JsonRandom.cpp 9.7 KB

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  1. /*
  2. * JsonRandom.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "JsonRandom.h"
  12. #include <vstd/StringUtils.h>
  13. #include "../JsonNode.h"
  14. #include "../CRandomGenerator.h"
  15. #include "../StringConstants.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../CModHandler.h"
  18. #include "../CArtHandler.h"
  19. #include "../CCreatureHandler.h"
  20. #include "../CCreatureSet.h"
  21. #include "../spells/CSpellHandler.h"
  22. #include "../CSkillHandler.h"
  23. #include "../mapObjects/CObjectHandler.h"
  24. #include "../IGameCallback.h"
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. namespace JsonRandom
  27. {
  28. si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue)
  29. {
  30. if(value.isNull())
  31. return defaultValue;
  32. if(value.isNumber())
  33. return static_cast<si32>(value.Float());
  34. if(value.isVector())
  35. {
  36. const auto & vector = value.Vector();
  37. size_t index= rng.getIntRange(0, vector.size()-1)();
  38. return loadValue(vector[index], rng, 0);
  39. }
  40. if(value.isStruct())
  41. {
  42. if (!value["amount"].isNull())
  43. return static_cast<si32>(loadValue(value["amount"], rng, defaultValue));
  44. si32 min = static_cast<si32>(loadValue(value["min"], rng, 0));
  45. si32 max = static_cast<si32>(loadValue(value["max"], rng, 0));
  46. return rng.getIntRange(min, max)();
  47. }
  48. return defaultValue;
  49. }
  50. std::string loadKey(const JsonNode & value, CRandomGenerator & rng, const std::set<std::string> & valuesSet)
  51. {
  52. if(value.isString())
  53. return value.String();
  54. if(value.isStruct())
  55. {
  56. if(!value["type"].isNull())
  57. return value["type"].String();
  58. if(!value["anyOf"].isNull())
  59. return RandomGeneratorUtil::nextItem(value["anyOf"].Vector(), rng)->String();
  60. if(!value["noneOf"].isNull())
  61. {
  62. auto copyValuesSet = valuesSet;
  63. for(auto & s : value["noneOf"].Vector())
  64. copyValuesSet.erase(s.String());
  65. if(!copyValuesSet.empty())
  66. return *RandomGeneratorUtil::nextItem(copyValuesSet, rng);
  67. }
  68. }
  69. return valuesSet.empty() ? "" : *RandomGeneratorUtil::nextItem(valuesSet, rng);
  70. }
  71. TResources loadResources(const JsonNode & value, CRandomGenerator & rng)
  72. {
  73. TResources ret;
  74. if (value.isVector())
  75. {
  76. for (const auto & entry : value.Vector())
  77. ret += loadResource(entry, rng);
  78. return ret;
  79. }
  80. for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  81. {
  82. ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng);
  83. }
  84. return ret;
  85. }
  86. TResources loadResource(const JsonNode & value, CRandomGenerator & rng)
  87. {
  88. std::set<std::string> defaultResources(std::begin(GameConstants::RESOURCE_NAMES), std::end(GameConstants::RESOURCE_NAMES) - 1); //except mithril
  89. std::string resourceName = loadKey(value, rng, defaultResources);
  90. si32 resourceAmount = loadValue(value, rng, 0);
  91. si32 resourceID(VLC->modh->identifiers.getIdentifier(value.meta, "resource", resourceName).value());
  92. TResources ret;
  93. ret[resourceID] = resourceAmount;
  94. return ret;
  95. }
  96. std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng)
  97. {
  98. std::vector<si32> ret;
  99. if(value.isStruct())
  100. {
  101. for(const auto & name : PrimarySkill::names)
  102. {
  103. ret.push_back(loadValue(value[name], rng));
  104. }
  105. }
  106. if(value.isVector())
  107. {
  108. ret.resize(GameConstants::PRIMARY_SKILLS, 0);
  109. std::set<std::string> defaultStats(std::begin(PrimarySkill::names), std::end(PrimarySkill::names));
  110. for(const auto & element : value.Vector())
  111. {
  112. auto key = loadKey(element, rng, defaultStats);
  113. defaultStats.erase(key);
  114. int id = vstd::find_pos(PrimarySkill::names, key);
  115. if(id != -1)
  116. ret[id] += loadValue(element, rng);
  117. }
  118. }
  119. return ret;
  120. }
  121. std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng)
  122. {
  123. std::map<SecondarySkill, si32> ret;
  124. if(value.isStruct())
  125. {
  126. for(const auto & pair : value.Struct())
  127. {
  128. SecondarySkill id(VLC->modh->identifiers.getIdentifier(pair.second.meta, "skill", pair.first).value());
  129. ret[id] = loadValue(pair.second, rng);
  130. }
  131. }
  132. if(value.isVector())
  133. {
  134. std::set<std::string> defaultSkills;
  135. for(const auto & skill : VLC->skillh->objects)
  136. {
  137. IObjectInterface::cb->isAllowed(2, skill->getIndex());
  138. auto scopeAndName = vstd::splitStringToPair(skill->getJsonKey(), ':');
  139. if(scopeAndName.first == CModHandler::scopeBuiltin() || scopeAndName.first == value.meta)
  140. defaultSkills.insert(scopeAndName.second);
  141. else
  142. defaultSkills.insert(skill->getJsonKey());
  143. }
  144. for(const auto & element : value.Vector())
  145. {
  146. auto key = loadKey(element, rng, defaultSkills);
  147. defaultSkills.erase(key); //avoid dupicates
  148. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "skill", key))
  149. {
  150. SecondarySkill id(identifier.value());
  151. ret[id] = loadValue(element, rng);
  152. }
  153. }
  154. }
