GUIClasses.h 17 KB

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  1. /*
  2. * GUIClasses.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../lib/ResourceSet.h"
  12. #include "../widgets/CExchangeController.h"
  13. #include "../widgets/CWindowWithArtifacts.h"
  14. #include "../widgets/Images.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. class CGObjectInstance;
  17. class CGDwelling;
  18. class IMarket;
  19. VCMI_LIB_NAMESPACE_END
  20. class CreatureCostBox;
  21. class CCreaturePic;
  22. class MoraleLuckBox;
  23. class CHeroArea;
  24. class CSlider;
  25. class CComponentBox;
  26. class CTextInput;
  27. class CListBox;
  28. class CLabelGroup;
  29. class CGStatusBar;
  30. class CTextBox;
  31. class CGarrisonInt;
  32. class CGarrisonSlot;
  33. class CHeroArea;
  34. class CAnimImage;
  35. class CFilledTexture;
  36. class IImage;
  37. enum class EUserEvent;
  38. /// Recruitment window where you can recruit creatures
  39. class CRecruitmentWindow : public CStatusbarWindow
  40. {
  41. class CCreatureCard : public CIntObject, public std::enable_shared_from_this<CCreatureCard>
  42. {
  43. CRecruitmentWindow * parent;
  44. std::shared_ptr<CCreaturePic> animation;
  45. bool selected;
  46. public:
  47. const CCreature * creature;
  48. si32 amount;
  49. void select(bool on);
  50. CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount);
  51. void clickPressed(const Point & cursorPosition) override;
  52. void showPopupWindow(const Point & cursorPosition) override;
  53. void showAll(Canvas & to) override;
  54. };
  55. std::function<void(CreatureID,int)> onRecruit; //void (int ID, int amount) <-- call to recruit creatures
  56. std::function<void()> onClose;
  57. int level;
  58. const CArmedInstance * dst;
  59. std::shared_ptr<CCreatureCard> selected;
  60. std::vector<std::shared_ptr<CCreatureCard>> cards;
  61. std::shared_ptr<CSlider> slider;
  62. std::shared_ptr<CButton> maxButton;
  63. std::shared_ptr<CButton> buyButton;
  64. std::shared_ptr<CButton> cancelButton;
  65. std::shared_ptr<CLabel> title;
  66. std::shared_ptr<CLabel> availableValue;
  67. std::shared_ptr<CLabel> toRecruitValue;
  68. std::shared_ptr<CLabel> availableTitle;
  69. std::shared_ptr<CLabel> toRecruitTitle;
  70. std::shared_ptr<CreatureCostBox> costPerTroopValue;
  71. std::shared_ptr<CreatureCostBox> totalCostValue;
  72. void select(std::shared_ptr<CCreatureCard> card);
  73. void buy();
  74. void sliderMoved(int to);
  75. void showAll(Canvas & to) override;
  76. public:
  77. const CGDwelling * const dwelling;
  78. CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, const std::function<void()> & onClose, int y_offset = 0);
  79. void availableCreaturesChanged();
  80. void close() override;
  81. };
  82. /// Split window where creatures can be split up into two single unit stacks
  83. class CSplitWindow : public CWindowObject
  84. {
  85. std::function<void(int, int)> callback;
  86. int leftAmount;
  87. int rightAmount;
  88. int leftMin;
  89. int rightMin;
  90. std::shared_ptr<CLabel> title;
  91. std::shared_ptr<CSlider> slider;
  92. std::shared_ptr<CCreaturePic> animLeft;
  93. std::shared_ptr<CCreaturePic> animRight;
  94. std::shared_ptr<CButton> ok;
  95. std::shared_ptr<CButton> cancel;
  96. std::shared_ptr<CTextInput> leftInput;
  97. std::shared_ptr<CTextInput> rightInput;
  98. void setAmountText(std::string text, bool left);
  99. void setAmount(int value, bool left);
  100. void sliderMoved(int value);
  101. void apply();
  102. public:
  103. /**
  104. * creature - displayed creature
  105. * callback(leftAmount, rightAmount) - function to call on close
  106. * leftMin, rightMin - minimal amount of creatures in each stack
  107. * leftAmount, rightAmount - amount of creatures in each stack
  108. */
