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- /*
- * ScriptHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #if SCRIPTING_ENABLED
- #include <vcmi/scripting/Service.h>
- #include "IHandlerBase.h"
- #include "JsonNode.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class JsonNode;
- class JsonSerializeFormat;
- class Services;
- namespace scripting
- {
- class Module;
- class ScriptImpl;
- class ScriptHandler;
- using ModulePtr = std::shared_ptr<Module>;
- using ScriptPtr = std::shared_ptr<ScriptImpl>;
- using ScriptMap = std::map<std::string, ScriptPtr>;
- class DLL_LINKAGE ScriptImpl : public Script
- {
- public:
- enum class Implements
- {
- ANYTHING,
- BATTLE_EFFECT
- //todo: adventure effect, map object(unified with building), server query, client query(with gui), may be smth else
- };
- Implements implements;
- std::string identifier;
- std::string sourcePath;
- std::string sourceText;
- std::string code;
- ModulePtr host;
- ScriptImpl(const ScriptHandler * owner_);
- virtual ~ScriptImpl();
- void compile(vstd::CLoggerBase * logger);
- void serializeJson(vstd::CLoggerBase * logger, JsonSerializeFormat & handler);
- void serializeJsonState(JsonSerializeFormat & handler);
- std::shared_ptr<Context> createContext(const Environment * env) const override;
- const std::string & getName() const override;
- const std::string & getSource() const override;
- void performRegistration(Services * services) const;
- private:
- const ScriptHandler * owner;
- void resolveHost();
- };
- class DLL_LINKAGE PoolImpl : public Pool
- {
- public:
- PoolImpl(const Environment * ENV);
- PoolImpl(const Environment * ENV, ServerCallback * SRV);
- std::shared_ptr<Context> getContext(const Script * script) override;
- void serializeState(const bool saving, JsonNode & data) override;
- private:
- std::map<const Script *, std::shared_ptr<Context>> cache;
- JsonNode state;
- const Environment * env;
- ServerCallback * srv;
- };
- class DLL_LINKAGE ScriptHandler : public IHandlerBase, public Service
- {
- public:
- ScriptMap objects;
- ScriptHandler();
- virtual ~ScriptHandler();
- const Script * resolveScript(const std::string & name) const;
- std::vector<JsonNode> loadLegacyData() override;
- ScriptPtr loadFromJson(vstd::CLoggerBase * logger, const std::string & scope, const JsonNode & json, const std::string & identifier) const;
- void loadObject(std::string scope, std::string name, const JsonNode & data) override;
- void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
- void performRegistration(Services * services) const override;
- void run(std::shared_ptr<Pool> pool) const override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- JsonNode state;
- if(h.saving)
- saveState(state);
- h & state;
- if(!h.saving)
- loadState(state);
- }
- ModulePtr erm;
- ModulePtr lua;
- protected:
- private:
- friend class ScriptImpl;
- void loadState(const JsonNode & state);
- void saveState(JsonNode & state);
- };
- }
- VCMI_LIB_NAMESPACE_END
- #endif
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