MapFormatJson.cpp 38 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "MapFormat.h"
  17. #include "../ArtifactUtils.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CTownHandler.h"
  20. #include "../VCMI_Lib.h"
  21. #include "../RiverHandler.h"
  22. #include "../RoadHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  25. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  26. #include "../mapObjects/ObjectTemplate.h"
  27. #include "../mapObjects/CGHeroInstance.h"
  28. #include "../mapObjects/CGTownInstance.h"
  29. #include "../modding/ModScope.h"
  30. #include "../modding/ModUtility.h"
  31. #include "../spells/CSpellHandler.h"
  32. #include "../CSkillHandler.h"
  33. #include "../constants/StringConstants.h"
  34. #include "../serializer/JsonDeserializer.h"
  35. #include "../serializer/JsonSerializer.h"
  36. #include "../Languages.h"
  37. VCMI_LIB_NAMESPACE_BEGIN
  38. class MapObjectResolver: public IInstanceResolver
  39. {
  40. public:
  41. MapObjectResolver(const CMapFormatJson * owner_);
  42. si32 decode (const std::string & identifier) const override;
  43. std::string encode(si32 identifier) const override;
  44. private:
  45. const CMapFormatJson * owner;
  46. };
  47. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  48. owner(owner_)
  49. {
  50. }
  51. si32 MapObjectResolver::decode(const std::string & identifier) const
  52. {
  53. //always decode as ObjectInstanceID
  54. auto it = owner->map->instanceNames.find(identifier);
  55. if(it != owner->map->instanceNames.end())
  56. {
  57. return (*it).second->id.getNum();
  58. }
  59. else
  60. {
  61. logGlobal->error("Object not found: %s", identifier);
  62. return -1;
  63. }
  64. }
  65. std::string MapObjectResolver::encode(si32 identifier) const
  66. {
  67. ObjectInstanceID id;
  68. //use h3m questIdentifiers if they are present
  69. if(owner->map->questIdentifierToId.empty())
  70. {
  71. id = ObjectInstanceID(identifier);
  72. }
  73. else
  74. {
  75. id = owner->map->questIdentifierToId[identifier];
  76. }
  77. si32 oid = id.getNum();
  78. if(oid < 0 || oid >= owner->map->objects.size())
  79. {
  80. logGlobal->error("Cannot get object with id %d", oid);
  81. return "";
  82. }
  83. return owner->map->objects[oid]->instanceName;
  84. }
  85. namespace HeaderDetail
  86. {
  87. static const std::vector<std::string> difficultyMap =
  88. {
  89. "EASY",
  90. "NORMAL",
  91. "HARD",
  92. "EXPERT",
  93. "IMPOSSIBLE"
  94. };
  95. enum class ECanPlay
  96. {
  97. NONE = 0,
  98. PLAYER_OR_AI = 1,
  99. PLAYER_ONLY = 2,
  100. AI_ONLY = 3
  101. };
  102. static const std::vector<std::string> canPlayMap =
  103. {
  104. "",
  105. "PlayerOrAI",
  106. "PlayerOnly",
  107. "AIOnly"
  108. };
  109. }
  110. namespace TriggeredEventsDetail
  111. {
  112. static const std::array<std::string, 15> conditionNames =
  113. {
  114. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  115. "control", "destroy", "transport", "daysPassed",
  116. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  117. "have_0", "haveBuilding_0", "destroy_0"
  118. };
  119. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  120. static EMetaclass decodeMetaclass(const std::string & source)
  121. {
  122. if(source.empty())
  123. return EMetaclass::INVALID;
  124. auto rawId = vstd::find_pos(NMetaclass::names, source);
  125. if(rawId >= 0)
  126. return static_cast<EMetaclass>(rawId);
  127. else
  128. return EMetaclass::INVALID;
  129. }
  130. static std::string encodeIdentifier(EMetaclass metaType, si32 type)
  131. {
  132. std::string metaclassName = NMetaclass::names[static_cast<int>(metaType)];
  133. std::string identifier;
  134. switch(metaType)
  135. {
  136. case EMetaclass::ARTIFACT:
  137. {
  138. identifier = ArtifactID::encode(type);
  139. }
  140. break;
  141. case EMetaclass::CREATURE:
  142. {
  143. identifier = CreatureID::encode(type);
  144. }
  145. break;
  146. case EMetaclass::OBJECT:
  147. {
  148. //TODO
  149. auto subtypes = VLC->objtypeh->knownSubObjects(type);
  150. if(!subtypes.empty())
  151. {
  152. auto subtype = *subtypes.begin();
  153. auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
  154. identifier = handler->getTypeName();
  155. }
  156. }
  157. break;
  158. case EMetaclass::RESOURCE:
  159. {
  160. identifier = GameConstants::RESOURCE_NAMES[type];
  161. }
  162. break;
  163. default:
  164. {
  165. logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
  166. return "";
  167. }
  168. break;
  169. }
  170. return ModUtility::makeFullIdentifier("", metaclassName, identifier);
  171. }
  172. static EventCondition JsonToCondition(const JsonNode & node)
  173. {
  174. EventCondition event;
  175. const auto & conditionName = node.Vector()[0].String();
  176. auto pos = vstd::find_pos(conditionNames, conditionName);
  177. event.condition = static_cast<EventCondition::EWinLoseType>(pos);
  178. if (node.Vector().size() > 1)
  179. {
  180. const JsonNode & data = node.Vector()[1];
  181. switch (event.condition)
  182. {
  183. case EventCondition::HAVE_0:
  184. case EventCondition::DESTROY_0:
  185. {
  186. //todo: support subtypes
  187. std::string fullIdentifier = data["type"].String();
