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							- /*
 
-  * CBonusSelection.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CBonusSelection.h"
 
- #include <vcmi/spells/Spell.h>
 
- #include <vcmi/spells/Service.h>
 
- #include "CSelectionBase.h"
 
- #include "ExtraOptionsTab.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CServerHandler.h"
 
- #include "../mainmenu/CMainMenu.h"
 
- #include "../mainmenu/CPrologEpilogVideo.h"
 
- #include "../media/IMusicPlayer.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../widgets/ObjectLists.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../widgets/VideoWidget.h"
 
- #include "../windows/GUIClasses.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../render/IImage.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../render/CAnimation.h"
 
- #include "../render/Graphics.h"
 
- #include "../GameEngine.h"
 
- #include "../GameInstance.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../adventureMap/AdventureMapInterface.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/CCreatureHandler.h"
 
- #include "../../lib/CSkillHandler.h"
 
- #include "../../lib/GameLibrary.h"
 
- #include "../../lib/StartInfo.h"
 
- #include "../../lib/campaign/CampaignState.h"
 
- #include "../../lib/entities/building/CBuilding.h"
 
- #include "../../lib/entities/building/CBuildingHandler.h"
 
- #include "../../lib/entities/faction/CFaction.h"
 
- #include "../../lib/entities/faction/CTown.h"
 
- #include "../../lib/entities/faction/CTownHandler.h"
 
- #include "../../lib/entities/hero/CHeroHandler.h"
 
- #include "../../lib/filesystem/Filesystem.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/mapping/CMapHeader.h"
 
- #include "../../lib/mapping/CMapInfo.h"
 
- #include "../../lib/mapping/CMapService.h"
 
- #include "../../lib/texts/CGeneralTextHandler.h"
 
- std::shared_ptr<CampaignState> CBonusSelection::getCampaign()
 
- {
 
- 	return GAME->server().si->campState;
 
- }
 
- CBonusSelection::CBonusSelection()
 
- 	: CWindowObject(BORDERED)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	setBackground(getCampaign()->getRegions().getBackgroundName());
 
- 	panelBackground = std::make_shared<CPicture>(ImagePath::builtin("CAMPBRF.BMP"), 456, 6);
 
- 	const auto & playVideo = [this]()
 
- 	{
 
- 		ENGINE->windows().createAndPushWindow<CPrologEpilogVideo>(
 
- 			getCampaign()->scenario(GAME->server().campaignMap).prolog,
 
- 			[this]() { redraw(); } );
 
- 	};
 
- 	buttonStart = std::make_shared<CButton>(
 
- 		Point(475, 536), AnimationPath::builtin("CBBEGIB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT
 
- 		);
 
- 	buttonRestart = std::make_shared<CButton>(Point(475, 536), AnimationPath::builtin("CBRESTB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
 
- 	buttonVideo = std::make_shared<CButton>(Point(705, 214), AnimationPath::builtin("CBVIDEB.DEF"), CButton::tooltip(), playVideo, EShortcut::LOBBY_REPLAY_VIDEO);
 
- 	buttonBack = std::make_shared<CButton>(Point(624, 536), AnimationPath::builtin("CBCANCB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
 
- 	campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, GAME->server().si->getCampaignName(), 250);
 
- 	iconsMapSizes = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRMPSZ"), 4, 0, 735, 26);
 
- 	labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, LIBRARY->generaltexth->allTexts[38]);
 
- 	campaignDescription = std::make_shared<CTextBox>(getCampaign()->getDescriptionTranslated(), Rect(480, 86, 286, 117), 1);
 
- 	bool videoButtonActive = GAME->server().getState() == EClientState::GAMEPLAY;
 
- 	int availableSpace = videoButtonActive ? 225 : 285;
 
- 	mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, GAME->server().mi->getNameTranslated(), availableSpace );
 
- 	labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, LIBRARY->generaltexth->allTexts[496]);
 
- 	mapDescription = std::make_shared<CTextBox>("", Rect(480, 278, 286, 108), 1);
 
- 	labelChooseBonus = std::make_shared<CLabel>(475, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, LIBRARY->generaltexth->allTexts[71]);
 
- 	groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, &GAME->server(), _1));
 
