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							- /*
 
-  * CGDwelling.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CArmedInstance.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGDwelling;
 
- class DLL_LINKAGE CSpecObjInfo
 
- {
 
- public:
 
- 	CSpecObjInfo();
 
- 	virtual ~CSpecObjInfo() = default;
 
- 	virtual void serializeJson(JsonSerializeFormat & handler) = 0;
 
- 	const CGDwelling * owner;
 
- };
 
- class DLL_LINKAGE CCreGenAsCastleInfo : public virtual CSpecObjInfo
 
- {
 
- public:
 
- 	bool asCastle = false;
 
- 	ui32 identifier = 0;//h3m internal identifier
 
- 	std::vector<bool> allowedFactions;
 
- 	std::string instanceId;//vcmi map instance identifier
 
- 	void serializeJson(JsonSerializeFormat & handler) override;
 
- };
 
- class DLL_LINKAGE CCreGenLeveledInfo : public virtual CSpecObjInfo
 
- {
 
- public:
 
- 	ui8 minLevel = 0;
 
- 	ui8 maxLevel = 7; //minimal and maximal level of creature in dwelling: <1, 7>
 
- 	void serializeJson(JsonSerializeFormat & handler) override;
 
- };
 
- class DLL_LINKAGE CCreGenLeveledCastleInfo : public CCreGenAsCastleInfo, public CCreGenLeveledInfo
 
- {
 
- public:
 
- 	CCreGenLeveledCastleInfo() = default;
 
- 	void serializeJson(JsonSerializeFormat & handler) override;
 
- };
 
- class DLL_LINKAGE CGDwelling : public CArmedInstance
 
- {
 
- public:
 
- 	typedef std::vector<std::pair<ui32, std::vector<CreatureID> > > TCreaturesSet;
 
- 	CSpecObjInfo * info; //random dwelling options; not serialized
 
- 	TCreaturesSet creatures; //creatures[level] -> <vector of alternative ids (base creature and upgrades, creatures amount>
 
- 	CGDwelling();
 
- 	~CGDwelling() override;
 
- 	void initRandomObjectInfo();
 
- protected:
 
- 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
 
- private:
 
- 	void initObj(CRandomGenerator & rand) override;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void newTurn(CRandomGenerator & rand) const override;
 
- 	void setPropertyDer(ui8 what, ui32 val) override;
 
- 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
 
- 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
 
- 	void updateGuards() const;
 
- 	void heroAcceptsCreatures(const CGHeroInstance *h) const;
 
- public:
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CArmedInstance&>(*this);
 
- 		h & creatures;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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