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| /* * SelectionTab.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "SelectionTab.h"#include "CSelectionBase.h"#include "CLobbyScreen.h"#include "../CGameInfo.h"#include "../CPlayerInterface.h"#include "../CServerHandler.h"#include "../gui/CGuiHandler.h"#include "../gui/Shortcut.h"#include "../gui/WindowHandler.h"#include "../widgets/CComponent.h"#include "../widgets/Buttons.h"#include "../widgets/MiscWidgets.h"#include "../widgets/ObjectLists.h"#include "../widgets/Slider.h"#include "../widgets/TextControls.h"#include "../windows/GUIClasses.h"#include "../windows/InfoWindows.h"#include "../render/CAnimation.h"#include "../render/Canvas.h"#include "../render/IImage.h"#include "../render/Graphics.h"#include "../../CCallback.h"#include "../../lib/NetPacksLobby.h"#include "../../lib/CGeneralTextHandler.h"#include "../../lib/CConfigHandler.h"#include "../../lib/GameSettings.h"#include "../../lib/filesystem/Filesystem.h"#include "../../lib/campaign/CampaignState.h"#include "../../lib/mapping/CMap.h"#include "../../lib/mapping/CMapService.h"#include "../../lib/mapping/CMapInfo.h"#include "../../lib/mapping/CMapHeader.h"#include "../../lib/mapping/MapFormat.h"#include "../../lib/TerrainHandler.h"#include "../../lib/serializer/Connection.h"bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb){	if(aaa->isFolder || bbb->isFolder)	{		if(aaa->isFolder != bbb->isFolder)			return (aaa->isFolder > bbb->isFolder);		else			return boost::ilexicographical_compare(aaa->folderName, bbb->folderName);	}	auto a = aaa->mapHeader.get();	auto b = bbb->mapHeader.get();	if(a && b) //if we are sorting scenarios	{		switch(sortBy)		{		case _format: //by map format (RoE, WoG, etc)			return (a->version < b->version);			break;		case _loscon: //by loss conditions			return (a->defeatIconIndex < b->defeatIconIndex);			break;		case _playerAm: //by player amount			int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;			playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;			for(int i = 0; i < 8; i++)			{				if(a->players[i].canHumanPlay)				{					playerAmntA++;					humenPlayersA++;				}				else if(a->players[i].canComputerPlay)				{					playerAmntA++;				}				if(b->players[i].canHumanPlay)				{					playerAmntB++;					humenPlayersB++;				}				else if(b->players[i].canComputerPlay)				{					playerAmntB++;				}			}			if(playerAmntB != playerAmntA)				return (playerAmntA < playerAmntB);			else				return (humenPlayersA < humenPlayersB);			break;		case _size: //by size of map			return (a->width < b->width);			break;		case _viccon: //by victory conditions			return (a->victoryIconIndex < b->victoryIconIndex);			break;		case _name: //by name			return boost::ilexicographical_compare(a->name, b->name);		case _fileName: //by filename			return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);		default:			return boost::ilexicographical_compare(a->name, b->name);		}	}	else //if we are sorting campaigns	{		switch(sortBy)		{		case _numOfMaps: //by number of maps in campaign			return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();		case _name: //by name			return boost::ilexicographical_compare(aaa->campaign->getName(), bbb->campaign->getName());		default:			return boost::ilexicographical_compare(aaa->campaign->getName(), bbb->campaign->getName());		}	}}// pick sorting order based on selectionstatic ESortBy getSortBySelectionScreen(ESelectionScreen Type){	switch(Type)	{	case ESelectionScreen::newGame:		return ESortBy::_name;	case ESelectionScreen::loadGame:	case ESelectionScreen::saveGame:		return ESortBy::_fileName;	case ESelectionScreen::campaignList:		return ESortBy::_name;	}	// Should not reach here. But let's not crash the game.	return ESortBy::_name;}SelectionTab::SelectionTab(ESelectionScreen Type)	: CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), currentMapSizeFilter(0){	OBJ_CONSTRUCTION;	generalSortingBy = getSortBySelectionScreen(tabType);	if(tabType != ESelectionScreen::campaignList)	{		sortingBy = _format;		background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);		pos = background->pos;		inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);		inputName->filters += CTextInput::filenameFilter;		labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);		int sizes[] = {36, 72, 108, 144, 0};		const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};		for(int i = 0; i < 5; i++)			buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));		int xpos[] = {23, 55, 88, 121, 306, 339};		const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};		for(int i = 0; i < 6; i++)		{			ESortBy criteria = (ESortBy)i;			if(criteria == _name)				criteria = generalSortingBy;			buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));		}	}	int positionsToShow = 18;	std::string tabTitle;	switch(tabType)	{	case ESelectionScreen::newGame:		tabTitle = CGI->generaltexth->arraytxt[229];		break;	case ESelectionScreen::loadGame:		tabTitle = CGI->generaltexth->arraytxt[230];		break;	case ESelectionScreen::saveGame:		positionsToShow = 16;		tabTitle = CGI->generaltexth->arraytxt[231];		break;	case ESelectionScreen::campaignList:		tabTitle = CGI->generaltexth->allTexts[726];		setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too		pos.w = parent->pos.w;		pos.h = parent->pos.h;		pos.x += 3;		pos.y += 6;		buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));		buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));		break;	default:		assert(0);		break;	}	iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");	iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");	iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");	for(int i = 0; i < positionsToShow; i++)		listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));	labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);	slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);	slider->setPanningStep(24);	// create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)	// entire screen can't be used in here since map description might also have slider	slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));	filter(0);}void SelectionTab::toggleMode(){	if(CSH->isGuest())	{		allItems.clear();		curItems.clear();		if(slider)			slider->block(true);	}	else	{		switch(tabType)		{		case ESelectionScreen::newGame:			inputName->disable();			parseMaps(getFiles("Maps/", EResType::MAP));			break;		case ESelectionScreen::loadGame:			inputName->disable();			parseSaves(getFiles("Saves/", EResType::SAVEGAME));			break;		case ESelectionScreen::saveGame:			parseSaves(getFiles("Saves/", EResType::SAVEGAME));			inputName->enable();			inputName->activate();			restoreLastSelection();			break;		case ESelectionScreen::campaignList:			parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));			break;		default:			assert(0);			break;		}		if(slider)		{			slider->block(false);			filter(0);		}		if(CSH->campaignStateToSend)		{			CSH->setCampaignState(CSH->campaignStateToSend);			CSH->campaignStateToSend.reset();		}		else		{			restoreLastSelection();		}	}	slider->setAmount((int)curItems.size());	updateListItems();	redraw();}void SelectionTab::clickReleased(const Point & cursorPosition){	int line = getLine();	if(line != -1)	{		select(line);	}#ifdef VCMI_IOS	// focus input field if clicked inside it	else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))		inputName->giveFocus();#endif}void SelectionTab::keyPressed(EShortcut key){	int moveBy = 0;	switch(key)	{	case EShortcut::MOVE_UP:		moveBy = -1;		break;	case EShortcut::MOVE_DOWN:		moveBy = +1;		break;	case EShortcut::MOVE_PAGE_UP:		moveBy = -(int)listItems.size() + 1;		break;	case EShortcut::MOVE_PAGE_DOWN:		moveBy = +(int)listItems.size() - 1;		break;	case EShortcut::MOVE_FIRST:		select(-slider->getValue());		return;	case EShortcut::MOVE_LAST:		select((int)curItems.size() - slider->getValue());		return;	default:		return;	}	select((int)selectionPos - slider->getValue() + moveBy);}void SelectionTab::clickDouble(const Point & cursorPosition){	int position = getLine();	int itemIndex = position + slider->getValue();	if(itemIndex >= curItems.size())		return;	if(itemIndex >= 0 && curItems[itemIndex]->isFolder)		return;	if(getLine() != -1) //double clicked scenarios list	{		(static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);		(static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);	}}void SelectionTab::showPopupWindow(const Point & cursorPosition){	