  188. std::string metaTypeName;
  189. std::string scope;
  190. std::string identifier;
  191. ModUtility::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
  192. event.metaType = decodeMetaclass(metaTypeName);
  193. auto type = VLC->identifiers()->getIdentifier(ModScope::scopeBuiltin(), fullIdentifier, false);
  194. if(type)
  195. event.objectType = type.value();
  196. event.objectInstanceName = data["object"].String();
  197. if(data["value"].isNumber())
  198. event.value = static_cast<si32>(data["value"].Integer());
  199. }
  200. break;
  201. case EventCondition::HAVE_BUILDING_0:
  202. {
  203. //todo: support of new condition format HAVE_BUILDING_0
  204. }
  205. break;
  206. default:
  207. {
  208. //old format
  209. if (data["type"].getType() == JsonNode::JsonType::DATA_STRING)
  210. {
  211. auto identifier = VLC->identifiers()->getIdentifier(data["type"]);
  212. if(identifier)
  213. event.objectType = identifier.value();
  214. else
  215. throw std::runtime_error("Identifier resolution failed in event condition");
  216. }
  217. if (data["type"].isNumber())
  218. event.objectType = static_cast<si32>(data["type"].Float());
  219. if (!data["value"].isNull())
  220. event.value = static_cast<si32>(data["value"].Float());
  221. }
  222. break;
  223. }
  224. if (!data["position"].isNull())
  225. {
  226. const auto & position = data["position"].Vector();
  227. event.position.x = static_cast<si32>(position.at(0).Float());
  228. event.position.y = static_cast<si32>(position.at(1).Float());
  229. event.position.z = static_cast<si32>(position.at(2).Float());
  230. }
  231. }
  232. return event;
  233. }
  234. static JsonNode ConditionToJson(const EventCondition & event)
  235. {
  236. JsonNode json;
  237. JsonVector & asVector = json.Vector();
  238. JsonNode condition;
  239. condition.String() = conditionNames.at(event.condition);
  240. asVector.push_back(condition);
  241. JsonNode data;
  242. switch (event.condition)
  243. {
  244. case EventCondition::HAVE_0:
  245. case EventCondition::DESTROY_0:
  246. {
  247. //todo: support subtypes
  248. if(event.metaType != EMetaclass::INVALID)
  249. data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
  250. if(event.value > 0)
  251. data["value"].Integer() = event.value;
  252. if(!event.objectInstanceName.empty())
  253. data["object"].String() = event.objectInstanceName;
  254. }
  255. break;
  256. case EventCondition::HAVE_BUILDING_0:
  257. {
  258. //todo: support of new condition format HAVE_BUILDING_0
  259. }
  260. break;
  261. default:
  262. {
  263. //old format
  264. if(event.objectType != -1)
  265. data["type"].Integer() = event.objectType;
  266. if(event.value != -1)
  267. data["value"].Integer() = event.value;
  268. }
  269. break;
  270. }
  271. if(event.position != int3(-1, -1, -1))
  272. {
  273. auto & position = data["position"].Vector();
  274. position.resize(3);
  275. position[0].Float() = event.position.x;
  276. position[1].Float() = event.position.y;
  277. position[2].Float() = event.position.z;
  278. }
  279. if(!data.isNull())
  280. asVector.push_back(data);
  281. return json;
  282. }
  283. }//namespace TriggeredEventsDetail
  284. namespace TerrainDetail
  285. {
  286. static const std::array<char, 4> flipCodes =
  287. {
  288. '_', '-', '|', '+'
  289. };
  290. }
  291. ///CMapFormatJson
  292. const int CMapFormatJson::VERSION_MAJOR = 2;
  293. const int CMapFormatJson::VERSION_MINOR = 0;
  294. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  295. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  296. const std::string CMapFormatJson::TERRAIN_FILE_NAMES[2] = {"surface_terrain.json", "underground_terrain.json"};
  297. CMapFormatJson::CMapFormatJson():
  298. fileVersionMajor(0), fileVersionMinor(0),
  299. mapObjectResolver(std::make_unique<MapObjectResolver>(this)),
  300. map(nullptr), mapHeader(nullptr)
  301. {
  302. }
  303. TerrainType * CMapFormatJson::getTerrainByCode(const std::string & code)
  304. {
  305. for(const auto & object : VLC->terrainTypeHandler->objects)
  306. {
  307. if(object->shortIdentifier == code)
  308. return const_cast<TerrainType *>(object.get());
  309. }
  310. return nullptr;
  311. }
  312. RiverType * CMapFormatJson::getRiverByCode(const std::string & code)
  313. {
  314. for(const auto & object : VLC->riverTypeHandler->objects)
  315. {
  316. if (object->shortIdentifier == code)
  317. return const_cast<RiverType *>(object.get());
  318. }
  319. return nullptr;
  320. }
  321. RoadType * CMapFormatJson::getRoadByCode(const std::string & code)
  322. {
  323. for(const auto & object : VLC->roadTypeHandler->objects)
  324. {
  325. if (object->shortIdentifier == code)
  326. return const_cast<RoadType *>(object.get());
  327. }
  328. return nullptr;
  329. }
  330. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<FactionID> & value) const
  331. {
  332. //TODO: unify allowed factions with others - make them std::vector<bool>
  333. std::vector<bool> temp;
  334. temp.resize(VLC->townh->size(), false);
  335. auto standard = VLC->townh->getDefaultAllowed();
  336. if(handler.saving)
  337. {
  338. for(auto faction : VLC->townh->objects)
