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- #include "StdInc.h"
- #include "CMessage.h"
- #include "SDL_ttf.h"
- #include "CDefHandler.h"
- #include "CAnimation.h"
- #include "CGameInfo.h"
- #include "UIFramework/GL2D.h"
- #include "UIFramework/SDL_Extensions.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "Graphics.h"
- #include "GUIClasses.h"
- #include "../lib/CConfigHandler.h"
- #include "CBitmapHandler.h"
- #include "UIFramework/CIntObjectClasses.h"
- /*
- * CMessage.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- //extern SDL_Surface * screen;
- const int COMPONENT_TO_SUBTITLE = 17;
- const int BETWEEN_COMPS_ROWS = 10;
- const int BEFORE_COMPONENTS = 30;
- const int BETWEEN_COMPS = 30;
- const int SIDE_MARGIN = 30;
- template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
- {
- std::pair<T,U> ret;
- ret.first = std::max(x.first,y.first);
- ret.second = std::max(x.second,y.second);
- return ret;
- }
- //One image component + subtitles below it
- class ComponentResolved : public CIntObject
- {
- public:
- CComponent *comp;
- //blit component with image centered at this position
- void showAll();
- //ComponentResolved(); //c-tor
- ComponentResolved(CComponent *Comp); //c-tor
- ~ComponentResolved(); //d-tor
- };
- // Full set of components for blitting on dialog box
- struct ComponentsToBlit
- {
- std::vector< std::vector<ComponentResolved*> > comps;
- int w, h;
- void blitCompsOnSur(bool blitOr, int inter, int &curh, SDL_Surface *ret);
- ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, bool blitOr); //c-tor
- ~ComponentsToBlit(); //d-tor
- };
- namespace
- {
- CDefHandler * ok, *cancel;
- std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
- SDL_Surface * background = NULL;
- }
- void CMessage::init()
- {
- {
- piecesOfBox.resize(PlayerColor::PLAYER_LIMIT_I);
- for (int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
- {
- CDefHandler * bluePieces = CDefHandler::giveDef("DIALGBOX.DEF");
- if (i==1)
- {
- for (size_t j=0;j<bluePieces->ourImages.size();++j)
- {
- piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
- bluePieces->ourImages[j].bitmap->refcount++;
- }
- }
- for (size_t j=0;j<bluePieces->ourImages.size();++j)
- {
- graphics->blueToPlayersAdv(bluePieces->ourImages[j].bitmap, PlayerColor(i));
- piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
- bluePieces->ourImages[j].bitmap->refcount++;
- }
- delete bluePieces;
- }
- background = BitmapHandler::loadBitmap("DIBOXBCK.BMP");
- SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
- }
- ok = CDefHandler::giveDef("IOKAY.DEF");
- cancel = CDefHandler::giveDef("ICANCEL.DEF");
- }
- void CMessage::dispose()
- {
- for (int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
- {
- for (size_t j=0; j<piecesOfBox[i].size(); ++j)
- {
- SDL_FreeSurface(piecesOfBox[i][j]);
- }
- }
- SDL_FreeSurface(background);
- delete ok;
- delete cancel;
- }
- SDL_Surface * CMessage::drawDialogBox(int w, int h, PlayerColor playerColor)
- {
- //prepare surface
- //* SDL_Surface * ret = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
- for (int i=0; i<w; i+=background->w)//background
- {
- for (int j=0; j<h; j+=background->h)
- {
- Rect srcR(0,0,background->w, background->h);
- Rect dstR(i,j,w,h);
- //* CSDL_Ext::blitSurface(background, &srcR, ret, &dstR);
- }
- }
- //* drawBorder(playerColor, ret, w, h);
- return nullptr; //* ret;
- }
- std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineSize, EFonts font )
- {
- std::vector<std::string> ret;
- boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));
- while (text.length())
- {
- ui32 lineLength = 0; //in characters or given char metric
- ui32 z = 0; //our position in text
- bool opened = false;//if we have an unclosed brace in current line
- bool lineManuallyBroken = false;
- while(z < text.length() && text[z] != 0x0a && lineLength < maxLineSize)
- {
- /* We don't count braces in string length. */
- if (text[z] == '{')
- opened=true;
- else if (text[z]=='}')
- opened=false;
- else
- lineLength += graphics->fonts[font]->getSymbolWidth(text[z]);
- z++;
- }
- if (z < text.length() && (text[z] != 0x0a))
- {
- /* We have a long line. Try to do a nice line break, if
- * possible. We backtrack on the line until we find a
- * suitable character.
