GameInstance.cpp 1.9 KB

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  1. /*
  2. * GameInstance.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameInstance.h"
  12. #include "CPlayerInterface.h"
  13. #include "CServerHandler.h"
  14. #include "mapView/mapHandler.h"
  15. #include "globalLobby/GlobalLobbyClient.h"
  16. #include "mainmenu/CMainMenu.h"
  17. #include "../lib/CConfigHandler.h"
  18. std::unique_ptr<GameInstance> GAME = nullptr;
  19. GameInstance::GameInstance()
  20. : serverInstance(std::make_unique<CServerHandler>())
  21. , interfaceInstance(nullptr)
  22. {
  23. }
  24. GameInstance::~GameInstance() = default;
  25. CServerHandler & GameInstance::server()
  26. {
  27. if (!serverInstance)
  28. throw std::runtime_error("Invalid access to GameInstance::server");
  29. return *serverInstance;
  30. }
  31. CMapHandler & GameInstance::map()
  32. {
  33. if (!mapInstance)
  34. throw std::runtime_error("Invalid access to GameInstance::map");
  35. return *mapInstance;
  36. }
  37. std::shared_ptr<CMainMenu> GameInstance::mainmenu()
  38. {
  39. if(settings["session"]["headless"].Bool())
  40. return nullptr;
  41. if (!mainMenuInstance)
  42. mainMenuInstance = std::make_shared<CMainMenu>();
  43. return mainMenuInstance;
  44. }
  45. CPlayerInterface * GameInstance::interface()
  46. {
  47. return interfaceInstance;
  48. }
  49. void GameInstance::setServerInstance(std::unique_ptr<CServerHandler> ptr)
  50. {
  51. serverInstance = std::move(ptr);
  52. }
  53. void GameInstance::setMapInstance(std::unique_ptr<CMapHandler> ptr)
  54. {
  55. mapInstance = std::move(ptr);
  56. }
  57. void GameInstance::setInterfaceInstance(CPlayerInterface * ptr)
  58. {
  59. interfaceInstance = ptr;
  60. }
  61. void GameInstance::onGlobalLobbyInterfaceActivated()
  62. {
  63. server().getGlobalLobby().activateInterface();
  64. }
  65. void GameInstance::onUpdate()
  66. {
  67. if (interfaceInstance)
  68. interfaceInstance->update();
  69. }
  70. bool GameInstance::capturedAllEvents()
  71. {
  72. if (interfaceInstance)
  73. return interfaceInstance->capturedAllEvents();
  74. else
  75. return false;
  76. }