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- /*
- * MiscObjects.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MiscObjects.h"
- #include "../ArtifactUtils.h"
- #include "../constants/StringConstants.h"
- #include "../CConfigHandler.h"
- #include "../CGeneralTextHandler.h"
- #include "../CSoundBase.h"
- #include "../CSkillHandler.h"
- #include "../spells/CSpellHandler.h"
- #include "../IGameCallback.h"
- #include "../gameState/CGameState.h"
- #include "../mapping/CMap.h"
- #include "../CPlayerState.h"
- #include "../serializer/JsonSerializeFormat.h"
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../modding/ModScope.h"
- #include "../networkPacks/PacksForClient.h"
- #include "../networkPacks/PacksForClientBattle.h"
- #include "../networkPacks/StackLocation.h"
- VCMI_LIB_NAMESPACE_BEGIN
- std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
- ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
- std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
- ///helpers
- static std::string visitedTxt(const bool visited)
- {
- int id = visited ? 352 : 353;
- return VLC->generaltexth->allTexts[id];
- }
- void CTeamVisited::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
- {
- if(what == ObjProperty::VISITED)
- players.insert(identifier.as<PlayerColor>());
- }
- bool CTeamVisited::wasVisited(PlayerColor player) const
- {
- return wasVisited(cb->getPlayerState(player)->team);
- }
- bool CTeamVisited::wasVisited(const CGHeroInstance * h) const
- {
- return wasVisited(h->tempOwner);
- }
- bool CTeamVisited::wasVisited(const TeamID & team) const
- {
- for(const auto & i : players)
- {
- if(cb->getPlayerState(i)->team == team)
- return true;
- }
- return false;
- }
- //CGMine
- void CGMine::onHeroVisit( const CGHeroInstance * h ) const
- {
- auto relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
- if(relations == PlayerRelations::SAME_PLAYER) //we're visiting our mine
- {
- cb->showGarrisonDialog(id,h->id,true);
- return;
- }
- else if (relations == PlayerRelations::ALLIES)//ally
- return;
- if(stacksCount()) //Mine is guarded
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text.appendLocalString(EMetaText::ADVOB_TXT, isAbandoned() ? 84 : 187);
- cb->showBlockingDialog(&ynd);
- return;
- }
- flagMine(h->tempOwner);
- }
- void CGMine::newTurn(CRandomGenerator & rand) const
- {
- if(cb->getDate() == 1)
- return;
- if (tempOwner == PlayerColor::NEUTRAL)
- return;
- cb->giveResource(tempOwner, producedResource, producedQuantity);
- }
- void CGMine::initObj(CRandomGenerator & rand)
- {
- if(isAbandoned())
- {
- //set guardians
- int howManyTroglodytes = rand.nextInt(100, 199);
- auto * troglodytes = new CStackInstance(CreatureID::TROGLODYTES, howManyTroglodytes);
- putStack(SlotID(0), troglodytes);
- assert(!abandonedMineResources.empty());
- producedResource = *RandomGeneratorUtil::nextItem(abandonedMineResources, rand);
- }
- else
- {
- producedResource = GameResID(getObjTypeIndex().getNum());
- }
- producedQuantity = defaultResProduction();
- }
- bool CGMine::isAbandoned() const
- {
- return subID.getNum() >= 7;
- }
- ResourceSet CGMine::dailyIncome() const
- {
- ResourceSet result;
- result[producedResource] += defaultResProduction();
- return result;
- }
- std::string CGMine::getObjectName() const
- {
- return VLC->generaltexth->translate("core.minename", getObjTypeIndex());
- }
- std::string CGMine::getHoverText(PlayerColor player) const
- {
- std::string hoverName = CArmedInstance::getHoverText(player);
- if (tempOwner != PlayerColor::NEUTRAL)
- hoverName += "\n(" + VLC->generaltexth->restypes[producedResource.getNum()] + ")";
- if(stacksCount())
- {
- hoverName += "\n";
- hoverName += VLC->generaltexth->allTexts[202]; //Guarded by
- hoverName += " ";
- hoverName += getArmyDescription();
- }
- return hoverName;
- }
- void CGMine::flagMine(const PlayerColor & player) const
- {
- assert(tempOwner != player);
- cb->setOwner(this, player); //not ours? flag it!