  339. if(faction->town && vstd::contains(value, faction->getId()))
  340. temp[static_cast<std::size_t>(faction->getIndex())] = true;
  341. }
  342. handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, standard, temp);
  343. if(!handler.saving)
  344. {
  345. value.clear();
  346. for (std::size_t i=0; i<temp.size(); i++)
  347. if(temp[i])
  348. value.insert(static_cast<FactionID>(i));
  349. }
  350. }
  351. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  352. {
  353. handler.serializeStruct("name", mapHeader->name);
  354. handler.serializeStruct("description", mapHeader->description);
  355. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  356. //todo: support arbitrary percentage
  357. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  358. serializePlayerInfo(handler);
  359. handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  360. handler.serializeStruct("victoryMessage", mapHeader->victoryMessage);
  361. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  362. handler.serializeStruct("defeatMessage", mapHeader->defeatMessage);
  363. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  364. }
  365. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  366. {
  367. auto playersData = handler.enterStruct("players");
  368. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  369. {
  370. PlayerInfo & info = mapHeader->players[player];
  371. if(handler.saving)
  372. {
  373. if(!info.canAnyonePlay())
  374. continue;
  375. }
  376. auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  377. if(!handler.saving)
  378. {
  379. if(handler.getCurrent().isNull())
  380. {
  381. info.canComputerPlay = false;
  382. info.canHumanPlay = false;
  383. continue;
  384. }
  385. }
  386. serializeAllowedFactions(handler, info.allowedFactions);
  387. HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
  388. if(handler.saving)
  389. {
  390. if(info.canComputerPlay)
  391. {
  392. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
  393. }
  394. else
  395. {
  396. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
  397. }
  398. }
  399. handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
  400. if(!handler.saving)
  401. {
  402. switch(canPlay)
  403. {
  404. case HeaderDetail::ECanPlay::PLAYER_OR_AI:
  405. info.canComputerPlay = true;
  406. info.canHumanPlay = true;
  407. break;
  408. case HeaderDetail::ECanPlay::PLAYER_ONLY:
  409. info.canComputerPlay = false;
  410. info.canHumanPlay = true;
  411. break;
  412. case HeaderDetail::ECanPlay::AI_ONLY:
  413. info.canComputerPlay = true;
  414. info.canHumanPlay = false;
  415. break;
  416. default:
  417. info.canComputerPlay = false;
  418. info.canHumanPlay = false;
  419. break;
  420. }
  421. }
  422. //saving whole structure only if position is valid
  423. if(!handler.saving || info.posOfMainTown.valid())
  424. {
  425. auto mainTown = handler.enterStruct("mainTown");
  426. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  427. handler.serializeInt("x", info.posOfMainTown.x, -1);
  428. handler.serializeInt("y", info.posOfMainTown.y, -1);
  429. handler.serializeInt("l", info.posOfMainTown.z, -1);
  430. }
  431. if(!handler.saving)
  432. {
  433. info.hasMainTown = info.posOfMainTown.valid();
  434. }
  435. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  436. //heroes
  437. if(handler.saving)
  438. {
  439. //ignoring heroesNames and saving from actual map objects
  440. //TODO: optimize
  441. for(auto & obj : map->objects)
  442. {
  443. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  444. {
  445. auto * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  446. auto heroes = handler.enterStruct("heroes");
  447. if(hero)
  448. {
  449. auto heroData = handler.enterStruct(hero->instanceName);
  450. heroData->serializeString("name", hero->nameCustomTextId);
  451. if(hero->ID == Obj::HERO)
  452. {
  453. std::string temp;
  454. if(hero->type)
  455. {
  456. temp = hero->type->getJsonKey();
  457. }
  458. else
  459. {
  460. temp = VLC->heroh->objects[hero->subID]->getJsonKey();
  461. }
  462. handler.serializeString("type", temp);
  463. }
  464. }
  465. }
  466. }
  467. }
  468. else
  469. {
  470. info.heroesNames.clear();
  471. auto heroes = handler.enterStruct("heroes");
  472. for(const auto & hero : handler.getCurrent().Struct())
  473. {
  474. const JsonNode & data = hero.second;
  475. const std::string instanceName = hero.first;
  476. SHeroName hname;
  477. hname.heroId = HeroTypeID::NONE;
  478. std::string rawId = data["type"].String();
  479. if(!rawId.empty())
  480. hname.heroId = HeroTypeID(HeroTypeID::decode(rawId));
  481. hname.heroName = data["name"].String();
  482. if(instanceName == info.mainHeroInstance)
  483. {
  484. //this is main hero
  485. info.mainCustomHeroNameTextId = hname.heroName;
  486. info.hasRandomHero = (hname.heroId == HeroTypeID::NONE);
  487. info.mainCustomHeroId = hname.heroId;
  488. info.mainCustomHeroPortrait = HeroTypeID::NONE;
  489. //todo:mainHeroPortrait
  490. }
  491. info.heroesNames.push_back(hname);
  492. }
  493. }
  494. handler.serializeBool("randomFaction", info.isFactionRandom);
  495. }
  496. }
  497. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  498. {