int position = getLine();	int py = position + slider->getValue();	if(py >= curItems.size())		return;	if(!curItems[py]->isFolder)	{		std::string text = boost::str(boost::format("{%1%}\r\n\r\n%2%:\r\n%3%") % curItems[py]->getName() % CGI->generaltexth->translate("vcmi.lobby.filename") % curItems[py]->fullFileURI);		if(curItems[py]->date != "")			text += boost::str(boost::format("\r\n\r\n%1%:\r\n%2%") % CGI->generaltexth->translate("vcmi.lobby.creationDate") % curItems[py]->date);		GH.windows().createAndPushWindow<CMapInfoTooltipBox>(text, ResourceID(curItems[py]->fileURI), tabType);	}}auto SelectionTab::checkSubfolder(std::string path){	struct Ret	{		std::string folderName;		std::string baseFolder;		bool parentExists;		bool fileInFolder;	} ret;	ret.parentExists = (curFolder != "");	ret.fileInFolder = false;	std::vector<std::string> filetree;	// delete first element (e.g. 'MAPS')	boost::split(filetree, path, boost::is_any_of("/"));	filetree.erase(filetree.begin());	std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/");	if(!filetree.empty())	{		filetree.pop_back();		ret.baseFolder = boost::algorithm::join(filetree, "/");	}	else		ret.baseFolder = "";	if(boost::algorithm::starts_with(ret.baseFolder, curFolder))	{		std::string folder = ret.baseFolder.substr(curFolder.size());		if(folder != "")		{			boost::split(filetree, folder, boost::is_any_of("/"));			ret.folderName = filetree[0];		}	}	if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder))		if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0)			ret.fileInFolder = true;	return ret;}// A new size filter (Small, Medium, ...) has been selected. Populate// selMaps with the relevant data.void SelectionTab::filter(int size, bool selectFirst){	if(size == -1)		size = currentMapSizeFilter;	currentMapSizeFilter = size;	curItems.clear();	for(auto elem : allItems)	{		if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList)		{			auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->originalFileURI);			if(parentExists)			{				auto folder = std::make_shared<ElementInfo>();				folder->isFolder = true;				folder->folderName = "..     (" + curFolder + ")";				auto itemIt = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return boost::starts_with(e->folderName, ".."); });				if (itemIt == curItems.end()) {					curItems.push_back(folder);				}						}			std::shared_ptr<ElementInfo> folder = std::make_shared<ElementInfo>();			folder->isFolder = true;			folder->folderName = folderName;			auto itemIt = boost::range::find_if(curItems, [folder](std::shared_ptr<ElementInfo> e) { return e->folderName == folder->folderName; });			if (itemIt == curItems.end() && folderName != "") {				curItems.push_back(folder);			}			if(fileInFolder)				curItems.push_back(elem);		}	}	if(curItems.size())	{		slider->block(false);		slider->setAmount((int)curItems.size());		sort();		if(selectFirst)		{			int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();			if(firstPos < curItems.size())			{				slider->scrollTo(firstPos);				callOnSelect(curItems[firstPos]);				selectAbs(firstPos);			}		}	}	else	{		updateListItems();		redraw();		slider->block(true);		if(callOnSelect)			callOnSelect(nullptr);	}}void SelectionTab::sortBy(int criteria){	if(criteria == sortingBy)	{		sortModeAscending = !sortModeAscending;	}	else	{		sortingBy = (ESortBy)criteria;		sortModeAscending = true;	}	sort();	selectAbs(-1);}void SelectionTab::sort(){	if(sortingBy != generalSortingBy)		std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));	std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));	int firstMapIndex = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();	if(!sortModeAscending)		std::reverse(std::next(curItems.begin(), firstMapIndex), curItems.end());	updateListItems();	redraw();}void SelectionTab::select(int position){	if(!curItems.size())		return;	// New selection. py is the index in curItems.	int py = position + slider->getValue();	vstd::amax(py, 0);	vstd::amin(py, curItems.size() - 1);	selectionPos = py;	if(position < 0)		slider->scrollBy(position);	else if(position >= listItems.size())		slider->scrollBy(position - (int)listItems.size() + 1);	if(curItems[py]->isFolder) {		if(boost::starts_with(curItems[py]->folderName, ".."))		