- InfoWindow iw;
- iw.type = EInfoWindowMode::AUTO;
- iw.soundID = soundBase::FLAGMINE;
- iw.text.appendTextID(TextIdentifier("core.mineevnt", producedResource.getNum()).get()); //not use subID, abandoned mines uses default mine texts
- iw.player = player;
- iw.components.emplace_back(ComponentType::RESOURCE_PER_DAY, producedResource, producedQuantity);
- cb->showInfoDialog(&iw);
- }
- ui32 CGMine::defaultResProduction() const
- {
- switch(producedResource.toEnum())
- {
- case EGameResID::WOOD:
- case EGameResID::ORE:
- return 2;
- case EGameResID::GOLD:
- return 1000;
- default:
- return 1;
- }
- }
- void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0) //attacker won
- {
- if(isAbandoned())
- {
- hero->showInfoDialog(85);
- }
- flagMine(hero->tempOwner);
- }
- }
- void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer)
- cb->startBattleI(hero, this);
- }
- void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- CArmedInstance::serializeJsonOptions(handler);
- serializeJsonOwner(handler);
- if(isAbandoned())
- {
- if(handler.saving)
- {
- JsonNode node(JsonNode::JsonType::DATA_VECTOR);
- for(const auto & resID : abandonedMineResources)
- {
- JsonNode one(JsonNode::JsonType::DATA_STRING);
- one.String() = GameConstants::RESOURCE_NAMES[resID];
- node.Vector().push_back(one);
- }
- handler.serializeRaw("possibleResources", node, std::nullopt);
- }
- else
- {
- auto guard = handler.enterArray("possibleResources");
- const JsonNode & node = handler.getCurrent();
- auto names = node.convertTo<std::vector<std::string>>();
- for(const std::string & s : names)
- {
- int raw_res = vstd::find_pos(GameConstants::RESOURCE_NAMES, s);
- if(raw_res < 0)
- logGlobal->error("Invalid resource name: %s", s);
- else
- abandonedMineResources.emplace(raw_res);
- }
- }
- }
- }
- GameResID CGResource::resourceID() const
- {
- return getObjTypeIndex().getNum();
- }
- std::string CGResource::getHoverText(PlayerColor player) const
- {
- return VLC->generaltexth->restypes[resourceID().getNum()];
- }
- void CGResource::pickRandomObject(CRandomGenerator & rand)
- {
- assert(ID == Obj::RESOURCE || ID == Obj::RANDOM_RESOURCE);
- if (ID == Obj::RANDOM_RESOURCE)
- {
- ID = Obj::RESOURCE;
- subID = rand.nextInt(EGameResID::WOOD, EGameResID::GOLD);
- setType(ID, subID);
- }
- }
- void CGResource::initObj(CRandomGenerator & rand)
- {
- blockVisit = true;
- if(amount == CGResource::RANDOM_AMOUNT)
- {
- switch(resourceID().toEnum())
- {
- case EGameResID::GOLD:
- amount = rand.nextInt(5, 10) * 100;
- break;
- case EGameResID::WOOD: case EGameResID::ORE:
- amount = rand.nextInt(6, 10);
- break;
- default:
- amount = rand.nextInt(3, 5);
- break;
- }
- }
- }
- void CGResource::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(stacksCount())
- {
- if(!message.empty())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text = message;
- cb->showBlockingDialog(&ynd);
- }
- else
- {
- blockingDialogAnswered(h, true); //behave as if player accepted battle
- }
- }
- else
- collectRes(h->getOwner());
- }
- void CGResource::collectRes(const PlayerColor & player) const
- {
- cb->giveResource(player, resourceID(), amount);
- InfoWindow sii;
- sii.player = player;
- if(!message.empty())
- {
- sii.type = EInfoWindowMode::AUTO;
- sii.text = message;
- }
- else
- {
- sii.type = EInfoWindowMode::INFO;
- sii.text.appendLocalString(EMetaText::ADVOB_TXT,113);
- sii.text.replaceLocalString(EMetaText::RES_NAMES, resourceID());
- }
- sii.components.emplace_back(ComponentType::RESOURCE, resourceID(), amount);
- sii.soundID = soundBase::pickup01 + CRandomGenerator::getDefault().nextInt(6);
- cb->showInfoDialog(&sii);
- cb->removeObject(this, player);
- }
- void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0) //attacker won
- collectRes(hero->getOwner());
- }
- void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer)
- cb->startBattleI(hero, this);
- }
- void CGResource::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- CArmedInstance::serializeJsonOptions(handler);
- if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
- CCreatureSet::serializeJson(handler, "guards", 7);
- handler.serializeInt("amount", amount, 0);
