BattleFieldHandler.cpp 2.0 KB

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  1. /*
  2. * BattleFieldHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vcmi/Entity.h>
  12. #include "BattleFieldHandler.h"
  13. #include "JsonNode.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. BattleFieldInfo * BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
  16. {
  17. assert(identifier.find(':') == std::string::npos);
  18. auto * info = new BattleFieldInfo(BattleField(index), identifier);
  19. info->graphics = ImagePath::fromJson(json["graphics"]);
  20. info->icon = json["icon"].String();
  21. info->name = json["name"].String();
  22. for(const auto & b : json["bonuses"].Vector())
  23. {
  24. auto bonus = JsonUtils::parseBonus(b);
  25. bonus->source = BonusSource::TERRAIN_OVERLAY;
  26. bonus->sid = BonusSourceID(info->getId());
  27. bonus->duration = BonusDuration::ONE_BATTLE;
  28. info->bonuses.push_back(bonus);
  29. }
  30. info->isSpecial = json["isSpecial"].Bool();
  31. for(auto node : json["impassableHexes"].Vector())
  32. info->impassableHexes.emplace_back(node.Integer());
  33. return info;
  34. }
  35. std::vector<JsonNode> BattleFieldHandler::loadLegacyData()
  36. {
  37. return std::vector<JsonNode>();
  38. }
  39. const std::vector<std::string> & BattleFieldHandler::getTypeNames() const
  40. {
  41. static const std::vector<std::string> types = std::vector<std::string> { "battlefield" };
  42. return types;
  43. }
  44. int32_t BattleFieldInfo::getIndex() const
  45. {
  46. return battlefield.getNum();
  47. }
  48. int32_t BattleFieldInfo::getIconIndex() const
  49. {
  50. return iconIndex;
  51. }
  52. std::string BattleFieldInfo::getJsonKey() const
  53. {
  54. return identifier;
  55. }
  56. std::string BattleFieldInfo::getNameTextID() const
  57. {
  58. return name;
  59. }
  60. std::string BattleFieldInfo::getNameTranslated() const
  61. {
  62. return name; // TODO?
  63. }
  64. void BattleFieldInfo::registerIcons(const IconRegistar & cb) const
  65. {
  66. //cb(getIconIndex(), "BATTLEFIELD", icon);
  67. }
  68. BattleField BattleFieldInfo::getId() const
  69. {
  70. return battlefield;
  71. }
  72. VCMI_LIB_NAMESPACE_END