{			std::vector<std::string> filetree;			boost::split(filetree, curFolder, boost::is_any_of("/"));			filetree.pop_back();			filetree.pop_back();			curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : "";		}		else			curFolder += curItems[py]->folderName + "/";		filter(-1);		slider->scrollTo(0);		int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();		if(firstPos < curItems.size())		{			selectAbs(firstPos);		}		return;	}	rememberCurrentSelection();	if(inputName && inputName->isActive())	{		auto filename = *CResourceHandler::get()->getResourceName(ResourceID(curItems[py]->fileURI, EResType::SAVEGAME));		inputName->setText(filename.stem().string());	}	updateListItems();	redraw();	if(callOnSelect)		callOnSelect(curItems[py]);}void SelectionTab::selectAbs(int position){	if(position == -1)		position = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();	select(position - slider->getValue());}void SelectionTab::sliderMove(int slidPos){	if(!slider)		return; // ignore spurious call when slider is being created	updateListItems();	redraw();}void SelectionTab::updateListItems(){	// elemIdx is the index of the maps or saved game to display on line 0	// slider->capacity contains the number of available screen lines	// slider->positionsAmnt is the number of elements after filtering	int elemIdx = slider->getValue();	for(auto item : listItems)	{		if(elemIdx < curItems.size())		{			item->updateItem(curItems[elemIdx], elemIdx == selectionPos);			elemIdx++;		}		else		{			item->updateItem();		}	}}bool SelectionTab::receiveEvent(const Point & position, int eventType) const{	// FIXME: widget should instead have well-defined pos so events will be filtered using standard routine	return getLine(position - pos.topLeft()) != -1;}int SelectionTab::getLine() const{	Point clickPos = GH.getCursorPosition() - pos.topLeft();	return getLine(clickPos);}int SelectionTab::getLine(const Point & clickPos) const{	int line = -1;	// Ignore clicks on save name area	int maxPosY;	if(tabType == ESelectionScreen::saveGame)		maxPosY = 516;	else		maxPosY = 564;	if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)	{		line = (clickPos.y - 115) / 25; //which line	}	return line;}void SelectionTab::selectFileName(std::string fname){	boost::to_upper(fname);	for(int i = (int)allItems.size() - 1; i >= 0; i--)	{		if(allItems[i]->fileURI == fname)		{			auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(allItems[i]->originalFileURI);			curFolder = baseFolder != "" ? baseFolder + "/" : "";		}	}	for(int i = (int)curItems.size() - 1; i >= 0; i--)	{		if(curItems[i]->fileURI == fname)		{			slider->scrollTo(i);			selectAbs(i);			return;		}	}	filter(-1);	selectAbs(-1);}std::shared_ptr<ElementInfo> SelectionTab::getSelectedMapInfo() const{	return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos];}void SelectionTab::rememberCurrentSelection(){	if(getSelectedMapInfo()->isFolder)		return;			// TODO: this can be more elegant	if(tabType == ESelectionScreen::newGame)	{		Settings lastMap = settings.write["general"]["lastMap"];		lastMap->String() = getSelectedMapInfo()->fileURI;	}	else if(tabType == ESelectionScreen::loadGame)	{		Settings lastSave = settings.write["general"]["lastSave"];		lastSave->String() = getSelectedMapInfo()->fileURI;	}	else if(tabType == ESelectionScreen::campaignList)	{		Settings lastCampaign = settings.write["general"]["lastCampaign"];		lastCampaign->String() = getSelectedMapInfo()->fileURI;	}}void SelectionTab::restoreLastSelection(){	switch(tabType)	{	case ESelectionScreen::newGame:		selectFileName(settings["general"]["lastMap"].String());		break;	case ESelectionScreen::campaignList:		selectFileName(settings["general"]["lastCampaign"].String());		break;	case ESelectionScreen::loadGame:	case ESelectionScreen::saveGame:		selectFileName(settings["general"]["lastSave"].String());	}}bool SelectionTab::isMapSupported(const CMapInfo & info){	switch (info.mapHeader->version)	{		case EMapFormat::ROE:			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();		case EMapFormat::AB:			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();		case EMapFormat::SOD:			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();		case EMapFormat::WOG:			