| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291 | /* * MapQueries.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "MapQueries.h"#include "QueriesProcessor.h"#include "../CGameHandler.h"#include "../TurnTimerHandler.h"#include "../../lib/mapObjects/CGHeroInstance.h"#include "../../lib/mapObjects/MiscObjects.h"#include "../../lib/networkPacks/PacksForServer.h"TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):	CQuery(owner){	addPlayer(player);}bool TimerPauseQuery::blocksPack(const CPackForServer *pack) const{	if(dynamic_cast<const SaveGame*>(pack) != nullptr)		return false;	return blockAllButReply(pack);}void TimerPauseQuery::onAdding(PlayerColor color){	gh->turnTimerHandler->setTimerEnabled(color, false);}void TimerPauseQuery::onRemoval(PlayerColor color){	gh->turnTimerHandler->setTimerEnabled(color, true);}bool TimerPauseQuery::endsByPlayerAnswer() const{	return true;}void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const{	visitedObject->garrisonDialogClosed(*gh, visitingHero);}CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):	CDialogQuery(owner){	exchangingArmies[0] = up;	exchangingArmies[1] = down;	addPlayer(up->tempOwner);	addPlayer(down->tempOwner);}bool CGarrisonDialogQuery::blocksPack(const CPackForServer * pack) const{	std::set<ObjectInstanceID> ourIds;	ourIds.insert(this->exchangingArmies[0]->id);	ourIds.insert(this->exchangingArmies[1]->id);	if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))		return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);	if(auto stacks = dynamic_cast<const BulkSplitStack*>(pack))		return !vstd::contains(ourIds, stacks->srcOwner);	if(auto stacks = dynamic_cast<const BulkMergeStacks*>(pack))		return !vstd::contains(ourIds, stacks->srcOwner);	if(auto stacks = dynamic_cast<const BulkSplitAndRebalanceStack*>(pack))		return !vstd::contains(ourIds, stacks->srcOwner);	if(auto stacks = dynamic_cast<const BulkMoveArmy*>(pack))		return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);	if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))	{		auto id1 = arts->src.artHolder;		if(id1.hasValue() && !vstd::contains(ourIds, id1))			return true;		auto id2 = arts->dst.artHolder;		if(id2.hasValue() && !vstd::contains(ourIds, id2))			return true;		return false;	}	if(auto dismiss = dynamic_cast<const DisbandCreature*>(pack))		return !vstd::contains(ourIds, dismiss->id);	if(auto arts = dynamic_cast<const BulkExchangeArtifacts*>(pack))		return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);	if(auto arts = dynamic_cast<const ManageBackpackArtifacts*>(pack))		return !vstd::contains(ourIds, arts->artHolder);	if(auto art = dynamic_cast<const EraseArtifactByClient*>(pack))	{		auto id = art->al.artHolder;		if(id.hasValue())			return !vstd::contains(ourIds, id);	}	if(auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))		return !vstd::contains(ourIds, dismiss->heroID);	if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))		return !vstd::contains(ourIds, upgrade->id);	if(auto formation = dynamic_cast<const SetFormation*>(pack))		return !vstd::contains(ourIds, formation->hid);	return CDialogQuery::blocksPack(pack);}void CBlockingDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const{	assert(answer);	caller->blockingDialogAnswered(*gh, visitingHero, *answer);}CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const IObjectInterface * caller, const BlockingDialog & bd):	CDialogQuery(owner),	caller(caller){	this->bd = bd;	addPlayer(bd.player);}OpenWindowQuery::OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode):	CDialogQuery(owner),	mode(mode){	addPlayer(hero->getOwner());}void OpenWindowQuery::onExposure(QueryPtr topQuery){	//do nothing - wait for reply}bool OpenWindowQuery::blocksPack(const CPackForServer *pack) const{	if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)	{		if(dynamic_cast<const RecruitCreatures*>(pack) != nullptr)			return false;		// If hero has no free slots, he might get some stacks merged automatically		if(dynamic_cast<const ArrangeStacks*>(pack) != nullptr)			return false;	}	if (mode == EOpenWindowMode::TAVERN_WINDOW)	{		if(dynamic_cast<const HireHero*>(pack) != nullptr)			return false;	}	if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)	{		if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)			return false;	}	if (mode == EOpenWindowMode::MARKET_WINDOW)	{		if(dynamic_cast<const ExchangeArtifacts*>(pack) != nullptr)			return false;		if(dynamic_cast<const BulkExchangeArtifacts*>(pack) != nullptr)			return false;		if(dynamic_cast<const ManageBackpackArtifacts*>(pack) != nullptr)			return false;		if(dynamic_cast<const AssembleArtifacts*>(pack))			return false;		if(dynamic_cast<const EraseArtifactByClient*>(pack))			return false;		if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)			return false;	}	return CDialogQuery::blocksPack(pack);}void CTeleportDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const{	auto obj = dynamic_cast<const CGTeleport*>(visitedObject);	if(obj)		obj->teleportDialogAnswered(*gh, visitingHero, *answer, td.exits);	else		logGlobal->error("Invalid instance in teleport query");}CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):	CDialogQuery(owner){	this->td = td;	addPlayer(gh->getHero(td.hero)->getOwner());}CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):	CDialogQuery(owner), hero(Hero){	hlu = Hlu;	addPlayer(hero->tempOwner);}void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color){	assert(answer);	logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());	gh->levelUpHero(hero, hlu.skills[*answer]);}void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const{	visitedObject->heroLevelUpDone(*gh, visitingHero);}CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):	CDialogQuery(owner), hero(Hero){	clu = Clu;	addPlayer(hero->tempOwner);}void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color){	assert(answer);	logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());	gh->levelUpCommander(hero->getCommander(), clu.skills[*answer]);}void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const{	visitedObject->heroLevelUpDone(*gh, visitingHero);}CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):	CQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero){	players.push_back(hero->tempOwner);}void CHeroMovementQuery::onExposure(QueryPtr topQuery){	assert(players.size() == 1);	if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard		//TODO what if there were H4-like escape? we should also check pos	{		logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());		//finish movement		visitDestAfterVictory = false;		gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);	}	owner->popIfTop(*this);}void CHeroMovementQuery::onRemoval(PlayerColor color){	PlayerBlocked pb;	pb.player = color;	pb.reason = PlayerBlocked::ONGOING_MOVEMENT;	pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;	gh->sendAndApply(pb);}void CHeroMovementQuery::onAdding(PlayerColor color){	PlayerBlocked pb;	pb.player = color;	pb.reason = PlayerBlocked::ONGOING_MOVEMENT;	pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;	gh->sendAndApply(pb);}
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