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- /*
- * OptionsTab.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../windows/CWindowObject.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct PlayerSettings;
- struct PlayerInfo;
- VCMI_LIB_NAMESPACE_END
- #include "../widgets/Scrollable.h"
- #include "../../lib/mapping/CMapHeader.h"
- class CSlider;
- class CLabel;
- class CMultiLineLabel;
- class CFilledTexture;
- class CAnimImage;
- class CComponentBox;
- class CTextBox;
- class CButton;
- /// The options tab which is shown at the map selection phase.
- class OptionsTab : public CIntObject
- {
- std::shared_ptr<CPicture> background;
- std::shared_ptr<CLabel> labelTitle;
- std::shared_ptr<CMultiLineLabel> labelSubTitle;
- std::shared_ptr<CMultiLineLabel> labelPlayerNameAndHandicap;
- std::shared_ptr<CMultiLineLabel> labelStartingTown;
- std::shared_ptr<CMultiLineLabel> labelStartingHero;
- std::shared_ptr<CMultiLineLabel> labelStartingBonus;
- std::shared_ptr<CLabel> labelPlayerTurnDuration;
- std::shared_ptr<CLabel> labelTurnDurationValue;
- ui8 humanPlayers;
- public:
- enum SelType
- {
- TOWN,
- HERO,
- BONUS
- };
- struct CPlayerSettingsHelper
- {
- const PlayerSettings & settings;
- const SelType type;
- CPlayerSettingsHelper(const PlayerSettings & settings, SelType type)
- : settings(settings), type(type)
- {}
- /// visible image settings
- size_t getImageIndex(bool big = false);
- std::string getImageName(bool big = false);
- std::string getName(); /// name visible in options dialog
- std::string getTitle(); /// title in popup box
- std::string getSubtitle(); /// popup box subtitle
- std::string getDescription(); /// popup box description, not always present
- };
- class CPlayerOptionTooltipBox : public CWindowObject, public CPlayerSettingsHelper
- {
- std::shared_ptr<CFilledTexture> backgroundTexture;
- std::shared_ptr<CLabel> labelTitle;
- std::shared_ptr<CLabel> labelSubTitle;
- std::shared_ptr<CAnimImage> image;
- std::shared_ptr<CLabel> labelAssociatedCreatures;
- std::shared_ptr<CComponentBox> boxAssociatedCreatures;
- std::shared_ptr<CLabel> labelHeroSpeciality;
- std::shared_ptr<CAnimImage> imageSpeciality;
- std::shared_ptr<CLabel> labelSpecialityName;
- std::shared_ptr<CTextBox> textBonusDescription;
- void genHeader();
- void genTownWindow();
- void genHeroWindow();
- void genBonusWindow();
- public:
- CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper);
- };
- class SelectionWindow : public CWindowObject
- {
- int elementsPerLine;
- PlayerColor color;
- SelType type;
- std::shared_ptr<CFilledTexture> backgroundTexture;
- std::vector<std::shared_ptr<CIntObject>> components;
- std::vector<FactionID> factions;
- std::vector<HeroTypeID> heroes;
- FactionID initialFaction;
- HeroTypeID initialHero;
- int initialBonus;
- FactionID selectedFaction;
- HeroTypeID selectedHero;
- int selectedBonus;
- std::set<FactionID> allowedFactions;
- std::set<HeroTypeID> allowedHeroes;
- std::vector<int> allowedBonus;
- void genContentGrid(int lines);
- void genContentFactions();
- void genContentHeroes();
- void genContentBonus();
- void drawOutlinedText(int x, int y, ColorRGBA color, std::string text);
- int calcLines(FactionID faction);
- void apply();
- void recreate();
- void setSelection();
- int getElement(const Point & cursorPosition);
- void clickReleased(const Point & cursorPosition) override;
- void showPopupWindow(const Point & cursorPosition) override;
- public:
- SelectionWindow(PlayerColor _color, SelType _type);
- };
- /// Image with current town/hero/bonus
- struct SelectedBox : public Scrollable, public CPlayerSettingsHelper
- {
- std::shared_ptr<CAnimImage> image;
- std::shared_ptr<CLabel> subtitle;
- SelectedBox(Point position, PlayerSettings & settings, SelType type);
- void showPopupWindow(const Point & cursorPosition) override;
- void clickReleased(const Point & cursorPosition) override;
- void scrollBy(int distance) override;
- void update();
- };
- struct PlayerOptionsEntry : public CIntObject
- {
- std::unique_ptr<PlayerInfo> pi;
- std::unique_ptr<PlayerSettings> s;
- std::shared_ptr<CLabel> labelPlayerName;
- std::shared_ptr<CMultiLineLabel> labelWhoCanPlay;
- std::shared_ptr<CPicture> background;
- std::shared_ptr<CButton> buttonTownLeft;
- std::shared_ptr<CButton> buttonTownRight;
- std::shared_ptr<CButton> buttonHeroLeft;
- std::shared_ptr<CButton> buttonHeroRight;
- std::shared_ptr<CButton> buttonBonusLeft;
- std::shared_ptr<CButton> buttonBonusRight;
- std::shared_ptr<CButton> flag;
- std::shared_ptr<SelectedBox> town;
- std::shared_ptr<SelectedBox> hero;
- std::shared_ptr<SelectedBox> bonus;
- enum {HUMAN_OR_CPU, HUMAN, CPU} whoCanPlay;
- PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parentTab);
- void hideUnavailableButtons();
- private:
- const OptionsTab & parentTab;
- };
- std::shared_ptr<CSlider> sliderTurnDuration;
- std::map<PlayerColor, std::shared_ptr<PlayerOptionsEntry>> entries;
- OptionsTab();
- void recreate();
- void onSetPlayerClicked(const PlayerSettings & ps) const;
- };
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