IUnitInfo.h 890 B

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  1. /*
  2. * IUnitInfo.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class CCreature;
  14. namespace battle
  15. {
  16. class Unit;
  17. class DLL_LINKAGE IUnitEnvironment
  18. {
  19. public:
  20. virtual bool unitHasAmmoCart(const Unit * unit) const = 0; //todo: handle ammo cart with bonus system
  21. virtual PlayerColor unitEffectiveOwner(const Unit * unit) const = 0;
  22. };
  23. class DLL_LINKAGE IUnitInfo
  24. {
  25. public:
  26. virtual int32_t unitBaseAmount() const = 0;
  27. virtual uint32_t unitId() const = 0;
  28. virtual ui8 unitSide() const = 0;
  29. virtual PlayerColor unitOwner() const = 0;
  30. virtual SlotID unitSlot() const = 0;
  31. virtual const CCreature * unitType() const = 0;
  32. };
  33. }
  34. VCMI_LIB_NAMESPACE_END