- * Note: Cyrillic symbols have indexes 220-255 so we need
- * to use ui8 for comparison
- */
- int pos = z-1;
- while(pos > 0 && ((ui8)text[pos]) > ' ' )
- pos --;
- if (pos > 0)
- z = pos+1;
- }
- if(z) //non-blank line
- {
- ret.push_back(text.substr(0, z));
- if (opened)
- /* Close the brace for the current line. */
- ret.back() += '}';
- text.erase(0, z);
- }
- else if(text[z] == 0x0a) //blank line
- {
- ret.push_back(""); //add empty string, no extra actions needed
- }
- if (text.length() && text[0] == 0x0a)
- {
- /* Braces do not carry over lines. The map author forgot
- * to close it. */
- opened = false;
- /* Remove LF */
- text.erase(0, 1);
- lineManuallyBroken = true;
- }
- //if(!allowLeadingWhitespace || !lineManuallyBroken)
- if(!lineManuallyBroken)
- boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));
- if (opened)
- {
- /* Add an opening brace for the next line. */
- if (text.length())
- text.insert(0, "{");
- }
- }
- /* Trim whitespaces of every line. */
- //if(!allowLeadingWhitespace)
- for (size_t i=0; i<ret.size(); i++)
- boost::algorithm::trim(ret[i]);
- return ret;
- }
- void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
- {
- bool blitOr = false;
- if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
- blitOr = true;
- const ui32 sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}};
- for(int i = 0;
- i < ARRAY_COUNT(sizes)
- && sizes[i][0] < GL2D::getScreenWidth() - 150
- && sizes[i][1] < GL2D::getScreenHeight() - 150
- && ret->text->slider;
- i++)
- {
- ret->text->setBounds(sizes[i][0], sizes[i][1]);
- }
- if(ret->text->slider)
- ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
- std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
- ComponentsToBlit comps(ret->components,500, blitOr);
- if (ret->components.size())
- winSize.second += 10 + comps.h; //space to first component
- int bw = 0;
- if (ret->buttons.size())
- {
- // Compute total width of buttons
- bw = 20*(ret->buttons.size()-1); // space between all buttons
- for(size_t i=0; i<ret->buttons.size(); i++) //and add buttons width
- bw+=ret->buttons[i]->pos.w;
- winSize.second += 20 + //before button
- ok->ourImages[0].bitmap->h; //button
- }
- // Clip window size
- vstd::amax(winSize.second, 50);
- vstd::amax(winSize.first, 80);
- vstd::amax(winSize.first, comps.w);
- vstd::amax(winSize.first, bw);
- vstd::amin(winSize.first, GL2D::getScreenWidth() - 150);
- //* ret->bitmap = drawDialogBox (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player);
- //* ret->pos.h=ret->bitmap->h;
- //* ret->pos.w=ret->bitmap->w;
- //* ret->center();
- int curh = SIDE_MARGIN;
- int xOffset = (ret->pos.w - ret->text->pos.w)/2;
- if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
- {
- //* if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN)
- //* curh = (ret->bitmap->h - ret->text->pos.h)/2;
- }
- ret->text->moveBy(Point(xOffset, curh));
- curh += ret->text->pos.h;
- if (ret->components.size())
- {
- curh += BEFORE_COMPONENTS;
- comps.blitCompsOnSur (blitOr, BETWEEN_COMPS, curh, ret->bitmap);
- }
- if(ret->buttons.size())
- {
- // Position the buttons at the bottom of the window
- //* bw = (ret->bitmap->w/2) - (bw/2);
- //* curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;
- for(size_t i=0; i<ret->buttons.size(); i++)
- {
- ret->buttons[i]->moveBy(Point(bw, curh));
- bw += ret->buttons[i]->pos.w + 20;
- }
- }
- for(size_t i=0; i<ret->components.size(); i++)
- ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
- }
- void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
- {
- std::vector<SDL_Surface *> &box = piecesOfBox[playerColor.getNum()];
- // Note: this code assumes that the corner dimensions are all the same.
