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							- /*
 
-  * ServerRunner.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "ServerRunner.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "../lib/CThreadHelper.h"
 
- #include "../lib/network/NetworkInterface.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../server/CVCMIServer.h"
 
- #ifdef ENABLE_SERVER_PROCESS
 
- #if BOOST_VERSION >= 108600
 
- // TODO: upgrade code to use v2 API instead of deprecated v1
 
- #include <boost/process/v1/child.hpp>
 
- #include <boost/process/v1/io.hpp>
 
- #else
 
- #include <boost/process/child.hpp>
 
- #include <boost/process/io.hpp>
 
- #endif
 
- #endif
 
- #include <future>
 
- ServerThreadRunner::ServerThreadRunner() = default;
 
- ServerThreadRunner::~ServerThreadRunner() = default;
 
- void ServerThreadRunner::start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
 
- {
 
- 	// cfgport may be 0 -- the real port is returned after calling prepare()
 
- 	uint16_t port = settings["server"]["localPort"].Integer();
 
- 	server = std::make_unique<CVCMIServer>(port, true);
 
- 	lobbyMode = connectToLobby;
 
- 	if (startingInfo)
 
- 	{
 
- 		server->si = startingInfo; //Else use default
 
- 	}
 
- 	std::promise<uint16_t> promise;
 
- 	threadRunLocalServer = std::thread([this, connectToLobby, listenForConnections, &promise]{
 
- 		setThreadName("runServer");
 
- 		uint16_t port = server->prepare(connectToLobby, listenForConnections);
 
- 		promise.set_value(port);
 
- 		server->run();
 
- 	});
 
- 	logNetwork->trace("Waiting for server port...");
 
- 	serverPort = promise.get_future().get();
 
- 	logNetwork->debug("Server port: %d", serverPort);
 
- }
 
- void ServerThreadRunner::shutdown()
 
- {
 
- 	server->setState(EServerState::SHUTDOWN);
 
- }
 
- void ServerThreadRunner::wait()
 
- {
 
- 	threadRunLocalServer.join();
 
- }
 
- int ServerThreadRunner::exitCode()
 
- {
 
- 	return 0;
 
- }
 
- void ServerThreadRunner::connect(INetworkHandler & network, INetworkClientListener & listener)
 
- {
 
- 	if (lobbyMode)
 
- 	{
 
- 		std::string host = settings["server"]["localHostname"].String();
 
- 		uint16_t port = settings["server"]["localPort"].Integer();
 
- 		logNetwork->info("Establishing connection to %s:%d...", host, port);
 
- 		network.connectToRemote(listener, host, port);
 
- 	}
 
- 	else
 
- 	{
 
- 		network.createInternalConnection(listener, server->getNetworkServer());
 
- 	}
 
- }
 
- #ifdef ENABLE_SERVER_PROCESS
 
- ServerProcessRunner::ServerProcessRunner() = default;
 
- ServerProcessRunner::~ServerProcessRunner() = default;
 
- void ServerProcessRunner::shutdown()
 
- {
 
- 	child->terminate();
 
- }
 
- void ServerProcessRunner::wait()
 
- {
 
- 	child->wait();
 
- }
 
- int ServerProcessRunner::exitCode()
 
- {
 
- 	return child->exit_code();
 
- }
 
- void ServerProcessRunner::start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
 
- {
 
- 	uint16_t port = settings["server"]["localPort"].Integer();
 
- 	boost::filesystem::path serverPath = VCMIDirs::get().serverPath();
 
- 	boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "server_log.txt";
 
- 	std::vector<std::string> args;
 
- 	args.push_back("--port=" + std::to_string(port));
 
- 	args.push_back("--run-by-client");
 
- 	if(connectToLobby)
 
- 		args.push_back("--lobby");
 
- 	std::error_code ec;
 
- 	child = std::make_unique<boost::process::child>(serverPath, args, ec, boost::process::std_out > logPath);
 
- 	if (ec)
 
- 		throw std::runtime_error("Failed to start server! Reason: " + ec.message());
 
- }
 
- void ServerProcessRunner::connect(INetworkHandler & network, INetworkClientListener & listener)
 
- {
 
- 	std::string host = settings["server"]["localHostname"].String();
 
- 	uint16_t port = settings["server"]["localPort"].Integer();
 
- 	logNetwork->info("Establishing connection to %s:%d...", host, port);
 
- 	network.connectToRemote(listener, host, port);
 
- }
 
- #endif
 
 
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