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							- // CMT.cpp : Defines the entry point for the console application.
 
- //
 
- #include "StdInc.h"
 
- #include <boost/filesystem/operations.hpp>
 
- #include <SDL_mixer.h>
 
- #include "UIFramework/SDL_Extensions.h"
 
- #include "CGameInfo.h"
 
- #include "mapHandler.h"
 
- #include "../lib/Filesystem/CResourceLoader.h"
 
- #include "CPreGame.h"
 
- #include "CCastleInterface.h"
 
- #include "../lib/CConsoleHandler.h"
 
- #include "UIFramework/CCursorHandler.h"
 
- #include "../lib/CGameState.h"
 
- #include "../CCallback.h"
 
- #include "CPlayerInterface.h"
 
- #include "CAdvmapInterface.h"
 
- #include "../lib/CBuildingHandler.h"
 
- #include "CVideoHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CCreatureHandler.h"
 
- #include "../lib/CSpellHandler.h"
 
- #include "CMusicHandler.h"
 
- #include "CVideoHandler.h"
 
- #include "CDefHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "Graphics.h"
 
- #include "Client.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/Connection.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "../lib/NetPacks.h"
 
- #include "CMessage.h"
 
- #include "../lib/CModHandler.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include "../lib/CArtHandler.h"
 
- #include "../lib/CScriptingModule.h"
 
- #include "../lib/GameConstants.h"
 
- #include "UIFramework/CGuiHandler.h"
 
- #ifdef _WIN32
 
- #include "SDL_syswm.h"
 
- #endif
 
- #include "../lib/CDefObjInfoHandler.h"
 
- #include "../lib/UnlockGuard.h"
 
- #if __MINGW32__
 
- #undef main
 
- #endif
 
- namespace po = boost::program_options;
 
- /*
 
-  * CMT.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- std::string NAME_AFFIX = "client";
 
- std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
 
- CGuiHandler GH;
 
- static CClient *client=NULL;
 
- SDL_Surface *screen = NULL, //main screen surface
 
- 	*screen2 = NULL,//and hlp surface (used to store not-active interfaces layer)
 
- 	*screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
 
- static boost::thread *mainGUIThread;
 
- std::queue<SDL_Event> events;
 
- boost::mutex eventsM;
 
- static bool gOnlyAI = false;
 
- //static bool setResolution = false; //set by event handling thread after resolution is adjusted
 
- static bool ermInteractiveMode = false; //structurize when time is right
 
- void processCommand(const std::string &message);
 
- static void setScreenRes(int w, int h, int bpp, bool fullscreen, bool resetVideo=true);
 
- void dispose();
 
- void playIntro();
 
- static void listenForEvents();
 
- //void requestChangingResolution();
 
- void startGame(StartInfo * options, CConnection *serv = NULL);
 
- #ifndef _WIN32
 
- #ifndef _GNU_SOURCE
 
- #define _GNU_SOURCE
 
- #endif
 
- #include <getopt.h>
 
- #endif
 
- void startGameFromFile(const std::string &fname)
 
- {
 
- 	if(fname.size() && boost::filesystem::exists(fname))
 
- 	{
 
- 		StartInfo si;
 
- 		CLoadFile out(fname);
 
- 		if(!out.sfile || !*out.sfile)
 
- 		{
 
- 			tlog1 << "Failed to open startfile, falling back to the main menu!\n";
 
- 			GH.curInt = CGPreGame::create();
 
- 			return;
 
- 		}
 
- 		out >> si;
 
- 		while(GH.topInt())
 
- 			GH.popIntTotally(GH.topInt());
 
- 		startGame(&si);
 
- 	}
 
- }
 
- void init()
 
- {
 
- 	CStopWatch tmh, pomtime;
 
- 	tlog0 << "\tInitializing minors: " << pomtime.getDiff() << std::endl;
 
- 	//initializing audio
 
- 	// Note: because of interface button range, volume can only be a
 
- 	// multiple of 11, from 0 to 99.
 
