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- /*
- * CMapGenOptions.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CMapGenOptions.h"
- #include "../mapping/CMap.h"
- #include "CRmgTemplateStorage.h"
- #include "CRmgTemplate.h"
- #include "../VCMI_Lib.h"
- #include "../CTownHandler.h"
- CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
- playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE), humanPlayersCount(0),
- waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
- {
- resetPlayersMap();
- }
- si32 CMapGenOptions::getWidth() const
- {
- return width;
- }
- void CMapGenOptions::setWidth(si32 value)
- {
- assert(value >= 1);
- width = value;
- }
- si32 CMapGenOptions::getHeight() const
- {
- return height;
- }
- void CMapGenOptions::setHeight(si32 value)
- {
- assert(value >= 1);
- height = value;
- }
- bool CMapGenOptions::getHasTwoLevels() const
- {
- return hasTwoLevels;
- }
- void CMapGenOptions::setHasTwoLevels(bool value)
- {
- hasTwoLevels = value;
- }
- si8 CMapGenOptions::getPlayerCount() const
- {
- return playerCount;
- }
- void CMapGenOptions::setPlayerCount(si8 value)
- {
- assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
- playerCount = value;
- auto possibleCompPlayersCount = value;
- if (compOnlyPlayerCount > possibleCompPlayersCount)
- setCompOnlyPlayerCount(possibleCompPlayersCount);
- if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
- humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
- resetPlayersMap();
- }
- si8 CMapGenOptions::getHumanOnlyPlayerCount() const
- {
- return humanPlayersCount;
- }
- si8 CMapGenOptions::getTeamCount() const
- {
- return teamCount;
- }
- void CMapGenOptions::setTeamCount(si8 value)
- {
- assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
- teamCount = value;
- }
- si8 CMapGenOptions::getCompOnlyPlayerCount() const
- {
- return compOnlyPlayerCount;
- }
- void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
- {
- assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= getPlayerCount())));
- compOnlyPlayerCount = value;
- if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
- humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
- resetPlayersMap();
- }
- si8 CMapGenOptions::getCompOnlyTeamCount() const
- {
- return compOnlyTeamCount;
- }
- void CMapGenOptions::setCompOnlyTeamCount(si8 value)
- {
- assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
- compOnlyTeamCount = value;
- }
- EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
- {
- return waterContent;
- }
- void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
- {
- waterContent = value;
- }
- EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
- {
- return monsterStrength;
- }
- void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
- {
- monsterStrength = value;
- }
- void CMapGenOptions::resetPlayersMap()
- {
- std::map<PlayerColor, TFaction> rememberTownTypes;
- for (auto p : players)
- {
- auto town = p.second.getStartingTown();
- if (town != RANDOM_SIZE)
- rememberTownTypes[p.first] = town;
- }
- players.clear();
- int realPlayersCnt = humanPlayersCount;
- int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
- int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
- if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
- totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
- //FIXME: what happens with human players here?
- for(int color = 0; color < totalPlayersLimit; ++color)
- {
- CPlayerSettings player;
- auto pc = PlayerColor(color);
- player.setColor(pc);
- auto playerType = EPlayerType::AI;
- if ((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
- || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
- {
- playerType = EPlayerType::COMP_ONLY;
- }
- player.setPlayerType(playerType);
- players[pc] = player;
- if (vstd::contains(rememberTownTypes, pc))
- players[pc].setStartingTown(rememberTownTypes[pc]);
- }
- }
- const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
- {
- return players;
- }
- void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
- {
- auto it = players.find(color);
- if(it == players.end()) assert(0);
- it->second.setStartingTown(town);
- }
- void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
- {
- assert(playerType != EPlayerType::COMP_ONLY);
- auto it = players.find(color);
- if(it == players.end()) assert(0);
- it->second.setPlayerType(playerType);
- }
- const CRmgTemplate * CMapGenOptions::getMapTemplate() const
- {
- return mapTemplate;
- }
- void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
- {
- mapTemplate = value;
- //TODO validate & adapt options according to template
- assert(0);
- }
- const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTemplates() const
- {
- return VLC->tplh->getTemplates();
- }
- void CMapGenOptions::finalize(CRandomGenerator & rand)
- {
- logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
- static_cast<int>(getPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
- static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
- if(!mapTemplate)
- {
- mapTemplate = getPossibleTemplate(rand);
- }
- assert(mapTemplate);
- if (getPlayerCount() == RANDOM_SIZE)
- {
- auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
- //ignore all non-randomized players, make sure these players will not be missing after roll
- possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
- assert(!possiblePlayers.empty());
- setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
- updatePlayers();
- }
- if(teamCount == RANDOM_SIZE)
- {
- teamCount = rand.nextInt(getPlayerCount() - 1);
- if (teamCount == 1)
- teamCount = 0;
- }
- if(compOnlyPlayerCount == RANDOM_SIZE)
- {
- auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
- compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
- updateCompOnlyPlayers();
- }
- if(compOnlyTeamCount == RANDOM_SIZE)
- {
- compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
- }
- if(waterContent == EWaterContent::RANDOM)
- {
- waterContent = static_cast<EWaterContent::EWaterContent>(rand.nextInt(EWaterContent::NONE, EWaterContent::ISLANDS));
- }
- if(monsterStrength == EMonsterStrength::RANDOM)
- {
- monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
- }
- assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
- assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
- //rectangular maps are the future of gaming
- //setHeight(20);
- //setWidth(50);
- logGlobal->trace("Player config:");
- int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
- for (auto player : players)
- {
- std::string playerType;
- switch (player.second.getPlayerType())
- {
- case EPlayerType::AI:
- playerType = "AI";
- AIplayers++;
- break;
- case EPlayerType::COMP_ONLY:
- playerType = "computer only";
- cpuOnlyPlayers++;
- break;
- case EPlayerType::HUMAN:
- playerType = "human only";
- humanPlayers++;
- break;
- default:
- assert(false);
- }
- logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
- }
- setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
- logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), (int)getCompOnlyPlayerCount());
- }
- void CMapGenOptions::updatePlayers()
- {
- // Remove AI players only from the end of the players map if necessary
- for(auto itrev = players.end(); itrev != players.begin();)
- {
- auto it = itrev;
- --it;
- if (players.size() == getPlayerCount()) break;
- if(it->second.getPlayerType() == EPlayerType::AI)
- {
- players.erase(it);
- }
- else
- {
- --itrev;
- }
- }
- }
- void CMapGenOptions::updateCompOnlyPlayers()
- {
- // Remove comp only players only from the end of the players map if necessary
- for(auto itrev = players.end(); itrev != players.begin();)
- {
- auto it = itrev;
- --it;
- if (players.size() <= getPlayerCount()) break;
- if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
- {
- players.erase(it);
- }
- else
- {
- --itrev;
- }
- }
- // Add some comp only players if necessary
- int compOnlyPlayersToAdd = getPlayerCount() - players.size();
- if (compOnlyPlayersToAdd < 0)
- {
- logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", playerCount, players.size());
- assert (compOnlyPlayersToAdd < 0);
- }
- for(int i = 0; i < compOnlyPlayersToAdd; ++i)
- {
- CPlayerSettings pSettings;
- pSettings.setPlayerType(EPlayerType::COMP_ONLY);
- pSettings.setColor(getNextPlayerColor());
- players[pSettings.getColor()] = pSettings;
- }
- }
- int CMapGenOptions::countHumanPlayers() const
- {
- return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
- {
- return pair.second.getPlayerType() == EPlayerType::HUMAN;
- }));
- }
- int CMapGenOptions::countCompOnlyPlayers() const
- {
- return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
- {
- return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
- }));
- }
- PlayerColor CMapGenOptions::getNextPlayerColor() const
- {
- for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
- {
- if(!players.count(i))
- {
- return i;
- }
- }
- logGlobal->error("Failed to get next player color");
- assert(false);
- return PlayerColor(0);
- }
- bool CMapGenOptions::checkOptions() const
- {
- assert(countHumanPlayers() > 0);
- if(mapTemplate)
- {
- return true;
- }
- else
- {
- CRandomGenerator gen;
- return getPossibleTemplate(gen) != nullptr;
- }
- }
- const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
- {
- // Find potential templates
- const auto & tpls = getAvailableTemplates();
- std::list<const CRmgTemplate *> potentialTpls;
- for(const auto & tplPair : tpls)
- {
- const auto & tpl = tplPair.second;
- CRmgTemplate::CSize tplSize(width, height, hasTwoLevels);
- if(tplSize >= tpl->getMinSize() && tplSize <= tpl->getMaxSize())
- {
- bool isPlayerCountValid = false;
- if (getPlayerCount() != RANDOM_SIZE)
- {
- if (tpl->getPlayers().isInRange(getPlayerCount()))
- isPlayerCountValid = true;
- }
- else
- {
- // Human players shouldn't be banned when playing with random player count
- auto playerNumbers = tpl->getPlayers().getNumbers();
- if(countHumanPlayers() <= *boost::min_element(playerNumbers))
- {
- isPlayerCountValid = true;
- }
- }
- if (isPlayerCountValid)
- {
- bool isCpuPlayerCountValid = false;
- if(compOnlyPlayerCount != RANDOM_SIZE)
- {
- if (tpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
- isCpuPlayerCountValid = true;
- }
- else
- {
- isCpuPlayerCountValid = true;
- }
- if(isCpuPlayerCountValid)
- potentialTpls.push_back(tpl);
- }
- }
- }
- // Select tpl
- if(potentialTpls.empty())
- {
- return nullptr;
- }
- else
- {
- return *RandomGeneratorUtil::nextItem(potentialTpls, rand);
- }
- }
- CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
- {
- }
- PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
- {
- return color;
- }
- void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
- {
- assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
- color = value;
- }
- si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
- {
- return startingTown;
- }
- void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
- {
- assert(value >= -1);
- if(value >= 0)
- {
- assert(value < static_cast<int>(VLC->townh->factions.size()));
- assert(VLC->townh->factions[value]->town != nullptr);
- }
- startingTown = value;
- }
- EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
- {
- return playerType;
- }
- void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
- {
- playerType = value;
- }
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