CDefaultSpellMechanics.h 2.5 KB

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  1. /*
  2. * CDefaultSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ISpellMechanics.h"
  12. class ISpellMechanics;
  13. class BattleSpellCast;
  14. class StacksInjured;
  15. struct SpellCastContext
  16. {
  17. SpellCastContext(std::vector<const CStack *> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
  18. attackedCres(attackedCres), sc(sc), si(si){};
  19. std::vector<const CStack *> & attackedCres;
  20. BattleSpellCast & sc;
  21. StacksInjured & si;
  22. };
  23. enum class ESpellCastResult
  24. {
  25. OK,
  26. CANCEL,//cast failed but it is not an error
  27. ERROR//internal error occurred
  28. };
  29. class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
  30. {
  31. public:
  32. DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
  33. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
  34. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  35. ESpellCastProblem::ESpellCastProblem canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const override;
  36. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  37. virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
  38. bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
  39. void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
  40. void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
  41. const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const override;
  42. protected:
  43. virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  44. virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
  45. ///calculate healed HP for all spells casted by hero
  46. ui32 calculateHealedHP(const CGHeroInstance * caster, const CStack * stack, const CStack * sacrificedStack) const;
  47. ///actual adventure cast implementation
  48. virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
  49. void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
  50. };