- handler.serializeStruct("guardMessage", message);
- }
- bool CGTeleport::isEntrance() const
- {
- return type == BOTH || type == ENTRANCE;
- }
- bool CGTeleport::isExit() const
- {
- return type == BOTH || type == EXIT;
- }
- bool CGTeleport::isChannelEntrance(const ObjectInstanceID & id) const
- {
- return vstd::contains(getAllEntrances(), id);
- }
- bool CGTeleport::isChannelExit(const ObjectInstanceID & id) const
- {
- return vstd::contains(getAllExits(), id);
- }
- std::vector<ObjectInstanceID> CGTeleport::getAllEntrances(bool excludeCurrent) const
- {
- auto ret = cb->getTeleportChannelEntraces(channel);
- if(excludeCurrent)
- vstd::erase_if_present(ret, id);
- return ret;
- }
- std::vector<ObjectInstanceID> CGTeleport::getAllExits(bool excludeCurrent) const
- {
- auto ret = cb->getTeleportChannelExits(channel);
- if(excludeCurrent)
- vstd::erase_if_present(ret, id);
- return ret;
- }
- ObjectInstanceID CGTeleport::getRandomExit(const CGHeroInstance * h) const
- {
- auto passableExits = getPassableExits(cb->gameState(), h, getAllExits(true));
- if(!passableExits.empty())
- return *RandomGeneratorUtil::nextItem(passableExits, CRandomGenerator::getDefault());
- return ObjectInstanceID();
- }
- bool CGTeleport::isTeleport(const CGObjectInstance * obj)
- {
- return dynamic_cast<const CGTeleport *>(obj) != nullptr;
- }
- bool CGTeleport::isConnected(const CGTeleport * src, const CGTeleport * dst)
- {
- return src && dst && src->isChannelExit(dst->id);
- }
- bool CGTeleport::isConnected(const CGObjectInstance * src, const CGObjectInstance * dst)
- {
- const auto * srcObj = dynamic_cast<const CGTeleport *>(src);
- const auto * dstObj = dynamic_cast<const CGTeleport *>(dst);
- return isConnected(srcObj, dstObj);
- }
- bool CGTeleport::isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj)
- {
- auto * objTopVisObj = gs->map->getTile(obj->visitablePos()).topVisitableObj();
- if(objTopVisObj->ID == Obj::HERO)
- {
- if(h->id == objTopVisObj->id) // Just to be sure it's won't happen.
- return false;
- // Check if it's friendly hero or not
- if(gs->getPlayerRelations(h->tempOwner, objTopVisObj->tempOwner) != PlayerRelations::ENEMIES)
- {
- // Exchange between heroes only possible via subterranean gates
- if(!dynamic_cast<const CGSubterraneanGate *>(obj))
- return false;
- }
- }
- return true;
- }
- std::vector<ObjectInstanceID> CGTeleport::getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits)
- {
- vstd::erase_if(exits, [&](const ObjectInstanceID & exit) -> bool
- {
- return !isExitPassable(gs, h, gs->getObj(exit));
- });
- return exits;
- }
- void CGTeleport::addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj)
- {
- std::shared_ptr<TeleportChannel> tc;
- if(channelsList.find(obj->channel) == channelsList.end())
- {
- tc = std::make_shared<TeleportChannel>();
- channelsList.insert(std::make_pair(obj->channel, tc));
- }
- else
- tc = channelsList[obj->channel];
- if(obj->isEntrance() && !vstd::contains(tc->entrances, obj->id))
- tc->entrances.push_back(obj->id);
- if(obj->isExit() && !vstd::contains(tc->exits, obj->id))
- tc->exits.push_back(obj->id);
- if(!tc->entrances.empty() && !tc->exits.empty()
- && (tc->entrances.size() != 1 || tc->entrances != tc->exits))
- {
- tc->passability = TeleportChannel::PASSABLE;
- }
- }
- TeleportChannelID CGMonolith::findMeChannel(const std::vector<Obj> & IDs, MapObjectSubID SubID) const
- {
- for(auto obj : cb->gameState()->map->objects)
- {
- if(!obj)
- continue;
- const auto * teleportObj = dynamic_cast<const CGMonolith *>(cb->getObj(obj->id));
- if(teleportObj && vstd::contains(IDs, teleportObj->ID) && teleportObj->subID == SubID)
- return teleportObj->channel;
- }
- return TeleportChannelID();
- }
- void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
- {
- TeleportDialog td(h->id, channel);
- if(isEntrance())
- {
- if(cb->isTeleportChannelBidirectional(channel) && 1 < cb->getTeleportChannelExits(channel).size())
- {
- auto exits = cb->getTeleportChannelExits(channel);
- for(const auto & exit : exits)
- {
- td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(cb->getObj(exit)->visitablePos())));
- }
- }
- if(cb->isTeleportChannelImpassable(channel))
- {