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();		case EMapFormat::HOTA:			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();		case EMapFormat::VCMI:			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();	}	return false;}void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files){	logGlobal->debug("Parsing %d maps", files.size());	allItems.clear();	for(auto & file : files)	{		try		{			auto mapInfo = std::make_shared<ElementInfo>();			mapInfo->mapInit(file.getName());			if (isMapSupported(*mapInfo))				allItems.push_back(mapInfo);		}		catch(std::exception & e)		{			logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());		}	}}void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files){	for(auto & file : files)	{		try		{			auto mapInfo = std::make_shared<ElementInfo>();			mapInfo->saveInit(file);			// Filter out other game modes			bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;			bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;			switch(CSH->getLoadMode())			{			case ELoadMode::SINGLE:				if(isMultiplayer || isCampaign)					mapInfo->mapHeader.reset();				break;			case ELoadMode::CAMPAIGN:				if(!isCampaign)					mapInfo->mapHeader.reset();				break;			default:				if(!isMultiplayer)					mapInfo->mapHeader.reset();				break;			}			allItems.push_back(mapInfo);		}		catch(const std::exception & e)		{			logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());		}	}}void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files){	allItems.reserve(files.size());	for(auto & file : files)	{		auto info = std::make_shared<ElementInfo>();		//allItems[i].date = std::asctime(std::localtime(&files[i].date));		info->fileURI = file.getName();		info->campaignInit();		if(info->campaign)			allItems.push_back(info);	}}std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType){	boost::to_upper(dirURI);	CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)	{		return boost::algorithm::starts_with(mount, dirURI);	});	std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)	{		return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);	});	return ret;}SelectionTab::CMapInfoTooltipBox::CMapInfoTooltipBox(std::string text, ResourceID resource, ESelectionScreen tabType)	: CWindowObject(BORDERED | RCLICK_POPUP){	drawPlayerElements = tabType == ESelectionScreen::newGame;	renderImage = tabType == ESelectionScreen::newGame && settings["lobby"]["mapPreview"].Bool();	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;	std::vector<std::shared_ptr<IImage>> mapLayerImages;	if(renderImage)		mapLayerImages = createMinimaps(ResourceID(resource.getName(), EResType::MAP), IMAGE_SIZE);	if(mapLayerImages.size() == 0)		renderImage = false;	pos = Rect(0, 0, 3 * BORDER + 2 * IMAGE_SIZE, 2000);	auto drawLabel = [&]() {		label = std::make_shared<CTextBox>(text, Rect(BORDER, BORDER, BORDER + 2 * IMAGE_SIZE, 350), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);		if(!label->slider)			label->resize(label->label->textSize);	};	drawLabel();	int textHeight = std::min(350, label->label->textSize.y);	pos.h = BORDER + textHeight + BORDER;	if(renderImage)		pos.h += IMAGE_SIZE + BORDER;	backgroundTexture = std::make_shared<CFilledTexture>("DIBOXBCK", pos);	updateShadow();	drawLabel();	if(renderImage)	{		if(mapLayerImages.size() == 1)			image1 = std::make_shared<CPicture>(mapLayerImages[0], Point(BORDER + (BORDER + IMAGE_SIZE) / 2, textHeight + 2 * BORDER));		else		{			image1 = std::make_shared<CPicture>(mapLayerImages[0], Point(BORDER, textHeight + 2 * BORDER));			image2 = std::make_shared<CPicture>(mapLayerImages[1], Point(BORDER + IMAGE_SIZE + BORDER, textHeight + 2 * BORDER));		}	}	center(GH.getCursorPosition()); //center on mouse#ifdef VCMI_MOBILE	moveBy({0, -pos.h / 2});#endif	fitToScreen(10);}Canvas SelectionTab::CMapInfoTooltipBox::createMinimapForLayer(std::unique_ptr<CMap> & map, int layer){	Canvas canvas = Canvas(Point(map->width, map->height));	for (int y = 0; y < map->height; ++y)		for (int x = 0; x < map->width; ++x)		{			TerrainTile & tile = map->getTile(int3(x, y, layer));			ColorRGBA color = tile.terType->minimapUnblocked;			if (tile.blocked && (!tile.visitable))				color = tile.terType->minimapBlocked;			if(drawPlayerElements)				