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							- /*
 
-  * GlobalLobbyAddChannelWindow.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "GlobalLobbyAddChannelWindow.h"
 
- #include "GlobalLobbyClient.h"
 
- #include "../CServerHandler.h"
 
- #include "../GameEngine.h"
 
- #include "../GameInstance.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/GraphicalPrimitiveCanvas.h"
 
- #include "../widgets/Images.h"
 
- #include "../widgets/ObjectLists.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../../lib/texts/MetaString.h"
 
- #include "../../lib/texts/Languages.h"
 
- GlobalLobbyAddChannelWindowCard::GlobalLobbyAddChannelWindowCard(const std::string & languageID)
 
- 	: languageID(languageID)
 
- {
 
- 	pos.w = 200;
 
- 	pos.h = 40;
 
- 	addUsedEvents(LCLICK);
 
- 	OBJECT_CONSTRUCTION;
 
- 	const auto & language = Languages::getLanguageOptions(languageID);
 
- 	backgroundOverlay = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w, pos.h), ColorRGBA(0, 0, 0, 128), ColorRGBA(64, 64, 64, 64), 1);
 
- 	labelNameNative = std::make_shared<CLabel>(5, 10, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::WHITE, language.nameNative);
 
- 	if (language.nameNative != language.nameEnglish)
 
- 		labelNameTranslated = std::make_shared<CLabel>(5, 30, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::WHITE, language.nameEnglish);
 
- }
 
- void GlobalLobbyAddChannelWindowCard::clickPressed(const Point & cursorPosition)
 
- {
 
- 	GAME->server().getGlobalLobby().addChannel(languageID);
 
- 	ENGINE->windows().popWindows(1);
 
- }
 
- GlobalLobbyAddChannelWindow::GlobalLobbyAddChannelWindow()
 
- 	: CWindowObject(BORDERED)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	pos.w = 236;
 
- 	pos.h = 420;
 
- 	filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
 
- 	filledBackground->setPlayerColor(PlayerColor(1));
 
- 	labelTitle = std::make_shared<CLabel>(
 
- 		pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.lobby.channel.add").toString()
 
- 		);
 
- 	const auto & allLanguages = Languages::getLanguageList();
 
- 	std::vector<std::string> newLanguages;
 
- 	for (const auto & language : allLanguages)
 
- 		if (!vstd::contains(GAME->server().getGlobalLobby().getActiveChannels(), language.identifier))
 
- 			newLanguages.push_back(language.identifier);
 
- 	const auto & createChannelCardCallback = [newLanguages](size_t index) -> std::shared_ptr<CIntObject>
 
- 	{
 
- 		if(index < newLanguages.size())
 
- 			return std::make_shared<GlobalLobbyAddChannelWindowCard>(newLanguages[index]);
 
- 		return std::make_shared<CIntObject>();
 
- 	};
 
- 	listBackground = std::make_shared<TransparentFilledRectangle>(Rect(8, 48, 220, 324), ColorRGBA(0, 0, 0, 64), ColorRGBA(64, 80, 128, 255), 1);
 
- 	languageList = std::make_shared<CListBox>(createChannelCardCallback, Point(10, 50), Point(0, 40), 8, newLanguages.size(), 0, 1 | 4, Rect(200, 0, 320, 320));
 
- 	languageList->setRedrawParent(true);
 
- 	buttonClose = std::make_shared<CButton>(Point(86, 384), AnimationPath::builtin("MuBcanc"), CButton::tooltip(), [this]() { close(); }, EShortcut::GLOBAL_RETURN );
 
- 	center();
 
- }
 
 
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