  109. CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback, int leftMin, int rightMin, int leftAmount, int rightAmount);
  110. };
  111. /// Raised up level window where you can select one out of two skills
  112. class CLevelWindow : public CWindowObject
  113. {
  114. std::shared_ptr<CHeroArea> portrait;
  115. std::shared_ptr<CButton> ok;
  116. std::shared_ptr<CLabel> mainTitle;
  117. std::shared_ptr<CLabel> levelTitle;
  118. std::shared_ptr<CAnimImage> skillIcon;
  119. std::shared_ptr<CLabel> skillValue;
  120. std::shared_ptr<CComponentBox> box; //skills to select
  121. std::function<void(ui32)> cb;
  122. void selectionChanged(unsigned to);
  123. public:
  124. CLevelWindow(const CGHeroInstance *hero, PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback);
  125. ~CLevelWindow();
  126. };
  127. /// Town portal, castle gate window
  128. class CObjectListWindow : public CWindowObject
  129. {
  130. class CItem : public CIntObject
  131. {
  132. CObjectListWindow * parent;
  133. std::shared_ptr<CLabel> text;
  134. std::shared_ptr<CPicture> border;
  135. std::shared_ptr<CPicture> icon;
  136. public:
  137. const size_t index;
  138. CItem(CObjectListWindow * parent, size_t id, std::string text);
  139. void select(bool on);
  140. void clickPressed(const Point & cursorPosition) override;
  141. void clickDouble(const Point & cursorPosition) override;
  142. void showPopupWindow(const Point & cursorPosition) override;
  143. };
  144. std::function<void(int)> onSelect;//called when OK button is pressed, returns id of selected item.
  145. std::shared_ptr<CIntObject> titleWidget;
  146. std::shared_ptr<CLabel> title;
  147. std::shared_ptr<CLabel> descr;
  148. std::vector<std::shared_ptr<IImage>> images;
  149. std::shared_ptr<CListBox> list;
  150. std::shared_ptr<CButton> ok;
  151. std::shared_ptr<CButton> exit;
  152. std::vector< std::pair<int, std::string> > items;//all items present in list
  153. void init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr);
  154. void exitPressed();
  155. public:
  156. size_t selected;//index of currently selected item
  157. std::function<void()> onExit;//optional exit callback
  158. std::function<void(int)> onPopup;//optional popup callback
  159. std::function<void(int)> onClicked;//optional if clicked on item callback
  160. /// Callback will be called when OK button is pressed, returns id of selected item. initState = initially selected item
  161. /// Image can be nullptr
  162. ///item names will be taken from map objects
  163. CObjectListWindow(const std::vector<int> &_items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection = 0, std::vector<std::shared_ptr<IImage>> images = {});
  164. CObjectListWindow(const std::vector<std::string> &_items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection = 0, std::vector<std::shared_ptr<IImage>> images = {});
  165. std::shared_ptr<CIntObject> genItem(size_t index);
  166. void elementSelected();//call callback and close this window
  167. void changeSelection(size_t which);
  168. void keyPressed(EShortcut key) override;
  169. };
  170. class CTavernWindow : public CStatusbarWindow
  171. {
  172. std::function<void()> onWindowClosed;
  173. public:
  174. class HeroPortrait : public CIntObject
  175. {
  176. public:
  177. std::string hoverName;
  178. std::string description; // "XXX is a level Y ZZZ with N artifacts"
  179. const CGHeroInstance * h;
  180. std::function<void()> onChoose;
  181. void clickPressed(const Point & cursorPosition) override;
  182. void clickDouble(const Point & cursorPosition) override;
  183. void showPopupWindow(const Point & cursorPosition) override;
  184. void hover (bool on) override;
  185. HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H, std::function<void()> OnChoose = nullptr);
  186. private:
  187. int *_sel;
  188. const int _id;
  189. std::shared_ptr<CAnimImage> portrait;
  190. };
  191. class HeroSelector : public CWindowObject
  192. {
  193. public:
  194. std::shared_ptr<CFilledTexture> background;
  195. HeroSelector(std::map<HeroTypeID, CGHeroInstance*> InviteableHeroes, std::function<void(CGHeroInstance*)> OnChoose);
  196. private:
  197. std::map<HeroTypeID, CGHeroInstance*> inviteableHeroes;
  198. std::function<void(CGHeroInstance*)> onChoose;
  199. std::vector<std::shared_ptr<CAnimImage>> portraits;
  200. std::vector<std::shared_ptr<LRClickableArea>> portraitAreas;
  201. };
  202. //recruitable heroes
  203. std::shared_ptr<HeroPortrait> h1;
  204. std::shared_ptr<HeroPortrait> h2; //recruitable heroes
  205. int selected;//0 (left) or 1 (right)
  206. int oldSelected;//0 (left) or 1 (right)
  207. std::shared_ptr<CButton> thiefGuild;
  208. std::shared_ptr<CButton> cancel;
  209. std::shared_ptr<CButton> recruit;
  210. const CGObjectInstance * tavernObj;
  211. std::shared_ptr<CLabel> title;
  212. std::shared_ptr<CLabel> cost;
  213. std::shared_ptr<CLabel> heroesForHire;
  214. std::shared_ptr<CTextBox> heroDescription;
  215. std::shared_ptr<CTextBox> rumor;
  216. std::shared_ptr<CLabel> inviteHero;
  217. std::shared_ptr<CAnimImage> inviteHeroImage;
  218. std::shared_ptr<LRClickableArea> inviteHeroImageArea;
  219. std::map<HeroTypeID, CGHeroInstance*> inviteableHeroes;
  220. CGHeroInstance* heroToInvite;
  221. void addInvite();
  222. CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed);
  223. ~CTavernWindow();
  224. void close() override;
  225. void recruitb();
  226. void thievesguildb();
  227. void show(Canvas & to) override;
  228. };
  229. class CExchangeWindow : public CStatusbarWindow, public IGarrisonHolder, public CWindowWithArtifacts
  230. {
  231. std::array<std::shared_ptr<CLabel>, 2> titles;
  232. std::vector<std::shared_ptr<CAnimImage>> primSkillImages;//shared for both heroes
  233. std::array<std::vector<std::shared_ptr<CLabel>>, 2> primSkillValues;
  234. std::array<std::vector<std::shared_ptr<CAnimImage>>, 2> secSkillIcons;
  235. std::array<std::shared_ptr<CAnimImage>, 2> specImages;
  236. std::array<std::shared_ptr<CAnimImage>, 2> expImages;
  237. std::array<std::shared_ptr<CLabel>, 2> expValues;
  238. std::array<std::shared_ptr<CAnimImage>, 2> manaImages;
  239. std::array<std::shared_ptr<CLabel>, 2> manaValues;
  240. std::vector<std::shared_ptr<LRClickableAreaWTextComp>> primSkillAreas;
  241. std::array<std::vector<std::shared_ptr<LRClickableAreaWTextComp>>, 2> secSkillAreas;
  242. std::array<std::shared_ptr<CHeroArea>, 2> heroAreas;
  243. std::array<std::shared_ptr<LRClickableAreaWText>, 2> specialtyAreas;
  244. std::array<std::shared_ptr<LRClickableAreaWText>, 2> experienceAreas;
  245. std::array<std::shared_ptr<LRClickableAreaWText>, 2> spellPointsAreas;
  246. std::array<std::shared_ptr<MoraleLuckBox>, 2> morale;
  247. std::array<std::shared_ptr<MoraleLuckBox>, 2> luck;
  248. std::shared_ptr<CButton> quit;
  249. std::array<std::shared_ptr<CButton>, 2> questlogButton;
  250. std::shared_ptr<CGarrisonInt> garr;
  251. std::shared_ptr<CButton> moveAllGarrButtonLeft;
  252. std::shared_ptr<CButton> exchangeGarrButton;
  253. std::shared_ptr<CButton> moveAllGarrButtonRight;
  254. std::shared_ptr<CButton> moveArtifactsButtonLeft;
  255. std::shared_ptr<CButton> exchangeArtifactsButton;
  256. std::shared_ptr<CButton> moveArtifactsButtonRight;
  257. std::vector<std::shared_ptr<CButton>> moveStackLeftButtons;
  258. std::vector<std::shared_ptr<CButton>> moveStackRightButtons;
  259. std::shared_ptr<CButton> backpackButtonLeft;
  260. std::shared_ptr<CButton> backpackButtonRight;
  261. CExchangeController controller;
  262. public:
  263. std::array<const CGHeroInstance *, 2> heroInst;
