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- /*
- * mapcontroller.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "maphandler.h"
- #include "mapview.h"
- #include "../lib/modding/CModInfo.h"
- VCMI_LIB_NAMESPACE_BEGIN
- using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
- class EditorObstaclePlacer;
- VCMI_LIB_NAMESPACE_END
- class MainWindow;
- class MapController
- {
- public:
- MapController(MainWindow *);
- MapController(const MapController &) = delete;
- MapController(const MapController &&) = delete;
- ~MapController();
-
- void setMap(std::unique_ptr<CMap>);
- void initObstaclePainters(CMap * map);
-
- void repairMap(CMap * map) const;
- void repairMap();
-
- const std::unique_ptr<CMap> & getMapUniquePtr() const; //to be used for map saving
- CMap * map();
- MapHandler * mapHandler();
- MapScene * scene(int level);
- MinimapScene * miniScene(int level);
-
- void resetMapHandler();
-
- void sceneForceUpdate();
- void sceneForceUpdate(int level);
-
- void commitTerrainChange(int level, const TerrainId & terrain);
- void commitRoadOrRiverChange(int level, ui8 type, bool isRoad);
- void commitObjectErase(const CGObjectInstance* obj);
- void commitObjectErase(int level);
- void commitObstacleFill(int level);
- void commitChangeWithoutRedraw();
- void commitObjectShift(int level);
- void commitObjectCreate(int level);
- void commitObjectChange(int level);
-
- void copyToClipboard(int level);
- void pasteFromClipboard(int level);
-
- bool discardObject(int level) const;
- void createObject(int level, CGObjectInstance * obj) const;
- bool canPlaceObject(int level, CGObjectInstance * obj, QString & error) const;
-
- static ModCompatibilityInfo modAssessmentAll();
- static ModCompatibilityInfo modAssessmentMap(const CMap & map);
- void undo();
- void redo();
-
- PlayerColor defaultPlayer;
-
- private:
- std::unique_ptr<CMap> _map;
- std::unique_ptr<MapHandler> _mapHandler;
- MainWindow * main;
- mutable std::array<std::unique_ptr<MapScene>, 2> _scenes;
- mutable std::array<std::unique_ptr<MinimapScene>, 2> _miniscenes;
- std::vector<std::unique_ptr<CGObjectInstance>> _clipboard;
- int _clipboardShiftIndex = 0;
- std::map<TerrainId, std::unique_ptr<EditorObstaclePlacer>> _obstaclePainters;
- void connectScenes();
- };
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