  155. return ret;
  156. }
  157. ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng)
  158. {
  159. if (value.getType() == JsonNode::JsonType::DATA_STRING)
  160. return ArtifactID(VLC->modh->identifiers.getIdentifier("artifact", value).value());
  161. std::set<CArtifact::EartClass> allowedClasses;
  162. std::set<ArtifactPosition> allowedPositions;
  163. ui32 minValue = 0;
  164. ui32 maxValue = std::numeric_limits<ui32>::max();
  165. if (value["class"].getType() == JsonNode::JsonType::DATA_STRING)
  166. allowedClasses.insert(CArtHandler::stringToClass(value["class"].String()));
  167. else
  168. for(const auto & entry : value["class"].Vector())
  169. allowedClasses.insert(CArtHandler::stringToClass(entry.String()));
  170. if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)
  171. allowedPositions.insert(ArtifactPosition(value["class"].String()));
  172. else
  173. for(const auto & entry : value["slot"].Vector())
  174. allowedPositions.insert(ArtifactPosition(entry.String()));
  175. if (!value["minValue"].isNull()) minValue = static_cast<ui32>(value["minValue"].Float());
  176. if (!value["maxValue"].isNull()) maxValue = static_cast<ui32>(value["maxValue"].Float());
  177. return VLC->arth->pickRandomArtifact(rng, [=](const ArtifactID & artID) -> bool
  178. {
  179. CArtifact * art = VLC->arth->objects[artID];
  180. if(!vstd::iswithin(art->price, minValue, maxValue))
  181. return false;
  182. if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))
  183. return false;
  184. if(!IObjectInterface::cb->isAllowed(1, art->getIndex()))
  185. return false;
  186. if(!allowedPositions.empty())
  187. {
  188. for(const auto & pos : art->possibleSlots[ArtBearer::HERO])
  189. {
  190. if(allowedPositions.count(pos))
  191. return true;
  192. }
  193. return false;
  194. }
  195. return true;
  196. });
  197. }
  198. std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng)
  199. {
  200. std::vector<ArtifactID> ret;
  201. for (const JsonNode & entry : value.Vector())
  202. {
  203. ret.push_back(loadArtifact(entry, rng));
  204. }
  205. return ret;
  206. }
  207. SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells)
  208. {
  209. if (value.getType() == JsonNode::JsonType::DATA_STRING)
  210. return SpellID(VLC->modh->identifiers.getIdentifier("spell", value).value());
  211. vstd::erase_if(spells, [=](const SpellID & spell)
  212. {
  213. return VLC->spellh->getById(spell)->getLevel() != si32(value["level"].Float());
  214. });
  215. return SpellID(*RandomGeneratorUtil::nextItem(spells, rng));
  216. }
  217. std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const std::vector<SpellID> & spells)
  218. {
  219. // possible extensions: (taken from spell json config)
  220. // "type": "adventure",//"adventure", "combat", "ability"
  221. // "school": {"air":true, "earth":true, "fire":true, "water":true},
  222. // "level": 1,
  223. std::vector<SpellID> ret;
  224. for (const JsonNode & entry : value.Vector())
  225. {
  226. ret.push_back(loadSpell(entry, rng, spells));
  227. }
  228. return ret;
  229. }
  230. CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng)
  231. {
  232. CStackBasicDescriptor stack;
  233. stack.type = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", value["type"]).value()];
  234. stack.count = loadValue(value, rng);
  235. if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())
  236. {
  237. if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade
  238. {
  239. stack.type = VLC->creh->objects[*RandomGeneratorUtil::nextItem(stack.type->upgrades, rng)];
  240. }
  241. }
  242. return stack;
  243. }
  244. std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng)
  245. {
  246. std::vector<CStackBasicDescriptor> ret;
  247. for (const JsonNode & node : value.Vector())
  248. {
  249. ret.push_back(loadCreature(node, rng));
  250. }
  251. return ret;
  252. }
  253. std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value)
  254. {
  255. std::vector<RandomStackInfo> ret;
  256. for (const JsonNode & node : value.Vector())
  257. {
  258. RandomStackInfo info;
  259. if (!node["amount"].isNull())
  260. info.minAmount = info.maxAmount = static_cast<si32>(node["amount"].Float());
  261. else
  262. {
  263. info.minAmount = static_cast<si32>(node["min"].Float());
  264. info.maxAmount = static_cast<si32>(node["max"].Float());
  265. }
  266. const CCreature * crea = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", node["type"]).value()];
  267. info.allowedCreatures.push_back(crea);
  268. if (node["upgradeChance"].Float() > 0)
  269. {
  270. for(const auto & creaID : crea->upgrades)
  271. info.allowedCreatures.push_back(VLC->creh->objects[creaID]);
  272. }
  273. ret.push_back(info);
  274. }
  275. return ret;
  276. }
  277. //std::vector<Component> loadComponents(const JsonNode & value)
  278. //{
  279. // std::vector<Component> ret;
  280. // return ret;
  281. // //TODO
  282. //}
  283. std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)
  284. {
  285. std::vector<Bonus> ret;
  286. for (const JsonNode & entry : value.Vector())
  287. {
  288. if(auto bonus = JsonUtils::parseBonus(entry))
  289. ret.push_back(*bonus);
  290. }
  291. return ret;
  292. }
  293. }
  294. VCMI_LIB_NAMESPACE_END