  264. std::array<std::shared_ptr<CArtifactsOfHeroMain>, 2> artifs;
  265. void updateGarrisons() override;
  266. bool holdsGarrison(const CArmedInstance * army) override;
  267. void deactivate() override;
  268. void questlog(int whichHero); //questlog button callback; whichHero: 0 - left, 1 - right
  269. void updateWidgets();
  270. const CGarrisonSlot * getSelectedSlotID() const;
  271. CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID);
  272. };
  273. /// Here you can buy ships
  274. class CShipyardWindow : public CStatusbarWindow
  275. {
  276. std::shared_ptr<CPicture> bgWater;
  277. std::shared_ptr<CAnimImage> bgShip;
  278. std::shared_ptr<CLabel> title;
  279. std::shared_ptr<CLabel> costLabel;
  280. std::shared_ptr<CAnimImage> woodPic;
  281. std::shared_ptr<CAnimImage> goldPic;
  282. std::shared_ptr<CLabel> woodCost;
  283. std::shared_ptr<CLabel> goldCost;
  284. std::shared_ptr<CButton> build;
  285. std::shared_ptr<CButton> quit;
  286. public:
  287. CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy);
  288. };
  289. /// Creature transformer window
  290. class CTransformerWindow : public CStatusbarWindow, public IGarrisonHolder
  291. {
  292. class CItem : public CIntObject
  293. {
  294. public:
  295. int id;//position of creature in hero army
  296. bool left;//position of the item
  297. int size; //size of creature stack
  298. CTransformerWindow * parent;
  299. std::shared_ptr<CAnimImage> icon;
  300. std::shared_ptr<CLabel> count;
  301. void move();
  302. void clickPressed(const Point & cursorPosition) override;
  303. void update();
  304. CItem(CTransformerWindow * parent, int size, int id);
  305. };
  306. const CArmedInstance * army;//object with army for transforming (hero or town)
  307. const CGHeroInstance * hero;//only if we have hero in town
  308. const IMarket * market;//market, town garrison is used if hero == nullptr
  309. std::shared_ptr<CLabel> titleLeft;
  310. std::shared_ptr<CLabel> titleRight;
  311. std::shared_ptr<CTextBox> helpLeft;
  312. std::shared_ptr<CTextBox> helpRight;
  313. std::vector<std::shared_ptr<CItem>> items;
  314. std::shared_ptr<CButton> all;
  315. std::shared_ptr<CButton> convert;
  316. std::shared_ptr<CButton> cancel;
  317. std::function<void()> onWindowClosed;
  318. public:
  319. void makeDeal();
  320. void addAll();
  321. void close() override;
  322. void updateGarrisons() override;
  323. bool holdsGarrison(const CArmedInstance * army) override;
  324. CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero, const std::function<void()> & onWindowClosed);
  325. };
  326. class CUniversityWindow : public CStatusbarWindow
  327. {
  328. class CItem : public CIntObject
  329. {
  330. std::shared_ptr<CAnimImage> icon;
  331. std::shared_ptr<CAnimImage> topBar;
  332. std::shared_ptr<CAnimImage> bottomBar;
  333. std::shared_ptr<CLabel> name;
  334. std::shared_ptr<CLabel> level;
  335. public:
  336. SecondarySkill ID;//id of selected skill
  337. CUniversityWindow * parent;
  338. void showAll(Canvas & to) override;
  339. void clickPressed(const Point & cursorPosition) override;
  340. void showPopupWindow(const Point & cursorPosition) override;
  341. void hover(bool on) override;
  342. int state();//0=can't learn, 1=learned, 2=can learn
  343. CItem(CUniversityWindow * _parent, int _ID, int X, int Y);
  344. };
  345. const CGHeroInstance * hero;
  346. const IMarket * market;
  347. std::shared_ptr<CAnimation> bars;
  348. std::vector<std::shared_ptr<CItem>> items;
  349. std::shared_ptr<CButton> cancel;
  350. std::shared_ptr<CIntObject> titlePic;
  351. std::shared_ptr<CLabel> title;
  352. std::shared_ptr<CTextBox> clerkSpeech;
  353. std::function<void()> onWindowClosed;
  354. public:
  355. CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market, const std::function<void()> & onWindowClosed);
