123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486 |
- /*
- * ModManager.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ModManager.h"
- #include "ModDescription.h"
- #include "ModScope.h"
- #include "../filesystem/Filesystem.h"
- #include "../json/JsonNode.h"
- #include "../texts/CGeneralTextHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- static std::string getModSettingsDirectory(const TModID & modName)
- {
- std::string result = modName;
- boost::to_upper(result);
- boost::algorithm::replace_all(result, ".", "/MODS/");
- return "MODS/" + result + "/MODS/";
- }
- static JsonPath getModDescriptionFile(const TModID & modName)
- {
- std::string result = modName;
- boost::to_upper(result);
- boost::algorithm::replace_all(result, ".", "/MODS/");
- return JsonPath::builtin("MODS/" + result + "/mod");
- }
- ModsState::ModsState()
- {
- modList.push_back(ModScope::scopeBuiltin());
- std::vector<TModID> testLocations = scanModsDirectory("MODS/");
- while(!testLocations.empty())
- {
- std::string target = testLocations.back();
- testLocations.pop_back();
- modList.push_back(boost::algorithm::to_lower_copy(target));
- for(const auto & submod : scanModsDirectory(getModSettingsDirectory(target)))
- testLocations.push_back(target + '.' + submod);
- // TODO: check that this is vcmi mod and not era mod?
- // TODO: check that mod name is not reserved (ModScope::isScopeReserved(modFullName)))
- }
- }
- TModList ModsState::getAllMods() const
- {
- return modList;
- }
- std::vector<TModID> ModsState::scanModsDirectory(const std::string & modDir) const
- {
- size_t depth = boost::range::count(modDir, '/');
- const auto & modScanFilter = [&](const ResourcePath & id) -> bool
- {
- if(id.getType() != EResType::DIRECTORY)
- return false;
- if(!boost::algorithm::starts_with(id.getName(), modDir))
- return false;
- if(boost::range::count(id.getName(), '/') != depth)
- return false;
- return true;
- };
- auto list = CResourceHandler::get("initial")->getFilteredFiles(modScanFilter);
- //storage for found mods
- std::vector<TModID> foundMods;
- for(const auto & entry : list)
- {
- std::string name = entry.getName();
- name.erase(0, modDir.size()); //Remove path prefix
- if(name.empty())
- continue;
- if(name.find('.') != std::string::npos)
- continue;
- if(!CResourceHandler::get("initial")->existsResource(JsonPath::builtin(entry.getName() + "/MOD")))
- continue;
- foundMods.push_back(name);
- }
- return foundMods;
- }
- ///////////////////////////////////////////////////////////////////////////////
- static JsonNode loadModSettings(const JsonPath & path)
- {
- if(CResourceHandler::get("local")->existsResource(ResourcePath(path)))
- {
- return JsonNode(path);
- }
- // Probably new install. Create initial configuration
- CResourceHandler::get("local")->createResource(path.getOriginalName() + ".json");
- return JsonNode();
- }
- ModsPresetState::ModsPresetState()
- {
- modConfig = loadModSettings(JsonPath::builtin("config/modSettings.json"));
- if(modConfig["presets"].isNull())
- {
- modConfig["activePreset"] = JsonNode("default");
- if(modConfig["activeMods"].isNull())
- createInitialPreset(); // new install
- else
- importInitialPreset(); // 1.5 format import
- saveConfiguration(modConfig);
- }
- }
- void ModsPresetState::saveConfiguration(const JsonNode & modSettings)
- {
- std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
- file << modSettings.toString();
- }
- void ModsPresetState::createInitialPreset()
- {
- // TODO: scan mods directory for all its content? Probably unnecessary since this looks like new install, but who knows?
