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							- /*
 
-  * JsonSerializer.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include  "JsonSerializeFormat.h"
 
- class JsonNode;
 
- class JsonSerializer: public JsonSerializeFormat
 
- {
 
- public:
 
- 	JsonSerializer(const IInstanceResolver * instanceResolver_, JsonNode & root_);
 
- 	void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value) override;
 
- 	void serializeLIC(const std::string & fieldName, LIC & value) override;
 
- 	void serializeLIC(const std::string & fieldName, LICSet & value) override;
 
- 	void serializeString(const std::string & fieldName, std::string & value) override;
 
- protected:
 
- 	void serializeInternal(const std::string & fieldName, boost::logic::tribool & value) override;
 
- 	void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const TDecoder & decoder, const TEncoder & encoder)	override;
 
- 	void serializeInternal(const std::string & fieldName, std::vector<si32> & value, const TDecoder & decoder, const TEncoder & encoder) override;
 
- 	void serializeInternal(const std::string & fieldName, double & value, const boost::optional<double> & defaultValue) override;
 
- 	void serializeInternal(const std::string & fieldName, si64 & value, const boost::optional<si64> & defaultValue) override;
 
- 	void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const std::vector<std::string> & enumMap) override;
 
- private:
 
- 	void writeLICPart(const std::string & fieldName, const std::string & partName, const TEncoder & encoder, const std::vector<bool> & data);
 
- 	void writeLICPart(const std::string & fieldName, const std::string & partName, const TEncoder & encoder, const std::set<si32> & data);
 
- 	void writeLICPartBuffer(const std::string & fieldName, const std::string & partName, std::vector<std::string> & buffer);
 
- };
 
 
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