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- #define VCMI_DLL
- #include "../stdafx.h"
- #include "CBuildingHandler.h"
- #include "CGeneralTextHandler.h"
- #include "CLodHandler.h"
- #include "../lib/VCMI_Lib.h"
- #include <sstream>
- #include <fstream>
- extern CLodHandler * bitmaph;
- /*
- * CBuildingHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- static unsigned int readNr(std::string &in, int &it)
- {
- int last=it;
- for(;last<in.size();last++)
- if(in[last]=='\t' || in[last]=='\n' || in[last]==' ' || in[last]=='\r' || in[last]=='\n')
- break;
- if(last==in.size())
- throw std::string("Cannot read number...");
- std::istringstream ss(in.substr(it,last-it));
- it+=(1+last-it);
- ss >> last;
- return last;
- }
- static CBuilding * readBg(std::string &buf, int& it)
- {
- CBuilding * nb = new CBuilding();
- nb->resources.resize(RESOURCE_QUANTITY);
- for(int res=0;res<7;res++)
- nb->resources[res] = readNr(buf,it);
- /*nb->refName = */readTo(buf,it,'\n');
- //reference name is ommitted, it's seems to be useless
- return nb;
- }
- void CBuildingHandler::loadBuildings()
- {
- std::string buf = bitmaph->getTextFile("BUILDING.TXT"), temp;
- unsigned int andame = buf.size();
- int it=0; //buf iterator
- temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//read 2 lines of file info
- //read 9 special buildings for every faction
- for(int i=0;i<F_NUMBER;i++)
- {
- temp = readTo(buf,it,'\n');//read blank line and faction name
- temp = readTo(buf,it,'\n');
- for(int bg = 0; bg<9; bg++)
- {
- CBuilding *nb = readBg(buf,it);
- nb->tid = i;
- nb->bid = bg+17;
- buildings[i][bg+17] = nb;
- }
- }
- //reading 17 neutral (common) buildings
- temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//neutral buildings - skip 3 lines
- for(int bg = 0; bg<17; bg++)
- {
- CBuilding *nb = readBg(buf,it);
- for(int f=0;f<F_NUMBER;f++)
- {
- buildings[f][bg] = new CBuilding(*nb);
- buildings[f][bg]->tid = f;
- buildings[f][bg]->bid = bg;
- }
- delete nb;
- }
- //create Grail entries
- for(int i=0; i<F_NUMBER; i++)
- buildings[i][26] = new CBuilding(i,26);
- //reading 14 per faction dwellings
- temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//dwellings - skip 2 lines
- for(int i=0;i<F_NUMBER;i++)
- {
- temp = readTo(buf,it,'\n');//read blank line
- temp = readTo(buf,it,'\n');// and faction name
- for(int bg = 0; bg<14; bg++)
- {
- CBuilding *nb = readBg(buf,it);
- nb->tid = i;
- nb->bid = bg+30;
- buildings[i][bg+30] = nb;
- }
- }
- /////done reading BUILDING.TXT*****************************
- char line[100]; //bufor
- std::ifstream ofs("config/hall.txt");
- int castles;
- ofs>>castles;
- for(int i=0;i<castles;i++)
- {
- int tid;
- unsigned int it, box=0;
- std::string pom;
- ofs >> tid >> pom;
- hall[tid].first = pom;
- (hall[tid].second).resize(5); //rows
- for(int j=0;j<5;j++)
- {
- box = it = 0;
- ofs.getline(line,100);
- if(!line[0] || line[0] == '\n' || line[0] == '\r')
- ofs.getline(line,100);
- std::string linia(line);
- bool areboxes=true;
- while(areboxes) //read all boxes
- {
- (hall[tid].second)[j].push_back(std::vector<int>()); //push new box
- int seppos = linia.find_first_of('|',it); //position of end of this box data
- if(seppos<0)
- seppos = linia.length();
- while(it<seppos)
- {
- int last = linia.find_first_of(' ',it);
- std::istringstream ss(linia.substr(it,last-it));
- it = last + 1;
- ss >> last;
- (hall[tid].second)[j][box].push_back(last);
- areboxes = it; //wyzeruje jak nie znajdzie kolejnej spacji = koniec linii
- if(!it)
- it = seppos+1;
- }
- box++;
- it+=2;
- }
- }
- }
- }
- CBuildingHandler::~CBuildingHandler()
- {
- for(std::map<int, std::map<int, CBuilding*> >::iterator i=buildings.begin(); i!=buildings.end(); i++)
- for(std::map<int, CBuilding*>::iterator j=i->second.begin(); j!=i->second.end(); j++)
- delete j->second;
- }
- static std::string emptyStr = "";
- const std::string & CBuilding::Name() const
- {
- if(name.length())
- return name;
- else if(vstd::contains(VLC->generaltexth->buildings,tid) && vstd::contains(VLC->generaltexth->buildings[tid],bid))
- return VLC->generaltexth->buildings[tid][bid].first;
- tlog2 << "Warning: Cannot find name text for building " << bid << "for " << tid << "town.\n";
- return emptyStr;
- }
- const std::string & CBuilding::Description() const
- {
- if(description.length())
- return description;
- else if(vstd::contains(VLC->generaltexth->buildings,tid) && vstd::contains(VLC->generaltexth->buildings[tid],bid))
- return VLC->generaltexth->buildings[tid][bid].second;
- tlog2 << "Warning: Cannot find description text for building " << bid << "for " << tid << "town.\n";
- return emptyStr;
- }
- CBuilding::CBuilding( int TID, int BID )
- {
- tid = TID;
- bid = BID;
- }
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