  499. auto teams = handler.enterArray("teams");
  500. const JsonNode & src = teams->getCurrent();
  501. if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
  502. {
  503. // No alliances
  504. if(src.getType() != JsonNode::JsonType::DATA_NULL)
  505. logGlobal->error("Invalid teams field type");
  506. mapHeader->howManyTeams = 0;
  507. for(auto & player : mapHeader->players)
  508. if(player.canAnyonePlay())
  509. player.team = TeamID(mapHeader->howManyTeams++);
  510. }
  511. else
  512. {
  513. const JsonVector & srcVector = src.Vector();
  514. mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());
  515. for(int team = 0; team < mapHeader->howManyTeams; team++)
  516. for(const JsonNode & playerData : srcVector[team].Vector())
  517. {
  518. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  519. if(player.isValidPlayer())
  520. if(mapHeader->players[player.getNum()].canAnyonePlay())
  521. mapHeader->players[player.getNum()].team = TeamID(team);
  522. }
  523. for(PlayerInfo & player : mapHeader->players)
  524. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  525. player.team = TeamID(mapHeader->howManyTeams++);
  526. }
  527. }
  528. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  529. {
  530. std::vector<std::set<PlayerColor>> teamsData;
  531. teamsData.resize(mapHeader->howManyTeams);
  532. //get raw data
  533. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  534. {
  535. const PlayerInfo & player = mapHeader->players.at(idx);
  536. int team = player.team.getNum();
  537. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  538. teamsData.at(team).insert(PlayerColor(idx));
  539. }
  540. //remove single-member teams
  541. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  542. {
  543. return elem.size() <= 1;
  544. });
  545. if(!teamsData.empty())
  546. {
  547. JsonNode dest;
  548. //construct output
  549. dest.setType(JsonNode::JsonType::DATA_VECTOR);
  550. for(const std::set<PlayerColor> & teamData : teamsData)
  551. {
  552. JsonNode team(JsonNode::JsonType::DATA_VECTOR);
  553. for(const PlayerColor & player : teamData)
  554. {
  555. JsonNode member(JsonNode::JsonType::DATA_STRING);
  556. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  557. team.Vector().push_back(std::move(member));
  558. }
  559. dest.Vector().push_back(std::move(team));
  560. }
  561. handler.serializeRaw("teams", dest, std::nullopt);
  562. }
  563. }
  564. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  565. {
  566. const JsonNode & input = handler.getCurrent();
  567. mapHeader->triggeredEvents.clear();
  568. for(const auto & entry : input["triggeredEvents"].Struct())
  569. {
  570. TriggeredEvent event;
  571. event.identifier = entry.first;
  572. readTriggeredEvent(event, entry.second);
  573. mapHeader->triggeredEvents.push_back(event);
  574. }
  575. }
  576. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) const
  577. {
  578. using namespace TriggeredEventsDetail;
  579. event.onFulfill.jsonDeserialize(source["message"]);
  580. event.description.jsonDeserialize(source["description"]);
  581. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  582. event.effect.toOtherMessage.jsonDeserialize(source["effect"]["messageToSend"]);
  583. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  584. }
  585. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  586. {
  587. JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
  588. for(const auto & event : mapHeader->triggeredEvents)
  589. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  590. handler.serializeRaw("triggeredEvents", triggeredEvents, std::nullopt);
  591. }
  592. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) const
  593. {
  594. using namespace TriggeredEventsDetail;
  595. if(!event.onFulfill.empty())
  596. event.onFulfill.jsonSerialize(dest["message"]);
  597. if(!event.description.empty())
  598. event.description.jsonSerialize(dest["description"]);
  599. dest["effect"]["type"].String() = typeNames.at(static_cast<size_t>(event.effect.type));
  600. if(!event.effect.toOtherMessage.empty())
  601. event.description.jsonSerialize(dest["effect"]["messageToSend"]);
  602. dest["condition"] = event.trigger.toJson(ConditionToJson);
  603. }
  604. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  605. {
  606. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  607. const JsonNode & data = handler.getCurrent();
  608. for(const auto & entry : data.Struct())
  609. {
  610. HeroTypeID type(HeroTypeID::decode(entry.first));
  611. std::set<PlayerColor> mask;
  612. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  613. {
  614. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  615. if(player.isValidPlayer())
  616. mask.insert(player);
  617. }
  618. if(!mask.empty() && mask.size() != PlayerColor::PLAYER_LIMIT_I && type.getNum() >= 0)
  619. {
  620. DisposedHero hero;
  621. hero.heroId = type;
  622. hero.players = mask;
  623. //name and portrait are not used
  624. map->disposedHeroes.push_back(hero);
  625. }
  626. }
  627. }
  628. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  629. {
  630. if(map->disposedHeroes.empty())
  631. return;