- logGlobal->debug("Cannot find corresponding exit monolith for %d at %s", id.getNum(), pos.toString());
- td.impassable = true;
- }
- else if(getRandomExit(h) == ObjectInstanceID())
- logGlobal->debug("All exits blocked for monolith %d at %s", id.getNum(), pos.toString());
- }
- else
- h->showInfoDialog(70);
- cb->showTeleportDialog(&td);
- }
- void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
- {
- int3 dPos;
- auto randomExit = getRandomExit(hero);
- auto realExits = getAllExits(true);
- if(!isEntrance() // Do nothing if hero visited exit only object
- || (exits.empty() && realExits.empty()) // Do nothing if there no exits on this channel
- || ObjectInstanceID() == randomExit) // Do nothing if all exits are blocked by friendly hero and it's not subterranean gate
- {
- return;
- }
- else if(vstd::isValidIndex(exits, answer))
- dPos = exits[answer].second;
- else
- dPos = hero->convertFromVisitablePos(cb->getObj(randomExit)->visitablePos());
- cb->moveHero(hero->id, dPos, true);
- }
- void CGMonolith::initObj(CRandomGenerator & rand)
- {
- std::vector<Obj> IDs;
- IDs.push_back(ID);
- switch(ID.toEnum())
- {
- case Obj::MONOLITH_ONE_WAY_ENTRANCE:
- type = ENTRANCE;
- IDs.emplace_back(Obj::MONOLITH_ONE_WAY_EXIT);
- break;
- case Obj::MONOLITH_ONE_WAY_EXIT:
- type = EXIT;
- IDs.emplace_back(Obj::MONOLITH_ONE_WAY_ENTRANCE);
- break;
- case Obj::MONOLITH_TWO_WAY:
- default:
- type = BOTH;
- break;
- }
- channel = findMeChannel(IDs, subID);
- if(channel == TeleportChannelID())
- channel = TeleportChannelID(static_cast<si32>(cb->gameState()->map->teleportChannels.size()));
- addToChannel(cb->gameState()->map->teleportChannels, this);
- }
- void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
- {
- TeleportDialog td(h->id, channel);
- if(cb->isTeleportChannelImpassable(channel))
- {
- h->showInfoDialog(153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
- logGlobal->debug("Cannot find exit subterranean gate for %d at %s", id.getNum(), pos.toString());
- td.impassable = true;
- }
- else
- {
- auto exit = getRandomExit(h);
- td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(cb->getObj(exit)->visitablePos())));
- }
- cb->showTeleportDialog(&td);
- }
- void CGSubterraneanGate::initObj(CRandomGenerator & rand)
- {
- type = BOTH;
- }
- void CGSubterraneanGate::postInit() //matches subterranean gates into pairs
- {
- //split on underground and surface gates
- std::vector<CGSubterraneanGate *> gatesSplit[2]; //surface and underground gates
- for(auto & obj : cb->gameState()->map->objects)
- {
- if(!obj) // FIXME: Find out why there are nullptr objects right after initialization
- continue;
- auto * hlp = dynamic_cast<CGSubterraneanGate *>(cb->gameState()->getObjInstance(obj->id));
- if(hlp)
- gatesSplit[hlp->pos.z].push_back(hlp);
- }
- //sort by position
- std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
- {
- return a->pos < b->pos;
- });
- auto assignToChannel = [&](CGSubterraneanGate * obj)
- {
- if(obj->channel == TeleportChannelID())
- { // if object not linked to channel then create new channel
- obj->channel = TeleportChannelID(static_cast<si32>(cb->gameState()->map->teleportChannels.size()));
- addToChannel(cb->gameState()->map->teleportChannels, obj);
- }
- };
- for(size_t i = 0; i < gatesSplit[0].size(); i++)
- {
- CGSubterraneanGate * objCurrent = gatesSplit[0][i];
- //find nearest underground exit
- std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>
- for(int j = 0; j < gatesSplit[1].size(); j++)
- {
- CGSubterraneanGate *checked = gatesSplit[1][j];
- if(checked->channel != TeleportChannelID())
- continue;
- si32 hlp = checked->pos.dist2dSQ(objCurrent->pos);
- if(hlp < best.second)
- {
- best.first = j;
- best.second = hlp;
- }
- }
- assignToChannel(objCurrent);
- if(best.first >= 0) //found pair
- {
- gatesSplit[1][best.first]->channel = objCurrent->channel;
- addToChannel(cb->gameState()->map->teleportChannels, gatesSplit[1][best.first]);
- }
- }
- // we should assign empty channels to underground gates if they don't have matching overground gates
- for(auto & i : gatesSplit[1])
- assignToChannel(i);
- }
- void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const
- {
