. {
  6516. OpenWindow ow;
  6517. ow.id1 = id;
  6518. ow.id2 = h->id;
  6519. ow.window = OpenWindow::MARKET_WINDOW;
  6520. cb->sendAndApply(&ow);
  6521. }
  6522. int CGMarket::getMarketEfficiency() const
  6523. {
  6524. return 5;
  6525. }
  6526. bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  6527. {
  6528. switch(mode)
  6529. {
  6530. case EMarketMode::RESOURCE_RESOURCE:
  6531. case EMarketMode::RESOURCE_PLAYER:
  6532. switch(ID)
  6533. {
  6534. case 99: //Trading Post
  6535. case 221: //Trading Post (snow)
  6536. return true;
  6537. default:
  6538. return false;
  6539. }
  6540. case EMarketMode::CREATURE_RESOURCE:
  6541. return ID == 213; //Freelancer's Guild
  6542. //case ARTIFACT_RESOURCE:
  6543. case EMarketMode::RESOURCE_ARTIFACT:
  6544. return ID == 7; //Black Market
  6545. case EMarketMode::ARTIFACT_EXP:
  6546. case EMarketMode::CREATURE_EXP:
  6547. return ID == 2; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
  6548. case EMarketMode::RESOURCE_SKILL:
  6549. return ID == 104;//University
  6550. default:
  6551. return false;
  6552. }
  6553. }
  6554. int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  6555. {
  6556. return -1;
  6557. }
  6558. std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  6559. {
  6560. switch(mode)
  6561. {
  6562. case EMarketMode::RESOURCE_RESOURCE:
  6563. case EMarketMode::RESOURCE_PLAYER:
  6564. return IMarket::availableItemsIds(mode);
  6565. default:
  6566. return std::vector<int>();
  6567. }
  6568. }
  6569. CGMarket::CGMarket()
  6570. :IMarket(this)
  6571. {
  6572. }
  6573. std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  6574. {
  6575. switch(mode)
  6576. {
  6577. case EMarketMode::ARTIFACT_RESOURCE:
  6578. return IMarket::availableItemsIds(mode);
  6579. case EMarketMode::RESOURCE_ARTIFACT:
  6580. {
  6581. std::vector<int> ret;
  6582. BOOST_FOREACH(const CArtifact *a, artifacts)
  6583. if(a)
  6584. ret.push_back(a->id);
  6585. else
  6586. ret.push_back(-1);
  6587. return ret;
  6588. }
  6589. default:
  6590. return std::vector<int>();
  6591. }
  6592. }
  6593. void CGBlackMarket::newTurn() const
  6594. {
  6595. if(cb->getDate(2) != 1)
  6596. return;
  6597. SetAvailableArtifacts saa;
  6598. saa.id = id;
  6599. cb->pickAllowedArtsSet(saa.arts);
  6600. cb->sendAndApply(&saa);
  6601. }
  6602. void CGUniversity::initObj()
  6603. {
  6604. std::vector <int> toChoose;
  6605. for (int i=0; i<GameConstants::SKILL_QUANTITY; i++)
  6606. if (cb->isAllowed(2,i))
  6607. toChoose.push_back(i);
  6608. if (toChoose.size() < 4)
  6609. {
  6610. tlog0<<"Warning: less then 4 available skills was found by University initializer!\n";
  6611. return;
  6612. }
  6613. for (int i=0; i<4; i++)//get 4 skills
  6614. {
  6615. int skillPos = ran()%toChoose.size();
  6616. skills.push_back(toChoose[skillPos]);//move it to selected
  6617. toChoose.erase(toChoose.begin()+skillPos);//remove from list
  6618. }
  6619. }
  6620. std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
  6621. {
  6622. switch (mode)
  6623. {
  6624. case EMarketMode::RESOURCE_SKILL:
  6625. return skills;
  6626. default:
  6627. return std::vector <int> ();
  6628. }
  6629. }
  6630. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  6631. {
  6632. OpenWindow ow;
  6633. ow.id1 = id;
  6634. ow.id2 = h->id;
  6635. ow.window = OpenWindow::UNIVERSITY_WINDOW;
  6636. cb->sendAndApply(&ow);
  6637. }
  6638. GrowthInfo::Entry::Entry(const std::string &format, int _count)
  6639. : count(_count)
  6640. {
  6641. description = boost::str(boost::format(format) % count);
  6642. }
  6643. GrowthInfo::Entry::Entry(int subID, EBuilding::EBuilding building, int _count)
  6644. : count(_count)
  6645. {
  6646. description = boost::str(boost::format("%s %+d") % VLC->buildh->buildings[subID][building]->Name() % count);
  6647. }
  6648. CTownAndVisitingHero::CTownAndVisitingHero()
  6649. {
  6650. setNodeType(TOWN_AND_VISITOR);
  6651. }
  6652. int GrowthInfo::totalGrowth() const
  6653. {
  6654. int ret = 0;
  6655. BOOST_FOREACH(const Entry &entry, entries)
  6656. ret += entry.count;
  6657. return ret;
  6658. }