CBonusSelection.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542
  1. /*
  2. * CBonusSelection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBonusSelection.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "CSelectionBase.h"
  15. #include "../CGameInfo.h"
  16. #include "../CMusicHandler.h"
  17. #include "../CVideoHandler.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../CServerHandler.h"
  20. #include "../mainmenu/CMainMenu.h"
  21. #include "../mainmenu/CPrologEpilogVideo.h"
  22. #include "../widgets/CComponent.h"
  23. #include "../widgets/Buttons.h"
  24. #include "../widgets/MiscWidgets.h"
  25. #include "../widgets/ObjectLists.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../windows/GUIClasses.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../render/IImage.h"
  30. #include "../render/CAnimation.h"
  31. #include "../gui/CGuiHandler.h"
  32. #include "../../lib/filesystem/Filesystem.h"
  33. #include "../../lib/CGeneralTextHandler.h"
  34. #include "../../lib/CBuildingHandler.h"
  35. #include "../../lib/CSkillHandler.h"
  36. #include "../../lib/CTownHandler.h"
  37. #include "../../lib/CHeroHandler.h"
  38. #include "../../lib/CCreatureHandler.h"
  39. #include "../../lib/StartInfo.h"
  40. #include "../../lib/mapping/CCampaignHandler.h"
  41. #include "../../lib/mapping/CMapService.h"
  42. #include "../../lib/mapping/CMapInfo.h"
  43. #include "../../lib/mapObjects/CGHeroInstance.h"
  44. std::shared_ptr<CCampaignState> CBonusSelection::getCampaign()
  45. {
  46. return CSH->si->campState;
  47. }
  48. CBonusSelection::CBonusSelection()
  49. : CWindowObject(BORDERED)
  50. {
  51. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  52. loadPositionsOfGraphics();
  53. std::string bgName = campDescriptions[getCampaign()->camp->header.mapVersion].campPrefix + "_BG.BMP";
  54. setBackground(bgName);
  55. panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
  56. buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
  57. buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
  58. buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
  59. campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
  60. iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 735, 26);
  61. labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
  62. campaignDescription = std::make_shared<CTextBox>(getCampaign()->camp->header.description, Rect(480, 86, 286, 117), 1);
  63. mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getName());
  64. labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
  65. mapDescription = std::make_shared<CTextBox>("", Rect(480, 280, 286, 117), 1);
  66. labelChooseBonus = std::make_shared<CLabel>(511, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]);
  67. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  68. flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
  69. std::vector<std::string> difficulty;
  70. std::string difficultyString = CGI->generaltexth->allTexts[492];
  71. boost::split(difficulty, difficultyString, boost::is_any_of(" "));
  72. labelDifficulty = std::make_shared<CLabel>(689, 432, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, difficulty.back());
  73. for(size_t b = 0; b < difficultyIcons.size(); ++b)
  74. {
  75. difficultyIcons[b] = std::make_shared<CAnimImage>("GSPBUT" + std::to_string(b + 3) + ".DEF", 0, 0, 709, 455);
  76. }
  77. if(getCampaign()->camp->header.difficultyChoosenByPlayer)
  78. {
  79. buttonDifficultyLeft = std::make_shared<CButton>(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  80. buttonDifficultyRight = std::make_shared<CButton>(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  81. }
  82. for(int g = 0; g < getCampaign()->camp->scenarios.size(); ++g)
  83. {
  84. if(getCampaign()->camp->conquerable(g))
  85. regions.push_back(std::make_shared<CRegion>(g, true, true, campDescriptions[getCampaign()->camp->header.mapVersion]));
  86. else if(getCampaign()->camp->scenarios[g].conquered) //display as striped
  87. regions.push_back(std::make_shared<CRegion>(g, false, false, campDescriptions[getCampaign()->camp->header.mapVersion]));
  88. }
  89. }
  90. void CBonusSelection::loadPositionsOfGraphics()
  91. {
  92. const JsonNode config(ResourceID("config/campaign_regions.json"));