- TeleportDialog td(h->id, channel);
- if(cb->isTeleportChannelImpassable(channel))
- {
- logGlobal->debug("Cannot find exit whirlpool for %d at %s", id.getNum(), pos.toString());
- td.impassable = true;
- }
- else if(getRandomExit(h) == ObjectInstanceID())
- logGlobal->debug("All exits are blocked for whirlpool %d at %s", id.getNum(), pos.toString());
- if(!isProtected(h))
- {
- SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
- for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
- {
- if(h->getPower(targetstack) > h->getPower(i->first))
- targetstack = (i->first);
- }
- auto countToTake = static_cast<TQuantity>(h->getStackCount(targetstack) * 0.5);
- vstd::amax(countToTake, 1);
- InfoWindow iw;
- iw.type = EInfoWindowMode::AUTO;
- iw.player = h->tempOwner;
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 168);
- iw.components.emplace_back(ComponentType::CREATURE, h->getCreature(targetstack)->getId(), -countToTake);
- cb->showInfoDialog(&iw);
- cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
- }
- else
- {
- auto exits = getAllExits();
- for(const auto & exit : exits)
- {
- auto blockedPosList = cb->getObj(exit)->getBlockedPos();
- for(const auto & bPos : blockedPosList)
- td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(bPos)));
- }
- }
- cb->showTeleportDialog(&td);
- }
- void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
- {
- int3 dPos;
- auto realExits = getAllExits();
- if(exits.empty() && realExits.empty())
- return;
- else if(vstd::isValidIndex(exits, answer))
- dPos = exits[answer].second;
- else
- {
- auto exit = getRandomExit(hero);
- if(exit == ObjectInstanceID())
- return;
- const auto * obj = cb->getObj(exit);
- std::set<int3> tiles = obj->getBlockedPos();
- dPos = hero->convertFromVisitablePos(*RandomGeneratorUtil::nextItem(tiles, CRandomGenerator::getDefault()));
- }
- cb->moveHero(hero->id, dPos, true);
- }
- bool CGWhirlpool::isProtected(const CGHeroInstance * h)
- {
- return h->hasBonusOfType(BonusType::WHIRLPOOL_PROTECTION)
- || (h->stacksCount() == 1 && h->Slots().begin()->second->count == 1);
- }
- ArtifactID CGArtifact::getArtifact() const
- {
- if(ID == Obj::SPELL_SCROLL)
- return ArtifactID::SPELL_SCROLL;
- else
- return getObjTypeIndex().getNum();
- }
- void CGArtifact::pickRandomObject(CRandomGenerator & rand)
- {
- switch(ID.toEnum())
- {
- case MapObjectID::RANDOM_ART:
- subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR | CArtifact::ART_RELIC);
- break;
- case MapObjectID::RANDOM_TREASURE_ART:
- subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_TREASURE);
- break;
- case MapObjectID::RANDOM_MINOR_ART:
- subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_MINOR);
- break;
- case MapObjectID::RANDOM_MAJOR_ART:
- subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_MAJOR);
- break;
- case MapObjectID::RANDOM_RELIC_ART:
- subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_RELIC);
- break;
- }
- if (ID != Obj::SPELL_SCROLL)
- ID = MapObjectID::ARTIFACT;
- setType(ID, subID);
- }
- void CGArtifact::initObj(CRandomGenerator & rand)
- {
- blockVisit = true;
- if(ID == Obj::ARTIFACT)
- {
- if (!storedArtifact)
- {
- auto * a = new CArtifactInstance();
- cb->gameState()->map->addNewArtifactInstance(a);
- storedArtifact = a;
- }
- if(!storedArtifact->artType)
- storedArtifact->setType(VLC->arth->objects[getArtifact().getNum()]);
- }
- if(ID == Obj::SPELL_SCROLL)
- subID = 1;
- assert(storedArtifact->artType);
- assert(storedArtifact->getParentNodes().size());
- //assert(storedArtifact->artType->id == subID); //this does not stop desync
- }
- std::string CGArtifact::getObjectName() const
- {
- return VLC->artifacts()->getById(getArtifact())->getNameTranslated();
- }
- std::string CGArtifact::getPopupText(PlayerColor player) const
- {
- if (settings["general"]["enableUiEnhancements"].Bool())
- {
- std::string description = VLC->artifacts()->getById(getArtifact())->getDescriptionTranslated();
- ArtifactUtils::insertScrrollSpellName(description, SpellID::NONE); // erase text placeholder
- return description;
- }
- else
- return getObjectName();
- }
- std::string CGArtifact::getPopupText(const CGHeroInstance * hero) const
- {
