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- /*
- * Catapult.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Catapult.h"
- #include "Registry.h"
- #include "../ISpellMechanics.h"
- #include "../../NetPacks.h"
- #include "../../battle/IBattleState.h"
- #include "../../battle/CBattleInfoCallback.h"
- #include "../../battle/Unit.h"
- #include "../../mapObjects/CGTownInstance.h"
- #include "../../serializer/JsonSerializeFormat.h"
- static const std::string EFFECT_NAME = "core:catapult";
- namespace spells
- {
- namespace effects
- {
- VCMI_REGISTER_SPELL_EFFECT(Catapult, EFFECT_NAME);
- Catapult::Catapult()
- : LocationEffect(),
- targetsToAttack(0)
- {
- }
- Catapult::~Catapult() = default;
- bool Catapult::applicable(Problem & problem, const Mechanics * m) const
- {
- auto town = m->cb->battleGetDefendedTown();
- if(nullptr == town)
- {
- return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
- }
- if(CGTownInstance::NONE == town->fortLevel())
- {
- return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
- }
- if(m->isSmart() && m->casterSide != BattleSide::ATTACKER)
- {
- //if spell targeting is smart, then only attacker can use it
- return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
- }
- const auto attackableBattleHexes = m->cb->getAttackableBattleHexes();
- if(attackableBattleHexes.empty())
- return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
- return true;
- }
- void Catapult::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const
- {
- //start with all destructible parts
- static const std::set<EWallPart::EWallPart> possibleTargets =
- {
- EWallPart::KEEP,
- EWallPart::BOTTOM_TOWER,
- EWallPart::BOTTOM_WALL,
- EWallPart::BELOW_GATE,
- EWallPart::OVER_GATE,
- EWallPart::UPPER_WALL,
- EWallPart::UPPER_TOWER,
- EWallPart::GATE
- };
- assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
- CatapultAttack ca;
- ca.attacker = -1;
- BattleUnitsChanged removeUnits;
- for(int i = 0; i < targetsToAttack; i++)
- {
- //Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
- EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, rng);
- auto state = m->cb->battleGetWallState(target);
- if(state == EWallState::DESTROYED || state == EWallState::NONE)
- continue;
- CatapultAttack::AttackInfo attackInfo;
- attackInfo.damageDealt = 1;
- attackInfo.attackedPart = target;
- attackInfo.destinationTile = m->cb->wallPartToBattleHex(target);
- ca.attackedParts.push_back(attackInfo);
- //removing creatures in turrets / keep if one is destroyed
- BattleHex posRemove;
- switch(target)
- {
- case EWallPart::KEEP:
- posRemove = -2;
- break;
- case EWallPart::BOTTOM_TOWER:
- posRemove = -3;
- break;
- case EWallPart::UPPER_TOWER:
- posRemove = -4;
- break;
- }
- if(posRemove != BattleHex::INVALID && state - attackInfo.damageDealt <= 0) //HP enum subtraction not intuitive, consider using SiegeInfo::applyDamage
- {
- auto all = m->cb->battleGetUnitsIf([=](const battle::Unit * unit)
- {
- return !unit->isGhost();
- });
- for(auto & elem : all)
- {
- if(elem->getPosition() == posRemove)
- {
- removeUnits.changedStacks.emplace_back(elem->unitId(), UnitChanges::EOperation::REMOVE);
- break;
- }
- }
- }
- }
- battleState->apply(&ca);
- if(!removeUnits.changedStacks.empty())
- battleState->apply(&removeUnits);
- }
- void Catapult::serializeJsonEffect(JsonSerializeFormat & handler)
- {
- //TODO: add configuration unifying with Catapult ability
- handler.serializeInt("targetsToAttack", targetsToAttack);
- }
- }
- }
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