// if object at tile is owned - it will be colored as its owner				for (const CGObjectInstance *obj : tile.blockingObjects)				{					PlayerColor player = obj->getOwner();					if(player == PlayerColor::NEUTRAL)					{						color = graphics->neutralColor;						break;					}					if (player < PlayerColor::PLAYER_LIMIT)					{						color = graphics->playerColors[player.getNum()];						break;					}				}			canvas.drawPoint(Point(x, y), color);		}		return canvas;}std::vector<std::shared_ptr<IImage>> SelectionTab::CMapInfoTooltipBox::createMinimaps(ResourceID resource, int size){	std::vector<std::shared_ptr<IImage>> ret = std::vector<std::shared_ptr<IImage>>();	CMapService mapService;	std::unique_ptr<CMap> map;	try	{		map = mapService.loadMap(resource);	}	catch (...)	{		return ret;	}	for(int i = 0; i < (map->twoLevel ? 2 : 1); i++)	{		Canvas canvas = createMinimapForLayer(map, i);		Canvas canvasScaled = Canvas(Point(size, size));		canvasScaled.drawScaled(canvas, Point(0, 0), Point(size, size));		std::shared_ptr<IImage> img = IImage::createFromSurface(canvasScaled.getInternalSurface());				ret.push_back(img);	}	return ret;}SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)	: CIntObject(LCLICK, position){	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;	pictureEmptyLine = std::make_shared<CPicture>(IImage::createFromFile("camcust"), Rect(25, 121, 349, 26), -8, -14);	labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);	labelName->setAutoRedraw(false);	labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);	labelAmountOfPlayers->setAutoRedraw(false);	labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);	labelNumberOfCampaignMaps->setAutoRedraw(false);	labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);	labelMapSizeLetter->setAutoRedraw(false);	// FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise	iconFolder = std::make_shared<CPicture>("lobby/iconFolder.png", -8, -12);	iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);	iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);	iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);}void SelectionTab::ListItem::updateItem(std::shared_ptr<ElementInfo> info, bool selected){	if(!info)	{		labelAmountOfPlayers->disable();		labelMapSizeLetter->disable();		iconFolder->disable();		pictureEmptyLine->disable();		iconFormat->disable();		iconVictoryCondition->disable();		iconLossCondition->disable();		labelNumberOfCampaignMaps->disable();		labelName->disable();		return;	}	auto color = selected ? Colors::YELLOW : Colors::WHITE;	if(info->isFolder)	{		labelAmountOfPlayers->disable();		labelMapSizeLetter->disable();		iconFolder->enable();		pictureEmptyLine->enable();		iconFormat->disable();		iconVictoryCondition->disable();		iconLossCondition->disable();		labelNumberOfCampaignMaps->disable();		labelName->enable();		labelName->setText(info->folderName);		labelName->setColor(color);		return;	}	if(info->campaign)	{		labelAmountOfPlayers->disable();		labelMapSizeLetter->disable();		iconFolder->disable();		pictureEmptyLine->disable();		iconFormat->disable();		iconVictoryCondition->disable();		iconLossCondition->disable();		labelNumberOfCampaignMaps->enable();		std::ostringstream ostr(std::ostringstream::out);		ostr << info->campaign->scenariosCount();		labelNumberOfCampaignMaps->setText(ostr.str());		labelNumberOfCampaignMaps->setColor(color);	}	else	{		labelNumberOfCampaignMaps->disable();		std::ostringstream ostr(std::ostringstream::out);		ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;		labelAmountOfPlayers->enable();		labelAmountOfPlayers->setText(ostr.str());		labelAmountOfPlayers->setColor(color);		labelMapSizeLetter->enable();		labelMapSizeLetter->setText(info->getMapSizeName());		labelMapSizeLetter->setColor(color);		iconFolder->disable();		pictureEmptyLine->disable();		iconFormat->enable();		iconFormat->setFrame(info->getMapSizeFormatIconId());		iconVictoryCondition->enable();		iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);		iconLossCondition->enable();		iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);	}	labelName->enable();	labelName->setText(info->getNameForList());	labelName->setColor(color);}
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