- // Horizontal borders
- int start_x = x + box[0]->w;
- const int stop_x = x + w - box[1]->w;
- const int bottom_y = y+h-box[7]->h+1;
- while (start_x < stop_x) {
- int cur_w = stop_x - start_x;
- if (cur_w > box[6]->w)
- cur_w = box[6]->w;
- // Top border
- Rect srcR(0, 0, cur_w, box[6]->h);
- Rect dstR(start_x, y, 0, 0);
- //* CSDL_Ext::blitSurface(box[6], &srcR, ret, &dstR);
-
- // Bottom border
- dstR.y = bottom_y;
- //* CSDL_Ext::blitSurface(box[7], &srcR, ret, &dstR);
- start_x += cur_w;
- }
- // Vertical borders
- int start_y = y + box[0]->h;
- const int stop_y = y + h - box[2]->h+1;
- const int right_x = x+w-box[5]->w;
- while (start_y < stop_y) {
- int cur_h = stop_y - start_y;
- if (cur_h > box[4]->h)
- cur_h = box[4]->h;
- // Left border
- Rect srcR(0, 0, box[4]->w, cur_h);
- Rect dstR(x, start_y, 0, 0);
- //* CSDL_Ext::blitSurface(box[4], &srcR, ret, &dstR);
- // Right border
- dstR.x = right_x;
- //* CSDL_Ext::blitSurface(box[5], &srcR, ret, &dstR);
- start_y += cur_h;
- }
- //corners
- Rect dstR(x, y, box[0]->w, box[0]->h);
- //* CSDL_Ext::blitSurface(box[0], NULL, ret, &dstR);
- dstR=Rect(x+w-box[1]->w, y, box[1]->w, box[1]->h);
- //* CSDL_Ext::blitSurface(box[1], NULL, ret, &dstR);
- dstR=Rect(x, y+h-box[2]->h+1, box[2]->w, box[2]->h);
- //* CSDL_Ext::blitSurface(box[2], NULL, ret, &dstR);
- dstR=Rect(x+w-box[3]->w, y+h-box[3]->h+1, box[3]->w, box[3]->h);
- //* CSDL_Ext::blitSurface(box[3], NULL, ret, &dstR);
- }
- ComponentResolved::ComponentResolved( CComponent *Comp ):
- comp(Comp)
- {
- //Temporary assign ownership on comp
- if (parent)
- parent->removeChild(this);
- if (comp->parent)
- {
- comp->parent->addChild(this);
- comp->parent->removeChild(comp);
- }
- addChild(comp);
- defActions = 255 - DISPOSE;
- pos.x = pos.y = 0;
- pos.w = comp->pos.w;
- pos.h = comp->pos.h;
- }
- ComponentResolved::~ComponentResolved()
- {
- if (parent)
- {
- removeChild(comp);
- parent->addChild(comp);
- }
- }
- void ComponentResolved::showAll()
- {
- CIntObject::showAll();
- comp->showAll();
- }
- ComponentsToBlit::~ComponentsToBlit()
- {
- for(size_t i=0; i<comps.size(); i++)
- for(size_t j = 0; j < comps[i].size(); j++)
- delete comps[i][j];
- }
- ComponentsToBlit::ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, bool blitOr)
- {
- int orWidth = graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]);
- w = h = 0;
- if(SComps.empty())
- return;
- comps.resize(1);
- int curw = 0;
- int curr = 0; //current row
- for(size_t i=0;i<SComps.size();i++)
- {
- ComponentResolved *cur = new ComponentResolved(SComps[i]);
- int toadd = (cur->pos.w + BETWEEN_COMPS + (blitOr ? orWidth : 0));
- if (curw + toadd > maxw)
- {
- curr++;
- vstd::amax(w,curw);
- curw = cur->pos.w;
- comps.resize(curr+1);
- }
- else
- {
- curw += toadd;
- vstd::amax(w,curw);
- }
- comps[curr].push_back(cur);
- }
- for(size_t i=0;i<comps.size();i++)
- {
- int maxHeight = 0;
- for(size_t j=0;j<comps[i].size();j++)
- vstd::amax(maxHeight, comps[i][j]->pos.h);
- h += maxHeight + BETWEEN_COMPS_ROWS;
- }
- }
- void ComponentsToBlit::blitCompsOnSur( bool blitOr, int inter, int &curh, SDL_Surface *ret )
- {
- int orWidth = graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]);
- for (size_t i=0;i<comps.size();i++)//for each row
- {
- int totalw=0, maxHeight=0;
- for(size_t j=0;j<(comps)[i].size();j++)//find max height & total width in this row
- {
- ComponentResolved *cur = (comps)[i][j];
- totalw += cur->pos.w;
- vstd::amax(maxHeight, cur->pos.h);
- }
- //add space between comps in this row
- if(blitOr)
- totalw += (inter*2+orWidth) * ((comps)[i].size() - 1);
- else
- totalw += (inter) * ((comps)[i].size() - 1);
- int middleh = curh + maxHeight/2;//axis for image aligment
- int curw = ret->w/2 - totalw/2;
- for(size_t j=0;j<(comps)[i].size();j++)
- {
- ComponentResolved *cur = (comps)[i][j];
- cur->moveTo(Point(curw, curh));
- //blit component
- cur->showAll();
- curw += cur->pos.w;
- //if there is subsequent component blit "or"
- if(j<((comps)[i].size()-1))
- {
- if(blitOr)
- {
- curw+=inter;
- graphics->fonts[FONT_MEDIUM]->renderTextLeft(ret, CGI->generaltexth->allTexts[4], Colors::WHITE,
- Point(curw,middleh-(graphics->fonts[FONT_MEDIUM]->getLineHeight()/2)));
- curw+=orWidth;
- }
- curw+=inter;
- }
- }
- curh += maxHeight + BETWEEN_COMPS_ROWS;
- }
- }
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