CObjectClassesHandler.cpp 20 KB

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  1. /*
  2. * CObjectClassesHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectClassesHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CBinaryReader.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../GameConstants.h"
  16. #include "../StringConstants.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CModHandler.h"
  19. #include "../GameSettings.h"
  20. #include "../JsonNode.h"
  21. #include "../CSoundBase.h"
  22. #include "CRewardableConstructor.h"
  23. #include "CommonConstructors.h"
  24. #include "MapObjects.h"
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. CObjectClassesHandler::CObjectClassesHandler()
  27. {
  28. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  29. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
  30. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  31. //Note: should be in sync with registerTypesMapObjectTypes function
  32. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  33. SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
  34. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  35. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  36. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  37. SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
  38. SET_HANDLER_CLASS("market", MarketInstanceConstructor);
  39. SET_HANDLER_CLASS("static", CObstacleConstructor);
  40. SET_HANDLER_CLASS("", CObstacleConstructor);
  41. SET_HANDLER("randomArtifact", CGArtifact);
  42. SET_HANDLER("randomHero", CGHeroInstance);
  43. SET_HANDLER("randomResource", CGResource);
  44. SET_HANDLER("randomTown", CGTownInstance);
  45. SET_HANDLER("randomMonster", CGCreature);
  46. SET_HANDLER("randomDwelling", CGDwelling);
  47. SET_HANDLER("generic", CGObjectInstance);
  48. SET_HANDLER("cartographer", CCartographer);
  49. SET_HANDLER("artifact", CGArtifact);
  50. SET_HANDLER("borderGate", CGBorderGate);
  51. SET_HANDLER("borderGuard", CGBorderGuard);
  52. SET_HANDLER("monster", CGCreature);
  53. SET_HANDLER("denOfThieves", CGDenOfthieves);
  54. SET_HANDLER("event", CGEvent);
  55. SET_HANDLER("garrison", CGGarrison);
  56. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  57. SET_HANDLER("keymaster", CGKeymasterTent);
  58. SET_HANDLER("lighthouse", CGLighthouse);
  59. SET_HANDLER("magi", CGMagi);
  60. SET_HANDLER("mine", CGMine);
  61. SET_HANDLER("obelisk", CGObelisk);
  62. SET_HANDLER("observatory", CGObservatory);
  63. SET_HANDLER("pandora", CGPandoraBox);
  64. SET_HANDLER("prison", CGHeroInstance);
  65. SET_HANDLER("questGuard", CGQuestGuard);
  66. SET_HANDLER("resource", CGResource);
  67. SET_HANDLER("scholar", CGScholar);
  68. SET_HANDLER("seerHut", CGSeerHut);
  69. SET_HANDLER("shipyard", CGShipyard);
  70. SET_HANDLER("shrine", CGShrine);
  71. SET_HANDLER("sign", CGSignBottle);
  72. SET_HANDLER("siren", CGSirens);
  73. SET_HANDLER("monolith", CGMonolith);
  74. SET_HANDLER("subterraneanGate", CGSubterraneanGate);
  75. SET_HANDLER("whirlpool", CGWhirlpool);
  76. SET_HANDLER("witch", CGWitchHut);
  77. SET_HANDLER("terrain", CGTerrainPatch);
  78. #undef SET_HANDLER_CLASS
  79. #undef SET_HANDLER
  80. }
  81. CObjectClassesHandler::~CObjectClassesHandler()
  82. {
  83. for(auto * p : objects)
  84. delete p;
  85. }
  86. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
  87. {
  88. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_OBJECT);
  89. CLegacyConfigParser parser("Data/Objects.txt");
  90. auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
  91. parser.endLine();
  92. for (size_t i = 0; i < totalNumber; i++)
  93. {
  94. auto * tmpl = new ObjectTemplate;
  95. tmpl->readTxt(parser);
  96. parser.endLine();
  97. std::pair<si32, si32> key(tmpl->id.num, tmpl->subid);
  98. legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));
  99. }
  100. objects.resize(256);
  101. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  102. assert(dataSize == 256);
  103. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  104. for (size_t i=0; i<256; i++)
  105. {
  106. ret[i]["name"].String() = namesParser.readString();
  107. namesParser.endLine();
  108. }
  109. JsonNode cregen1;
  110. JsonNode cregen4;
  111. CLegacyConfigParser cregen1Parser("data/crgen1");
  112. do
  113. {
  114. JsonNode subObject;
  115. subObject["name"].String() = cregen1Parser.readString();
  116. cregen1.Vector().push_back(subObject);
  117. }
  118. while(cregen1Parser.endLine());
  119. CLegacyConfigParser cregen4Parser("data/crgen4");
  120. do
  121. {
  122. JsonNode subObject;
  123. subObject["name"].String() = cregen4Parser.readString();
  124. cregen4.Vector().push_back(subObject);
  125. }
  126. while(cregen4Parser.endLine());
  127. ret[Obj::CREATURE_GENERATOR1]["subObjects"] = cregen1;
  128. ret[Obj::CREATURE_GENERATOR4]["subObjects"] = cregen4;