- 	CCS->soundh = new CSoundHandler;
 
- 	CCS->soundh->init();
 
- 	CCS->soundh->setVolume(settings["general"]["sound"].Float());
 
- 	CCS->musich = new CMusicHandler;
 
- 	CCS->musich->init();
 
- 	CCS->musich->setVolume(settings["general"]["music"].Float());
 
- 	tlog0<<"\tInitializing sound: "<<pomtime.getDiff()<<std::endl;
 
- 	tlog0<<"Initializing screen and sound handling: "<<tmh.getDiff()<<std::endl;
 
- 	initDLL(::console,logfile);
 
- 	const_cast<CGameInfo*>(CGI)->setFromLib();
 
- 	CCS->soundh->initCreaturesSounds(CGI->creh->creatures);
 
- 	CCS->soundh->initSpellsSounds(CGI->spellh->spells);
 
- 	tlog0<<"Initializing VCMI_Lib: "<<tmh.getDiff()<<std::endl;
 
- 	pomtime.getDiff();
 
- 	CCS->curh = new CCursorHandler;
 
- 	CCS->curh->initCursor();
 
- 	CCS->curh->show();
 
- 	tlog0<<"Screen handler: "<<pomtime.getDiff()<<std::endl;
 
- 	pomtime.getDiff();
 
- 	graphics = new Graphics();
 
- 	graphics->loadHeroAnims();
 
- 	tlog0<<"\tMain graphics: "<<tmh.getDiff()<<std::endl;
 
- 	tlog0<<"Initializing game graphics: "<<tmh.getDiff()<<std::endl;
 
- 	CMessage::init();
 
- 	tlog0<<"Message handler: "<<tmh.getDiff()<<std::endl;
 
- 	//CPG = new CPreGame(); //main menu and submenus
 
- 	//tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
 
- }
 
- static void prog_version(void)
 
- {
 
- 	printf("%s\n", GameConstants::VCMI_VERSION.c_str());
 
- 	printf("  data directory:    %s\n", GameConstants::DATA_DIR.c_str());
 
- 	printf("  library directory: %s\n", GameConstants::LIB_DIR.c_str());
 
- 	printf("  binary directory:  %s\n", GameConstants::BIN_DIR.c_str());
 
- }
 
- static void prog_help(const po::options_description &opts)
 
- {
 
- 	printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
 
-     printf("Copyright (C) 2007-2012 VCMI dev team - see AUTHORS file\n");
 
-     printf("This is free software; see the source for copying conditions. There is NO\n");
 
-     printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
 
- 	printf("\n");
 
- 	printf("Usage:\n");
 
- 	std::cout << opts;
 
- // 	printf("  -h, --help        display this help and exit\n");
 
- // 	printf("  -v, --version     display version information and exit\n");
 
- }
 
- #ifdef _WIN32
 
- int _tmain(int argc, _TCHAR* argv[])
 
- #else
 
- int main(int argc, char** argv)
 
- #endif
 
- {
 
- 	tlog0 << "Starting... " << std::endl;      
 
- 	po::options_description opts("Allowed options");
 
- 	opts.add_options()
 
- 		("help,h", "display help and exit")
 
- 		("version,v", "display version information and exit")
 
- 		("battle,b", po::value<std::string>(), "runs game in duel mode (battle-only")
 
- 		("start", po::value<std::string>(), "starts game from saved StartInfo file")
 
- 		("onlyAI", "runs without GUI, all players will be default AI")
 
- 		("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
 
- 		("autoSkip", "automatically skip turns in GUI")
 
- 		("disable-video", "disable video player")
 
- 		("nointro,i", "skips intro movies");
 
- 	po::variables_map vm;
 
- 	if(argc > 1)
 
- 	{
 
- 		try
 
- 		{
 
- 			po::store(po::parse_command_line(argc, argv, opts), vm);
 
- 		}
 
- 		catch(std::exception &e) 
 
- 		{
 
- 			tlog1 << "Failure during parsing command-line options:\n" << e.what() << std::endl;
 
- 		}
 
- 	}
 
- 	po::notify(vm);
 
- 	if(vm.count("help"))
 
- 	{
 
- 		prog_help(opts);
 
- 		return 0;
 
- 	}
 
- 	if(vm.count("version"))
 
- 	{
 
- 		prog_version();
 
- 		return 0;
 
- 	}
 
- 	//Set environment vars to make window centered. Sometimes work, sometimes not. :/
 
- 	putenv((char*)"SDL_VIDEO_WINDOW_POS");
 
- 	putenv((char*)"SDL_VIDEO_CENTERED=1");
 
- 	CStopWatch total, pomtime;
 
- 	std::cout.flags(std::ios::unitbuf);
 
- 	logfile = new std::ofstream((GVCMIDirs.UserPath + "/VCMI_Client_log.txt").c_str());
 
- 	console = new CConsoleHandler;
 
- 	*console->cb = boost::bind(&processCommand, _1);
 
- 	console->start();
 
- 	atexit(dispose);
 
- 	tlog0 <<"Creating console and logfile: "<<pomtime.getDiff() << std::endl;
 
- 	LibClasses::loadFilesystem();
 
- 	settings.init();
 
- 	conf.init();
 
- 	tlog0 <<"Loading settings: "<<pomtime.getDiff() << std::endl;
 
- 	tlog0 << NAME << std::endl;
 
- 	srand ( time(NULL) );
 
- 	CCS = new CClientState;
 
- 	CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler etc.)
 
- 	if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO))
 
- 	{
 
- 		tlog1<<"Something was wrong: "<< SDL_GetError() << std::endl;
 
- 		exit(-1);
 
- 	}
 
- 	atexit(SDL_Quit);
 
- 	const JsonNode& video = settings["video"];
 
- 	const JsonNode& res = video["screenRes"];
 
- 	//something is really wrong...
 
- 	if (res["width"].Float() < 100 || res["height"].Float() < 100)
 
- 	{
 
- 		tlog0 << "Fatal error: failed to load settings!\n";
 
- 		tlog0 << "Possible reasons:\n";
 
- 		tlog0 << "\tCorrupted local configuration file at " << GVCMIDirs.UserPath << "/config/settings.json\n";
 
- 		tlog0 << "\tMissing or corrupted global configuration file at " << GameConstants::DATA_DIR << "/config/defaultSettings.json\n";
 
- 		tlog0 << "VCMI will now exit...\n";
 
- 		exit(EXIT_FAILURE);
 
- 	}
 
- 	setScreenRes(res["width"].Float(), res["height"].Float(), video["bitsPerPixel"].Float(), video["fullscreen"].Bool());
 
- 	tlog0 <<"\tInitializing screen: "<<pomtime.getDiff() << std::endl;
 
- 	// Initialize video
 
- #if DISABLE_VIDEO
 
- 	CCS->videoh = new CEmptyVideoPlayer;
 
- #else
 
- 	if (!vm.count("disable-video"))
 
- 		CCS->videoh = new CVideoPlayer;
 
- 	else
 
- 		CCS->videoh = new CEmptyVideoPlayer;
 
- #endif
 
- 	tlog0<<"\tInitializing video: "<<pomtime.getDiff()<<std::endl;
 
- 	//we can properly play intro only in the main thread, so we have to move loading to the separate thread
 
- 	boost::thread loading(init);
 
- 	if(!vm.count("battle") && !vm.count("nointro"))
 
- 		playIntro();
 
- 	SDL_FillRect(screen,NULL,0);
 
- 	CSDL_Ext::update(screen);
 
- 	loading.join();
 
- 	tlog0<<"Initialization of VCMI (together): "<<total.getDiff()<<std::endl;
 
- 	if(!vm.count("battle"))
 
- 	{
 
- 		gOnlyAI = vm.count("onlyAI");
 
- 		Settings session = settings.write["session"];
 
- 		session["autoSkip"].Bool()  = vm.count("autoSkip");
 
- 		session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
 
- 		std::string fileToStartFrom; //none by default
 
- 		if(vm.count("start"))
 
- 			fileToStartFrom = vm["start"].as<std::string>();
 
- 		if(fileToStartFrom.size() && boost::filesystem::exists(fileToStartFrom))
 
- 			startGameFromFile(fileToStartFrom); //ommit pregame and start the game using settings from fiel
 
- 		else
 
- 		{
 
- 			if(fileToStartFrom.size())
 
- 			{
 
- 				tlog3 << "Warning: cannot find given file to start from (" << fileToStartFrom
 
- 					<< "). Falling back to main menu.\n";
 
- 			}
 
- 			GH.curInt = CGPreGame::create(); //will set CGP pointer to itself
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		StartInfo *si = new StartInfo();
 
- 		si->mode = StartInfo::DUEL;
 
- 		si->mapname = vm["battle"].as<std::string>();
 
- 		si->playerInfos[0].color = 0;
 
- 		si->playerInfos[1].color = 1;
 
- 		startGame(si);
 
- 	}
 
- 	mainGUIThread = new boost::thread(&CGuiHandler::run, boost::ref(GH));
 
- 	listenForEvents();
 
- 	return 0;
 
- }
 
- void printInfoAboutIntObject(const CIntObject *obj, int level)
 
- {
 
- 	tlog4 << std::string(level, '\t');
 
- 	tlog4 << typeid(*obj).name() << " *** ";
 
- 	if (obj->active)
 
- 	{
 
- #define PRINT(check, text) if (obj->active & CIntObject::check) tlog4 << text
 
- 		PRINT(LCLICK, 'L');
 
- 		PRINT(RCLICK, 'R');
 
- 		PRINT(HOVER, 'H');
 
- 		PRINT(MOVE, 'M');
 
- 		PRINT(KEYBOARD, 'K');
 
- 		PRINT(TIME, 'T');
 
- 		PRINT(GENERAL, 'A');
 
- 		PRINT(WHEEL, 'W');
 
- 		PRINT(DOUBLECLICK, 'D');
 
- #undef  PRINT
 
- 	}
 
- 	else
 
- 		tlog4 << "inactive";
 
- 	tlog4 << " at " << obj->pos.x <<"x"<< obj->pos.y;
 
- 	tlog4 << " (" << obj->pos.w <<"x"<< obj->pos.h << ")\n";
 
- 	BOOST_FOREACH(const CIntObject *child, obj->children)
 
- 		printInfoAboutIntObject(child, level+1);
 
- }
 
- void processCommand(const std::string &message)
 
- {
 
- 	std::istringstream readed;
 
- 	readed.str(message);
 
- 	std::string cn; //command name
 
- 	readed >> cn;
 
- 	if(LOCPLINT && LOCPLINT->cingconsole)
 
- 		LOCPLINT->cingconsole->print(message);
 
- 	if(ermInteractiveMode)
 
- 	{
 
- 		if(cn == "exit")
 
- 		{
 
- 			ermInteractiveMode = false;
 
- 			return;
 
- 		}
 
- 		else
 
- 		{
 
- 			if(client && client->erm)
 
- 				client->erm->executeUserCommand(message);
 
- 			tlog0 << "erm>";
 
- 		}
 
- 	}
 
- 	else if(message==std::string("die, fool"))
 
- 	{
 
- 		exit(EXIT_SUCCESS);
 
- 	}
 
- 	else if(cn == "erm")
 
- 	{
 
- 		ermInteractiveMode = true;
 
- 		tlog0 << "erm>";
 
- 	}
 
- 	else if(cn==std::string("activate"))
 
- 	{
 
- 		int what;
 
- 		readed >> what;
 
- 		switch (what)
 
- 		{
 
- 		case 0:
 
- 			GH.topInt()->activate();
 
- 			break;
 
- 		case 1:
 
- 			adventureInt->activate();
 
- 			break;
 
- 		case 2:
 
- 			LOCPLINT->castleInt->activate();
 
- 			break;
 
- 		}
 
- 	}
 
- 	else if(cn=="redraw")
 
- 	{
 
- 		GH.totalRedraw();
 
- 	}
 
- 	else if(cn=="screen")
 
- 	{
 
- 		tlog0 << "Screenbuf points to ";
 
- 		if(screenBuf == screen)
 
- 			tlog1 << "screen";
 
- 		else if(screenBuf == screen2)
 
- 			tlog1 << "screen2";
 
- 		else
 
- 			tlog1 << "?!?";
 
- 		tlog1 << std::endl;
 
- 		SDL_SaveBMP(screen, "Screen_c.bmp");
 
- 		SDL_SaveBMP(screen2, "Screen2_c.bmp");
 
- 	}
 
- 	else if(cn=="save")
 
- 	{
 
- 		std::string fname;
 
- 		readed >> fname;
 
- 		client->save(fname);
 
- 	}
 
- 	else if(cn=="load")
 
- 	{
 
- 		// TODO: this code should end the running game and manage to call startGame instead
 
- 		std::string fname;
 
- 		readed >> fname;
 
- 		client->loadGame(fname);
 
- 	}/*
 
- 	else if(cn=="resolution" || cn == "r")
 
- 	{
 
- 		if(LOCPLINT)
 
- 		{
 
- 			tlog1 << "Resolution can be set only before starting the game.\n";
 
- 			return;
 
- 		}
 
- 		std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
 
- 		int i=1;
 
- 		tlog4 << "Available screen resolutions:\n";
 
- 		for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
 
- 			tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
 
- 		tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
 
- 		std::cin >> i;
 
- 		if(i < 0  ||  i > conf.guiOptions.size() || std::cin.bad() || std::cin.fail())
 
- 		{
 
- 			std::cin.clear();
 
- 			tlog1 << "Invalid resolution ID! Not a number between 0 and  " << conf.guiOptions.size() << ". No settings changed.\n";
 
- 		}
 
- 		else if(!i)
 
- 		{
 
- 			return;
 
- 		}
 
- 		else
 
- 		{
 
- 			auto j = conf.guiOptions.begin();
 
- 			std::advance(j, i - 1); //move j to the i-th resolution info
 
- 			const int w = j->first.first, h = j->first.second;
 
- 			Settings screen = settings.write["video"]["screenRes"];
 
- 			screen["width"].Float()  = w;
 
- 			screen["height"].Float() = h;
 
- 			conf.SetResolution(screen["width"].Float(), screen["height"].Float());
 
- 			tlog0 << "Screen resolution set to " << (int)screen["width"].Float() << " x "
 
- 												 << (int)screen["height"].Float() <<". It will be applied afters game restart.\n";
 
- 		}
 
- 	}*/
 
- 	else if(message=="get txt")
 
- 	{
 
- 		tlog0<<"Command accepted.\t";
 
- 		boost::filesystem::create_directory("Extracted_txts");
 
- 		auto iterator = CResourceHandler::get()->getIterator([](const ResourceID & ident)
 
- 		{
 
- 			return ident.getType() == EResType::TEXT && boost::algorithm::starts_with(ident.getName(), "DATA/");
 
- 		});
 
- 		std::string basePath = CResourceHandler::get()->getResourceName(ResourceID("DATA")) + "/Extracted_txts/";
 
- 		while (iterator.hasNext())
 
- 		{
 
- 			std::ofstream file(basePath + iterator->getName() + ".TXT");
 
- 			auto text = CResourceHandler::get()->loadData(*iterator);
 
- 			file.write((char*)text.first.get(), text.second);
 
- 			++iterator;
 
- 		}
 
- 		tlog0 << "\rExtracting done :)\n";
 
- 		tlog0 << " Extracted files can be found in " << basePath << " directory\n";
 
- 	}
 
- 	else if(cn=="crash")
 
- 	{
 
- 		int *ptr = NULL;
 
- 		*ptr = 666;
 
- 		//disaster!
 
- 	}
 
- 	else if(cn == "onlyai")
 
- 	{
 
- 		gOnlyAI = true;
 
- 	}
 
- 	else if (cn == "ai")
 
- 	{
 
- 		VLC->IS_AI_ENABLED = !VLC->IS_AI_ENABLED;
 
- 		tlog4 << "Current AI status: " << (VLC->IS_AI_ENABLED ? "enabled" : "disabled") << std::endl;
 
- 	}
 
- 	else if(cn == "mp" && adventureInt)
 
- 	{
 
- 		if(const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
 
- 			tlog0 << h->movement << "; max: " << h->maxMovePoints(true) << "/" << h->maxMovePoints(false) << std::endl;
 
- 	}
 
- 	else if(cn == "bonuses")
 
- 	{
 
- 		tlog0 << "Bonuses of " << adventureInt->selection->getHoverText() << std::endl
 
- 			<< adventureInt->selection->getBonusList() << std::endl;
 
- 		tlog0 << "\nInherited bonuses:\n";
 
- 		TCNodes parents;
 
- 		adventureInt->selection->getParents(parents);
 
- 		BOOST_FOREACH(const CBonusSystemNode *parent, parents)
 
- 		{
 
- 			tlog0 << "\nBonuses from " << typeid(*parent).name() << std::endl << parent->getBonusList() << std::endl;
 
- 		}
 
- 	}
 
- 	else if(cn == "not dialog")
 
- 	{
 
- 		LOCPLINT->showingDialog->setn(false);
 
- 	}
 
- 	else if(cn == "gui")
 
- 	{
 
- 		BOOST_FOREACH(const IShowActivatable *child, GH.listInt)
 
- 		{
 
- 			if(const CIntObject *obj = dynamic_cast<const CIntObject *>(child))
 
- 				printInfoAboutIntObject(obj, 0);
 
- 			else
 
- 				tlog4 << typeid(*obj).name() << std::endl;
 
- 		}
 
- 	}
 
- 	else if(cn=="tell")
 
- 	{
 
- 		std::string what;
 
- 		int id1, id2;
 
- 		readed >> what >> id1 >> id2;
 
- 		if(what == "hs")
 
- 		{
 
- 			BOOST_FOREACH(const CGHeroInstance *h, LOCPLINT->cb->getHeroesInfo())
 
- 				if(h->type->ID == id1)
 
- 					if(const CArtifactInstance *a = h->getArt(id2))
 
- 						tlog4 << a->nodeName();
 
- 		}
 
- 	}
 
- 	else if (cn == "set")
 
- 	{
 
- 		std::string what, value;
 
- 		readed >> what;
 
- 		Settings conf = settings.write["session"][what];
 
- 		readed >> value;
 
- 		if (value == "on")
 
- 			conf->Bool() = true;
 
- 		else if (value == "off")
 
- 			conf->Bool() = false;
 
- 	}
 
- 	else if(cn == "sinfo")
 
- 	{
 
- 		std::string fname;
 
- 		readed >> fname;
 
- 		if(fname.size() && SEL)
 
- 		{
 
- 			CSaveFile out(fname);
 
- 			out << SEL->sInfo;
 
- 		}
 
- 	}
 
- 	else if(cn == "start")
 
- 	{
 
- 		std::string fname;
 
- 		readed >> fname;
 
- 		startGameFromFile(fname);
 
- 	}
 
- 	else if(cn == "unlock")
 
- 	{
 
- 		std::string mxname;
 
- 		readed >> mxname;
 
- 		if(mxname == "pim" && LOCPLINT)
 
- 			LOCPLINT->pim->unlock();
 
- 	}
 
- 	else if(cn == "setBattleAI")
 
- 	{
 
- 		std::string fname;
 
- 		readed >> fname;
 
- 		tlog0 << "Will try loading that AI to see if it is correct name...\n";
 
- 		if(auto ai = CDynLibHandler::getNewBattleAI(fname)) //test that given AI is indeed available... heavy but it is easy to make a typo and break the game
 
- 		{
 
- 			delete ai;
 
- 			Settings neutralAI = settings.write["server"]["neutralAI"];
 
- 			neutralAI->String() = fname;
 
- 			tlog0 << "Setting changed, from now the battle ai will be " << fname << "!\n";
 
- 		}
 
- 		else
 
- 		{
 
- 			tlog3 << "Setting not changes, no such AI found!\n";
 
- 		}
 
- 	}
 
- 	else if(client && client->serv && client->serv->connected && LOCPLINT) //send to server
 
- 	{
 
- 		boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
 
- 		LOCPLINT->cb->sendMessage(message);
 
- 	}
 
- }
 
- //plays intro, ends when intro is over or button has been pressed (handles events)
 
- void playIntro()
 
- {
 
- 	if(CCS->videoh->openAndPlayVideo("3DOLOGO.SMK", 60, 40, screen, true))
 
- 	{
 
- 		CCS->videoh->openAndPlayVideo("AZVS.SMK", 60, 80, screen, true);
 
- 	}
 
- }
 
- void dispose()
 
- {
 
- 	if (console)
 
- 		delete console;
 
- 	delete logfile;
 
- }
 
- //used only once during initialization
 
- static void setScreenRes(int w, int h, int bpp, bool fullscreen, bool resetVideo)
 
- {
 
- 	// VCMI will only work with 2, 3 or 4 bytes per pixel
 
- 	vstd::amax(bpp, 16);
 
- 	vstd::amin(bpp, 32);
 
- 	// Try to use the best screen depth for the display
 
- 	int suggestedBpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
 
- 	if(suggestedBpp == 0)
 
- 	{
 
- 		tlog1 << "Error: SDL says that " << w << "x" << h << " resolution is not available!\n";
 
- 		return;
 
- 	}
 
- 	bool bufOnScreen = (screenBuf == screen);
 
- 	
 
- 	if(suggestedBpp != bpp)
 
- 	{
 
- 		tlog2 << "Note: SDL suggests to use " << suggestedBpp << " bpp instead of"  << bpp << " bpp "  << std::endl;
 
- 	}
 
- 	//For some reason changing fullscreen via config window checkbox result in SDL_Quit event
 
- 	if (resetVideo)
 
- 	{
 
- 		if(screen) //screen has been already initialized
 
- 			SDL_QuitSubSystem(SDL_INIT_VIDEO);
 
- 		SDL_InitSubSystem(SDL_INIT_VIDEO);
 
- 	}
 
- 	
 
- 	if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)
 
- 	{
 
- 		tlog1 << "Requested screen resolution is not available (" << w << "x" << h << "x" << suggestedBpp << "bpp)\n";
 
- 		throw std::runtime_error("Requested screen resolution is not available\n");
 
- 	}
 
- 	tlog0 << "New screen flags: " << screen->flags << std::endl;
 
- 	if(screen2)
 
- 		SDL_FreeSurface(screen2);
 
- 	screen2 = CSDL_Ext::copySurface(screen);
 
- 	SDL_EnableUNICODE(1);
 