- return getPopupText(hero->getOwner());
- }
- std::vector<Component> CGArtifact::getPopupComponents(PlayerColor player) const
- {
- return {
- Component(ComponentType::ARTIFACT, getArtifact())
- };
- }
- void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
- {
- if(!stacksCount())
- {
- InfoWindow iw;
- iw.type = EInfoWindowMode::AUTO;
- iw.player = h->tempOwner;
- if(storedArtifact->artType->canBePutAt(h))
- {
- switch (ID.toEnum())
- {
- case Obj::ARTIFACT:
- {
- iw.components.emplace_back(ComponentType::ARTIFACT, getArtifact());
- if(!message.empty())
- iw.text = message;
- else
- iw.text.appendTextID(getArtifact().toArtifact()->getEventTextID());
- }
- break;
- case Obj::SPELL_SCROLL:
- {
- SpellID spell = storedArtifact->getScrollSpellID();
- iw.components.emplace_back(ComponentType::SPELL, spell);
- if(!message.empty())
- iw.text = message;
- else
- {
- iw.text.appendLocalString(EMetaText::ADVOB_TXT,135);
- iw.text.replaceName(spell);
- }
- }
- break;
- }
- }
- else
- {
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 2);
- }
- cb->showInfoDialog(&iw);
- pick(h);
- }
- else
- {
- switch(ID.toEnum())
- {
- case Obj::ARTIFACT:
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- if(!message.empty())
- ynd.text = message;
- else
- {
- // TODO: Guard text is more complex in H3, see mantis issue 2325 for details
- ynd.text.appendLocalString(EMetaText::GENERAL_TXT, 420);
- ynd.text.replaceRawString("");
- ynd.text.replaceRawString(getArmyDescription());
- ynd.text.replaceLocalString(EMetaText::GENERAL_TXT, 43); // creatures
- }
- cb->showBlockingDialog(&ynd);
- }
- break;
- case Obj::SPELL_SCROLL:
- {
- if(!message.empty())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text = message;
- cb->showBlockingDialog(&ynd);
- }
- else
- blockingDialogAnswered(h, true);
- }
- break;
- }
- }
- }
- void CGArtifact::pick(const CGHeroInstance * h) const
- {
- if(cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE))
- cb->removeObject(this, h->getOwner());
- }
- BattleField CGArtifact::getBattlefield() const
- {
- return BattleField::NONE;
- }
- void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0) //attacker won
- pick(hero);
- }
- void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer)
- cb->startBattleI(hero, this);
- }
- void CGArtifact::afterAddToMap(CMap * map)
- {
- //Artifacts from map objects are never removed
- //FIXME: This should be revertible in map editor
- if(ID == Obj::SPELL_SCROLL && storedArtifact && storedArtifact->getId().getNum() < 0)
- map->addNewArtifactInstance(storedArtifact);
- }
- void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
- {
- handler.serializeStruct("guardMessage", message);
- CArmedInstance::serializeJsonOptions(handler);
- if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
- CCreatureSet::serializeJson(handler, "guards", 7);
- if(handler.saving && ID == Obj::SPELL_SCROLL)
- {
- const std::shared_ptr<Bonus> b = storedArtifact->getBonusLocalFirst(Selector::type()(BonusType::SPELL));
- SpellID spellId(b->subtype.as<SpellID>());
- handler.serializeId("spell", spellId, SpellID::NONE);
- }
- }
- void CGSignBottle::initObj(CRandomGenerator & rand)
- {
- //if no text is set than we pick random from the predefined ones
- if(message.empty())
- {
- auto vector = VLC->generaltexth->findStringsWithPrefix("core.randsign");
- std::string messageIdentifier = *RandomGeneratorUtil::nextItem(vector, rand);
- message.appendTextID(TextIdentifier("core", "randsign", messageIdentifier).get());
- }
- if(ID == Obj::OCEAN_BOTTLE)
- {
- blockVisit = true;
- }
- }
- void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.text = message;
- cb->showInfoDialog(&iw);
- if(ID == Obj::OCEAN_BOTTLE)
- cb->removeObject(this, h->getOwner());
- }
- void CGSignBottle::serializeJsonOptions(JsonSerializeFormat& handler)
- {
- handler.serializeStruct("text", message);
- }
- void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
- {
- auto relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
- if (relations == PlayerRelations::ENEMIES && stacksCount() > 0) {
- //TODO: Find a way to apply magic garrison effects in battle.
- cb->startBattleI(h, this);
- return;
- }
- //New owner.