  356. void makeDeal(SecondarySkill skill);
  357. void close();
  358. };
  359. /// Confirmation window for University
  360. class CUnivConfirmWindow : public CStatusbarWindow
  361. {
  362. std::shared_ptr<CTextBox> clerkSpeech;
  363. std::shared_ptr<CLabel> name;
  364. std::shared_ptr<CLabel> level;
  365. std::shared_ptr<CAnimImage> icon;
  366. CUniversityWindow * owner;
  367. std::shared_ptr<CButton> confirm;
  368. std::shared_ptr<CButton> cancel;
  369. std::shared_ptr<CAnimImage> costIcon;
  370. std::shared_ptr<CLabel> cost;
  371. void makeDeal(SecondarySkill skill);
  372. public:
  373. CUnivConfirmWindow(CUniversityWindow * PARENT, SecondarySkill SKILL, bool available);
  374. };
  375. /// Garrison window where you can take creatures out of the hero to place it on the garrison
  376. class CGarrisonWindow : public CWindowObject, public IGarrisonHolder
  377. {
  378. std::shared_ptr<CLabel> title;
  379. std::shared_ptr<CAnimImage> banner;
  380. std::shared_ptr<CAnimImage> portrait;
  381. std::shared_ptr<CGarrisonInt> garr;
  382. public:
  383. std::shared_ptr<CButton> quit;
  384. CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits);
  385. void updateGarrisons() override;
  386. bool holdsGarrison(const CArmedInstance * army) override;
  387. };
  388. /// Hill fort is the building where you can upgrade units
  389. class CHillFortWindow : public CStatusbarWindow, public IGarrisonHolder
  390. {
  391. private:
  392. static const int slotsCount = 7;
  393. //todo: mithril support
  394. static const int resCount = 7;
  395. const CGObjectInstance * fort;
  396. const CGHeroInstance * hero;
  397. std::shared_ptr<CLabel> title;
  398. std::shared_ptr<CHeroArea> heroPic;
  399. std::array<std::shared_ptr<CAnimImage>, resCount> totalIcons;
  400. std::array<std::shared_ptr<CLabel>, resCount> totalLabels;
  401. std::array<std::shared_ptr<CButton>, slotsCount> upgrade;//upgrade single creature
  402. std::array<int, slotsCount + 1> currState;//current state of slot - to avoid calls to getState or updating buttons
  403. //there is a place for only 2 resources per slot
  404. std::array< std::array<std::shared_ptr<CAnimImage>, 2>, slotsCount> slotIcons;
  405. std::array< std::array<std::shared_ptr<CLabel>, 2>, slotsCount> slotLabels;
  406. std::shared_ptr<CButton> upgradeAll;
  407. std::shared_ptr<CButton> quit;
  408. std::shared_ptr<CGarrisonInt> garr;
  409. std::string getDefForSlot(SlotID slot);
  410. std::string getTextForSlot(SlotID slot);
  411. void makeDeal(SlotID slot);//-1 for upgrading all creatures
  412. int getState(SlotID slot); //-1 = no creature 0=can't upgrade, 1=upgraded, 2=can upgrade
  413. public:
  414. CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object);
  415. void updateGarrisons() override;//update buttons after garrison changes
  416. bool holdsGarrison(const CArmedInstance * army) override;
  417. };
  418. class CThievesGuildWindow : public CStatusbarWindow
  419. {
  420. const CGObjectInstance * owner;
  421. std::shared_ptr<CButton> exitb;
  422. std::shared_ptr<CMinorResDataBar> resdatabar;
  423. std::vector<std::shared_ptr<CLabel>> rowHeaders;
  424. std::vector<std::shared_ptr<CAnimImage>> columnBackgrounds;
  425. std::vector<std::shared_ptr<CLabel>> columnHeaders;
  426. std::vector<std::shared_ptr<CAnimImage>> cells;
  427. std::vector<std::shared_ptr<CPicture>> banners;
  428. std::vector<std::shared_ptr<CAnimImage>> bestHeroes;
  429. std::vector<std::shared_ptr<CTextBox>> primSkillHeaders;
  430. std::vector<std::shared_ptr<CLabel>> primSkillValues;
  431. std::vector<std::shared_ptr<CAnimImage>> bestCreatures;
  432. std::vector<std::shared_ptr<CLabel>> personalities;
  433. public:
  434. CThievesGuildWindow(const CGObjectInstance * _owner);
  435. };