- 	SDL_WM_SetCaption(NAME.c_str(),""); //set window title
 
- 	SDL_ShowCursor(SDL_DISABLE);
 
- 	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 
- #ifdef _WIN32
 
- 	SDL_SysWMinfo wm;
 
- 	SDL_VERSION(&wm.version);
 
- 	int getwm = SDL_GetWMInfo(&wm);
 
- 	if(getwm == 1)
 
- 	{
 
- 		int sw = GetSystemMetrics(SM_CXSCREEN),
 
- 			sh = GetSystemMetrics(SM_CYSCREEN);
 
- 		RECT curpos;
 
- 		GetWindowRect(wm.window,&curpos);
 
- 		int ourw = curpos.right - curpos.left,
 
- 			ourh = curpos.bottom - curpos.top;
 
- 		SetWindowPos(wm.window, 0, (sw - ourw)/2, (sh - ourh)/2, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
 
- 	}
 
- 	else
 
- 	{
 
- 		tlog3 << "Something went wrong, getwm=" << getwm << std::endl;
 
- 		tlog3 << "SDL says: " << SDL_GetError() << std::endl;
 
- 		tlog3 << "Window won't be centered.\n";
 
- 	}
 
- #endif
 
- 	//TODO: centering game window on other platforms (or does the environment do their job correctly there?)
 
- 	screenBuf = bufOnScreen ? screen : screen2;
 
- 	//setResolution = true;
 
- }
 
- static void fullScreenChanged()
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
 
- 	Settings full = settings.write["video"]["fullscreen"];
 
- 	const bool toFullscreen = full->Bool();
 
- 	int bitsPerPixel = screen->format->BitsPerPixel;
 
- 	bitsPerPixel = SDL_VideoModeOK(screen->w, screen->h, bitsPerPixel, SDL_SWSURFACE|(toFullscreen?SDL_FULLSCREEN:0));
 
- 	if(bitsPerPixel == 0)
 
- 	{
 
- 		tlog1 << "Error: SDL says that " << screen->w << "x" << screen->h << " resolution is not available!\n";
 
- 		return;
 
- 	}
 
- 	bool bufOnScreen = (screenBuf == screen);
 
- 	screen = SDL_SetVideoMode(screen->w, screen->h, bitsPerPixel, SDL_SWSURFACE|(toFullscreen?SDL_FULLSCREEN:0));
 
- 	screenBuf = bufOnScreen ? screen : screen2;
 
- 	GH.totalRedraw();
 
- }
 
- static void listenForEvents()
 
- {
 
- 	SettingsListener resChanged = settings.listen["video"]["fullscreen"];
 
- 	resChanged([](const JsonNode &newState){  CGuiHandler::pushSDLEvent(SDL_USEREVENT, FULLSCREEN_TOGGLED); });
 
- 	while(1) //main SDL events loop
 
- 	{
 
- 		SDL_Event ev;
 
- 		//tlog0 << "Waiting... ";
 
- 		int ret = SDL_WaitEvent(&ev);
 
- 		//tlog0 << "got " << (int)ev.type;
 
- 		if (ret == 0 || (ev.type==SDL_QUIT) ||
 
- 			(ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4 && (ev.key.keysym.mod & KMOD_ALT)))
 
- 		{
 
- 			if (client)
 
- 				client->endGame();
 
- 			if (mainGUIThread) 
 
- 			{
 
- 				GH.terminate = true;
 
- 				mainGUIThread->join();
 
- 				delete mainGUIThread;
 
- 				mainGUIThread = NULL;
 
- 			}
 
- 			delete console;
 
- 			console = NULL;
 
- 			SDL_Delay(750);
 
- 			SDL_Quit();
 
- 			tlog0 << "Ending...\n";
 
- 			break;
 
- 		}
 
- 		else if(LOCPLINT && ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4)
 
- 		{
 
- 			Settings full = settings.write["video"]["fullscreen"];
 
- 			full->Bool() = !full->Bool();
 
- 			continue;
 
- 		}
 
- 		else if(ev.type == SDL_USEREVENT)
 
- 		{
 
- 			auto endGame = []
 
- 			{
 
- 				client->endGame();
 
- 				vstd::clear_pointer(client);
 
- 				delete CGI->dobjinfo.get();
 
- 				const_cast<CGameInfo*>(CGI)->dobjinfo = new CDefObjInfoHandler; 
 
- 				const_cast<CGameInfo*>(CGI)->dobjinfo->load();
 
- 				const_cast<CGameInfo*>(CGI)->modh->recreateAdvMapDefs(); //add info about new creatures to dobjinfo
 