- if (relations == PlayerRelations::ENEMIES)
- cb->setOwner(this, h->tempOwner);
- cb->showGarrisonDialog(id, h->id, removableUnits);
- }
- bool CGGarrison::passableFor(PlayerColor player) const
- {
- //FIXME: identical to same method in CGTownInstance
- if ( !stacksCount() )//empty - anyone can visit
- return true;
- if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
- return false;
- if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
- return true;
- return false;
- }
- void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if (result.winner == 0)
- onHeroVisit(hero);
- }
- void CGGarrison::serializeJsonOptions(JsonSerializeFormat& handler)
- {
- handler.serializeBool("removableUnits", removableUnits);
- serializeJsonOwner(handler);
- CArmedInstance::serializeJsonOptions(handler);
- }
- void CGMagi::reset()
- {
- eyelist.clear();
- }
- void CGMagi::initObj(CRandomGenerator & rand)
- {
- if (ID == Obj::EYE_OF_MAGI)
- {
- blockVisit = true;
- eyelist[subID].push_back(id);
- }
- }
- void CGMagi::onHeroVisit(const CGHeroInstance * h) const
- {
- if (ID == Obj::HUT_OF_MAGI)
- {
- h->showInfoDialog(61);
- if (!eyelist[subID].empty())
- {
- CenterView cv;
- cv.player = h->tempOwner;
- cv.focusTime = 2000;
- FoWChange fw;
- fw.player = h->tempOwner;
- fw.mode = ETileVisibility::REVEALED;
- fw.waitForDialogs = true;
- for(const auto & it : eyelist[subID])
- {
- const CGObjectInstance *eye = cb->getObj(it);
- cb->getTilesInRange (fw.tiles, eye->pos, 10, ETileVisibility::HIDDEN, h->tempOwner);
- cb->sendAndApply(&fw);
- cv.pos = eye->pos;
- cb->sendAndApply(&cv);
- }
- cv.pos = h->visitablePos();
- cv.focusTime = 0;
- cb->sendAndApply(&cv);
- }
- }
- else if (ID == Obj::EYE_OF_MAGI)
- {
- h->showInfoDialog(48);
- }
- }
- CGBoat::CGBoat()
- {
- hero = nullptr;
- direction = 4;
- layer = EPathfindingLayer::SAIL;
- }
- bool CGBoat::isCoastVisitable() const
- {
- return true;
- }
- void CGSirens::initObj(CRandomGenerator & rand)
- {
- blockVisit = true;
- }
- std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
- {
- return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID)));
- }
- void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- if(h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID))) //has already visited Sirens
- {
- iw.type = EInfoWindowMode::AUTO;
- iw.text.appendLocalString(EMetaText::ADVOB_TXT,133);
- }
- else
- {
- giveDummyBonus(h->id, BonusDuration::ONE_BATTLE);
- TExpType xp = 0;
- for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
- {
- // 1-sized stacks are not affected by sirens
- if (i->second->count == 1)
- continue;
- // tested H3 behavior: 30% (rounded up) of stack drowns
- TQuantity drown = std::ceil(i->second->count * 0.3);
- if(drown)
- {
- cb->changeStackCount(StackLocation(h, i->first), -drown);
- xp += drown * i->second->type->getMaxHealth();
- }
- }
- if(xp)
- {
- xp = h->calculateXp(static_cast<int>(xp));
- iw.text.appendLocalString(EMetaText::ADVOB_TXT,132);
- iw.text.replaceNumber(static_cast<int>(xp));
- cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, xp, false);
- }
- else
- {
- iw.text.appendLocalString(EMetaText::ADVOB_TXT,134);
- }
- }
- cb->showInfoDialog(&iw);
- }
- void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
- {
- // H J L K I
- // A x S x B
- // C E G F D
- offsets = {
- {-2, 0, 0}, // A
- {+2, 0, 0}, // B
- {-2, 1, 0}, // C
- {+2, 1, 0}, // D
- {-1, 1, 0}, // E
- {+1, 1, 0}, // F
- {0, 1, 0}, // G
- {-2, -1, 0}, // H
- {+2, -1, 0}, // I
- {-1, -1, 0}, // G
- {+1, -1, 0}, // K
- {0, -1, 0}, // L
- };
- }
- const IObjectInterface * CGShipyard::getObject() const
- {
- return this;
- }
- void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner) == PlayerRelations::ENEMIES)
- cb->setOwner(this, h->tempOwner);
- if(shipyardStatus() != IBoatGenerator::GOOD)
- {
- InfoWindow iw;
- iw.type = EInfoWindowMode::AUTO;
- iw.player = tempOwner;
- getProblemText(iw.text, h);
- cb->showInfoDialog(&iw);
- }
- else
- {
- cb->showObjectWindow(this, EOpenWindowMode::SHIPYARD_WINDOW, h, false);
- }
- }
- void CGShipyard::serializeJsonOptions(JsonSerializeFormat& handler)