  632. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  633. for(DisposedHero & hero : map->disposedHeroes)
  634. {
  635. std::string type = HeroTypeID::encode(hero.heroId);
  636. auto definition = definitions->enterStruct(type);
  637. JsonNode players(JsonNode::JsonType::DATA_VECTOR);
  638. definition->serializeIdArray("availableFor", hero.players);
  639. }
  640. }
  641. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  642. {
  643. auto rumors = handler.enterArray("rumors");
  644. rumors.serializeStruct(map->rumors);
  645. }
  646. void CMapFormatJson::serializeTimedEvents(JsonSerializeFormat & handler)
  647. {
  648. auto events = handler.enterArray("events");
  649. std::vector<CMapEvent> temp(map->events.begin(), map->events.end());
  650. events.serializeStruct(temp);
  651. map->events.assign(temp.begin(), temp.end());
  652. }
  653. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  654. {
  655. //todo:serializePredefinedHeroes
  656. if(handler.saving)
  657. {
  658. if(!map->predefinedHeroes.empty())
  659. {
  660. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  661. for(auto & hero : map->predefinedHeroes)
  662. {
  663. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  664. hero->serializeJsonDefinition(handler);
  665. }
  666. }
  667. }
  668. else
  669. {
  670. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  671. const JsonNode & data = handler.getCurrent();
  672. for(const auto & p : data.Struct())
  673. {
  674. auto predefinedHero = handler.enterStruct(p.first);
  675. auto * hero = new CGHeroInstance();
  676. hero->ID = Obj::HERO;
  677. hero->setHeroTypeName(p.first);
  678. hero->serializeJsonDefinition(handler);
  679. map->predefinedHeroes.emplace_back(hero);
  680. }
  681. }
  682. }
  683. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  684. {
  685. serializeRumors(handler);
  686. serializeTimedEvents(handler);
  687. serializePredefinedHeroes(handler);
  688. handler.serializeLIC("allowedAbilities", &SecondarySkill::decode, &SecondarySkill::encode, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
  689. handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  690. handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpells);
  691. //todo:events
  692. }
  693. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  694. {
  695. readDisposedHeroes(handler);
  696. serializeOptions(handler);
  697. }
  698. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  699. {
  700. writeDisposedHeroes(handler);
  701. serializeOptions(handler);
  702. }
  703. ///CMapPatcher
  704. CMapPatcher::CMapPatcher(const JsonNode & stream): input(stream)
  705. {
  706. //todo: update map patches and change this
  707. fileVersionMajor = 0;
  708. fileVersionMinor = 0;
  709. }
  710. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  711. {
  712. map = nullptr;
  713. mapHeader = header.get();
  714. if (!input.isNull())
  715. readPatchData();
  716. }
  717. void CMapPatcher::readPatchData()
  718. {
  719. JsonDeserializer handler(mapObjectResolver.get(), input);
  720. readTriggeredEvents(handler);
  721. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  722. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  723. handler.serializeStruct("victoryString", mapHeader->victoryMessage);
  724. handler.serializeStruct("defeatString", mapHeader->defeatMessage);
  725. }
  726. ///CMapLoaderJson
  727. CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
  728. : buffer(stream)
  729. , ioApi(new CProxyROIOApi(buffer))
  730. , loader("", "_", ioApi)
  731. {
  732. }
  733. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  734. {
  735. LOG_TRACE(logGlobal);
  736. std::unique_ptr<CMap> result = std::make_unique<CMap>();
  737. map = result.get();
  738. mapHeader = map;
  739. readMap();
  740. return result;
  741. }
  742. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  743. {
  744. LOG_TRACE(logGlobal);
  745. map = nullptr;
  746. std::unique_ptr<CMapHeader> result = std::make_unique<CMapHeader>();
  747. mapHeader = result.get();
  748. readHeader(false);
  749. return result;
  750. }
  751. bool CMapLoaderJson::isExistArchive(const std::string & archiveFilename)
  752. {
  753. return loader.existsResource(JsonPath::builtin(archiveFilename));
  754. }
  755. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  756. {
  757. JsonPath resource = JsonPath::builtin(archiveFilename);
  758. if(!loader.existsResource(resource))
  759. throw std::runtime_error(archiveFilename+" not found");
  760. auto data = loader.load(resource)->readAll();
  761. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  762. return res;
  763. }
  764. void CMapLoaderJson::readMap()
  765. {
  766. LOG_TRACE(logGlobal);
  767. readHeader(true);
  768. map->initTerrain();
  769. readTerrain();
  770. readObjects();
  771. map->calculateGuardingGreaturePositions();
  772. }
  773. void CMapLoaderJson::readHeader(const bool complete)
  774. {
  775. //do not use map field here, use only mapHeader
  776. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  777. fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
  778. if(fileVersionMajor > VERSION_MAJOR)
  779. {
  780. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  781. throw std::runtime_error("Unsupported map format version");
  782. }
  783. fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());
  784. if(fileVersionMinor > VERSION_MINOR)
  785. {
  786. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  787. }
  788. JsonDeserializer handler(mapObjectResolver.get(), header);
  789. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  790. //loading mods
  791. if(!header["mods"].isNull())
  792. {
  793. for(auto & mod : header["mods"].Vector())
  794. {
  795. ModVerificationInfo info;
  796. info.version = CModVersion::fromString(mod["version"].String());
  797. info.checksum = mod["checksum"].Integer();
  798. info.name = mod["name"].String();
  799. info.parent = mod["parent"].String();
  800. info.impactsGameplay = true;
  801. if(!mod["modId"].isNull())
  802. mapHeader->mods[mod["modId"].String()] = info;
  803. else
  804. mapHeader->mods[mod["name"].String()] = info;
  805. }
  806. }
  807. //todo: multilevel map load support
  808. {
  809. auto levels = handler.enterStruct("mapLevels");
  810. {
  811. auto surface = handler.enterStruct("surface");
  812. handler.serializeInt("height", mapHeader->height);
  813. handler.serializeInt("width", mapHeader->width);
  814. }
  815. {
  816. auto underground = handler.enterStruct("underground");
  817. mapHeader->twoLevel = !underground->getCurrent().isNull();
  818. }
  819. }
  820. serializeHeader(handler);
  821. readTriggeredEvents(handler);
  822. readTeams(handler);
  823. //TODO: check mods
  824. if(complete)
  825. readOptions(handler);
  826. readTranslations();
  827. }
  828. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  829. {
  830. try
  831. {
  832. using namespace TerrainDetail;
  833. {//terrain type
  834. const std::string typeCode = src.substr(0, 2);
  835. tile.terType = getTerrainByCode(typeCode);
  836. }
  837. int startPos = 2; //0+typeCode fixed length
  838. {//terrain view
  839. int pos = startPos;
  840. while (isdigit(src.at(pos)))
  841. pos++;
  842. int len = pos - startPos;
  843. if (len <= 0)
  844. throw std::runtime_error("Invalid terrain view in " + src);
  845. const std::string rawCode = src.substr(startPos, len);
  846. tile.terView = atoi(rawCode.c_str());
  847. startPos += len;
  848. }
  849. {//terrain flip
  850. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  851. if (terrainFlip < 0)
  852. throw std::runtime_error("Invalid terrain flip in " + src);
  853. else
  854. tile.extTileFlags = terrainFlip;
  855. }
  856. if (startPos >= src.size())
  857. return;
  858. bool hasRoad = true;
  859. {//road type
  860. const std::string typeCode = src.substr(startPos, 2);
  861. startPos += 2;
  862. tile.roadType = getRoadByCode(typeCode);
  863. if(!tile.roadType) //it's not a road, it's a river
  864. {
  865. tile.roadType = VLC->roadTypeHandler->getById(Road::NO_ROAD);
  866. tile.riverType = getRiverByCode(typeCode);
  867. hasRoad = false;
  868. if(!tile.riverType)
  869. {
  870. throw std::runtime_error("Invalid river type in " + src);
  871. }
  872. }
  873. }
  874. if (hasRoad)
  875. {//road dir
  876. int pos = startPos;
  877. while (isdigit(src.at(pos)))
  878. pos++;
  879. int len = pos - startPos;
  880. if (len <= 0)
  881. throw std::runtime_error("Invalid road dir in " + src);
  882. const std::string rawCode = src.substr(startPos, len);
  883. tile.roadDir = atoi(rawCode.c_str());
  884. startPos += len;
  885. }
  886. if (hasRoad)
  887. {//road flip
  888. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  889. if (flip < 0)
  890. throw std::runtime_error("Invalid road flip in " + src);
  891. else
  892. tile.extTileFlags |= (flip << 4);
  893. }
  894. if (startPos >= src.size())
  895. return;
  896. if (hasRoad)
  897. {//river type
  898. const std::string typeCode = src.substr(startPos, 2);
  899. startPos += 2;
  900. tile.riverType = getRiverByCode(typeCode);
  901. }
  902. {//river dir
  903. int pos = startPos;
  904. while (isdigit(src.at(pos)))
  905. pos++;
  906. int len = pos - startPos;
  907. if (len <= 0)
  908. throw std::runtime_error("Invalid river dir in " + src);
  909. const std::string rawCode = src.substr(startPos, len);
  910. tile.riverDir = atoi(rawCode.c_str());
  911. startPos += len;
  912. }
  913. {//river flip
  914. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  915. if (flip < 0)
  916. throw std::runtime_error("Invalid road flip in " + src);
  917. else
  918. tile.extTileFlags |= (flip << 2);
  919. }
  920. }
  921. catch (const std::exception &)
  922. {
  923. logGlobal->error("Failed to read terrain tile: %s");
  924. }
  925. }
  926. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  927. {
  928. int3 pos(0, 0, index);
  929. const JsonVector & rows = src.Vector();
  930. if(rows.size() != map->height)
  931. throw std::runtime_error("Invalid terrain data");
  932. for(pos.y = 0; pos.y < map->height; pos.y++)
  933. {
  934. const JsonVector & tiles = rows[pos.y].Vector();
  935. if(tiles.size() != map->width)
  936. throw std::runtime_error("Invalid terrain data");
  937. for(pos.x = 0; pos.x < map->width; pos.x++)
  938. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  939. }
  940. }
  941. void CMapLoaderJson::readTerrain()
  942. {