- modConfig["presets"]["default"]["mods"].Vector().push_back(JsonNode("vcmi"));
- }
- void ModsPresetState::importInitialPreset()
- {
- JsonNode preset;
- for(const auto & mod : modConfig["activeMods"].Struct())
- {
- if(mod.second["active"].Bool())
- preset["mods"].Vector().push_back(JsonNode(mod.first));
- for(const auto & submod : mod.second["mods"].Struct())
- preset["settings"][mod.first][submod.first] = submod.second["active"];
- }
- modConfig["presets"]["default"] = preset;
- }
- const JsonNode & ModsPresetState::getActivePresetConfig() const
- {
- const std::string & currentPresetName = modConfig["activePreset"].String();
- const JsonNode & currentPreset = modConfig["presets"][currentPresetName];
- return currentPreset;
- }
- TModList ModsPresetState::getActiveRootMods() const
- {
- const JsonNode & modsToActivateJson = getActivePresetConfig()["mods"];
- std::vector<TModID> modsToActivate = modsToActivateJson.convertTo<std::vector<TModID>>();
- modsToActivate.push_back(ModScope::scopeBuiltin());
- return modsToActivate;
- }
- std::map<TModID, bool> ModsPresetState::getModSettings(const TModID & modID) const
- {
- const JsonNode & modSettingsJson = getActivePresetConfig()["settings"][modID];
- std::map<TModID, bool> modSettings = modSettingsJson.convertTo<std::map<TModID, bool>>();
- return modSettings;
- }
- void ModsPresetState::setSettingActiveInPreset(const TModID & modName, const TModID & settingName, bool isActive)
- {
- const std::string & currentPresetName = modConfig["activePreset"].String();
- JsonNode & currentPreset = modConfig["presets"][currentPresetName];
- currentPreset["settings"][modName][settingName].Bool() = isActive;
- }
- void ModsPresetState::eraseModInAllPresets(const TModID & modName)
- {
- for (auto & preset : modConfig["presets"].Struct())
- vstd::erase(preset.second["mods"].Vector(), JsonNode(modName));
- }
- void ModsPresetState::eraseModSettingInAllPresets(const TModID & modName, const TModID & settingName)
- {
- for (auto & preset : modConfig["presets"].Struct())
- preset.second["settings"][modName].Struct().erase(modName);
- }
- std::vector<TModID> ModsPresetState::getActiveMods() const
- {
- TModList activeRootMods = getActiveRootMods();
- TModList allActiveMods;
- for(const auto & activeMod : activeRootMods)
- {
- allActiveMods.push_back(activeMod);
- for(const auto & submod : getModSettings(activeMod))
- if(submod.second)
- allActiveMods.push_back(activeMod + '.' + submod.first);
- }
- return allActiveMods;
- }
- ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad, const JsonNode & repositoryList)
- {
- JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));
- coreModConfig.setModScope(ModScope::scopeBuiltin());
- mods.try_emplace(ModScope::scopeBuiltin(), ModScope::scopeBuiltin(), coreModConfig, JsonNode());
- for(auto modID : modsToLoad)
- {
- if(ModScope::isScopeReserved(modID))
- {
- logMod->error("Can not load mod %s - this name is reserved for internal use!", modID);
- continue;
- }
- JsonNode modConfig(getModDescriptionFile(modID));
- modConfig.setModScope(modID);
- if(modConfig["modType"].isNull())
- {
- logMod->error("Can not load mod %s - invalid mod config file!", modID);
- continue;
- }
- mods.try_emplace(modID, modID, modConfig, repositoryList[modID]);
- }
- for(const auto & mod : repositoryList.Struct())
- {
- if (vstd::contains(modsToLoad, mod.first))
- continue;
- if (mod.second["modType"].isNull() || mod.second["name"].isNull())
- continue;
- mods.try_emplace(mod.first, mod.first, JsonNode(), mod.second);
- }
- }
- const ModDescription & ModsStorage::getMod(const TModID & fullID) const
- {
- return mods.at(fullID);
- }
- TModList ModsStorage::getAllMods() const
- {
- TModList result;
- for (const auto & mod : mods)
- result.push_back(mod.first);
- return result;
- }
- ModManager::ModManager()
- :ModManager(JsonNode())
- {
- }
- ModManager::ModManager(const JsonNode & repositoryList)
- : modsState(std::make_unique<ModsState>())
- , modsPreset(std::make_unique<ModsPresetState>())
- {
- eraseMissingModsFromPreset();
- //TODO: load only active mods & all their submods in game mode
- modsStorage = std::make_unique<ModsStorage>(modsState->getAllMods(), repositoryList);
- addNewModsToPreset();
- std::vector<TModID> desiredModList = modsPreset->getActiveMods();
- generateLoadOrder(desiredModList);
- }
- ModManager::~ModManager() = default;
- const ModDescription & ModManager::getModDescription(const TModID & modID) const
- {
- assert(boost::to_lower_copy(modID) == modID);
- return modsStorage->getMod(modID);
- }
- bool ModManager::isModActive(const TModID & modID) const
- {
- return vstd::contains(activeMods, modID);
- }
- const TModList & ModManager::getActiveMods() const
- {
- return activeMods;
- }
- TModList ModManager::getAllMods() const
- {
- return modsStorage->getAllMods();
- }
- void ModManager::eraseMissingModsFromPreset()
- {
- const TModList & installedMods = modsState->getAllMods();
- const TModList & rootMods = modsPreset->getActiveRootMods();
- for(const auto & rootMod : rootMods)
- {
- if(!vstd::contains(installedMods, rootMod))
- {
- modsPreset->eraseModInAllPresets(rootMod);
- continue;
- }
- const auto & modSettings = modsPreset->getModSettings(rootMod);
- for(const auto & modSetting : modSettings)
- {
- TModID fullModID = rootMod + '.' + modSetting.first;
- if(!vstd::contains(installedMods, fullModID))
- {
- modsPreset->eraseModSettingInAllPresets(rootMod, modSetting.first);
- continue;
- }
- }
- }
- }
- void ModManager::addNewModsToPreset()
- {
- const TModList & installedMods = modsState->getAllMods();
- for(const auto & modID : installedMods)
- {
- size_t dotPos = modID.find('.');
- if(dotPos == std::string::npos)
- continue; // only look up submods aka mod settings
- std::string rootMod = modID.substr(0, dotPos);
- std::string settingID = modID.substr(dotPos + 1);
- const auto & modSettings = modsPreset->getModSettings(rootMod);
- if (!modSettings.count(settingID))
- modsPreset->setSettingActiveInPreset(rootMod, settingID, modsStorage->getMod(modID).keepDisabled());
- }
- }
- void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
- {
- // Topological sort algorithm.