  129. ret[Obj::REFUGEE_CAMP]["subObjects"].Vector().push_back(ret[Obj::REFUGEE_CAMP]);
  130. ret[Obj::WAR_MACHINE_FACTORY]["subObjects"].Vector().push_back(ret[Obj::WAR_MACHINE_FACTORY]);
  131. return ret;
  132. }
  133. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj)
  134. {
  135. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, obj->objects.size());
  136. assert(object);
  137. obj->objects.push_back(object);
  138. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  139. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  140. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  141. }
  142. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  143. {
  144. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, index);
  145. assert(object);
  146. assert(obj->objects[index] == nullptr); // ensure that this id was not loaded before
  147. obj->objects[index] = object;
  148. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  149. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  150. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  151. }
  152. TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  153. {
  154. assert(identifier.find(':') == std::string::npos);
  155. assert(!scope.empty());
  156. if(!handlerConstructors.count(obj->handlerName))
  157. {
  158. logGlobal->error("Handler with name %s was not found!", obj->handlerName);
  159. return nullptr;
  160. }
  161. auto createdObject = handlerConstructors.at(obj->handlerName)();
  162. createdObject->modScope = scope;
  163. createdObject->typeName = obj->identifier;;
  164. createdObject->subTypeName = identifier;
  165. createdObject->type = obj->id;
  166. createdObject->subtype = index;
  167. createdObject->init(entry);
  168. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, index));
  169. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  170. {
  171. createdObject->addTemplate(templ.second);
  172. }
  173. legacyTemplates.erase(range.first, range.second);
  174. logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->getJsonKey(), obj->id, identifier, index);
  175. return createdObject;
  176. }
  177. std::string ObjectClass::getJsonKey() const
  178. {
  179. return modScope + ':' + identifier;
  180. }
  181. std::string ObjectClass::getNameTextID() const
  182. {
  183. return TextIdentifier("object", modScope, identifier, "name").get();
  184. }
  185. std::string ObjectClass::getNameTranslated() const
  186. {
  187. return VLC->generaltexth->translate(getNameTextID());
  188. }
  189. ObjectClass * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
  190. {
  191. auto * obj = new ObjectClass();
  192. obj->modScope = scope;
  193. obj->identifier = name;
  194. obj->handlerName = json["handler"].String();
  195. obj->base = json["base"];
  196. obj->id = index;
  197. VLC->generaltexth->registerString(scope, obj->getNameTextID(), json["name"].String());
  198. obj->objects.resize(json["lastReservedIndex"].Float() + 1);
  199. for (auto subData : json["types"].Struct())
  200. {
  201. if (!subData.second["index"].isNull())
  202. {
  203. const std::string & subMeta = subData.second["index"].meta;
  204. if ( subMeta != "core")
  205. logMod->warn("Object %s:%s.%s - attempt to load object with preset index! This option is reserved for built-in mod", subMeta, name, subData.first );
  206. size_t subIndex = subData.second["index"].Integer();
  207. loadSubObject(subData.second.meta, subData.first, subData.second, obj, subIndex);
  208. }
  209. else
  210. loadSubObject(subData.second.meta, subData.first, subData.second, obj);
  211. }
  212. return obj;
  213. }
  214. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  215. {
  216. auto * object = loadFromJson(scope, data, name, objects.size());
  217. objects.push_back(object);
  218. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  219. }
  220. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  221. {
  222. auto * object = loadFromJson(scope, data, name, index);
  223. assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before
  224. objects[static_cast<si32>(index)] = object;
  225. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  226. }
  227. void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID)
  228. {
  229. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
  230. assert(ID < objects.size());
  231. assert(objects[ID]);
  232. if ( subID >= objects[ID]->objects.size())
  233. objects[ID]->objects.resize(subID+1);
  234. JsonUtils::inherit(config, objects.at(ID)->base);
  235. loadSubObject(config.meta, identifier, config, objects[ID], subID);
  236. }
  237. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  238. {
  239. assert(ID < objects.size());
  240. assert(objects[ID]);
  241. assert(subID < objects[ID]->objects.size());
  242. objects[ID]->objects[subID] = nullptr;
  243. }
  244. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  245. {
  246. return std::vector<bool>(); //TODO?
