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- /*
- * CObjectClassesHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../IHandlerBase.h"
- #include "../JsonNode.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CRandomGenerator;
- class AObjectTypeHandler;
- class ObjectTemplate;
- struct SObjectSounds;
- struct DLL_LINKAGE CompoundMapObjectID
- {
- si32 primaryID;
- si32 secondaryID;
- CompoundMapObjectID(si32 primID, si32 secID) : primaryID(primID), secondaryID(secID) {};
- bool operator<(const CompoundMapObjectID& other) const
- {
- if(this->primaryID != other.primaryID)
- return this->primaryID < other.primaryID;
- else
- return this->secondaryID < other.secondaryID;
- }
- bool operator==(const CompoundMapObjectID& other) const
- {
- return (this->primaryID == other.primaryID) && (this->secondaryID == other.secondaryID);
- }
- };
- class CGObjectInstance;
- using TObjectTypeHandler = std::shared_ptr<AObjectTypeHandler>;
- /// Class responsible for creation of adventure map objects of specific type
- class DLL_LINKAGE ObjectClass
- {
- public:
- std::string modScope;
- std::string identifier;
- si32 id;
- std::string handlerName; // ID of handler that controls this object, should be determined using handlerConstructor map
- JsonNode base;
- std::vector<TObjectTypeHandler> objects;
- ObjectClass() = default;
- std::string getJsonKey() const;
- std::string getNameTextID() const;
- std::string getNameTranslated() const;
- };
- /// Main class responsible for creation of all adventure map objects
- class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
- {
- /// list of object handlers, each of them handles only one type
- std::vector<ObjectClass * > objects;
- /// map that is filled during contruction with all known handlers. Not serializeable due to usage of std::function
- std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
- /// container with H3 templates, used only during loading, no need to serialize it
- using TTemplatesContainer = std::multimap<std::pair<si32, si32>, std::shared_ptr<const ObjectTemplate>>;
- TTemplatesContainer legacyTemplates;
- TObjectTypeHandler loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
- void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj);
- void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
- ObjectClass * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index);
- void generateExtraMonolithsForRMG();
- public:
- CObjectClassesHandler();
- ~CObjectClassesHandler();
- std::vector<JsonNode> loadLegacyData() override;
- void loadObject(std::string scope, std::string name, const JsonNode & data) override;
- void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
- void loadSubObject(const std::string & identifier, JsonNode config, MapObjectID ID, MapObjectSubID subID);
- void removeSubObject(MapObjectID ID, MapObjectSubID subID);
- void beforeValidate(JsonNode & object) override;
- void afterLoadFinalization() override;
- std::vector<bool> getDefaultAllowed() const override;
- /// Queries to detect loaded objects
- std::set<MapObjectID> knownObjects() const;
- std::set<MapObjectSubID> knownSubObjects(MapObjectID primaryID) const;
- /// returns handler for specified object (ID-based). ObjectHandler keeps ownership
- TObjectTypeHandler getHandlerFor(MapObjectID type, MapObjectSubID subtype) const;
- TObjectTypeHandler getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const;
- TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const;
- std::string getObjectName(MapObjectID type, MapObjectSubID subtype) const;
- SObjectSounds getObjectSounds(MapObjectID type, MapObjectSubID subtype) const;
- /// Returns handler string describing the handler (for use in client)
- std::string getObjectHandlerName(MapObjectID type) const;
- std::string getJsonKey(MapObjectID type) const;
- };
- VCMI_LIB_NAMESPACE_END
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