- 			};
 
- 			switch(ev.user.code)
 
- 			{
 
- 		/*	case CHANGE_SCREEN_RESOLUTION:
 
- 			{
 
- 				tlog0 << "Changing resolution has been requested\n";
 
- 				const JsonNode& video = settings["video"];
 
- 				const JsonNode& res = video["gameRes"];
 
- 				setScreenRes(res["width"].Float(), res["height"].Float(), video["bitsPerPixel"].Float(), video["fullscreen"].Bool());
 
- 				break;
 
- 			}*/
 
- 			case RETURN_TO_MAIN_MENU:
 
- 				{
 
- // 					StartInfo si = *client->getStartInfo();
 
- // 					if(si.mode == StartInfo::CAMPAIGN)
 
- // 						GH.pushInt( new CBonusSelection(si.campState) );
 
- // 					else
 
- 					{
 
- 						endGame();
 
- 						CGPreGame::create();
 
- 						GH.curInt = CGP;
 
- 						GH.defActionsDef = 63;
 
- 					}
 
- 				}
 
- 				break;
 
- 			case STOP_CLIENT:
 
- 				client->endGame(false);
 
- 				break;
 
- 			case RESTART_GAME:
 
- 				{
 
- 					StartInfo si = *client->getStartInfo(true);
 
- 					endGame();
 
- 					startGame(&si);
 
- 				}
 
- 				break;
 
- 			case RETURN_TO_MENU_LOAD:
 
- 				endGame();
 
- 				CGPreGame::create();
 
- 				GH.defActionsDef = 63;
 
- 				CGP->update();
 
- 				CGP->menu->switchToTab(vstd::find_pos(CGP->menu->menuNameToEntry, "load"));
 
- 				GH.curInt = CGP;
 
- 				break;
 
- 			case FULLSCREEN_TOGGLED:
 
- 				fullScreenChanged();
 
- 				break;
 
- 			default:
 
- 				tlog1 << "Error: unknown user event. Code " << ev.user.code << std::endl;
 
- 				assert(0);
 
- 			}
 
- 			continue;
 
- 		} 
 
- 		//tlog0 << " pushing ";
 
- 		{
 
- 			boost::unique_lock<boost::mutex> lock(eventsM); 
 
- 			events.push(ev);
 
- 		}
 
- 		//tlog0 << " done\n";
 
- 	}
 
- }
 
- void startGame(StartInfo * options, CConnection *serv/* = NULL*/)
 
- {
 
- 	GH.curInt =NULL;
 
- 	SDL_FillRect(screen, 0, 0);
 
- 	if(gOnlyAI)
 
- 	{
 
- 		for(auto it = options->playerInfos.begin(); it != options->playerInfos.end(); ++it)
 
- 		{
 
- 			it->second.human = false;
 
- 		}
 
- 	}
 
- /*	const JsonNode& res = settings["video"]["screenRes"];
 
- 	if(screen->w != res["width"].Float()   ||   screen->h != res["height"].Float())
 
- 	{
 
- 		requestChangingResolution();
 
- 		//allow event handling thread change resolution
 
- 		auto unlock = vstd::makeUnlockGuard(eventsM);
 
- 		while(!setResolution) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
 
- 	}
 
- 	else
 
- 		setResolution = true;*/
 
- 		client = new CClient;
 
- 	CPlayerInterface::howManyPeople = 0;
 
- 	switch(options->mode) //new game
 
- 	{
 
- 	case StartInfo::NEW_GAME:
 
- 	case StartInfo::CAMPAIGN:
 
- 	case StartInfo::DUEL:
 
- 		client->newGame(serv, options);
 
- 		break;
 
- 	case StartInfo::LOAD_GAME:
 
- 		std::string fname = options->mapname;
 
- 		boost::algorithm::erase_last(fname,".vlgm1");
 
- 		client->loadGame(fname);
 
- 		break;
 
- 	}
 
- 		client->connectionHandler = new boost::thread(&CClient::run, client);
 
- }
 
- /*
 
- void requestChangingResolution()
 
- {
 
- 	//mark that we are going to change resolution
 
- 	setResolution = false;
 
- 	//push special event to order event reading thread to change resolution
 
- 	SDL_Event ev;
 
- 	ev.type = SDL_USEREVENT;
 
- 	ev.user.code = CHANGE_SCREEN_RESOLUTION;
 
- 	SDL_PushEvent(&ev);
 
- }
 
- */
 
 
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