- 	flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
 
- 	std::vector<std::string> difficulty;
 
- 	std::string difficultyString = LIBRARY->generaltexth->allTexts[492];
 
- 	boost::split(difficulty, difficultyString, boost::is_any_of(" "));
 
- 	labelDifficulty = std::make_shared<CLabel>(724, settings["general"]["enableUiEnhancements"].Bool() ? 457 : 432, FONT_MEDIUM, ETextAlignment::TOPCENTER, Colors::WHITE, difficulty.back());
 
- 	for(size_t b = 0; b < difficultyIcons.size(); ++b)
 
- 	{
 
- 		difficultyIcons[b] = std::make_shared<CAnimImage>(AnimationPath::builtinTODO("GSPBUT" + std::to_string(b + 3) + ".DEF"), 0, 0, 709, settings["general"]["enableUiEnhancements"].Bool() ? 480 : 455);
 
- 		difficultyIconAreas[b] = std::make_shared<LRClickableArea>(difficultyIcons[b]->pos - pos.topLeft(), nullptr, [b]() { CRClickPopup::createAndPush(LIBRARY->generaltexth->zelp[24 + b].second); });
 
- 	}
 
- 	if(getCampaign()->playerSelectedDifficulty())
 
- 	{
 
- 		Point posLeft = settings["general"]["enableUiEnhancements"].Bool() ? Point(693, 495) : Point(694, 508);
 
- 		Point posRight = settings["general"]["enableUiEnhancements"].Bool() ? Point(739, 495) : Point(738, 508);
 
- 		buttonDifficultyLeft = std::make_shared<CButton>(posLeft, AnimationPath::builtin("SCNRBLF.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this), EShortcut::MOVE_LEFT);
 
- 		buttonDifficultyRight = std::make_shared<CButton>(posRight, AnimationPath::builtin("SCNRBRT.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this), EShortcut::MOVE_RIGHT);
 
- 	}
 
- 	for(auto scenarioID : getCampaign()->allScenarios())
 
- 	{
 
- 		if(getCampaign()->isAvailable(scenarioID))
 
- 			regions.push_back(std::make_shared<CRegion>(scenarioID, true, true, false, getCampaign()->getRegions()));
 
- 		else if(getCampaign()->isConquered(scenarioID)) //display as striped
 
- 			regions.push_back(std::make_shared<CRegion>(scenarioID, false, false, false, getCampaign()->getRegions()));
 
- 		else
 
- 			regions.push_back(std::make_shared<CRegion>(scenarioID, false, false, true, getCampaign()->getRegions()));
 
- 	}
 
- 	if (!getCampaign()->getMusic().empty())
 
- 		ENGINE->music().playMusic( getCampaign()->getMusic(), true, false);
 
- 	if(GAME->server().getState() != EClientState::GAMEPLAY && settings["general"]["enableUiEnhancements"].Bool())
 
- 	{
 
- 		tabExtraOptions = std::make_shared<ExtraOptionsTab>();
 
- 		tabExtraOptions->recActions = UPDATE | SHOWALL | LCLICK | RCLICK_POPUP;
 
- 		tabExtraOptions->recreate(true);
 
- 		tabExtraOptions->setEnabled(false);
 
- 		buttonExtraOptions = std::make_shared<CButton>(Point(643, 431), AnimationPath::builtin("GSPBUT2.DEF"), LIBRARY->generaltexth->zelp[46], [this]{ tabExtraOptions->setEnabled(!tabExtraOptions->isActive()); ENGINE->windows().totalRedraw(); }, EShortcut::LOBBY_EXTRA_OPTIONS);
 
- 		buttonExtraOptions->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.optionsTab.extraOptions.hover"), FONT_SMALL, Colors::WHITE);
 
- 	}
 
- }
 
- void CBonusSelection::createBonusesIcons()
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	const CampaignScenario & scenario = getCampaign()->scenario(GAME->server().campaignMap);
 
- 	const std::vector<CampaignBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
 
- 	groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, &GAME->server(), _1));
 