- {
- serializeJsonOwner(handler);
- }
- BoatId CGShipyard::getBoatType() const
- {
- return createdBoat;
- }
- void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
- {
- cb->showObjectWindow(this, EOpenWindowMode::THIEVES_GUILD, h, false);
- }
- void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.type = EInfoWindowMode::AUTO;
- iw.player = h->tempOwner;
- TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
- assert(ts);
- TeamID team = ts->id;
- if(!wasVisited(team))
- {
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 96);
- cb->sendAndApply(&iw);
- // increment general visited obelisks counter
- cb->setObjPropertyID(id, ObjProperty::OBELISK_VISITED, team);
- cb->showObjectWindow(this, EOpenWindowMode::PUZZLE_MAP, h, false);
- // mark that particular obelisk as visited for all players in the team
- for(const auto & color : ts->players)
- {
- cb->setObjPropertyID(id, ObjProperty::VISITED, color);
- }
- }
- else
- {
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 97);
- cb->sendAndApply(&iw);
- }
- }
- void CGObelisk::initObj(CRandomGenerator & rand)
- {
- obeliskCount++;
- }
- void CGObelisk::reset()
- {
- obeliskCount = 0;
- visited.clear();
- }
- std::string CGObelisk::getHoverText(PlayerColor player) const
- {
- return getObjectName() + " " + visitedTxt(wasVisited(player));
- }
- void CGObelisk::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
- {
- switch(what)
- {
- case ObjProperty::OBELISK_VISITED:
- {
- auto progress = ++visited[identifier.as<TeamID>()];
- logGlobal->debug("Player %d: obelisk progress %d / %d", identifier.getNum(), static_cast<int>(progress) , static_cast<int>(obeliskCount));
- if(progress > obeliskCount)
- {
- logGlobal->error("Visited %d of %d", static_cast<int>(progress), obeliskCount);
- throw std::runtime_error("internal error");
- }
- break;
- }
- default:
- CTeamVisited::setPropertyDer(what, identifier);
- break;
- }
- }
- void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(h->tempOwner != tempOwner)
- {
- PlayerColor oldOwner = tempOwner;
- cb->setOwner(this,h->tempOwner); //not ours? flag it!
- h->showInfoDialog(69);
- giveBonusTo(h->tempOwner);
- if(oldOwner.isValidPlayer()) //remove bonus from old owner
- {
- RemoveBonus rb(GiveBonus::ETarget::PLAYER);
- rb.whoID = oldOwner;
- rb.source = BonusSource::OBJECT_INSTANCE;
- rb.id = BonusSourceID(id);
- cb->sendAndApply(&rb);
- }
- }
- }
- void CGLighthouse::initObj(CRandomGenerator & rand)
- {
- if(tempOwner.isValidPlayer())
- {
- // FIXME: This is dirty hack
- giveBonusTo(tempOwner, true);
- }
- }
- void CGLighthouse::giveBonusTo(const PlayerColor & player, bool onInit) const
- {
- GiveBonus gb(GiveBonus::ETarget::PLAYER);
- gb.bonus.type = BonusType::MOVEMENT;
- gb.bonus.val = 500;
- gb.id = player;
- gb.bonus.duration = BonusDuration::PERMANENT;
- gb.bonus.source = BonusSource::OBJECT_INSTANCE;
- gb.bonus.sid = BonusSourceID(id);
- gb.bonus.subtype = BonusCustomSubtype::heroMovementSea;
- // FIXME: This is really dirty hack
- // Proper fix would be to make CGLighthouse into bonus system node
- // Unfortunately this will cause saves breakage
- if(onInit)
- gb.applyGs(cb->gameState());
- else
- cb->sendAndApply(&gb);
- }
- void CGLighthouse::serializeJsonOptions(JsonSerializeFormat& handler)
- {
- serializeJsonOwner(handler);
- }
- void HillFort::onHeroVisit(const CGHeroInstance * h) const
- {
- cb->showObjectWindow(this, EOpenWindowMode::HILL_FORT_WINDOW, h, false);
- }
- void HillFort::fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const
- {
- int32_t level = stack.type->getLevel();
- int32_t index = std::clamp<int32_t>(level - 1, 0, upgradeCostPercentage.size() - 1);
- int costModifier = upgradeCostPercentage[index];
- if (costModifier < 0)
- return; // upgrade not allowed
- for(const auto & nid : stack.type->upgrades)
- {
- info.newID.push_back(nid);
- info.cost.push_back((nid.toCreature()->getFullRecruitCost() - stack.type->getFullRecruitCost()) * costModifier / 100);
- }
- }
- VCMI_LIB_NAMESPACE_END
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