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- /*
- * Interface.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../CCreatureSet.h"
- #include "../ResourceSet.h"
- #include "../spells/ExternalCaster.h"
- #include "Configuration.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class IGameCallback;
- namespace Rewardable
- {
- class DLL_LINKAGE Interface
- {
- private:
-
- /// caster to cast adveture spells, no serialize
- mutable spells::ExternalCaster caster;
-
- protected:
-
- /// filters list of visit info and returns rewards that can be granted to current hero
- std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const;
-
- /// function that must be called if hero got level-up during grantReward call
- virtual void grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & reward, const CArmedInstance * army, const CGHeroInstance * hero) const;
- /// grants reward to hero
- virtual void grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & reward, const CGHeroInstance * hero) const;
-
- public:
-
- Rewardable::Configuration configuration;
-
- void serializeJson(JsonSerializeFormat & handler);
-
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & configuration;
- }
- };
- }
- VCMI_LIB_NAMESPACE_END
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