- 	constexpr std::array bonusPics =
 
- 	{
 
- 		"SPELLBON.DEF",	// Spell
 
- 		"TWCRPORT.DEF", // Monster
 
- 		"", // Building - BO*.BMP
 
- 		"ARTIFBON.DEF", // Artifact
 
- 		"SPELLBON.DEF", // Spell scroll
 
- 		"PSKILBON.DEF", // Primary skill
 
- 		"SSKILBON.DEF", // Secondary skill
 
- 		"BORES.DEF", // Resource
 
- 		"PORTRAITSLARGE", // Hero HPL*.BMP
 
- 		"PORTRAITSLARGE"
 
- 		// Player - CREST58.DEF
 
- 	};
 
- 	for(int i = 0; i < bonDescs.size(); i++)
 
- 	{
 
- 		int bonusType = static_cast<size_t>(bonDescs[i].type);
 
- 		std::string picName = bonusPics[bonusType];
 
- 		size_t picNumber = bonDescs[i].info2;
 
- 		MetaString desc;
 
- 		switch(bonDescs[i].type)
 
- 		{
 
- 		case CampaignBonusType::SPELL:
 
- 			desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
 
- 			desc.replaceName(SpellID(bonDescs[i].info2));
 
- 			break;
 
- 		case CampaignBonusType::MONSTER:
 
- 			picNumber = bonDescs[i].info2 + 2;
 
- 			desc.appendLocalString(EMetaText::GENERAL_TXT, 717);
 
- 			desc.replaceNumber(bonDescs[i].info3);
 
- 			desc.replaceNamePlural(bonDescs[i].info2);
 
- 			break;
 
- 		case CampaignBonusType::BUILDING:
 
- 		{
 
- 			FactionID faction;
 
- 			for(auto & elem : GAME->server().si->playerInfos)
 
- 			{
 
- 				if(elem.second.isControlledByHuman())
 
- 				{
 
- 					faction = elem.second.castle;
 
- 					break;
 
- 				}
 
- 			}
 
- 			assert(faction.hasValue());
 
- 			BuildingID buildID;
 
- 			if(getCampaign()->formatVCMI())
 
- 				buildID = BuildingID(bonDescs[i].info1);
 
- 			else
 
- 				buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
 
- 			picName = graphics->ERMUtoPicture[faction.getNum()][buildID.getNum()];
 
- 			picNumber = -1;
 
- 			if(vstd::contains((*LIBRARY->townh)[faction]->town->buildings, buildID))
 
- 				desc.appendTextID((*LIBRARY->townh)[faction]->town->buildings.find(buildID)->second->getNameTextID());
 
- 			break;
 
- 		}
 
- 		case CampaignBonusType::ARTIFACT:
 
- 			desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
 
- 			desc.replaceName(ArtifactID(bonDescs[i].info2));
 
- 			break;
 
- 		case CampaignBonusType::SPELL_SCROLL:
 
- 			desc.appendLocalString(EMetaText::GENERAL_TXT, 716);
 
- 			desc.replaceName(SpellID(bonDescs[i].info2));
 
- 			break;
 
- 		case CampaignBonusType::PRIMARY_SKILL:
 
- 		{
 
- 			int leadingSkill = -1;
 
- 			std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
 
- 			const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
 
- 			for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
 
- 			{
 
- 				if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
 
- 				{
 
- 					leadingSkill = g;
 
- 				}
 
- 				if(ptr[g] != 0)
 
- 				{
 
- 					toPrint.push_back(std::make_pair(g, ptr[g]));
 
- 				}
 
- 			}
 
- 			picNumber = leadingSkill;
 
- 			desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
 
- 			std::string substitute; //text to be printed instead of %s
 
- 			for(int v = 0; v < toPrint.size(); ++v)
 
- 			{
 
- 				substitute += std::to_string(toPrint[v].second);
 
- 				substitute += " " + LIBRARY->generaltexth->primarySkillNames[toPrint[v].first];
 
- 				if(v != toPrint.size() - 1)
 
- 				{
 
- 					substitute += ", ";
 
- 				}
 
- 			}
 
- 			desc.replaceRawString(substitute);
 
- 			break;
 
- 		}
 
- 		case CampaignBonusType::SECONDARY_SKILL:
 
- 			desc.appendLocalString(EMetaText::GENERAL_TXT, 718);
 
- 			desc.replaceTextID(TextIdentifier("core", "skilllev", bonDescs[i].info3 - 1).get());
 