  93. for(const JsonNode & campaign : config["campaign_regions"].Vector())
  94. {
  95. SCampPositions sc;
  96. sc.campPrefix = campaign["prefix"].String();
  97. sc.colorSuffixLength = static_cast<int>(campaign["color_suffix_length"].Float());
  98. for(const JsonNode & desc : campaign["desc"].Vector())
  99. {
  100. SCampPositions::SRegionDesc rd;
  101. rd.infix = desc["infix"].String();
  102. rd.xpos = static_cast<int>(desc["x"].Float());
  103. rd.ypos = static_cast<int>(desc["y"].Float());
  104. sc.regions.push_back(rd);
  105. }
  106. campDescriptions.push_back(sc);
  107. }
  108. }
  109. void CBonusSelection::createBonusesIcons()
  110. {
  111. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  112. const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];
  113. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  114. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  115. static const char * bonusPics[] =
  116. {
  117. "SPELLBON.DEF", // Spell
  118. "TWCRPORT.DEF", // Monster
  119. "", // Building - BO*.BMP
  120. "ARTIFBON.DEF", // Artifact
  121. "SPELLBON.DEF", // Spell scroll
  122. "PSKILBON.DEF", // Primary skill
  123. "SSKILBON.DEF", // Secondary skill
  124. "BORES.DEF", // Resource
  125. "PORTRAITSLARGE", // Hero HPL*.BMP
  126. "PORTRAITSLARGE"
  127. // Player - CREST58.DEF
  128. };
  129. for(int i = 0; i < bonDescs.size(); i++)
  130. {
  131. std::string picName = bonusPics[bonDescs[i].type];
  132. size_t picNumber = bonDescs[i].info2;
  133. std::string desc;
  134. switch(bonDescs[i].type)
  135. {
  136. case CScenarioTravel::STravelBonus::SPELL:
  137. desc = CGI->generaltexth->allTexts[715];
  138. boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  139. break;
  140. case CScenarioTravel::STravelBonus::MONSTER:
  141. picNumber = bonDescs[i].info2 + 2;
  142. desc = CGI->generaltexth->allTexts[717];
  143. boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info3));
  144. boost::algorithm::replace_first(desc, "%s", CGI->creatures()->getByIndex(bonDescs[i].info2)->getNamePluralTranslated());
  145. break;
  146. case CScenarioTravel::STravelBonus::BUILDING:
  147. {
  148. int faction = -1;
  149. for(auto & elem : CSH->si->playerInfos)
  150. {
  151. if(elem.second.isControlledByHuman())
  152. {
  153. faction = elem.second.castle;
  154. break;
  155. }
  156. }
  157. assert(faction != -1);
  158. BuildingID buildID;
  159. if(getCampaign()->camp->header.version == CampaignVersion::VCMI)
  160. buildID = BuildingID(bonDescs[i].info1);
  161. else
  162. buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  163. picName = graphics->ERMUtoPicture[faction][buildID];
  164. picNumber = -1;
  165. if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
  166. desc = (*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTranslated();
  167. break;
  168. }
  169. case CScenarioTravel::STravelBonus::ARTIFACT:
  170. desc = CGI->generaltexth->allTexts[715];
  171. boost::algorithm::replace_first(desc, "%s", CGI->artifacts()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  172. break;
  173. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  174. desc = CGI->generaltexth->allTexts[716];
  175. boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  176. break;
  177. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  178. {
  179. int leadingSkill = -1;
  180. std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
  181. const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
  182. for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
  183. {
  184. if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  185. {
  186. leadingSkill = g;
  187. }
  188. if(ptr[g] != 0)
  189. {
  190. toPrint.push_back(std::make_pair(g, ptr[g]));
  191. }
  192. }
  193. picNumber = leadingSkill;
  194. desc = CGI->generaltexth->allTexts[715];
  195. std::string substitute; //text to be printed instead of %s
  196. for(int v = 0; v < toPrint.size(); ++v)
  197. {
  198. substitute += std::to_string(toPrint[v].second);
  199. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  200. if(v != toPrint.size() - 1)
  201. {
  202. substitute += ", ";
  203. }
  204. }
  205. boost::algorithm::replace_first(desc, "%s", substitute);
  206. break;
  207. }
  208. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  209. desc = CGI->generaltexth->allTexts[718];
  210. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  211. boost::algorithm::replace_first(desc, "%s", CGI->skillh->getByIndex(bonDescs[i].info2)->getNameTranslated()); //skill name
  212. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  213. break;
  214. case CScenarioTravel::STravelBonus::RESOURCE:
  215. {
  216. int serialResID = 0;
  217. switch(bonDescs[i].info1)
  218. {
  219. case 0:
  220. case 1:
  221. case 2:
  222. case 3:
  223. case 4:
  224. case 5:
  225. case 6:
  226. serialResID = bonDescs[i].info1;
  227. break;
  228. case 0xFD: //wood + ore
  229. serialResID = 7;
  230. break;
  231. case 0xFE: //rare resources
  232. serialResID = 8;
  233. break;
  234. }
  235. picNumber = serialResID;
  236. desc = CGI->generaltexth->allTexts[717];
  237. boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info2));
  238. std::string replacement;
  239. if(serialResID <= 6)
  240. {
  241. replacement = CGI->generaltexth->restypes[serialResID];
  242. }
  243. else
  244. {
  245. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  246. }
  247. boost::algorithm::replace_first(desc, "%s", replacement);
  248. break;
  249. }
  250. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  251. {
  252. auto superhero = getCampaign()->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  253. if(!superhero)
  254. logGlobal->warn("No superhero! How could it be transferred?");
  255. picNumber = superhero ? superhero->portrait : 0;
  256. desc = CGI->generaltexth->allTexts[719];
  257. boost::algorithm::replace_first(desc, "%s", getCampaign()->camp->scenarios[bonDescs[i].info2].scenarioName);
  258. break;
  259. }
  260. case CScenarioTravel::STravelBonus::HERO:
  261. desc = CGI->generaltexth->allTexts[718];
  262. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  263. if(bonDescs[i].info2 == 0xFFFF)
  264. {
  265. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  266. picNumber = -1;
  267. picName = "CBONN1A3.BMP";
  268. }
  269. else
  270. {
  271. boost::algorithm::replace_first(desc, "%s", CGI->heroh->objects[bonDescs[i].info2]->getNameTranslated());
  272. }
  273. break;
  274. }
  275. std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), "", CButton::tooltip(desc, desc));
  276. if(picNumber != -1)
  277. picName += ":" + std::to_string(picNumber);
  278. auto anim = std::make_shared<CAnimation>();
  279. anim->setCustom(picName, 0);
  280. bonusButton->setImage(anim);
  281. if(CSH->campaignBonus == i)
  282. bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
  283. groupBonuses->addToggle(i, bonusButton);
  284. }
  285. if(vstd::contains(getCampaign()->chosenCampaignBonuses, CSH->campaignMap))
  286. {
  287. groupBonuses->setSelected(getCampaign()->chosenCampaignBonuses[CSH->campaignMap]);
  288. }
  289. }
  290. void CBonusSelection::updateAfterStateChange()
  291. {
  292. if(CSH->state != EClientState::GAMEPLAY)
  293. {
  294. buttonRestart->disable();
  295. buttonStart->enable();
  296. if(!getCampaign()->mapsConquered.empty())
  297. buttonBack->block(true);
  298. else
  299. buttonBack->block(false);
  300. }
  301. else
  302. {
  303. buttonStart->disable();
  304. buttonRestart->enable();
  305. buttonBack->block(false);
  306. if(buttonDifficultyLeft)
  307. buttonDifficultyLeft->disable();
  308. if(buttonDifficultyRight)
  309. buttonDifficultyRight->disable();
  310. }
  311. if(CSH->campaignBonus == -1)
  312. {
  313. buttonStart->block(getCampaign()->camp->scenarios[CSH->campaignMap].travelOptions.bonusesToChoose.size());
  314. }
  315. else if(buttonStart->isBlocked())
  316. {
  317. buttonStart->block(false);
  318. }
  319. for(auto region : regions)
  320. region->updateState();
  321. if(!CSH->mi)
  322. return;
  323. iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());
  324. mapDescription->setText(CSH->mi->getDescription());
  325. for(size_t i = 0; i < difficultyIcons.size(); i++)
  326. {
  327. if(i == CSH->si->difficulty)
  328. difficultyIcons[i]->enable();
  329. else
  330. difficultyIcons[i]->disable();
  331. }
  332. flagbox->recreate();
  333. createBonusesIcons();
  334. }
  335. void CBonusSelection::goBack()
  336. {
  337. if(CSH->state != EClientState::GAMEPLAY)
  338. {
  339. GH.popInts(2);
  340. }
  341. else
  342. {
  343. close();
  344. }
  345. // TODO: we can actually only pop bonus selection interface for custom campaigns
  346. // Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
  347. /*
  348. else
  349. {
  350. close();
  351. CSH->state = EClientState::LOBBY;
  352. }
  353. */
  354. }
  355. void CBonusSelection::startMap()
  356. {
  357. auto showPrologVideo = [=]()
  358. {
  359. auto exitCb = [=]()
  360. {
  361. logGlobal->info("Starting scenario %d", CSH->campaignMap);
  362. CSH->sendStartGame();
  363. };
  364. const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];
  365. if(scenario.prolog.hasPrologEpilog)
  366. {
  367. GH.pushIntT<CPrologEpilogVideo>(scenario.prolog, exitCb);
  368. }
  369. else
  370. {
  371. exitCb();
  372. }
  373. };
  374. //block buttons immediately
  375. buttonStart->block(true);
  376. buttonRestart->block(true);
  377. buttonBack->block(true);
  378. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  379. {
  380. close();
  381. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
  382. {
  383. showPrologVideo();
  384. }, 0);
  385. }
  386. else
  387. {
  388. showPrologVideo();
  389. }
  390. }
  391. void CBonusSelection::restartMap()
  392. {
  393. close();
  394. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
  395. {
  396. GH.pushUserEvent(EUserEvent::RESTART_GAME);
  397. }, 0);
  398. }
  399. void CBonusSelection::increaseDifficulty()
  400. {
  401. CSH->setDifficulty(CSH->si->difficulty + 1);
  402. }
  403. void CBonusSelection::decreaseDifficulty()
  404. {
  405. // avoid negative overflow (0 - 1 = 255)
  406. if (CSH->si->difficulty > 0)
  407. CSH->setDifficulty(CSH->si->difficulty - 1);
  408. }
  409. CBonusSelection::CRegion::CRegion(int id, bool accessible, bool selectable, const SCampPositions & campDsc)
  410. : CIntObject(LCLICK | RCLICK), idOfMapAndRegion(id), accessible(accessible), selectable(selectable)
  411. {
  412. OBJ_CONSTRUCTION;
  413. static const std::string colors[2][8] =
  414. {
  415. {"R", "B", "N", "G", "O", "V", "T", "P"},
  416. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}
  417. };
  418. const SCampPositions::SRegionDesc & desc = campDsc.regions[idOfMapAndRegion];
  419. pos.x += desc.xpos;
  420. pos.y += desc.ypos;
  421. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  422. std::string suffix = colors[campDsc.colorSuffixLength - 1][CSH->si->campState->camp->scenarios[idOfMapAndRegion].regionColor];
  423. graphicsNotSelected = std::make_shared<CPicture>(prefix + "En" + suffix + ".BMP");
  424. graphicsNotSelected->disable();
  425. graphicsSelected = std::make_shared<CPicture>(prefix + "Se" + suffix + ".BMP");
  426. graphicsSelected->disable();
  427. graphicsStriped = std::make_shared<CPicture>(prefix + "Co" + suffix + ".BMP");
  428. graphicsStriped->disable();
  429. pos.w = graphicsNotSelected->pos.w;
  430. pos.h = graphicsNotSelected->pos.h;
  431. }
  432. void CBonusSelection::CRegion::updateState()
  433. {
  434. if(!accessible)
  435. {
  436. graphicsNotSelected->disable();
  437. graphicsSelected->disable();
  438. graphicsStriped->enable();
  439. }
  440. else if(CSH->campaignMap == idOfMapAndRegion)
  441. {
  442. graphicsNotSelected->disable();
  443. graphicsSelected->enable();
  444. graphicsStriped->disable();
  445. }
  446. else
  447. {
  448. graphicsNotSelected->enable();
  449. graphicsSelected->disable();
  450. graphicsStriped->disable();
  451. }
  452. }
  453. void CBonusSelection::CRegion::clickLeft(tribool down, bool previousState)
  454. {
  455. //select if selectable & clicked inside our graphic
  456. if(indeterminate(down))
  457. return;
  458. if(!down && selectable && !graphicsNotSelected->getSurface()->isTransparent(GH.getCursorPosition() - pos.topLeft()))
  459. {
  460. CSH->setCampaignMap(idOfMapAndRegion);
  461. }
  462. }
  463. void CBonusSelection::CRegion::clickRight(tribool down, bool previousState)
  464. {
  465. // FIXME: For some reason "down" is only ever contain indeterminate_value
  466. auto text = CSH->si->campState->camp->scenarios[idOfMapAndRegion].regionText;
  467. if(!graphicsNotSelected->getSurface()->isTransparent(GH.getCursorPosition() - pos.topLeft()) && text.size())
  468. {
  469. CRClickPopup::createAndPush(text);
  470. }
  471. }