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							- #pragma once
 
- struct SDL_Surface;
 
- struct BMPPalette;
 
- /*
 
-  * CDefHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- struct Cimage
 
- {
 
- 	int groupNumber;
 
- 	std::string imName; //name without extension
 
- 	SDL_Surface * bitmap;
 
- };
 
- // Def entry in file. Integer fields are all little endian and will
 
- // need to be converted.
 
- struct SDefEntryBlock {
 
- 	ui32 unknown1;
 
- 	ui32 totalInBlock;
 
- 	ui32 unknown2;
 
- 	ui32 unknown3;
 
- 	ui8 data[0];
 
- };
 
- // Def entry in file. Integer fields are all little endian and will
 
- // need to be converted.
 
- struct SDefEntry {
 
- 	ui32 DEFType;
 
- 	ui32 width;
 
- 	ui32 height;
 
- 	ui32 totalBlocks;
 
- 	struct {
 
- 		ui8 R;
 
- 		ui8 G;
 
- 		ui8 B;
 
- 	} palette[256];
 
- 	// SDefEntry is followed by a series of SDefEntryBlock
 
- 	// This is commented out because VC++ doesn't accept C99 syntax.
 
- 	//struct SDefEntryBlock blocks[];
 
- };
 
- // Def entry in file. Integer fields are all little endian and will
 
- // need to be converted.
 
- struct SSpriteDef {
 
- 	ui32 prSize;
 
- 	ui32 defType2;
 
- 	ui32 FullWidth;
 
- 	ui32 FullHeight;
 
- 	ui32 SpriteWidth;
 
- 	ui32 SpriteHeight;
 
- 	ui32 LeftMargin;
 
- 	ui32 TopMargin;
 
- };
 
- class CDefEssential //DefHandler with images only
 
- {
 
- public:
 
- 	std::vector<Cimage> ourImages;
 
- 	~CDefEssential(); //d-tor
 
- };
 
- class CDefHandler
 
- {
 
- private:
 
- 	ui32 DEFType;
 
- 	int length;
 
- 	//ui32 * RWEntries;
 
- 	struct SEntry
 
- 	{
 
- 		std::string name;
 
- 		int offset;
 
- 		int group;
 
- 	} ;
 
- 	std::vector<SEntry> SEntries ;
 
- public:
 
- 	int width, height; //width and height
 
- 	std::string defName;
 
- 	std::vector<Cimage> ourImages;
 
- 	bool notFreeImgs;
 
- 	CDefHandler(); //c-tor
 
- 	~CDefHandler(); //d-tor
 
- 	SDL_Surface * getSprite (int SIndex, const ui8 * FDef, const BMPPalette * palette) const; //saves picture with given number to "testtt.bmp"
 
- 	static void expand(ui8 N,ui8 & BL, ui8 & BR);
 
- 	void openFromMemory(ui8 * table, const std::string & name);
 
- 	CDefEssential * essentialize();
 
- 	static CDefHandler * giveDef(const std::string & defName);
 
- 	static CDefEssential * giveDefEss(const std::string & defName);
 
- };
 
 
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