- 			desc.replaceName(SecondarySkill(bonDescs[i].info2));
 
- 			picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
 
- 			break;
 
- 		case CampaignBonusType::RESOURCE:
 
- 		{
 
- 			desc.appendLocalString(EMetaText::GENERAL_TXT, 717);
 
- 			switch(bonDescs[i].info1)
 
- 			{
 
- 				case EGameResID::COMMON: //wood + ore
 
- 				{
 
- 					desc.replaceLocalString(EMetaText::GENERAL_TXT, 721);
 
- 					picNumber = 7;
 
- 					break;
 
- 				}
 
- 				case EGameResID::RARE : //mercury + sulfur + crystal + gems
 
- 				{
 
- 					desc.replaceLocalString(EMetaText::GENERAL_TXT, 722);
 
- 					picNumber = 8;
 
- 					break;
 
- 				}
 
- 				default:
 
- 				{
 
- 					desc.replaceName(GameResID(bonDescs[i].info1));
 
- 					picNumber = bonDescs[i].info1;
 
- 				}
 
- 			}
 
- 			desc.replaceNumber(bonDescs[i].info2);
 
- 			break;
 
- 		}
 
- 		case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO:
 
- 		{
 
- 			auto superhero = getCampaign()->strongestHero(static_cast<CampaignScenarioID>(bonDescs[i].info2), PlayerColor(bonDescs[i].info1));
 
- 			if(!superhero)
 
- 				logGlobal->warn("No superhero! How could it be transferred?");
 
- 			picNumber = superhero ? superhero->getIconIndex() : 0;
 
- 			desc.appendLocalString(EMetaText::GENERAL_TXT, 719);
 
- 			desc.replaceRawString(getCampaign()->scenario(static_cast<CampaignScenarioID>(bonDescs[i].info2)).scenarioName.toString());
 
- 			break;
 
- 		}
 
- 		case CampaignBonusType::HERO:
 
- 			if(bonDescs[i].info2 == HeroTypeID::CAMP_RANDOM.getNum())
 
- 			{
 
- 				desc.appendLocalString(EMetaText::GENERAL_TXT, 720); // Start with random hero
 
- 				picNumber = -1;
 
- 				picName = "CBONN1A3.BMP";
 
- 			}
 
- 			else
 
- 			{
 
- 				desc.appendLocalString(EMetaText::GENERAL_TXT, 715); // Start with %s
 
- 				desc.replaceTextID(LIBRARY->heroh->objects[bonDescs[i].info2]->getNameTextID());
 
- 			}
 
- 			break;
 
- 		}
 
- 		std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), AnimationPath::builtin("campaignBonusSelection"), CButton::tooltip(desc.toString(), desc.toString()), nullptr, EShortcut::NONE, false, [this](){
 
- 			if(buttonStart->isActive() && !buttonStart->isBlocked())	
 
- 				CBonusSelection::startMap();
 
- 		});
 
- 		if(picNumber != -1)
 
- 			bonusButton->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin(picName), picNumber));
 
- 		else
 
- 			bonusButton->setOverlay(std::make_shared<CPicture>(ImagePath::builtin(picName)));
 
- 		if(GAME->server().campaignBonus == i)
 
- 			bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
 
- 		groupBonuses->addToggle(i, bonusButton);
 
- 	}
 
- 	if(getCampaign()->getBonusID(GAME->server().campaignMap))
 
- 		groupBonuses->setSelected(*getCampaign()->getBonusID(GAME->server().campaignMap));
 
- }
 
- void CBonusSelection::updateAfterStateChange()
 
- {
 
- 	if(GAME->server().getState() != EClientState::GAMEPLAY)
 
- 	{
 
- 		buttonRestart->disable();
 
- 		buttonVideo->disable();
 
- 		buttonStart->enable();
 
- 		buttonBack->block(!getCampaign()->conqueredScenarios().empty());
 
- 	}
 
- 	else
 
- 	{
 
- 		buttonStart->disable();
 
- 		buttonRestart->enable();
 
- 		buttonVideo->enable();
 
- 		buttonBack->block(false);
 
- 		if(buttonDifficultyLeft)
 
- 			buttonDifficultyLeft->disable();
 
- 		if(buttonDifficultyRight)
 