  247. }
  248. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  249. {
  250. assert(type < objects.size());
  251. assert(objects[type]);
  252. assert(subtype < objects[type]->objects.size());
  253. return objects.at(type)->objects.at(subtype);
  254. }
  255. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const
  256. {
  257. std::optional<si32> id = VLC->modh->identifiers.getIdentifier(scope, "object", type);
  258. if(id)
  259. {
  260. auto * object = objects[id.value()];
  261. std::optional<si32> subID = VLC->modh->identifiers.getIdentifier(scope, object->getJsonKey(), subtype);
  262. if (subID)
  263. return object->objects[subID.value()];
  264. }
  265. std::string errorString = "Failed to find object of type " + type + "::" + subtype;
  266. logGlobal->error(errorString);
  267. throw std::runtime_error(errorString);
  268. }
  269. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const
  270. {
  271. return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
  272. }
  273. std::set<si32> CObjectClassesHandler::knownObjects() const
  274. {
  275. std::set<si32> ret;
  276. for(auto * entry : objects)
  277. if (entry)
  278. ret.insert(entry->id);
  279. return ret;
  280. }
  281. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  282. {
  283. std::set<si32> ret;
  284. if (!objects.at(primaryID))
  285. {
  286. logGlobal->error("Failed to find object %d", primaryID);
  287. return ret;
  288. }
  289. for(const auto & entry : objects.at(primaryID)->objects)
  290. if (entry)
  291. ret.insert(entry->subtype);
  292. return ret;
  293. }
  294. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  295. {
  296. for (auto & entry : object["types"].Struct())
  297. {
  298. if (object.Struct().count("subObjects"))
  299. {
  300. const auto & vector = object["subObjects"].Vector();
  301. if (entry.second.Struct().count("index"))
  302. {
  303. size_t index = entry.second["index"].Integer();
  304. if (index < vector.size())
  305. JsonUtils::inherit(entry.second, vector[index]);
  306. }
  307. }
  308. JsonUtils::inherit(entry.second, object["base"]);
  309. for (auto & templ : entry.second["templates"].Struct())
  310. JsonUtils::inherit(templ.second, entry.second["base"]);
  311. }
  312. object.Struct().erase("subObjects");
  313. }
  314. void CObjectClassesHandler::afterLoadFinalization()
  315. {
  316. for(auto * entry : objects)
  317. {
  318. if (!entry)
  319. continue;
  320. for(const auto & obj : entry->objects)
  321. {
  322. if (!obj)
  323. continue;
  324. obj->afterLoadFinalization();
  325. if(obj->getTemplates().empty())
  326. logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());
  327. }
  328. }
  329. generateExtraMonolithsForRMG();
  330. }
  331. void CObjectClassesHandler::generateExtraMonolithsForRMG()
  332. {
  333. //duplicate existing two-way portals to make reserve for RMG
  334. auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->objects;
  335. //FIXME: Monoliths in this vector can be already not useful for every terrain
  336. const size_t portalCount = portalVec.size();
  337. //Invalid portals will be skipped and portalVec size stays unchanged
  338. for (size_t i = portalCount; portalVec.size() < 100; ++i)
  339. {
  340. auto index = static_cast<si32>(i % portalCount);
  341. auto portal = portalVec[index];
  342. auto templates = portal->getTemplates();
  343. if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
  344. {
  345. continue; //Do not clone HoTA water-only portals or any others we can't use
  346. }
  347. //deep copy of noncopyable object :?
  348. auto newPortal = std::make_shared<CDefaultObjectTypeHandler<CGMonolith>>();
  349. newPortal->rmgInfo = portal->getRMGInfo();
  350. newPortal->base = portal->base; //not needed?
  351. newPortal->templates = portal->getTemplates();
  352. newPortal->sounds = portal->getSounds();
  353. newPortal->aiValue = portal->getAiValue();
  354. newPortal->battlefield = portal->battlefield; //getter is not initialized at this point
  355. newPortal->modScope = portal->modScope; //private
  356. newPortal->typeName = portal->getTypeName();
  357. newPortal->subTypeName = std::string("monolith") + std::to_string(portalVec.size());
  358. newPortal->type = portal->getIndex();
  359. newPortal->subtype = portalVec.size(); //indexes must be unique, they are returned as a set
  360. portalVec.push_back(newPortal);
  361. }
  362. }
  363. std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
  364. {
  365. const auto handler = getHandlerFor(type, subtype);
  366. if (handler && handler->hasNameTextID())
  367. return handler->getNameTranslated();
  368. else
  369. return objects[type]->getNameTranslated();
  370. }
  371. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
  372. {
  373. // TODO: these objects may have subID's that does not have associated handler:
  374. // Prison: uses hero type as subID
  375. // Hero: uses hero type as subID, but registers hero classes as subtypes
  376. // Spell scroll: uses spell ID as subID
  377. if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)
  378. subtype = 0;
  379. assert(type < objects.size());
  380. assert(objects[type]);
  381. assert(subtype < objects[type]->objects.size());
  382. return getHandlerFor(type, subtype)->getSounds();
  383. }
  384. std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
  385. {
  386. return objects.at(type)->handlerName;
  387. }
  388. std::string AObjectTypeHandler::getJsonKey() const
  389. {
  390. return modScope + ':' + subTypeName;
  391. }
  392. si32 AObjectTypeHandler::getIndex() const
  393. {
  394. return type;
  395. }
  396. si32 AObjectTypeHandler::getSubIndex() const
  397. {
  398. return subtype;
  399. }
  400. std::string AObjectTypeHandler::getTypeName() const
  401. {
  402. return typeName;
  403. }
  404. std::string AObjectTypeHandler::getSubTypeName() const
  405. {
  406. return subTypeName;
  407. }
  408. static ui32 loadJsonOrMax(const JsonNode & input)
  409. {
  410. if (input.isNull())
  411. return std::numeric_limits<ui32>::max();
  412. else
  413. return static_cast<ui32>(input.Float());
  414. }
  415. void AObjectTypeHandler::init(const JsonNode & input)
  416. {
  417. base = input["base"];
  418. if (!input["rmg"].isNull())
  419. {
  420. rmgInfo.value = static_cast<ui32>(input["rmg"]["value"].Float());
  421. const JsonNode & mapLimit = input["rmg"]["mapLimit"];
  422. if (!mapLimit.isNull())
  423. rmgInfo.mapLimit = static_cast<ui32>(mapLimit.Float());
  424. rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
  425. rmgInfo.rarity = static_cast<ui32>(input["rmg"]["rarity"].Float());
  426. } // else block is not needed - set in constructor
  427. for (auto entry : input["templates"].Struct())
  428. {
  429. entry.second.setType(JsonNode::JsonType::DATA_STRUCT);
  430. JsonUtils::inherit(entry.second, base);
  431. auto * tmpl = new ObjectTemplate;
  432. tmpl->id = Obj(type);
  433. tmpl->subid = subtype;
  434. tmpl->stringID = entry.first; // FIXME: create "fullID" - type.object.template?
  435. try
  436. {
  437. tmpl->readJson(entry.second);
  438. templates.push_back(std::shared_ptr<const ObjectTemplate>(tmpl));
  439. }
  440. catch (const std::exception & e)
  441. {
  442. logGlobal->warn("Failed to load terrains for object %s: %s", entry.first, e.what());
  443. }
  444. }
  445. for(const JsonNode & node : input["sounds"]["ambient"].Vector())
  446. sounds.ambient.push_back(node.String());
  447. for(const JsonNode & node : input["sounds"]["visit"].Vector())
  448. sounds.visit.push_back(node.String());
  449. for(const JsonNode & node : input["sounds"]["removal"].Vector())
  450. sounds.removal.push_back(node.String());
  451. if(input["aiValue"].isNull())
  452. aiValue = std::nullopt;
  453. else
  454. aiValue = static_cast<std::optional<si32>>(input["aiValue"].Integer());
  455. if(input["battleground"].getType() == JsonNode::JsonType::DATA_STRING)
  456. battlefield = input["battleground"].String();
  457. else
  458. battlefield = std::nullopt;
  459. initTypeData(input);
  460. }
  461. bool AObjectTypeHandler::objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const
  462. {
  463. return false; // by default there are no overrides
  464. }
  465. void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const
  466. {
  467. obj->ID = Obj(type);
  468. obj->subID = subtype;
  469. obj->typeName = typeName;
  470. obj->subTypeName = subTypeName;
  471. }
  472. void AObjectTypeHandler::initTypeData(const JsonNode & input)
  473. {
  474. // empty implementation for overrides
  475. }
  476. bool AObjectTypeHandler::hasNameTextID() const
  477. {
  478. return false;
  479. }
  480. std::string AObjectTypeHandler::getNameTextID() const
  481. {
  482. return TextIdentifier("mapObject", modScope, typeName, subTypeName, "name").get();
  483. }
  484. std::string AObjectTypeHandler::getNameTranslated() const
  485. {
  486. return VLC->generaltexth->translate(getNameTextID());
  487. }
  488. SObjectSounds AObjectTypeHandler::getSounds() const
  489. {
  490. return sounds;
  491. }
  492. void AObjectTypeHandler::addTemplate(const std::shared_ptr<const ObjectTemplate> & templ)
  493. {
  494. templates.push_back(templ);
  495. }
  496. void AObjectTypeHandler::addTemplate(JsonNode config)
  497. {
  498. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null
  499. JsonUtils::inherit(config, base);
  500. auto * tmpl = new ObjectTemplate;
  501. tmpl->id = Obj(type);
  502. tmpl->subid = subtype;
  503. tmpl->stringID.clear(); // TODO?
  504. tmpl->readJson(config);
  505. templates.emplace_back(tmpl);
  506. }
  507. std::vector<std::shared_ptr<const ObjectTemplate>> AObjectTypeHandler::getTemplates() const
  508. {
  509. return templates;
  510. }
  511. BattleField AObjectTypeHandler::getBattlefield() const
  512. {
  513. return battlefield ? BattleField::fromString(battlefield.value()) : BattleField::NONE;
  514. }
  515. std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(TerrainId terrainType) const
  516. {
  517. std::vector<std::shared_ptr<const ObjectTemplate>> templates = getTemplates();
  518. std::vector<std::shared_ptr<const ObjectTemplate>> filtered;
  519. const auto cfun = [&](const std::shared_ptr<const ObjectTemplate> & obj)
  520. {
  521. return obj->canBePlacedAt(terrainType);
  522. };
  523. std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), cfun);
  524. // H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
  525. // Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
  526. if (type == Obj::ARTIFACT || type == Obj::MONSTER)
  527. return templates;
  528. else
  529. return filtered;
  530. }
  531. std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(TerrainId terrainType, const CGObjectInstance * object) const
  532. {
  533. std::vector<std::shared_ptr<const ObjectTemplate>> ret = getTemplates(terrainType);
  534. for (const auto & tmpl: ret)
  535. {
  536. if (objectFilter(object, tmpl))
  537. return tmpl;
  538. }
  539. return std::shared_ptr<const ObjectTemplate>(); //empty
  540. }
  541. const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
  542. {
  543. return rmgInfo;
  544. }
  545. std::optional<si32> AObjectTypeHandler::getAiValue() const
  546. {
  547. return aiValue;
  548. }
  549. bool AObjectTypeHandler::isStaticObject()
  550. {
  551. return false; // most of classes are not static
  552. }
  553. void AObjectTypeHandler::afterLoadFinalization()
  554. {
  555. }
  556. VCMI_LIB_NAMESPACE_END