IBattleState.h 2.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697
  1. /*
  2. * IBattleState.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CBattleInfoEssentials.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class ObstacleChanges;
  14. class UnitChanges;
  15. struct Bonus;
  16. class JsonNode;
  17. class JsonSerializeFormat;
  18. class BattleField;
  19. namespace vstd
  20. {
  21. class RNG;
  22. }
  23. namespace battle
  24. {
  25. class UnitInfo;
  26. }
  27. class DLL_LINKAGE IBattleInfo
  28. {
  29. public:
  30. using ObstacleCList = std::vector<std::shared_ptr<const CObstacleInstance>>;
  31. virtual ~IBattleInfo() = default;
  32. virtual int32_t getActiveStackID() const = 0;
  33. virtual TStacks getStacksIf(TStackFilter predicate) const = 0;
  34. virtual battle::Units getUnitsIf(battle::UnitFilter predicate) const = 0;
  35. virtual BattleField getBattlefieldType() const = 0;
  36. virtual TerrainId getTerrainType() const = 0;
  37. virtual ObstacleCList getAllObstacles() const = 0;
  38. virtual const CGTownInstance * getDefendedTown() const = 0;
  39. virtual EWallState getWallState(EWallPart partOfWall) const = 0;
  40. virtual EGateState getGateState() const = 0;
  41. virtual PlayerColor getSidePlayer(ui8 side) const = 0;
  42. virtual const CArmedInstance * getSideArmy(ui8 side) const = 0;
  43. virtual const CGHeroInstance * getSideHero(ui8 side) const = 0;
  44. virtual uint32_t getCastSpells(ui8 side) const = 0;
  45. virtual int32_t getEnchanterCounter(ui8 side) const = 0;
  46. virtual ui8 getTacticDist() const = 0;
  47. virtual ui8 getTacticsSide() const = 0;
  48. virtual const IBonusBearer * asBearer() const = 0;
  49. virtual uint32_t nextUnitId() const = 0;
  50. virtual int64_t getActualDamage(const TDmgRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0;
  51. };
  52. class DLL_LINKAGE IBattleState : public IBattleInfo
  53. {
  54. public:
  55. //TODO: add non-const API
  56. virtual void nextRound(int32_t roundNr) = 0;
  57. virtual void nextTurn(uint32_t unitId) = 0;
  58. virtual void addUnit(uint32_t id, const JsonNode & data) = 0;
  59. virtual void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) = 0;
  60. virtual void moveUnit(uint32_t id, BattleHex destination) = 0;
  61. virtual void removeUnit(uint32_t id) = 0;
  62. virtual void updateUnit(uint32_t id, const JsonNode & data) = 0;
  63. virtual void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  64. virtual void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  65. virtual void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  66. virtual void setWallState(EWallPart partOfWall, EWallState state) = 0;
  67. virtual void addObstacle(const ObstacleChanges & changes) = 0;
  68. virtual void updateObstacle(const ObstacleChanges & changes) = 0;
  69. virtual void removeObstacle(uint32_t id) = 0;
  70. };
  71. VCMI_LIB_NAMESPACE_END