英雄无敌3(跨平台含手机)

AlexVinS 082c9a506e Fix battle absolute obstactes rendering 11 年之前
AI 195eae48ca Merge branch 'develop' into SDL2 11 年之前
Mods fb5152254d Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup 11 年之前
client 082c9a506e Fix battle absolute obstactes rendering 11 年之前
cmake_modules 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 年之前
config 195eae48ca Merge branch 'develop' into SDL2 11 年之前
debian 4441bd12db (linux) version set to 0.96 11 年之前
editor 95034b9fa0 - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 11 年之前
launcher 9e7013de77 Backup for my own MVS project configuration 11 年之前
lib 9797372dbe Implement Unicode support for ingame console 11 年之前
osx 145df56126 different data file locations for different iso files 11 年之前
rpm fe1b16a7ec Some preparation towards mantis #1743: 11 年之前
scripting 383280f72a Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 年之前
server 195eae48ca Merge branch 'develop' into SDL2 11 年之前
test 56c74bc46a +More build target to support both SDL1 and SDL2 builds 11 年之前
.gitignore 1d57b75bc5 - random number generation refactoring 11 年之前
AUTHORS 237d2b4090 Added myself 11 年之前
CCallback.cpp b2e8c92383 Cleanup: 11 年之前
CCallback.h 92a62368b5 One more fix for MVS compilation 11 年之前
CMakeLists.txt 195eae48ca Merge branch 'develop' into SDL2 11 年之前
ChangeLog bda71bed83 Uploading misc tweaks. 11 年之前
Global.h 00b6232ff6 Replaced usage of DLL_LINKAGE with ELF_VISIBILITY in netpacks. Please make sure that compilation now works on all platforms 11 年之前
README.linux 5cbec833c2 - (linux) XDG filesystem support 11 年之前
README.md 20b0dd6211 Renamed readme to readme.md to enable formatting in github UI 11 年之前
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 12 年之前
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration 11 年之前
VCMI_global.props a50e9219c2 Launcher works for me. 12 年之前
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 12 年之前
VCMI_global_release.props bcf8cab19a Project files update/cleanup. 13 年之前
VCMI_global_user.props a50e9219c2 Launcher works for me. 12 年之前
license.txt 645ed84978 * license (GPL v2 or later) 17 年之前
vcmi.workspace 2947bdedfc [c::b] configure Test project dependencies 11 年之前
vcmibuilder 760ae7d44a Changes related to Debian packaging, based on josch patch 11 年之前
vcmimanual.tex 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 年之前

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.48+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl1.2debian libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL-devel SDL_image-devel SDL_ttf-devel SDL_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
trunk
trunk/src -> contains sources and is under SVN control
trunk/build -> contains build output, makefiles, object files,...

You can get latest sources with subversion:
cd trunk
svn co http://svn.code.sf.net/p/vcmi/code/trunk/

III. Compilation

Run configure:
mkdir build && cd build
cmake ../src

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To enable launcher: -DENABLE_LAUNCHER=Yes

Notice:
The ../src/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 cpu cores, you can specifiy any value)

That will generate vcmiclient, vcmiserver as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/VCAI.so
ln -s .../trunk/build/AI/StupidAI/StupidAI.so
ln -s .../trunk/build/AI/BattleAI/BattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods