VCMI_Lib.h 3.8 KB

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  1. /*
  2. * VCMI_Lib.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/Services.h>
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class CConsoleHandler;
  14. class CArtHandler;
  15. class CHeroHandler;
  16. class CHeroClassHandler;
  17. class CCreatureHandler;
  18. class CSpellHandler;
  19. class CSkillHandler;
  20. class CBuildingHandler;
  21. class CObjectHandler;
  22. class CObjectClassesHandler;
  23. class ObstacleSetHandler;
  24. class CTownHandler;
  25. class CGeneralTextHandler;
  26. class CModHandler;
  27. class CContentHandler;
  28. class BattleFieldHandler;
  29. class IBonusTypeHandler;
  30. class CBonusTypeHandler;
  31. class TerrainTypeHandler;
  32. class RoadTypeHandler;
  33. class RiverTypeHandler;
  34. class ObstacleHandler;
  35. class CTerrainViewPatternConfig;
  36. class CRmgTemplateStorage;
  37. class IHandlerBase;
  38. class IGameSettings;
  39. class GameSettings;
  40. class CIdentifierStorage;
  41. #if SCRIPTING_ENABLED
  42. namespace scripting
  43. {
  44. class ScriptHandler;
  45. }
  46. #endif
  47. /// Loads and constructs several handlers
  48. class DLL_LINKAGE LibClasses final : public Services
  49. {
  50. std::shared_ptr<CBonusTypeHandler> bth;
  51. std::shared_ptr<CContentHandler> getContent() const;
  52. void setContent(std::shared_ptr<CContentHandler> content);
  53. public:
  54. const ArtifactService * artifacts() const override;
  55. const CreatureService * creatures() const override;
  56. const FactionService * factions() const override;
  57. const HeroClassService * heroClasses() const override;
  58. const HeroTypeService * heroTypes() const override;
  59. #if SCRIPTING_ENABLED
  60. const scripting::Service * scripts() const override;
  61. #endif
  62. const spells::Service * spells() const override;
  63. const SkillService * skills() const override;
  64. const BattleFieldService * battlefields() const override;
  65. const ObstacleService * obstacles() const override;
  66. const IGameSettings * settings() const override;
  67. void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
  68. const spells::effects::Registry * spellEffects() const override;
  69. spells::effects::Registry * spellEffects() override;
  70. const IBonusTypeHandler * getBth() const; //deprecated
  71. const CIdentifierStorage * identifiers() const;
  72. std::shared_ptr<CArtHandler> arth;
  73. std::shared_ptr<CHeroHandler> heroh;
  74. std::shared_ptr<CHeroClassHandler> heroclassesh;
  75. std::shared_ptr<CCreatureHandler> creh;
  76. std::shared_ptr<CSpellHandler> spellh;
  77. std::shared_ptr<CSkillHandler> skillh;
  78. // TODO: Remove ObjectHandler altogether?
  79. std::shared_ptr<CObjectHandler> objh;
  80. std::shared_ptr<CObjectClassesHandler> objtypeh;
  81. std::shared_ptr<CTownHandler> townh;
  82. std::shared_ptr<CGeneralTextHandler> generaltexth;
  83. std::shared_ptr<CModHandler> modh;
  84. std::shared_ptr<TerrainTypeHandler> terrainTypeHandler;
  85. std::shared_ptr<RoadTypeHandler> roadTypeHandler;
  86. std::shared_ptr<RiverTypeHandler> riverTypeHandler;
  87. std::shared_ptr<CIdentifierStorage> identifiersHandler;
  88. std::shared_ptr<CTerrainViewPatternConfig> terviewh;
  89. std::shared_ptr<CRmgTemplateStorage> tplh;
  90. std::shared_ptr<BattleFieldHandler> battlefieldsHandler;
  91. std::shared_ptr<ObstacleHandler> obstacleHandler;
  92. std::shared_ptr<GameSettings> settingsHandler;
  93. std::shared_ptr<ObstacleSetHandler> biomeHandler;
  94. #if SCRIPTING_ENABLED
  95. std::shared_ptr<scripting::ScriptHandler> scriptHandler;
  96. #endif
  97. LibClasses(); //c-tor, loads .lods and NULLs handlers
  98. ~LibClasses();
  99. void init(bool onlyEssential); //uses standard config file
  100. // basic initialization. should be called before init(). Can also extract original H3 archives
  101. void loadFilesystem(bool extractArchives);
  102. void loadModFilesystem();
  103. #if SCRIPTING_ENABLED
  104. void scriptsLoaded();
  105. #endif
  106. };
  107. extern DLL_LINKAGE LibClasses * VLC;
  108. DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives);
  109. DLL_LINKAGE void loadDLLClasses(bool onlyEssential = false);
  110. VCMI_LIB_NAMESPACE_END