  943. {
  944. const JsonNode surface = getFromArchive(TERRAIN_FILE_NAMES[0]);
  945. readTerrainLevel(surface, 0);
  946. }
  947. if(map->twoLevel)
  948. {
  949. const JsonNode underground = getFromArchive(TERRAIN_FILE_NAMES[1]);
  950. readTerrainLevel(underground, 1);
  951. }
  952. map->calculateWaterContent();
  953. }
  954. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  955. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  956. {
  957. }
  958. void CMapLoaderJson::MapObjectLoader::construct()
  959. {
  960. //TODO:consider move to ObjectTypeHandler
  961. //find type handler
  962. std::string typeName = configuration["type"].String();
  963. std::string subtypeName = configuration["subtype"].String();
  964. if(typeName.empty())
  965. {
  966. logGlobal->error("Object type missing");
  967. logGlobal->debug(configuration.toJson());
  968. return;
  969. }
  970. int3 pos;
  971. pos.x = static_cast<si32>(configuration["x"].Float());
  972. pos.y = static_cast<si32>(configuration["y"].Float());
  973. pos.z = static_cast<si32>(configuration["l"].Float());
  974. //special case for grail
  975. if(typeName == "grail")
  976. {
  977. owner->map->grailPos = pos;
  978. owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());
  979. return;
  980. }
  981. else if(subtypeName.empty())
  982. {
  983. logGlobal->error("Object subtype missing");
  984. logGlobal->debug(configuration.toJson());
  985. return;
  986. }
  987. auto handler = VLC->objtypeh->getHandlerFor( ModScope::scopeMap(), typeName, subtypeName);
  988. auto * appearance = new ObjectTemplate;
  989. appearance->id = Obj(handler->getIndex());
  990. appearance->subid = handler->getSubIndex();
  991. appearance->readJson(configuration["template"], false);
  992. // Will be destroyed soon and replaced with shared template
  993. instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
  994. instance->id = ObjectInstanceID(static_cast<si32>(owner->map->objects.size()));
  995. instance->instanceName = jsonKey;
  996. instance->pos = pos;
  997. owner->map->addNewObject(instance);
  998. }
  999. void CMapLoaderJson::MapObjectLoader::configure()
  1000. {
  1001. if(nullptr == instance)
  1002. return;
  1003. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  1004. instance->serializeJson(handler);
  1005. //artifact instance serialization requires access to Map object, handle it here for now
  1006. //todo: find better solution for artifact instance serialization
  1007. if(auto * art = dynamic_cast<CGArtifact *>(instance))
  1008. {
  1009. ArtifactID artID = ArtifactID::NONE;
  1010. SpellID spellID = SpellID::NONE;
  1011. if(art->ID == Obj::SPELL_SCROLL)
  1012. {
  1013. auto spellIdentifier = configuration["options"]["spell"].String();
  1014. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeBuiltin(), "spell", spellIdentifier);
  1015. if(rawId)
  1016. spellID = rawId.value();
  1017. else
  1018. spellID = 0;
  1019. artID = ArtifactID::SPELL_SCROLL;
  1020. }
  1021. else if(art->ID == Obj::ARTIFACT)
  1022. {
  1023. //specific artifact
  1024. artID = art->getArtifact();
  1025. }
  1026. art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID.getNum());
  1027. }
  1028. if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))
  1029. {
  1030. auto o = handler.enterStruct("options");
  1031. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  1032. }
  1033. }
  1034. void CMapLoaderJson::readObjects()
  1035. {
  1036. LOG_TRACE(logGlobal);
  1037. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  1038. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  1039. //get raw data
  1040. for(auto & p : data.Struct())
  1041. loaders.push_back(std::make_unique<MapObjectLoader>(this, p));
  1042. for(auto & ptr : loaders)
  1043. ptr->construct();
  1044. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  1045. for(auto & ptr : loaders)
  1046. ptr->configure();
  1047. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1048. {
  1049. return a->getObjTypeIndex() < b->getObjTypeIndex();
  1050. });
  1051. }
  1052. void CMapLoaderJson::readTranslations()
  1053. {
  1054. std::list<Languages::Options> languages{Languages::getLanguageList().begin(), Languages::getLanguageList().end()};
  1055. for(auto & language : Languages::getLanguageList())
  1056. {
  1057. if(isExistArchive(language.identifier + ".json"))
  1058. mapHeader->translations.Struct()[language.identifier] = getFromArchive(language.identifier + ".json");
  1059. }
  1060. mapHeader->registerMapStrings();
  1061. }
  1062. ///CMapSaverJson
  1063. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream)
  1064. : buffer(stream)
  1065. , ioApi(new CProxyIOApi(buffer))
  1066. , saver(ioApi, "_")
  1067. {
  1068. fileVersionMajor = VERSION_MAJOR;
  1069. fileVersionMinor = VERSION_MINOR;
  1070. }
  1071. //must be instantiated in .cpp file for access to complete types of all member fields
  1072. CMapSaverJson::~CMapSaverJson() = default;
  1073. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  1074. {
  1075. std::ostringstream out;
  1076. JsonWriter writer(out);
  1077. writer.writeNode(data);
  1078. out.flush();
  1079. {
  1080. auto s = out.str();
