CMarketWindow.cpp 9.0 KB

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  1. /*
  2. * CMarketWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMarketWindow.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../gui/Shortcut.h"
  14. #include "../widgets/Buttons.h"
  15. #include "../widgets/TextControls.h"
  16. #include "../CGameInfo.h"
  17. #include "../CPlayerInterface.h"
  18. #include "../../lib/CGeneralTextHandler.h"
  19. #include "../../lib/mapObjects/CGTownInstance.h"
  20. #include "../../lib/mapObjects/CGMarket.h"
  21. #include "../../lib/mapObjects/CGHeroInstance.h"
  22. CMarketWindow::CMarketWindow(const IMarket * market, const CGHeroInstance * hero, const std::function<void()> & onWindowClosed, EMarketMode mode)
  23. : CStatusbarWindow(PLAYER_COLORED)
  24. , hero(hero)
  25. , windowClosedCallback(onWindowClosed)
  26. {
  27. assert(mode == EMarketMode::RESOURCE_RESOURCE || mode == EMarketMode::RESOURCE_PLAYER || mode == EMarketMode::CREATURE_RESOURCE ||
  28. mode == EMarketMode::RESOURCE_ARTIFACT || mode == EMarketMode::ARTIFACT_RESOURCE || mode == EMarketMode::ARTIFACT_EXP ||
  29. mode == EMarketMode::CREATURE_EXP);
  30. if(mode == EMarketMode::RESOURCE_RESOURCE)
  31. createMarketResources(market, hero);
  32. else if(mode == EMarketMode::RESOURCE_PLAYER)
  33. createTransferResources(market, hero);
  34. else if(mode == EMarketMode::CREATURE_RESOURCE)
  35. createFreelancersGuild(market, hero);
  36. else if(mode == EMarketMode::RESOURCE_ARTIFACT)
  37. createArtifactsBuying(market, hero);
  38. else if(mode == EMarketMode::ARTIFACT_RESOURCE)
  39. createArtifactsSelling(market, hero);
  40. else if(mode == EMarketMode::ARTIFACT_EXP)
  41. createAltarArtifacts(market, hero);
  42. else if(mode == EMarketMode::CREATURE_EXP)
  43. createAltarCreatures(market, hero);
  44. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
  45. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  46. }
  47. void CMarketWindow::artifactsChanged()
  48. {
  49. market->artifactsChanged(false);
  50. }
  51. void CMarketWindow::resourceChanged()
  52. {
  53. market->initSubs(true);
  54. }
  55. void CMarketWindow::close()
  56. {
  57. if(windowClosedCallback)
  58. windowClosedCallback();
  59. CWindowObject::close();
  60. }
  61. const CGHeroInstance * CMarketWindow::getHero() const
  62. {
  63. return hero;
  64. }
  65. void CMarketWindow::createChangeModeButtons(EMarketMode mode, const IMarket * market, const CGHeroInstance * hero)
  66. {
  67. auto isButton = [this](EMarketMode mode) -> bool
  68. {
  69. if(this->market->mode == mode)
  70. return false;
  71. if(!this->market->market->allowsTrade(mode))
  72. return false;
  73. if(mode == EMarketMode::RESOURCE_RESOURCE || mode == EMarketMode::RESOURCE_PLAYER)
  74. {
  75. if(const auto town = dynamic_cast<const CGTownInstance*>(this->market->market))
  76. return town->getOwner() == LOCPLINT->playerID;
  77. else
  78. return true;
  79. }
  80. else
  81. {
  82. return this->market->hero != nullptr;
  83. }
  84. };
  85. auto buttonPosY = 520;
  86. changeModeButtons.clear();
  87. if(isButton(EMarketMode::RESOURCE_PLAYER))
  88. changeModeButtons.emplace_back(std::make_shared<CButton>(Point(18, buttonPosY), AnimationPath::builtin("TPMRKBU1.DEF"),