- boost::range::sort(modsToResolve); // Sort mods per name
- std::vector<TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
- sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
- std::set<TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
- std::set<TModID> notResolvedModIDs(modsToResolve.begin(), modsToResolve.end()); // Use a set for validation for performance reason
- // Mod is resolved if it has no dependencies or all its dependencies are already resolved
- auto isResolved = [&](const ModDescription & mod) -> bool
- {
- if (mod.isTranslation() && CGeneralTextHandler::getPreferredLanguage() != mod.getBaseLanguage())
- return false;
- if(mod.getDependencies().size() > resolvedModIDs.size())
- return false;
- for(const TModID & dependency : mod.getDependencies())
- if(!vstd::contains(resolvedModIDs, dependency))
- return false;
- for(const TModID & softDependency : mod.getSoftDependencies())
- if(vstd::contains(notResolvedModIDs, softDependency))
- return false;
- for(const TModID & conflict : mod.getConflicts())
- if(vstd::contains(resolvedModIDs, conflict))
- return false;
- for(const TModID & reverseConflict : resolvedModIDs)
- if(vstd::contains(modsStorage->getMod(reverseConflict).getConflicts(), mod.getID()))
- return false;
- return true;
- };
- while(true)
- {
- std::set<TModID> resolvedOnCurrentTreeLevel;
- for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
- {
- if(isResolved(modsStorage->getMod(*it)))
- {
- resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
- sortedValidMods.push_back(*it);
- it = modsToResolve.erase(it);
- continue;
- }
- it++;
- }
- if(!resolvedOnCurrentTreeLevel.empty())
- {
- resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
- for(const auto & it : resolvedOnCurrentTreeLevel)
- notResolvedModIDs.erase(it);
- continue;
- }
- // If there are no valid mods on the current mods tree level, no more mod can be resolved, should be ended.
- break;
- }
- assert(!sortedValidMods.empty());
- activeMods = sortedValidMods;
- brokenMods = modsToResolve;
- }
- // modLoadErrors = std::make_unique<MetaString>();
- //
- // auto addErrorMessage = [this](const std::string & textID, const std::string & brokenModID, const std::string & missingModID)
- // {
- // modLoadErrors->appendTextID(textID);
- //
- // if (allMods.count(brokenModID))
- // modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
- // else
- // modLoadErrors->replaceRawString(brokenModID);
- //
- // if (allMods.count(missingModID))
- // modLoadErrors->replaceRawString(allMods.at(missingModID).getVerificationInfo().name);
- // else
- // modLoadErrors->replaceRawString(missingModID);
- //
- // };
- //
- // // Left mods have unresolved dependencies, output all to log.
- // for(const auto & brokenModID : modsToResolve)
- // {
- // const CModInfo & brokenMod = allMods.at(brokenModID);
- // bool showErrorMessage = false;
- // for(const TModID & dependency : brokenMod.dependencies)
- // {
- // if(!vstd::contains(resolvedModIDs, dependency) && brokenMod.config["modType"].String() != "Compatibility")
- // {
- // addErrorMessage("vcmi.server.errors.modNoDependency", brokenModID, dependency);
- // showErrorMessage = true;
- // }
- // }
- // for(const TModID & conflict : brokenMod.conflicts)
- // {
- // if(vstd::contains(resolvedModIDs, conflict))
- // {
- // addErrorMessage("vcmi.server.errors.modConflict", brokenModID, conflict);
- // showErrorMessage = true;
- // }
- // }
- // for(const TModID & reverseConflict : resolvedModIDs)
- // {
- // if (vstd::contains(allMods.at(reverseConflict).conflicts, brokenModID))
- // {
- // addErrorMessage("vcmi.server.errors.modConflict", brokenModID, reverseConflict);
- // showErrorMessage = true;
- // }
- // }
- //
- // // some mods may in a (soft) dependency loop.
- // if(!showErrorMessage && brokenMod.config["modType"].String() != "Compatibility")
- // {
- // modLoadErrors->appendTextID("vcmi.server.errors.modDependencyLoop");
- // if (allMods.count(brokenModID))
- // modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
- // else
- // modLoadErrors->replaceRawString(brokenModID);
- // }
- //
- // }
- // return sortedValidMods;
- //}
- VCMI_LIB_NAMESPACE_END
|