  1081. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  1082. if(stream->write(reinterpret_cast<const ui8 *>(s.c_str()), s.size()) != s.size())
  1083. throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  1084. }
  1085. }
  1086. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  1087. {
  1088. this->map = map.get();
  1089. this->mapHeader = this->map;
  1090. writeHeader();
  1091. writeTerrain();
  1092. writeObjects();
  1093. }
  1094. void CMapSaverJson::writeHeader()
  1095. {
  1096. logGlobal->trace("Saving header");
  1097. JsonNode header;
  1098. JsonSerializer handler(mapObjectResolver.get(), header);
  1099. header["versionMajor"].Float() = VERSION_MAJOR;
  1100. header["versionMinor"].Float() = VERSION_MINOR;
  1101. //write mods
  1102. JsonNode & mods = header["mods"];
  1103. for(const auto & mod : mapHeader->mods)
  1104. {
  1105. JsonNode modWriter;
  1106. modWriter["modId"].String() = mod.first;
  1107. modWriter["name"].String() = mod.second.name;
  1108. modWriter["parent"].String() = mod.second.parent;
  1109. modWriter["version"].String() = mod.second.version.toString();
  1110. modWriter["checksum"].Integer() = mod.second.checksum;
  1111. mods.Vector().push_back(modWriter);
  1112. }
  1113. //todo: multilevel map save support
  1114. JsonNode & levels = header["mapLevels"];
  1115. levels["surface"]["height"].Float() = mapHeader->height;
  1116. levels["surface"]["width"].Float() = mapHeader->width;
  1117. levels["surface"]["index"].Float() = 0;
  1118. if(mapHeader->twoLevel)
  1119. {
  1120. levels["underground"]["height"].Float() = mapHeader->height;
  1121. levels["underground"]["width"].Float() = mapHeader->width;
  1122. levels["underground"]["index"].Float() = 1;
  1123. }
  1124. serializeHeader(handler);
  1125. writeTriggeredEvents(handler);
  1126. writeTeams(handler);
  1127. writeOptions(handler);
  1128. writeTranslations();
  1129. addToArchive(header, HEADER_FILE_NAME);
  1130. }
  1131. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1132. {
  1133. using namespace TerrainDetail;
  1134. std::ostringstream out;
  1135. out.setf(std::ios::dec, std::ios::basefield);
  1136. out.unsetf(std::ios::showbase);
  1137. out << tile.terType->shortIdentifier << static_cast<int>(tile.terView) << flipCodes[tile.extTileFlags % 4];
  1138. if(tile.roadType->getId() != Road::NO_ROAD)
  1139. out << tile.roadType->shortIdentifier << static_cast<int>(tile.roadDir) << flipCodes[(tile.extTileFlags >> 4) % 4];
  1140. if(tile.riverType->getId() != River::NO_RIVER)
  1141. out << tile.riverType->shortIdentifier << static_cast<int>(tile.riverDir) << flipCodes[(tile.extTileFlags >> 2) % 4];
  1142. return out.str();
  1143. }
  1144. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1145. {
  1146. JsonNode data;
  1147. int3 pos(0,0,index);
  1148. data.Vector().resize(map->height);
  1149. for(pos.y = 0; pos.y < map->height; pos.y++)
  1150. {
  1151. JsonNode & row = data.Vector()[pos.y];
  1152. row.Vector().resize(map->width);
  1153. for(pos.x = 0; pos.x < map->width; pos.x++)
  1154. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1155. }
  1156. return data;
  1157. }
  1158. void CMapSaverJson::writeTerrain()
  1159. {
  1160. logGlobal->trace("Saving terrain");
  1161. //todo: multilevel map save support
  1162. JsonNode surface = writeTerrainLevel(0);
  1163. addToArchive(surface, TERRAIN_FILE_NAMES[0]);
  1164. if(map->twoLevel)
  1165. {
  1166. JsonNode underground = writeTerrainLevel(1);
  1167. addToArchive(underground, TERRAIN_FILE_NAMES[1]);
  1168. }
  1169. }
  1170. void CMapSaverJson::writeObjects()
  1171. {
  1172. logGlobal->trace("Saving objects");
  1173. JsonNode data(JsonNode::JsonType::DATA_STRUCT);
  1174. JsonSerializer handler(mapObjectResolver.get(), data);
  1175. for(CGObjectInstance * obj : map->objects)
  1176. {
  1177. //logGlobal->trace("\t%s", obj->instanceName);
  1178. auto temp = handler.enterStruct(obj->instanceName);
  1179. obj->serializeJson(handler);
  1180. }
  1181. if(map->grailPos.valid())
  1182. {
  1183. JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
  1184. grail["type"].String() = "grail";
  1185. grail["x"].Float() = map->grailPos.x;
  1186. grail["y"].Float() = map->grailPos.y;
  1187. grail["l"].Float() = map->grailPos.z;
  1188. grail["options"]["radius"].Float() = map->grailRadius;
  1189. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1190. data[grailId] = grail;
  1191. }
  1192. //cleanup empty options
  1193. for(auto & p : data.Struct())
  1194. {
  1195. JsonNode & obj = p.second;
  1196. if(obj["options"].Struct().empty())
  1197. obj.Struct().erase("options");
  1198. }
  1199. addToArchive(data, OBJECTS_FILE_NAME);
  1200. }
  1201. void CMapSaverJson::writeTranslations()
  1202. {
  1203. for(auto & s : mapHeader->translations.Struct())
  1204. {
  1205. auto & language = s.first;
  1206. if(Languages::getLanguageOptions(language).identifier.empty())
  1207. {
  1208. logGlobal->error("Serializing of unsupported language %s is not permitted", language);
  1209. continue;;
  1210. }
  1211. logGlobal->trace("Saving translations, language: %s", language);
  1212. addToArchive(s.second, language + ".json");
  1213. }
  1214. }
  1215. VCMI_LIB_NAMESPACE_END