- 			buttonDifficultyRight->disable();
 
- 	}
 
- 	if(GAME->server().campaignBonus == -1)
 
- 	{
 
- 		buttonStart->block(getCampaign()->scenario(GAME->server().campaignMap).travelOptions.bonusesToChoose.size());
 
- 	}
 
- 	else
 
- 	{
 
- 		buttonStart->block(false);
 
- 	}
 
- 	for(auto region : regions)
 
- 		region->updateState();
 
- 	if(!GAME->server().mi)
 
- 		return;
 
- 	iconsMapSizes->setFrame(GAME->server().mi->getMapSizeIconId());
 
- 	mapName->setText(GAME->server().mi->getNameTranslated());
 
- 	mapDescription->setText(GAME->server().mi->getDescriptionTranslated());
 
- 	for(size_t i = 0; i < difficultyIcons.size(); i++)
 
- 	{
 
- 		if(i == GAME->server().si->difficulty)
 
- 		{
 
- 			difficultyIcons[i]->enable();
 
- 			difficultyIconAreas[i]->enable();
 
- 		}
 
- 		else
 
- 		{
 
- 			difficultyIcons[i]->disable();
 
- 			difficultyIconAreas[i]->disable();
 
- 		}
 
- 	}
 
- 	flagbox->recreate();
 
- 	createBonusesIcons();
 
- }
 
- void CBonusSelection::goBack()
 
- {
 
- 	if(GAME->server().getState() != EClientState::GAMEPLAY)
 
- 	{
 
- 		ENGINE->windows().popWindows(2);
 
- 		GAME->mainmenu()->playMusic();
 
- 	}
 
- 	else
 
- 	{
 
- 		close();
 
- 		if(adventureInt)
 
- 			adventureInt->onAudioResumed();
 
- 	}
 
- 	// TODO: we can actually only pop bonus selection interface for custom campaigns
 
- 	// Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
 
- /*
 
- 	else
 
- 	{
 
- 		close();
 
- 		GAME->server().state = EClientState::LOBBY;
 
- 	}
 
- */
 
- }
 
- void CBonusSelection::startMap()
 
- {
 
- 	if (!GAME->server().validateGameStart())
 
- 		return;
 
- 	auto showPrologVideo = [this]()
 
- 	{
 
- 		auto exitCb = []()
 
- 		{
 
- 			logGlobal->info("Starting scenario %d", GAME->server().campaignMap.getNum());
 
- 			GAME->server().sendStartGame();
 
- 		};
 
- 		const CampaignScenario & scenario = getCampaign()->scenario(GAME->server().campaignMap);
 
- 		if(scenario.prolog.hasPrologEpilog)
 
- 		{
 
- 			ENGINE->windows().createAndPushWindow<CPrologEpilogVideo>(scenario.prolog, exitCb);
 
- 		}
 
- 		else
 
- 		{
 
- 			exitCb();
 
- 		}
 
- 	};
 
- 	
 
- 	//block buttons immediately
 
- 	buttonStart->block(true);
 
- 	buttonRestart->block(true);
 
- 	buttonVideo->block(true);
 
- 	buttonBack->block(true);
 
- 	if(GAME->interface()) // we're currently ingame, so ask for starting new map and end game
 
- 	{
 
- 		close();
 
- 		GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[67], [=]()
 
- 		{
 
- 			showPrologVideo();
 
- 		}, 0);
 
- 	}
 
- 	else
 
- 	{
 
- 		showPrologVideo();
 
- 	}
 
- }
 
- void CBonusSelection::restartMap()
 
- {
 
- 	close();
 
- 	GAME->interface()->showYesNoDialog(
 
- 		LIBRARY->generaltexth->allTexts[67],
 
- 		[=]()
 
- 		{
 
- 			ENGINE->dispatchMainThread(
 
- 				[]()
 
- 				{
 
- 					GAME->server().sendRestartGame();
 
- 				}
 
- 			);
 
- 		},
 
- 		0
 
- 	);
 
- }
 
- void CBonusSelection::increaseDifficulty()
 
- {
 
- 	GAME->server().setDifficulty(GAME->server().si->difficulty + 1);
 
- }
 
- void CBonusSelection::decreaseDifficulty()
 
- {
 
- 	// avoid negative overflow (0 - 1 = 255)
 
- 	if (GAME->server().si->difficulty > 0)
 
- 		GAME->server().setDifficulty(GAME->server().si->difficulty - 1);
 
- }
 
- CBonusSelection::CRegion::CRegion(CampaignScenarioID id, bool accessible, bool selectable, bool labelOnly, const CampaignRegions & campDsc)
 
- 	: CIntObject(LCLICK | SHOW_POPUP | TIME), idOfMapAndRegion(id), accessible(accessible), selectable(selectable), labelOnly(labelOnly), blinkAnim({})
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	pos += campDsc.getPosition(id);
 
- 	auto color = GAME->server().si->campState->scenario(idOfMapAndRegion).regionColor;
 
- 	graphicsNotSelected = std::make_shared<CPicture>(campDsc.getAvailableName(id, color));
 
- 	graphicsNotSelected->disable();
 
- 	graphicsSelected = std::make_shared<CPicture>(campDsc.getSelectedName(id, color));
 
- 	graphicsSelected->disable();
 
- 	graphicsStriped = std::make_shared<CPicture>(campDsc.getConqueredName(id, color));
 
- 	graphicsStriped->disable();
 
- 	pos.w = graphicsNotSelected->pos.w;
 
- 	pos.h = graphicsNotSelected->pos.h;
 
- 	auto labelPos = campDsc.getLabelPosition(id);
 
- 	if(labelPos)
 
- 	{
 
- 		auto mapHeader = GAME->server().si->campState->getMapHeader(idOfMapAndRegion);
 
- 		label = std::make_shared<CLabel>((*labelPos).x, (*labelPos).y, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, mapHeader->name.toString());
 
- 	}
 
- }
 
- void CBonusSelection::CRegion::updateState(bool disableAll)
 
- {
 
- 	if(labelOnly)
 
- 		return;
 
- 	if(disableAll)
 
- 	{
 
- 		graphicsNotSelected->disable();
 
- 		graphicsSelected->disable();
 
- 		graphicsStriped->disable();
 
- 	}
 
- 	else if(!accessible)
 
- 	{
 
- 		graphicsNotSelected->disable();
 
- 		graphicsSelected->disable();
 
- 		graphicsStriped->enable();
 
- 	}
 
- 	else if(GAME->server().campaignMap == idOfMapAndRegion)
 
- 	{
 
- 		graphicsNotSelected->disable();
 
- 		graphicsSelected->enable();
 
- 		graphicsStriped->disable();
 
- 	}
 
- 	else
 
- 	{
 
- 		graphicsNotSelected->enable();
 
- 		graphicsSelected->disable();
 
- 		graphicsStriped->disable();
 
- 	}
 
- }
 
- void CBonusSelection::CRegion::tick(uint32_t msPassed)
 
- {
 
- 	if(!accessible)
 
- 	{
 
- 		removeUsedEvents(TIME);
 
- 		return;
 
- 	}
 
- 	blinkAnim.msPassed += msPassed;
 
- 	if(blinkAnim.msPassed >= 150)
 
- 	{
 
- 		blinkAnim.state = !blinkAnim.state;
 
- 		blinkAnim.msPassed -= 150;
 
- 		if(blinkAnim.state)
 
- 			blinkAnim.count++;
 
- 		else if(blinkAnim.count >= 3)
 
- 			removeUsedEvents(TIME);
 
- 	}
 
- 	updateState(blinkAnim.state);
 
- 	setRedrawParent(true);
 
- 	redraw();
 
- }
 
- void CBonusSelection::CRegion::clickReleased(const Point & cursorPosition)
 
- {
 
- 	if(!labelOnly && selectable && !graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()))
 
- 	{
 
- 		GAME->server().setCampaignMap(idOfMapAndRegion);
 
- 	}
 
- }
 
- void CBonusSelection::CRegion::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	// FIXME: For some reason "down" is only ever contain indeterminate_value
 
- 	auto & text = GAME->server().si->campState->scenario(idOfMapAndRegion).regionText;
 
- 	if(!labelOnly && !graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()) && !text.empty())
 
- 	{
 
- 		CRClickPopup::createAndPush(text.toString());
 
- 	}
 
- }
 
 
  |