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- /*
- * Magic.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- /**
- * High-level interface for spells subsystem
- */
- class CSpell;
- class CStack;
- class DLL_LINKAGE ISpellCaster
- {
- public:
- virtual ~ISpellCaster(){};
-
- /// returns level on which given spell would be cast by this(0 - none, 1 - basic etc);
- /// caster may not know this spell at all
- /// optionally returns number of selected school by arg - 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic
- virtual ui8 getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool = nullptr) const = 0;
-
- virtual ui32 getSpellBonus(const CSpell * spell, ui32 base, const CStack * affectedStack) const = 0;
- };
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