Limiter.cpp 2.5 KB

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  1. /*
  2. * Limiter.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiter.h"
  12. #include "../IGameCallback.h"
  13. #include "../CPlayerState.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../serializer/JsonSerializeFormat.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. Rewardable::Limiter::Limiter()
  18. : dayOfWeek(0)
  19. , daysPassed(0)
  20. , heroExperience(0)
  21. , heroLevel(0)
  22. , manaPercentage(0)
  23. , manaPoints(0)
  24. , primary(GameConstants::PRIMARY_SKILLS, 0)
  25. {
  26. }
  27. Rewardable::Limiter::~Limiter() = default;
  28. bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
  29. {
  30. if(dayOfWeek != 0)
  31. {
  32. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  33. return false;
  34. }
  35. if(daysPassed != 0)
  36. {
  37. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  38. return false;
  39. }
  40. for(const auto & reqStack : creatures)
  41. {
  42. size_t count = 0;
  43. for(const auto & slot : hero->Slots())
  44. {
  45. const CStackInstance * heroStack = slot.second;
  46. if (heroStack->type == reqStack.type)
  47. count += heroStack->count;
  48. }
  49. if (count < reqStack.count) //not enough creatures of this kind
  50. return false;
  51. }
  52. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  53. return false;
  54. if(heroLevel > static_cast<si32>(hero->level))
  55. return false;
  56. if(static_cast<TExpType>(heroExperience) > hero->exp)
  57. return false;
  58. if(manaPoints > hero->mana)
  59. return false;
  60. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  61. return false;
  62. for(size_t i=0; i<primary.size(); i++)
  63. {
  64. if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill>(i)))
  65. return false;
  66. }
  67. for(const auto & skill : secondary)
  68. {
  69. if (skill.second > hero->getSecSkillLevel(skill.first))
  70. return false;
  71. }
  72. for(const auto & spell : spells)
  73. {
  74. if (!hero->spellbookContainsSpell(spell))
  75. return false;
  76. }
  77. for(const auto & art : artifacts)
  78. {
  79. if (!hero->hasArt(art))
  80. return false;
  81. }
  82. for(const auto & sublimiter : noneOf)
  83. {
  84. if (sublimiter->heroAllowed(hero))
  85. return false;
  86. }
  87. for(const auto & sublimiter : allOf)
  88. {
  89. if (!sublimiter->heroAllowed(hero))
  90. return false;
  91. }
  92. if(anyOf.empty())
  93. return true;
  94. for(const auto & sublimiter : anyOf)
  95. {
  96. if (sublimiter->heroAllowed(hero))
  97. return true;
  98. }
  99. return false;
  100. }
  101. void Rewardable::Limiter::serializeJson(JsonSerializeFormat & handler)
  102. {
  103. }
  104. VCMI_LIB_NAMESPACE_END