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							- /*
 
-  * SDL_PixelAccess.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "SDL_Extensions.h"
 
- #include <SDL_endian.h>
 
- #include <SDL_pixels.h>
 
- // for accessing channels from pixel in format-independent way
 
- //should be as fast as accessing via pointer at least for 3-4 bytes per pixel
 
- namespace Channels
 
- {
 
- 	// channel not present in this format
 
- 	struct channel_empty
 
- 	{
 
- 		static STRONG_INLINE void set(uint8_t*, uint8_t) {}
 
- 		static STRONG_INLINE uint8_t get(const uint8_t *) { return 255;}
 
- 	};
 
- 	// channel which uses whole pixel
 
- 	template<int offset>
 
- 	struct channel_pixel
 
- 	{
 
- 		static STRONG_INLINE void set(uint8_t *ptr, uint8_t value)
 
- 		{
 
- 			ptr[offset] = value;
 
- 		}
 
- 		static STRONG_INLINE uint8_t get(const uint8_t *ptr)
 
- 		{
 
- 			return ptr[offset];
 
- 		}
 
- 	};
 
- 	// channel which uses part of pixel
 
- 	template <int bits, int mask, int shift>
 
- 	struct channel_subpx
 
- 	{
 
- 		static void STRONG_INLINE set(uint8_t *ptr, uint8_t value)
 
- 		{
 
- 			auto * const pixel = (uint16_t *)ptr;
 
- 			uint8_t subpx = value >> (8 - bits);
 
- 			*pixel = (*pixel & ~mask) | ((subpx << shift) & mask );
 
- 		}
 
- 		static uint8_t STRONG_INLINE get(const uint8_t *ptr)
 
- 		{
 
- 			uint8_t subpx = (*((uint16_t *)ptr) & mask) >> shift;
 
- 			return (subpx << (8 - bits)) | (subpx >> (2*bits - 8));
 
- 		}
 
- 	};
 
- 	template<int bpp>
 
- 	struct px
 
- 	{
 
- 		static channel_empty r;
 
- 		static channel_empty g;
 
- 		static channel_empty b;
 
- 		static channel_empty a;
 
- 	};
 
- #ifdef VCMI_ENDIAN_BIG
 
- 	template<>
 
- 	struct px<4>
 
- 	{
 
- 		static channel_pixel<1> r;
 
- 		static channel_pixel<2> g;
 
- 		static channel_pixel<3> b;
 
- 		static channel_pixel<0> a;
 
- 	};
 
- 	template<>
 
- 	struct px<3>
 
- 	{
 
- 		static channel_pixel<0> r;
 
- 		static channel_pixel<1> g;
 
- 		static channel_pixel<2> b;
 
- 		static channel_empty a;
 
- 	};
 
- #else
 
- 	template<>
 
- 	struct px<4>
 
- 	{
 
- 		static channel_pixel<2> r;
 
- 		static channel_pixel<1> g;
 
- 		static channel_pixel<0> b;
 
- 		static channel_pixel<3> a;
 
- 	};
 
- 	template<>
 
- 	struct px<3>
 
- 	{
 
- 		static channel_pixel<2> r;
 
- 		static channel_pixel<1> g;
 
- 		static channel_pixel<0> b;
 
- 		static channel_empty a;
 
- 	};
 
- #endif
 
- }
 
- template<int bpp>
 
- struct ColorPutter
 
- {
 
- 	static STRONG_INLINE void PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B);
 
- 	static STRONG_INLINE void PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
 
- 	static STRONG_INLINE void PutColorAlphaSwitch(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
 
- 	static STRONG_INLINE void PutColorAlpha(uint8_t *&ptr, const SDL_Color & Color);
 
- };
 
- template<int bpp>
 
- STRONG_INLINE void ColorPutter<bpp>::PutColorAlpha(uint8_t *&ptr, const SDL_Color & Color)
 
- {
 
- 	PutColor(ptr, Color.r, Color.g, Color.b, Color.a);
 
- }
 
- template<int bpp>
 
- STRONG_INLINE void ColorPutter<bpp>::PutColorAlphaSwitch(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A)
 
- {
 
- 	switch (A)
 
- 	{
 
- 	case 0:
 
- 		return;
 
- 	case 255:
 
- 		PutColor(ptr, R, G, B);
 
- 		return;
 
- 	case 128:  // optimized
 
- 		PutColor(ptr,
 
- 				 ((uint16_t)R + Channels::px<bpp>::r.get(ptr)) >> 1,
 
- 				 ((uint16_t)G + Channels::px<bpp>::g.get(ptr)) >> 1,
 
- 				 ((uint16_t)B + Channels::px<bpp>::b.get(ptr)) >> 1);
 
- 		return;
 
- 	default:
 
- 		PutColor(ptr, R, G, B, A);
 
- 		return;
 
- 	}
 
- }
 
- template<int bpp>
 
- STRONG_INLINE void ColorPutter<bpp>::PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A)
 
- {
 
- 	PutColor(ptr, ((((uint32_t)R - (uint32_t)Channels::px<bpp>::r.get(ptr))*(uint32_t)A) >> 8 ) + (uint32_t)Channels::px<bpp>::r.get(ptr),
 
- 				  ((((uint32_t)G - (uint32_t)Channels::px<bpp>::g.get(ptr))*(uint32_t)A) >> 8 ) + (uint32_t)Channels::px<bpp>::g.get(ptr),
 
- 				  ((((uint32_t)B - (uint32_t)Channels::px<bpp>::b.get(ptr))*(uint32_t)A) >> 8 ) + (uint32_t)Channels::px<bpp>::b.get(ptr));
 
- }
 
- template<int bpp>
 
- STRONG_INLINE void ColorPutter<bpp>::PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B)
 
- {
 
- 	Channels::px<bpp>::r.set(ptr, R);
 
- 	Channels::px<bpp>::g.set(ptr, G);
 
- 	Channels::px<bpp>::b.set(ptr, B);
 
- 	Channels::px<bpp>::a.set(ptr, 255);
 
- }
 
 
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