  89. CGI->generaltexth->zelp[612], std::bind(&CMarketWindow::createTransferResources, this, market, hero)));
  90. buttonPosY -= buttonHeightWithMargin;
  91. if(isButton(EMarketMode::ARTIFACT_RESOURCE))
  92. {
  93. changeModeButtons.emplace_back(std::make_shared<CButton>(Point(18, buttonPosY), AnimationPath::builtin("TPMRKBU3.DEF"),
  94. CGI->generaltexth->zelp[613], std::bind(&CMarketWindow::createArtifactsSelling, this, market, hero)));
  95. buttonPosY -= buttonHeightWithMargin;
  96. }
  97. if(isButton(EMarketMode::CREATURE_RESOURCE))
  98. changeModeButtons.emplace_back(std::make_shared<CButton>(Point(516, buttonPosY), AnimationPath::builtin("TPMRKBU4.DEF"),
  99. CGI->generaltexth->zelp[599], std::bind(&CMarketWindow::createFreelancersGuild, this, market, hero)));
  100. if(isButton(EMarketMode::RESOURCE_RESOURCE))
  101. changeModeButtons.emplace_back(std::make_shared<CButton>(Point(516, buttonPosY), AnimationPath::builtin("TPMRKBU5.DEF"),
  102. CGI->generaltexth->zelp[605], std::bind(&CMarketWindow::createMarketResources, this, market, hero)));
  103. if(isButton(EMarketMode::RESOURCE_ARTIFACT))
  104. changeModeButtons.emplace_back(std::make_shared<CButton>(Point(18, buttonPosY), AnimationPath::builtin("TPMRKBU2.DEF"),
  105. CGI->generaltexth->zelp[598], std::bind(&CMarketWindow::createArtifactsBuying, this, market, hero)));
  106. if(isButton(EMarketMode::ARTIFACT_EXP))
  107. {
  108. changeModeButtons.emplace_back(std::make_shared<CButton>(Point(516, 421), AnimationPath::builtin("ALTSACC.DEF"),
  109. CGI->generaltexth->zelp[572], std::bind(&CMarketWindow::createAltarCreatures, this, market, hero)));
  110. if(altar->hero->getAlignment() == EAlignment::GOOD)
  111. changeModeButtons.back()->block(true);
  112. }
  113. if(isButton(EMarketMode::CREATURE_EXP))
  114. {
  115. changeModeButtons.emplace_back(std::make_shared<CButton>(Point(516, 421), AnimationPath::builtin("ALTART.DEF"),
  116. CGI->generaltexth->zelp[580], std::bind(&CMarketWindow::createAltarArtifacts, this, market, hero)));
  117. if(altar->hero->getAlignment() == EAlignment::EVIL)
  118. changeModeButtons.back()->block(true);
  119. }
  120. }
  121. void CMarketWindow::createInternals(EMarketMode mode, const IMarket * market, const CGHeroInstance * hero)
  122. {
  123. background->center();
  124. pos = background->pos;
  125. this->market->setRedrawParent(true);
  126. createChangeModeButtons(mode, market, hero);
  127. quitButton = std::make_shared<CButton>(quitButtonPos, AnimationPath::builtin("IOK6432.DEF"),
  128. CGI->generaltexth->zelp[600], [this]() {close(); }, EShortcut::GLOBAL_RETURN);
  129. redraw();
  130. }
  131. void CMarketWindow::createArtifactsBuying(const IMarket * market, const CGHeroInstance * hero)
  132. {
  133. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
  134. background = createBg(ImagePath::builtin("TPMRKABS.bmp"), PLAYER_COLORED);
  135. this->market = std::make_shared<CMarketplaceWindow>(market, hero, []() {}, EMarketMode::RESOURCE_ARTIFACT);
  136. createInternals(EMarketMode::RESOURCE_ARTIFACT, market, hero);
  137. }
  138. void CMarketWindow::createArtifactsSelling(const IMarket * market, const CGHeroInstance * hero)
  139. {
  140. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
  141. background = createBg(ImagePath::builtin("TPMRKASS.bmp"), PLAYER_COLORED);
  142. this->market = std::make_shared<CMarketplaceWindow>(market, hero, []() {}, EMarketMode::ARTIFACT_RESOURCE);
  143. createInternals(EMarketMode::ARTIFACT_RESOURCE, market, hero);
  144. }
  145. void CMarketWindow::createMarketResources(const IMarket * market, const CGHeroInstance * hero)
  146. {
  147. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
  148. background = createBg(ImagePath::builtin("TPMRKRES.bmp"), PLAYER_COLORED);
  149. this->market = std::make_shared<CMarketplaceWindow>(market, hero, []() {}, EMarketMode::RESOURCE_RESOURCE);
  150. createInternals(EMarketMode::RESOURCE_RESOURCE, market, hero);
  151. }
  152. void CMarketWindow::createFreelancersGuild(const IMarket * market, const CGHeroInstance * hero)
  153. {
  154. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
  155. background = createBg(ImagePath::builtin("TPMRKCRS.bmp"), PLAYER_COLORED);
  156. this->market = std::make_shared<CMarketplaceWindow>(market, hero, []() {}, EMarketMode::CREATURE_RESOURCE);
  157. createInternals(EMarketMode::CREATURE_RESOURCE, market, hero);
  158. }
  159. void CMarketWindow::createTransferResources(const IMarket * market, const CGHeroInstance * hero)
  160. {
  161. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
  162. background = createBg(ImagePath::builtin("TPMRKPTS.bmp"), PLAYER_COLORED);
  163. this->market = std::make_shared<CMarketplaceWindow>(market, hero, []() {}, EMarketMode::RESOURCE_PLAYER);
  164. createInternals(EMarketMode::RESOURCE_PLAYER, market, hero);
  165. }
  166. void CMarketWindow::createAltarArtifacts(const IMarket * market, const CGHeroInstance * hero)
  167. {
  168. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
  169. background = createBg(ImagePath::builtin("ALTRART2.bmp"), PLAYER_COLORED);
  170. auto altarArtifacts = std::make_shared<CAltarArtifacts>(market, hero);
  171. altar = altarArtifacts;
  172. artSets.clear();
  173. addSetAndCallbacks(altarArtifacts->getAOHset()); altarArtifacts->putBackArtifacts();
  174. background->center();
  175. pos = background->pos;
  176. altar->setRedrawParent(true);
  177. //createChangeModeButtons(EMarketMode::ARTIFACT_EXP, market, hero);
  178. altar->moveTo(pos.topLeft());
  179. quitButton = std::make_shared<CButton>(quitButtonPos, AnimationPath::builtin("IOK6432.DEF"),
  180. CGI->generaltexth->zelp[568], [this, altarArtifacts]()
  181. {
  182. altarArtifacts->putBackArtifacts();
  183. CMarketWindow::close();
  184. }, EShortcut::GLOBAL_RETURN);
  185. updateExpToLevel();
  186. redraw();
  187. }
  188. void CMarketWindow::createAltarCreatures(const IMarket * market, const CGHeroInstance * hero)
  189. {
  190. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255 - DISPOSE);
  191. background = createBg(ImagePath::builtin("ALTARMON.bmp"), PLAYER_COLORED);
  192. altar = std::make_shared<CAltarCreatures>(market, hero);
  193. background->center();
  194. pos = background->pos;
  195. altar->setRedrawParent(true);
  196. //createChangeModeButtons(EMarketMode::CREATURE_EXP, market, hero);
  197. altar->moveTo(pos.topLeft());
  198. quitButton = std::make_shared<CButton>(quitButtonPos, AnimationPath::builtin("IOK6432.DEF"),
  199. CGI->generaltexth->zelp[568], std::bind(&CMarketWindow::close, this), EShortcut::GLOBAL_RETURN);
  200. updateExpToLevel();
  201. redraw();
  202. }